The death of [56 Decay Priest] Golim La Resistance (Orc)

in The Hall of Heroes

from the perspective of [56 Decay Priest] Golim La Resistance (Orc)


The door seems to be closed.

< 48h/643H 164v/164V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 48h/643H 164v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A clansdwarf sits atop a large steeder.

< 48h/643H 163v/164V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
Fresh blood splatters cover the area.
Gixnif, the goblin miner stands here sneering at you.

< 48h/643H 162v/164V Pos: standing >
Fr enters from above.

< 48h/643H 164v/164V Pos: standing >
Sorry, but you cannot do that here!

< 48h/643H 164v/164V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.
[2] The corpse of a cavern snake is lying here.
a wooden item information sign is here.
A clansdwarf sits atop a large cave bear.
A clansdwarf watches the area closely
Kannard, the traveller of Realms hovers here.

< 49h/643H 163v/164V Pos: standing >
Kannard slowly lifts his hood and smiles.'
Kannard says 'Welcome adventurer. I offer exotic items from the far reaches beyond our own realm in exchange for epic points.'
Kannard says 'Please refer to my sign&-l for an explanation of each of these items and their affects.'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|		Item Name					           Epic Cost            |
| 1) a Magical Green Mushroom from the Sylvan Woods                           125		|
| 2) a tightly wrapped vellum scroll named 'Fix'                               85		|
| 3) a mystcal Faerie bag of stolen loot                                       50               |
| 4) a robe of a Netheril Battle Mage                                        5000               |
| 5) a bottle of ToRMeNTeD Souls                                              500               |
| 6) a brilliant set of Lantan Scientific Tools                               150               |
| 7) the eyes of the High Forest                                             2500               |
| 8) a bottle of Past Experiences                                             100               |
| Notice: You can not buy multiple items at once here!                                          |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


< 49h/643H 163v/164V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 49h/643H 163v/164V Pos: standing >
Recya has just given you her consent.

< 49h/643H 163v/164V Pos: standing >
No one here by that name.

< 49h/643H 163v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 50h/643H 163v/164V Pos: standing >
Kannard says 'Ah, good choice! Quite a rare item!'
Kannard the traveller makes a strange gesture about your body, and hands you your item.
You now have a bottle of ToRMeNTeD Souls!

Autosaving...

< 50h/643H 163v/164V Pos: standing >
Vub enters from below.

< 50h/643H 163v/164V Pos: standing >

< 50h/643H 163v/164V Pos: standing >

< 50h/643H 163v/164V Pos: standing >

< 50h/643H 163v/164V Pos: standing >

< 51h/643H 163v/164V Pos: standing >
You start chanting...

< 51h/643H 163v/164V Pos: standing >
Kannard, the traveller starts to chant in a deep voice.

< 51h/643H 163v/164V Pos: standing >
Casting: full heal *
Lordoss enters from below.

< 51h/643H 163v/164V Pos: standing >
Casting: full heal 

< 51h/643H 163v/164V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 370h/643H 163v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 371h/643H 163v/164V Pos: standing >
You start chanting...

< 371h/643H 163v/164V Pos: standing >
Casting: full heal *

< 371h/643H 163v/164V Pos: standing >
Casting: full heal 

< 371h/643H 163v/164V Pos: standing >
Faluzure's grace flows down on you refreshing your spell power!
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 642h/643H 163v/164V Pos: standing >
A clansdwarf leaves up riding on a large cave bear.

< 642h/643H 163v/164V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
Fresh blood splatters cover the area.
Gixnif, the goblin miner stands here sneering at you.

< 643h/643H 162v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A small ivory totem lies here.
A small limestone totem lies here.
A small raven totem lies here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 643h/643H 161v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
A clansdwarf watches the area closely

< 643h/643H 160v/164V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[5] A small bandage rests upon the ground here.
The corpse of a cavern snake is lying here.
A duergar merchant watches his cart closely

< 643h/643H 160v/164V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 643h/643H 159v/164V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.

