The death of [ 1 Bard] Arefarm (Orc)

in A Small Park

from the perspective of [ 1 Bard] Arefarm (Orc)

<primary weapon>     a blood-red dagger (humming)

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.

< 28h/28H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 28h/28H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.

< 28h/28H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 28h/28H 109v/113V Pos: standing >
You feel your skill in sneak improving.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The grinning bobcat hungrily peers through the area.
A draft horse stands here nibbling on your sleeve.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 28h/28H 108v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 108v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 28h/28H 109v/113V Pos: standing >
Ok.

< 28h/28H 110v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orcish merchant is standing here completing his next transaction.
An orcish assassin prowls the area hunting his new prey.

< 28h/28H 109v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 28h/28H 109v/113V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.

< 28h/28H 109v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of a mature leucrotta is lying here.

< 28h/28H 109v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+.M^**  
 .....+.M.**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 110v/113V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+.M^*  
 ......+.M.*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 110v/113V Pos: standing >
 
  MM*******   
 M*****^^^*^  
 ****^*^^^^*  
 ***^.@^+..*  
 **.^...+.M^  
 *......+.M.  
  ...^..+..   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 107v/113V Pos: standing >
 
  *****^^^*   
 ****^*^^^^*  
 ***^.^^+..*  
 **.^.@.+.M^  
 *......+.M.  
 ....^..+...  
  ..^*..+..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 105v/113V Pos: standing >
 
  ***^*^^^^   
 ***^.^^+..*  
 **.^...+.M^  
 *....@.+.M.  
 ....^..+...  
 ...^*..+...  
  .^^**.+..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 104v/113V Pos: standing >
 
  **^.^^+..   
 **.^...+.M^  
 *......+.M.  
 ....^@.+...  
 ...^*..+...  
 ..^^**.+...  
  ^.****+*.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 102v/113V Pos: standing >
 
  ***^.^^+.   
 ***.^...+M.  
 **......+.M  
 .....@..+..  
 ....^*..+..  
 ...^^**.+..  
  .^.****+*   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 101v/113V Pos: standing >
 
  ****^.^^+   
 ****.^...+M  
 ***......+.  
 *....@^..+.  
 .....^*..+.  
 ....^^**.+.  
  ..^.****+   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 99v/113V Pos: standing >
 
  M****^.^^   
 M****.^...+  
 ****......+  
 **...@.^..+  
 *.....^*..+  
 .....^^**.+  
  ...^.****   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 97v/113V Pos: standing >
 
  ****.^...   
 ****......+  
 **.....^..+  
 *....@^*..+  
 .....^^**.+  
 ....^.****+  
  ....**^^*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 96v/113V Pos: standing >
 
  ***......   
 **.....^..+  
 *.....^*..+  
 .....@^**.+  
 ....^.****+  
 M....**^^*+  
  .....**^*   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 94v/113V Pos: standing >
 
  ****.....   
 ***.....^..  
 **.....^*..  
 M....@^^**.  
 M....^.****  
 .M....**^^*  
  ......**^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 92v/113V Pos: standing >
 
  M****....   
 M***.....^.  
 ***.....^*.  
 .M...@.^^**  
 .M....^.***  
 ..M....**^^  
  .......**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 90v/113V Pos: standing >
 
  MM****...   
 MM***.....^  
 ****.....^*  
 *.M..@..^^*  
 ..M....^.**  
 ...M....**^  
  ........*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 89v/113V Pos: standing >
 
  MMM****..   
 MMM***.....  
 *****.....^  
 **.M.@...^^  
 ...M....^.*  
 ....M....**  
  .........   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 87v/113V Pos: standing >
You feel your skill in sneak improving.
 
  MM***....   
 *****.....^  
 **.M.....^^  
 ...M.@..^.*  
 ....M....**  
 ..........*  
  ++++..+.+   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 85v/113V Pos: standing >
 
  ****.....   
 **.M.....^^  
 ...M....^.*  
 ....M@...**  
 ..........*  
 +++++..+.++  
  .........   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 83v/113V Pos: standing >
 
  *.M.....^   
 ...M....^.*  
 ....M....**  
 .....@....*  
 +++++..+.++  
 ...........  
  .....^.^M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 82v/113V Pos: standing >
 
  ..M....^.   
 ....M....**  
 ..........*  
 +++++@.+.++  
 ...........  
 ......^.^M.  
  ...^^^^..   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West

< 28h/28H 80v/113V Pos: standing >
 
  ...M....^   
 .....M....*  
 ...........  
 +++++@..+.+  
 ...........  
 .......^.^M  
  ....^^^^.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 79v/113V Pos: standing >
 
  ....M....   
 ......M....  
 M..........  
 .++++@+..+.  
 ...........  
 ........^.^  
  .....^^^^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 79v/113V Pos: standing >
 
  *....M...   
 .......M...  
 .M.........  
 ..+++@++..+  
 ...........  
 .........^.  
  ......^^^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 78v/113V Pos: standing >
 
  **....M..   
 *.......M..  
 ..M........  
 +..++@+++..  
 ...........  
 ..........^  
  .......^^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 77v/113V Pos: standing >
 
  ***....M.   
 **.......M.  
 ...M.......  
 ++..+@++++.  
 ...........  
 ...........  
  ........^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 76v/113V Pos: standing >
 
  ****....M   
 ***.......M  
 ....M......  
 +++..@+++++  
 ...........  
 ...........  
  .........   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 76v/113V Pos: standing >
 
