The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [ 1 BeRSeRKeR] Sxtchat (Human)

<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<primary weapon>     a stout oaken cudgel
<held>               a large wooden torch (illuminating)

  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.

< 32h/32H 62v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young cleric is standing here, smiling at you warmly.

< 32h/32H 62v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 32h/32H 61v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 32h/32H 60v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 32h/32H 60v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 32h/32H 59v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 60v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 32h/32H 59v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 32h/32H 59v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 32h/32H 58v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young cleric is standing here, smiling at you warmly.

< 32h/32H 57v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 57v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 32h/32H 57v/127V Pos: standing >
You can't carry any more.

< 32h/32H 58v/127V Pos: standing >
You can't carry any more.

< 32h/32H 59v/127V Pos: standing >
You light a large wooden torch and hold it.

< 32h/32H 62v/127V Pos: standing >
You are carrying: (17/11)
[5] a small bandage
a hard leather cloak
a thin leather belt
a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 32h/32H 62v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.

< 32h/32H 63v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.

< 32h/32H 62v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 62v/127V Pos: standing >
You clasp a thin leather belt around your waist.
You wear a hard leather cloak about your body.
You wield a stout oaken cudgel.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 32h/32H 63v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/32H 63v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A street sweeper is cleaning here, singing songs of labor.

< 32h/32H 63v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 32h/32H 62v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 32h/32H 61v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leadings Away From Tharnadia
</map>
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 32h/32H 60v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 32h/32H 59v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 32h/32H 57v/127V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading Away From Tharnadia
</map>
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 32h/32H 55v/127V Pos: standing >
  ^**^*   
  ******  
   *@+**  
    ^M++  
   *M+*   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 32h/32H 53v/127V Pos: standing >
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 32h/32H 52v/127V Pos: standing >
 M^***  
 ^*@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 32h/32H 50v/127V Pos: standing >
  ^**^.   
 M^***..  
 ^**@*.^  
 *******  
  *M+**   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A large axe lies here.

< 32h/32H 49v/127V Pos: standing >
  ^**^.   
 M^***..  
 ^**@*.^  
 *******  
  *M+**   
 ***..  
 *^@.^  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 32h/32H 47v/127V Pos: standing >
  *^.^M   
 ***..^M  
 *^*@^^.  
 *****..  
  +**^*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 45v/127V Pos: standing >
  ^.^MM   
 **..^M^  
 ^*.@^.M  
 ****...  
  **^**   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 43v/127V Pos: standing >
  .^MM.   
 *..^M^.  
 *.^@.M^  
 ***....  
  *^**.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 42v/127V Pos: standing >
  ^MM..   
 ..^M^..  
 .^^@M^.  
 **....M  
  ^**.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 40v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 32h/32H 40v/127V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 32h/32H 40v/127V Pos: standing >
  .^M^.   
 .^^.M^.  
 **.@..M  
 *^**.^.  
  +++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 38v/127V Pos: standing >
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 32h/32H 37v/127V Pos: standing >
  ^.M^.   
 *....M.  
 ^**@^.^  
 +++++++  
  .****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 35v/127V Pos: standing >
  .M^..   
 ....M.+  
 **.@.^+  
 +++++++  
  ****.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 33v/127V Pos: standing >
  .M^..   
 ....M.+  
 **.@.^+  
 +++++++  
  ****.   
  M^..+   
 ...M.+.  
 *.^@^+.  
 ++++++.  
  ***.M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 31v/127V Pos: standing >
  ^..+.   
 ..M.+..  
 .^.@+..  
 +++++..  
  **.M.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 30v/127V Pos: standing >
  ..+..   
 .M.+..^  
 ^.^@..^  
 ++++...  
  *.M..   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 32h/32H 28v/127V Pos: standing >
  .+...   
 M.+..^.  
 .^+@.^.  
 +++....  
  .M...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 27v/127V Pos: standing >
  +....   
 .+..^..  
 ^+.@^..  
 ++.....  
  M....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 25v/127V Pos: standing >
  +....   
 .+..^..  
 ^+.@^..  
 +M.....  
  +....   
  .....   
 +..^...  
 +..@...  
 M.....^  
  .....   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 23v/127V Pos: standing >
  .....   
 ..^...^  
 ..^@...  
 .....^.  
  .....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 22v/127V Pos: standing >
  ....M   
 ..^...^  
 ..^@...  
 .....^.  
  .....   
  ...M.   
 .^...^^  
 .^.@...  
 ....^..  
  ....^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 20v/127V Pos: standing >
  ^...^   
 .^.....  
 ...@^..  
 .....^.  
  ..^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 32h/32H 18v/127V Pos: standing >
  ^...^   
 .^.....  
 ...@^..  
 .....^.  
  ..^..   

< 32h/32H 18v/127V Pos: standing >
  ^.M.^   
 .^.....  
 ...@^..  
 .....^.  
  ..^..   

< 32h/32H 19v/127V Pos: standing >
  ^...^   
 .^.M...  
 ...@^..  
 .....^.  
  ..^..   

< 32h/32H 19v/127V Pos: standing >
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.

< 32h/32H 19v/127V Pos: standing >
  ^...^   
 .^.....  
 ...@^..  
 .....^.  
  ..^..   
A shambling mound starts casting an offensive spell.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.
A shambling mound leaves south.

< 32h/32H 20v/127V Pos: standing >
  ^...^   
 .^.....  
 ...@^..  
 ...P.^.  
  ..^..   

< 32h/32H 20v/127V Pos: standing >
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 32h/32H 20v/127V Pos: standing >
  ^...^   
 .^.....  
 ...@^..  
 .....^.  
  ..^..   
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.
A shambling mound leaves west.

< 32h/32H 20v/127V Pos: standing >
  ^...^   
 .^.....  
 ..P@^..  
 .....^.  
  ..^..   

< 32h/32H 20v/127V Pos: standing >
A shambling mound completes his spell...
A shambling mound utters the word 'pawwzf'
A shambling mound's massive hammer is the last thing you ever see.