< 643h/643H 159v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 161v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 161v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Alas, you cannot go that way. . . .

< 643h/643H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 163v/164V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 643h/643H 163v/164V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large steeder.
A clansdwarf sits atop a large cave bear.
The Khildarak Quartermaster stands here.

< 643h/643H 162v/164V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
Fresh blood covers everything in the area.

< 643h/643H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 164v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.

< 643h/643H 163v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.

< 643h/643H 162v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.

< 643h/643H 161v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.

< 643h/643H 160v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.

< 643h/643H 160v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.

< 643h/643H 159v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.

< 643h/643H 159v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.

< 643h/643H 159v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.

< 643h/643H 158v/164V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
Fresh blood splatters cover the area.

< 643h/643H 158v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 158v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 159v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 160v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Alas, you cannot go that way. . . .

< 643h/643H 161v/164V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 643h/643H 162v/164V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.

< 643h/643H 163v/164V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
Fresh blood splatters cover the area.

< 643h/643H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 162v/164V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 643h/643H 161v/164V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.

< 643h/643H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 161v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 643h/643H 160v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 643h/643H 158v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely
An intent duergar inquisitor searches the town for invaders.

< 643h/643H 157v/164V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely

< 643h/643H 155v/164V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
A clansdwarf sits atop a large steeder.

< 643h/643H 154v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Alas, you cannot go that way. . . .

< 643h/643H 155v/164V Pos: standing >

< 643h/643H 155v/164V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.

< 643h/643H 159v/164V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 643h/643H 157v/164V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.

< 643h/643H 156v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/643H 156v/164V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
Fresh blood splatters cover the area.

< 643h/643H 157v/164V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.

< 643h/643H 160v/164V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.

< 643h/643H 159v/164V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.

< 643h/643H 159v/164V Pos: standing >
 
  MM....MM    
 ,,M.oM..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,M  
   MMMM.MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A marital aid made of bronze is lying here.
Fresh blood covers everything in the area.
A steeder walks around here making clicking-sounds.
Aq La Resistance (Kobold)(small) stands here.
Noz La Resistance (Drow Elf)(medium) stands, floating here.
Laz La Resistance (Orc)(medium) stands here.

< 643h/643H 160v/164V Pos: standing >
 
  ,M.oM..MM   
  ,,....o.M,  
  M.ooP.o.M,  
 MM..o@o..,M  
  MM..oo.M,M  
   MMMM.MMM   
      ,,M     
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 643h/643H 160v/164V Pos: standing >

< 643h/643H 162v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 643h/643H 163v/164V Pos: standing >
 
  MM....MM    
 ,,M.oM..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,M  
   MMMM.MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A marital aid made of bronze is lying here.
Fresh blood covers everything in the area.
A steeder walks around here making clicking-sounds.
Aq La Resistance (Kobold)(small) stands here.
Noz La Resistance (Drow Elf)(medium) stands, floating here.
Laz La Resistance (Orc)(medium) stands here.

< 643h/643H 163v/164V Pos: standing >

< 643h/643H 163v/164V Pos: standing >
Laz says in orc 'have to quaff it and enter'

< 643h/643H 163v/164V Pos: standing >
You say in githyanki 'quaff?'
Lordoss enters from above.

< 643h/643H 163v/164V Pos: standing >

< 643h/643H 163v/164V Pos: standing >

< 643h/643H 163v/164V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 643h/643H 163v/164V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 643h/643H 163v/164V Pos: standing >

< 643h/643H 164v/164V Pos: standing >
You attempt to give consent...

< 643h/643H 164v/164V Pos: standing >
A steeder leaves south.

< 643h/643H 164v/164V Pos: standing >
You are now a member of Laz's group.

< 643h/643H 164v/164V Pos: standing >
Autosaving...

< 643h/643H 164v/164V Pos: standing >
 
  MM....MM    
 ,,M.oM..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..oMo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A marital aid made of bronze is lying here.
Fresh blood covers everything in the area.
Lordoss La Resistance (Minotaur)(huge) stands here.
Aq La Resistance (Kobold)(small) stands here.
Noz La Resistance (Drow Elf)(medium) stands, floating here.
Laz La Resistance (Orc)(medium) stands here.

