The death of [47 Ice Reaver] Marakar La Resistance (Duergar)

in The Caverns of Death

from the perspective of [47 Ice Reaver] Marakar La Resistance (Duergar)

<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]             
<worn in ear>        a flaming earring [poor]
<worn around neck>   an iron neck guard
<worn on body>       a suit of heavy mithril platemail [superior]
<worn about body>    the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back>       a large leather backpack
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a small journal bearing the symbol of Pelor
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of burning [poor] made by Rukkus (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on finger>     a ring of despair (magic)
<primary weapon>     a mace of para-elemental ice (magic)
<secondary weapon>   a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some tight black shoes with durithalite buckles [superior] [50%]             

Enchantments:    Ultravision Farsee Fly Armor
Bartender Quests Remaining: 4
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  473 
Paladin auras:   Protection
Guarded by: Noz

Active Spells:
--------------
dexterity (43 minutes)
strength (43 minutes)
lionrage (10 minutes)
elephantstrength (30 minutes)
bless (18 minutes)
armor (8 minutes)
kanchelsis fury (3 minutes)
barkskin (10 minutes)
flesh armor (10 minutes)
aura sight (21 minutes)
ferrix precision (16 minutes)
baladors protection (16 minutes)
rested bonus (27 minutes)


< 637h/637H 111v/111V Pos: standing >
Noz completes his spell...
Noz utters the word 'pzrryufz'
Noz bursts into a flaming mass!!

< 637h/637H 111v/111V Pos: standing >
Noz sits down in a comfortable spot.

< 637h/637H 111v/111V Pos: standing >
Noz takes out his unholy symbol and begins praying intently.

< 637h/637H 111v/111V Pos: standing >
Noz raises his unholy symbol and smiles malevolently.

< 637h/637H 111v/111V Pos: standing >

		Character attributes for Marakar

Level: 47   Race: Duergar   Class: Reaver / Ice Reaver 
Age: 46 yrs / 4 mths  Height: 49 inches Weight: 205 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 156 (120)    Pow:  68 ( 80)
Dex:  96 (106)    Int:  67 ( 89)   
Agi:  72 ( 80)    Wis: 116 ( 89)
Con: 135 (100)    Cha:  49 ( 70)   Luc:  83 ( 83)
Equipped Items:  22     Carried weight:   44

Armor Points: -548  Reduces melee damage taken by 54.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 5% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 30% 
Hitroll: 54   Damroll: 62
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[3]  FEA[18]
               BRE[-11]  SPE[9]

Load carried: Not a problem
Noz clambers to his feet.

< 637h/637H 111v/111V Pos: standing >
Vub stops using a large leather backpack.

< 637h/637H 111v/111V Pos: standing >
Vub gets a scroll made from doeskin from his large leather backpack.

< 637h/637H 111v/111V Pos: standing >
Vub gets a scroll of Numbla from his large leather backpack.

< 637h/637H 111v/111V Pos: standing >

< 637h/637H 111v/111V Pos: standing >
You are using:
<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]             
<worn in ear>        the fused spine of a swamp mite
<worn in ear>        a flaming earring [poor]
<worn on face>       a mask of burning flesh [superior]
<worn around neck>   an iron neck guard
<worn on body>       a suit of heavy mithril platemail [superior]
<worn about body>    the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [poor] [84%]             
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a small journal bearing the symbol of Pelor
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of burning [poor] made by Rukkus (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on finger>     the signet of Baphomet (magic)
<worn on finger>     a ring of despair (magic)
<primary weapon>     a mace of para-elemental ice (magic)
<secondary weapon>   a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some tight black shoes with durithalite buckles [superior] [50%]             

< 637h/637H 111v/111V Pos: standing >
Noz starts casting a spell.

< 637h/637H 111v/111V Pos: standing >
Marakar appears to be Duergar and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He is encased in killing ice!
He is surrounded by a blue glow.