  **.......   
 ....M......  
 +++..++++++  
 .....@.....  
 ...........  
 ..........^  
  ..M...^^^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 75v/113V Pos: standing >
 
  ***......   
 .....M.....  
 ++++..+++++  
 .....@.....  
 ...........  
 ...........  
  ...M...^^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 73v/113V Pos: standing >
 
  ^***.....   
 ......M....  
 +++++..++++  
 +....@.....  
 M..........  
 +..........  
  ....M...^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 71v/113V Pos: standing >
 
  ^^***....   
 ^......M...  
 ^+++++..+++  
 .+...@.....  
 .M.........  
 M+.........  
  .....M...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 70v/113V Pos: standing >
 
  M^^***...   
 M^......M..  
 ^^+++++..++  
 ^.+..@.....  
 ..M........  
 ^M+........  
  +.....M..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 68v/113V Pos: standing >
 
  ^......M.   
 ^^+++++..++  
 ^.+........  
 ..M..@.....  
 ^M+........  
 .+.....M...  
  M.....^^M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 66v/113V Pos: standing >
 
  ^+++++..+   
 ^.+........  
 ..M........  
 ^M+..@.....  
 .+.....M...  
 .M.....^^M^  
  ....^..^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 65v/113V Pos: standing >
 
  ^^+++++..   
 ^^.+.......  
 ...M.......  
 .^M+.@.....  
 ..+.....M..  
 ..M.....^^M  
  *....^..^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 64v/113V Pos: standing >
You quickly scan the area.
A mature leucrotta who is almost out of sight to your south.
A bugbear guard who is rather far off to your west.
A bugbear guard who is rather far off to your west.
A bugbear guard who is rather far off to your west.
A bugbear cleaner who is in the distance to your west.
A bugbear child who is almost out of sight to your west.

< 28h/28H 65v/113V Pos: standing >
 
  ^^+++++..   
 ^^.+.......  
 ...M.......  
 .^++.@.....  
 ..M........  
 ..M.....M^M  
  *....^..^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 66v/113V Pos: standing >
 
  ^^^+++++.   
 ^^^.+......  
 .....M.....  
 ..^++@.....  
 ...M.......  
 ...M.....M^  
  **....^..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 28h/28H 67v/113V Pos: standing >
 
  M^^^+++++   
 M^^^.+.....  
 ^.....M....  
 ...^+@.....  
 ....M......  
 ....M.....M  
  .**....^.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 67v/113V Pos: standing >
 
   M^^^++++   
  M^^^.+....  
 M^.....M...  
 ^...^@+....  
 .....M.....  
 .....M.....  
  ..**....^   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 28h/28H 66v/113V Pos: standing >
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East -West
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.

< 28h/28H 65v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East -South -West
A bugbear cleaner cleans here, hating his job.

< 28h/28H 64v/113V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. Small children can be seen playing around in
the side streets during the day and even the night. The parents and other
older bugbears seem to be hard at their daily work, running many errands
about the town.
Obvious exits: -North -East -West

< 28h/28H 64v/113V Pos: standing >
A Small Park
 This small park has been cleared out and kept clean by the local cleaners
of the city. There are many white wooden park benches about the area
and a small pond a little farther into the park. There are also many
varieties of plants in this park. A small cobble stone path runs through
the park.
Obvious exits: -North -East -South
The corpse of a bugbear mercenary is lying here.
A bugbear girl stands here playing.
A bugbear girl stands here playing.

< 28h/28H 64v/113V Pos: standing >
A Small Park
 This small park has been cleared out and kept clean by the local cleaners
of the city. There are many white wooden park benches about the area
and a small pond a little farther into the park. There are also many
varieties of plants in this park. A small cobble stone path runs through
the park.
Obvious exits: -East -South
A bugbear child plays in the dirt here.
A bugbear girl stands here playing.
A bugbear youth stands here glaring at you.
A drunk bugbear stumbles about here.
A thick vine lays here.

< 28h/28H 63v/113V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A thick vine suddenly attacks YOU!
A thick vine misses you.
Sorry, you aren't allowed to do that in combat.

< 28h/28H 63v/113V Pos: standing >
< T: Arefarm TP: sta TC:excellent E: thick sta EP: excellent >
 You feel your skill in double attack improving.
[Damage:  5 ] Your fine pierce enshrouds a thick vine in a mist of blood.
A thick vine is stunned!
[Damage:  5 ] Your fine pierce causes a thick vine to grimace in pain.
A thick vine is mortally wounded, and will die soon, if not aided.

< 28h/28H 63v/113V Pos: standing >
<A Small Park
Obvious exits: -East -South
A bugbear child plays in the dirt here.
A bugbear girl stands here playing.
A bugbear youth stands here glaring at you.
A drunk bugbear stumbles about here.
A thick vine is lying here, mortally wounded.

< 28h/28H 63v/113V Pos: standing >
<[Damage:  6 ] You successfully stab a thick vine in the heart, killing it instantly.
A thick vine is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a thick vine's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 28h/28H 63v/113V Pos: standing >
You feel nice and turn Vicious mode off.

< 28h/28H 64v/113V Pos: standing >
A bugbear girl leaves east.

< 28h/28H 64v/113V Pos: standing >
You get a shimmering softwood chestplate from the corpse of a thick vine.

< 28h/28H 65v/113V Pos: standing >
A Halfling snaps into visibility.

< 28h/28H 65v/113V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!