< 643h/643H 164v/164V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 643h/643H 164v/164V Pos: standing >

< 643h/643H 164v/164V Pos: standing >
You are carrying: (1/10)
a bottle of ToRMeNTeD Souls (glowing)

< 643h/643H 164v/164V Pos: standing >
As you quaff a bottle of ToRMeNTeD Souls, the vial disappears in a bright flash of light!
Your body calls out to the spirit realm, begging for assistance.  Every fiber within your body begins to tingle as a ghastly essence begins to fill the room. Suddenly and without warning, a mystic portal materializes before you, beckoning you to enter.

< 643h/643H 164v/164V Pos: standing >

< 643h/643H 164v/164V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Noz quaffs a bottle of ToRMeNTeD Souls.
Noz's body begins to shake violently as if possessed by some other worldly power. With a blast of ghastly flames a portal suddenly materializes before them.

< 643h/643H 164v/164V Pos: standing >

< 643h/643H 164v/164V Pos: standing >
You may not enter someone elses spirit portal!

< 643h/643H 164v/164V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,..M.o.M,  
  M.oo@.o.M,  
 MM..oMo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
a portal formed by the soul of Noz (humming)
a portal formed by the soul of Golim (humming)
A marital aid made of bronze is lying here.
Lordoss La Resistance (Minotaur)(huge) stands here.
Aq La Resistance (Kobold)(small) stands here.
Noz La Resistance (Drow Elf)(medium) stands, floating here.
Laz La Resistance (Orc)(medium) stands here.

< 643h/643H 164v/164V Pos: standing >
The Hall of Heroes
   This long, elaborate hallway has been created much more extravagantly
then the rest of Castle Ravenloft.  As this hallway gives access to two
of the major towers of the Castle, while branching out from a central
vestibule in which twin staircases wind upwards to the Court of the
Count.  A large, red velvet carpet graces the darkstone floor.  Old
torch sconces are mounted every several feet on opposite sides of the
hall, unlit for years.
Obvious exits: -East -West
The corpse of an Orc is lying here.
A Gnome (tiny) AnGEr Of The Honoured stands in mid-air here.
A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.
A Human (small) Magister Militum of The Empire stands in mid-air here.
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
A Halfling (tiny) Legionary of The Empire stands, floating here.
A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
A Grey Elf (small) AnGEr Of The Honoured stands in mid-air here.
A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
The undead cargo handler spends his unlife trapped here. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.
A Minotaur (huge) MooLord - AnGEr Of The Honoured stands in mid-air here.

< 643h/643H 164v/164V Pos: standing >
A Human sings a song to protect him from the world.

< 643h/643H 164v/164V Pos: standing >

< 643h/643H 164v/164V Pos: standing >
An elven bard sings a song so well you feel your pain and suffering ebbing away.
A Minotaur suddenly attacks YOU!
A Minotaur's punch strikes you.
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf's decent bludgeon wounds you.

< 589h/643H 164v/164V Pos: standing >
< T: Golim TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
 A Grey Elf looks at you.
A Grey Elf snaps into visibility.
You're too busy fighting to be pulling things out of bags!

< 589h/643H 164v/164V Pos: standing >
< T: Golim TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
 A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 584h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf's fine bludgeon wounds you.
A Gnome starts casting an offensive spell.

< 576h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Human suddenly attacks YOU!

< 576h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's impressive slash strikes you.
A Dwarf's impressive slash strikes you.
A Dwarf's impressive slash strikes you.
A Dwarf's powerful slash strikes you.

< 494h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 380h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.

< 116h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Grey Elf snaps into visibility.

< 116h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Gnome starts casting an offensive spell.

< 116h/643H 164v/164V Pos: sitting >
< T: Golim TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Minotaur's awesome punch causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's awesome punch critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Minotaur smashes your throat.  Gasping and choking, you descend into darkness.