<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]             
<worn in ear>        the fused spine of a swamp mite
<worn in ear>        a flaming earring [poor]
<worn on face>       a mask of burning flesh [superior]
<worn around neck>   an iron neck guard
<worn on body>       a suit of heavy mithril platemail [superior]
<worn about body>    the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [poor] [84%]             
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a small journal bearing the symbol of Pelor
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of burning [poor] made by Rukkus (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on finger>     the signet of Baphomet (magic)
<worn on finger>     a ring of despair (magic)
<primary weapon>     a mace of para-elemental ice (magic)
<secondary weapon>   a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some tight black shoes with durithalite buckles [superior] [50%]             

< 637h/637H 111v/111V Pos: standing >
Vub recites a scroll of Numbla.

< 637h/637H 111v/111V Pos: standing >
Noz completes his spell...
Noz utters the word 'eabratizgg'
The room goes dark!

< 637h/637H 111v/111V Pos: standing >
Noz sits down in a comfortable spot.

< 637h/637H 111v/111V Pos: standing >
Noz takes out his unholy symbol and begins praying intently.

< 637h/637H 111v/111V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.

< 637h/637H 111v/111V Pos: standing >
Your group consists of ( 4/30):
( Head)  1254/807   hit,  180/180  move Noz
(Front)   637/637   hit,  111/111  move Marakar
(Front)   812/730   hit,  225/225  move Vub
(Front)                                Kobie

< 637h/637H 111v/111V Pos: standing >

< 637h/637H 111v/111V Pos: standing >
Noz raises his unholy symbol and smiles malevolently.

< 637h/637H 111v/111V Pos: standing >
Noz clambers to his feet.

< 637h/637H 111v/111V Pos: standing >
Vub puts some stuff into a large leather backpack.

< 637h/637H 111v/111V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
Vub's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 637h/637H 111v/111V Pos: standing >
Vub straps a large leather backpack to his back.

< 671h/671H 111v/111V Pos: standing >
Noz's eyes glow briefly for a few seconds, then return to normal.

< 671h/671H 111v/111V Pos: standing >
Saving Marakar.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
Ripping through reality, a black rift opens up here.


< 671h/671H 111v/111V Pos: standing >
You peer into the wormhole and see...
Lair of the Wraith

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
A few drops of fresh blood are scattered around the area.
The corpse of Ordack is lying here.
Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 111v/111V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
A few drops of fresh blood are scattered around the area.
The corpse of Ordack is lying here.
Vub La Resistance (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vub's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 111v/111V Pos: standing >
You say in duergar 'hrmm'

< 671h/671H 111v/111V Pos: standing >
Beams of light emit from Vub, and Vub explodes into energy!

< 671h/671H 111v/111V Pos: standing >
Noz's eyes glow briefly for a few seconds, then return to normal.

< 671h/671H 111v/111V Pos: standing >
You say in duergar 'guess we key'

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
The corpse of Ordack is lying here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 111v/111V Pos: standing >
You peer into the wormhole and see...
Lair of the Wraith

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
A black rift of swirling mass is here, tearing itself apart. (magic)
The corpse of Ordack is lying here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 111v/111V Pos: standing >
Noz nods.

< 671h/671H 111v/111V Pos: standing >
The wormhole crumbles to dust and blows away.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
Your group consists of ( 3/30):
( Head)  1245/834   hit,  180/180  move Noz
(Front)   671/671   hit,  111/111  move Marakar
(Front)                                Vub

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
Noz leaves west.
You follow Noz.

The Library of Odack
   You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 110v/111V Pos: standing >
Noz leaves north.
You follow Noz.

The Library of Ordack
   More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 109v/111V Pos: standing >
Noz leaves east.
You follow Noz.

Entrance to the Library
   You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 108v/111V Pos: standing >
Noz leaves west.
You follow Noz.

The Library of Ordack
   More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 108v/111V Pos: standing >
Noz leaves south.
You follow Noz.

The Library of Odack
   You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 108v/111V Pos: standing >
Noz leaves east.
You follow Noz.

