The death of [23 Shaman] Rycc (Halfling)

in On a Wide Baobab Limb

from the perspective of [56 Elementalist] Lurt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helm of leadership [poor] (magic)
<worn on eyes>       a jeweled eyepatch of Boyard (magic)
<worn in ear>        a strip of Tiamat's flesh [superior] made by Rethax (invis) (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh [superior] made by Rethax (invis) (magic) (glowing)
<worn on face>       a virulent case of herpes simplex of good detection [superior] made by Daweava
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of flame-wreathed platemail [87%]             
<worn about body>    the mantle of the Dark (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the black heart of Morklar [superior] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a random encrust object of dexterity (illuminating) [89%]             
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  some polished endurium bracers (magic) [56%]             
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       a winged warskirt
<worn on feet>       some gnomish rocket boots (magic) (humming)

Inn of Oceans
Obvious exits: -W
An old sailor looks uneasy on land here.
Riralin, the innkeeper, shows people to their rooms.

< 905h/905H 315v/315V Pos: standing >
It is 2am, on the Day of Thunder
The 31st Day of the Month of The Burning Sun, Year 1735.
Time elapsed since boot-up: 45:02:30
Current time is: Wed Jul 29 21:50:09 2015 (GMT)

< 905h/905H 315v/315V Pos: standing >

< 905h/905H 315v/315V Pos: standing >
Saving Lurt.

< 905h/905H 315v/315V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the helm of leadership [poor] (magic)
<worn on eyes>       a jeweled eyepatch of Boyard (magic)
<worn in ear>        a strip of Tiamat's flesh [superior] made by Rethax (invis) (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh [superior] made by Rethax (invis) (magic) (glowing)
<worn on face>       a virulent case of herpes simplex of good detection [superior] made by Daweava
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of flame-wreathed platemail [87%]             
<worn about body>    the mantle of the Dark (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the black heart of Morklar [superior] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a random encrust object of dexterity (illuminating) [89%]             
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  some polished endurium bracers (magic) [56%]             
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       a winged warskirt
<worn on feet>       some gnomish rocket boots (magic) (humming)

< 905h/905H 315v/315V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1401   R 41:13:52 All     Gain 200% bonus to exp when you kill 1 Orc(s).
1402   R 41:14:02 All     Gain 200% bonus to exp when you kill 1 Human(s).
1405   R  5:17:34 All     Gain 5 epics when you kill 3 Primate(s).
1440     Forever  All     Notch the Wisdom attribute when you capture the Marduk nexus.
1441     Forever  All     Notch the Strength attribute when you capture the Antu nexus.
1442     Forever  All     Notch the Intelligence attribute when you capture the Enlil nexus.
1443     Forever  All     Notch the Constitution attribute when you capture the Ningishzida nexus.
1517   R 41:15:52 All     Gain 250% bonus to exp when you kill 1 Dragon(s).
1530   R Forever  All     Receive 'a Mystcal Faerie Bag of stolen loot' when you receive a 0.50 frag or better.
Displaying 9 result(s).

< 905h/905H 315v/315V Pos: standing >

		Score information for Lurt

Level: 56   Race: Drow Elf   Class: Shaman / Elementalist Sex: Male
Hit points: 905(905)  Moves: 315(315)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 6785 platinum  1477 gold     0 silver     0 copper
Playing time: 36 days / 3 hours/ 9 minutes
Received data: 0.0098 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Title: La Resistance
Status:  Standing.
Epic points(total): 998(31688) Current task: find runestone of Krethik Keep
Epic Bonus: Epic Points Bonus (5.53%)
Frags:   +14.99   Deaths:   40
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Acid Living All but High Circle Spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Waterbreathing Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 2773 

Active Spells:
--------------
elemental affinity (10 minutes)
vitality (6 minutes)
guardian spirits (6 minutes)
detect invisibility (35 minutes)
elephantstrength (10 minutes)
spirit armor (9 minutes)
pantherspeed (10 minutes)


< 905h/905H 315v/315V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 905h/905H 315v/315V Pos: standing >
You complete your spell...
You point at yourself. Suddenly, your vision becomes sharper!

< 905h/905H 315v/315V Pos: standing >
You quickly scan the area.
You see nothing.

