The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in Room #12

from the perspective of [56 Controller] Xzyo La Resistance (Orc)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the dirty cloth turban
<worn on eyes>       the blindfold of sight (magic)
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear>        the living essence of Dranum (magic)
<worn on face>       a mask of the lazy (magic)
<worn around neck>   the necklace of the icecrag royalty [poor] (magic)
<worn around neck>   a mithril amulet of the magi [superior]
<worn on body>       a warsuit of jade wyrmscale (glowing) [63%]             
<worn about body>    the frost-covered cloak of the north wind
<worn about waist>   a darkmail belt of sight [superior] made by Daweava (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   the story of Jugger the golem [superior] (magic)
<worn on arms>       some gnomish sleeves of ingenuity [poor]
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of destruction (magic)
<held>               a gem of reflection [poor] (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 251v/255V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.

< 964h/964H 249v/255V Pos: standing >
You don't know that spell!

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A red-breasted tree-hugger who is not far off to your east.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A red-breasted tree-hugger who is not far off to your east.

< 964h/964H 251v/255V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Xzyo enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the north.
An aboleth enters from the north.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 964h/964H 251v/255V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 250v/255V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Alarm bells sound, signalling an invasion!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 248v/255V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 964h/964H 248v/255V Pos: standing >
A militia guard suddenly attacks Xzyo!
Upon being struck, Xzyo disappears into thin air.
Xzyo stops following you.
Xzyo is no longer in your group.
A militia guard suddenly attacks Xzyo!
Upon being struck, Xzyo disappears into thin air.
Xzyo stops following you.
Xzyo is no longer in your group.

< 964h/964H 249v/255V Pos: standing >
Xzyo avoids being bashed by a militia guard, who loses his balance and falls.
Xzyo attacks a militia guard. [0 hits]

< 964h/964H 250v/255V Pos: standing >
Saving Xzyo.

< 964h/964H 251v/255V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xzyo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
An elite guard suddenly attacks Xzyo!
Upon being struck, Xzyo disappears into thin air.
Xzyo stops following you.
Xzyo is no longer in your group.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 247v/255V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 247v/255V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 246v/255V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 245v/255V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 245v/255V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 244v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 964h/964H 244v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 964h/964H 245v/255V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 964h/964H 245v/255V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Alarm bells sound, signalling an invasion!
Daisy enters from the south.
An aboleth enters from the south.

< 964h/964H 244v/255V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 964h/964H 245v/255V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 247v/255V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Daisy enters from the north.
An aboleth enters from the north.

< 964h/964H 246v/255V Pos: standing >
You do not see that here.

< 964h/964H 246v/255V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 964h/964H 247v/255V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from below.
An aboleth enters from below.

< 964h/964H 248v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 248v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 964h/964H 249v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 964h/964H 249v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
The old hound dog who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 964h/964H 249v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
The old hound dog who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 964h/964H 249v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from the east.
An aboleth enters from the east.

< 964h/964H 249v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The old hound dog who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 964h/964H 251v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Daisy enters from the west.
An aboleth enters from the west.

< 964h/964H 251v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the west.
An aboleth enters from the west.

< 964h/964H 250v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Daisy enters from the west.
An aboleth enters from the west.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
The old hound dog who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 964h/964H 250v/255V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Daisy enters from the west.
An aboleth enters from the west.

< 964h/964H 250v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The old hound dog who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 964h/964H 252v/255V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!
Daisy enters from below.
An aboleth enters from below.

< 964h/964H 251v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 964h/964H 252v/255V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 964h/964H 252v/255V Pos: standing >
Xzyo stops following you.
Xzyo is no longer in your group.
Room #12
Obvious exits: -S
A length of cord lies here, its strands twisted about.
A Human (medium) stands here.
Daisy enters from the south.
An aboleth enters from the south.

< 964h/964H 254v/255V Pos: standing >
Ok.
An aboleth snaps into visibility.
A dark shroud encases an aboleth as it charges into battle.
A Human is knocked to the ground by an aboleth's mighty bash!

< 964h/964H 254v/255V Pos: standing >
A Human attacks an aboleth. [0 hits]

< 964h/964H 254v/255V Pos: standing >
Now where did that chicken go?

< 964h/964H 254v/255V Pos: standing >
A Human is slashed into two by a master stroke performed by an aboleth.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1402.