< 905h/905H 315v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S

< 905h/905H 314v/315V Pos: standing >
You quickly scan the area.
A young guard who is rather far off to your north.
A retired sailor who is close by to your east.
Riralin, the innkeeper who is close by to your east.
An elite guard who is not far off to your south.

< 905h/905H 314v/315V Pos: standing >
Inn of Oceans
Obvious exits: -W
An old sailor looks uneasy on land here.
Riralin, the innkeeper, shows people to their rooms.

< 905h/905H 313v/315V Pos: standing >
You sit down.

< 905h/905H 313v/315V Pos: sitting >
You wiggle to find the most comfortable position.

< 905h/905H 313v/315V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  1 - greater earthen grasp
               1 - nivards wicked firebrand
               2 - cascading elemental beam
(10th circle)  4 - earthen rain
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               1 - reveal true form
               1 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  1 - spirit sight
               6 - greater mending
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               2 - mousestrength
               1 - summon beast
               4 - mending
( 3rd circle)  2 - snailspeed
               3 - molevision
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle)  7 - ice missile
               5 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    2 seconds:  ( 4th) hawkvision

You can memorize no more spells.
You continue your study.

< 905h/905H 315v/315V Pos: sitting >
You start meditating...

< 905h/905H 315v/315V Pos: sitting >
You have finished memorizing spirit jump.

< 905h/905H 315v/315V Pos: sitting >
You have finished memorizing hawkvision.
You snap out of your meditative trance, memorization complete.

< 905h/905H 315v/315V Pos: sitting >
You clamber to your feet.

< 905h/905H 315v/315V Pos: standing >

< 905h/905H 315v/315V Pos: standing >
Saving Lurt.

< 905h/905H 315v/315V Pos: standing >
Inn of Oceans
Obvious exits: -W
An old sailor looks uneasy on land here.
Riralin, the innkeeper, shows people to their rooms.

< 905h/905H 315v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young member of the city guard strolls by here.

< 905h/905H 314v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An elite member of the city guard patrols the streets.

< 905h/905H 312v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 311v/315V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S

< 905h/905H 312v/315V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
A young guard who is rather far off to your north.

< 905h/905H 313v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 314v/315V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An elite member of the city guard patrols the streets.

< 905h/905H 313v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 312v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young member of the city guard strolls by here.

< 905h/905H 311v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 905h/905H 311v/315V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A young guard who is close by to your south.
An elite guard who is a brief walk away to your south.

< 905h/905H 312v/315V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 905h/905H 314v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 905h/905H 313v/315V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 905h/905H 314v/315V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 905h/905H 313v/315V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S# -W

< 905h/905H 312v/315V Pos: standing >
Ok.

< 905h/905H 314v/315V Pos: standing >
A Lavish Home
Obvious exits: -N
An elite member of the city guard patrols the streets.

< 905h/905H 314v/315V Pos: standing >
Chipane Street
Obvious exits: -N# -E -S -W

< 905h/905H 313v/315V Pos: standing >
Ok.

< 905h/905H 313v/315V Pos: standing >
Chipane Street
Obvious exits: -E -W

< 905h/905H 313v/315V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -S

< 905h/905H 313v/315V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
A young member of the city guard strolls by here.

< 905h/905H 313v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is in the distance to your north.
A smiling halfling who is close by to your east.
An elite guard who is close by to your south.
A dwarven merchant who is close by to your west.

< 905h/905H 315v/315V Pos: standing >
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares. (casting) (Gold Aura)

< 905h/905H 314v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
An elite guard who is close by to your east.
A young guard who is a brief walk away to your east.
A retired sailor who is in the distance to your east.
A young guard who is close by to your west.
A young girl who is close by to your west.
A young girl who is rather far off to your west.

< 905h/905H 313v/315V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A young member of the city guard strolls by here.
A young girl runs around here carelessly.

< 905h/905H 314v/315V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A young guard who is rather far off to your east.
A young girl who is a brief walk away to your west.

< 905h/905H 314v/315V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W

< 905h/905H 313v/315V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
An elite member of the city guard patrols the streets.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 905h/905H 312v/315V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your west.
A waiter who is close by to your west.
A drunken sailor who is close by to your west.
A drunken sailor who is close by to your west.

< 905h/905H 313v/315V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -D
An old sailor looks uneasy on land here.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 905h/905H 314v/315V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -U
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 905h/905H 313v/315V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -D
An old sailor looks uneasy on land here.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 905h/905H 314v/315V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
An elite member of the city guard patrols the streets.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 905h/905H 313v/315V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W

< 905h/905H 312v/315V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A young member of the city guard strolls by here.
A young girl runs around here carelessly.

< 905h/905H 311v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 311v/315V Pos: standing >
You do not see that here.

< 905h/905H 315v/315V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
An elite guard who is not far off to your east.
A young guard who is rather far off to your east.
A retired sailor who is in the distance to your east.
A young guard who is close by to your west.
A young girl who is close by to your west.
A young girl who is rather far off to your west.

< 905h/905H 315v/315V Pos: standing >
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.(Gold Aura)

< 905h/905H 314v/315V Pos: standing >
   This young dwarf stands here behind a small stand, selling his
wares.  He shouts out to those that pass by, waving his arms with
a grin on his face.  Still just a child approaching adulthood, he
enjoys his days here in the market observing the people around him.
A dwarven merchant appears to be Dwarf and is in excellent condition.
He's medium in size.


< 905h/905H 314v/315V Pos: standing >
A dwarven merchant tells you 'No magic in here!'.

< 905h/905H 314v/315V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is rather far off to your east.
A young guard who is rather far off to your east.
A young girl who is close by to your west.
A young guard who is not far off to your west.
A young girl who is rather far off to your west.

< 905h/905H 315v/315V Pos: standing >
You start chanting...

< 905h/905H 315v/315V Pos: standing >
Casting: spirit jump *

< 905h/905H 315v/315V Pos: standing >
Casting: spirit jump 

< 905h/905H 315v/315V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 905h/905H 315v/315V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your east.
A proud lion who is in the distance to your east.
A giraffe who is in the distance to your east.

< 905h/905H 315v/315V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A giraffe who is close by to your north.
A loggerhead shrike who is not far off to your north.
A giraffe who is not far off to your east.
A proud lion who is rather far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A giraffe who is not far off to your south.
A giraffe who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 905h/905H 313v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 905h/905H 311v/315V Pos: standing >
You quickly scan the area.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A zebra who is not far off to your north.
A large zebra who is not far off to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is close by to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
The mount who is close by to your south.
A cheetah who is not far off to your south.
A proud lion who is not far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 905h/905H 311v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A proud lion who is not far off to your east.
A proud lion who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 905h/905H 313v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 905h/905H 311v/315V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 905h/905H 309v/315V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A goshawk who is not far off to your east.
A thorn-root tree who is not far off to your east.
A thorn-root tree who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A cheetah who is close by to your west.
A proud lion who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.

< 905h/905H 309v/315V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A goshawk who is not far off to your east.
A thorn-root tree who is not far off to your east.
A thorn-root tree who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A cheetah who is close by to your west.
A proud lion who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.

< 905h/905H 312v/315V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 905h/905H 311v/315V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
A giraffe who is not far off to your south.
A giraffe who is not far off to your south.
A mother lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A cheetah who is in the distance to your south.
The mount who is close by to your west.
A giraffe who is not far off to your west.
A giraffe who is not far off to your west.
A giraffe who is not far off to your west.

< 905h/905H 313v/315V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 905h/905H 312v/315V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 905h/905H 311v/315V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.

< 905h/905H 312v/315V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -E
A baboon clings to a baobab limb, watching the savannah below.

< 905h/905H 313v/315V Pos: standing >
You quickly scan the area.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is not far off to your east.

< 905h/905H 313v/315V Pos: standing >
A baboon enters from the east.

< 905h/905H 313v/315V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 905h/905H 311v/315V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -W
A baboon clings to a baobab limb, watching the savannah below.

< 905h/905H 309v/315V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
There is a slight disturbance in the spirit realm here.

< 905h/905H 311v/315V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -S
Puddles of fresh blood cover the ground.
[2] The corpse of a baboon is lying here.
A Halfling (small) sits resting.

< 905h/905H 311v/315V Pos: standing >
You start chanting...

< 905h/905H 314v/315V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 185 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's pale magenta earring [poor] freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.