The Private Library of Ordack
   You have entered into the private library of the evil necromancer. You
know immediately that this was a mistake that you will regret for a long
time. The only exit is back the way you came. The ground shakes violently
as you arrive.
An unnatural darkness fills this area.
Obvious exits: -West
The corpse of Ordack is lying here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 107v/111V Pos: standing >
You stop following Noz.

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
The corpse of Ordack is lying here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
Noz leaves west.

< 671h/671H 111v/111V Pos: standing >
You are no longer being guarded by Noz.
The blue glow surrounding you fades away.

< 671h/671H 111v/111V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
The corpse of Ordack is lying here.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
Your group consists of ( 2/30):
( Head)                                Noz
(Front)   671/671   hit,  111/111  move Marakar

< 671h/671H 111v/111V Pos: standing >
Autosaving...

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
The Private Library of Ordack
Obvious exits: -West
The corpse of Ordack is lying here.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
You are using:
<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]             
<worn in ear>        the fused spine of a swamp mite
<worn in ear>        a flaming earring [poor]
<worn on face>       a mask of burning flesh [superior]
<worn around neck>   an iron neck guard
<worn on body>       a suit of heavy mithril platemail [superior]
<worn about body>    the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [poor] [84%]             
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a small journal bearing the symbol of Pelor
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of burning [poor] made by Rukkus (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on finger>     the signet of Baphomet (magic)
<worn on finger>     a ring of despair (magic)
<primary weapon>     a mace of para-elemental ice (magic)
<secondary weapon>   a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some tight black shoes with durithalite buckles [superior] [50%]             

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
You are using:
<worn as a badge>    the badge of the Raveners (magic)
<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]             
<worn in ear>        the fused spine of a swamp mite
<worn in ear>        a flaming earring [poor]
<worn on face>       a mask of burning flesh [superior]
<worn around neck>   an iron neck guard
<worn on body>       a suit of heavy mithril platemail [superior]
<worn about body>    the transparent cloak of the Tri-Lords [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished dematite quiver [poor] [84%]             
<worn about waist>   a hangman's noose [superior]
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a small journal bearing the symbol of Pelor
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of burning [poor] made by Rukkus (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on finger>     the signet of Baphomet (magic)
<worn on finger>     a ring of despair (magic)
<primary weapon>     a mace of para-elemental ice (magic)
<secondary weapon>   a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       a pair of demon-bone leggings (magic)
<worn on feet>       some tight black shoes with durithalite buckles [superior] [50%]             

< 671h/671H 111v/111V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >

< 671h/671H 111v/111V Pos: standing >
A goblin magician sneaks in from the west.

< 671h/671H 111v/111V Pos: standing >
You notice a goblin magician attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?

< 671h/671H 111v/111V Pos: standing >
A goblin magician looks at you.

< 671h/671H 111v/111V Pos: standing >
A goblin magician snaps into visibility.
A goblin magician tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 671h/671H 111v/111V Pos: sitting >
A goblin magician snaps into visibility.
A goblin magician's impressive slash wounds you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce wounds you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce wounds you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's powerful slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's powerful slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 509h/671H 111v/111V Pos: sitting >
< T: Marakar TP: sit TC: small wounds E: a goblin magician sta EP: excellent >
 A goblin magician snaps into visibility.
[Damage:  8 ] You slam your knee into a goblin magician's stomach, winding him.
[Damage: 10 ] Your impressive bludgeon wounds a goblin magician.
A goblin magician deflects your blow and strikes back at YOU!
A goblin magician's impressive pierce strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 491h/671H 111v/111V Pos: sitting >
< T: Marakar TP: sit TC: few wounds E: a goblin magician sta EP: few scratches >
 Off in the distance there is a thundering roar and billowing smoke.

< 491h/671H 111v/111V Pos: sitting >
< T: Marakar TP: sit TC: few wounds E: a goblin magician sta EP: few scratches >
 A goblin magician misses you.
A goblin magician snaps into visibility.
A goblin magician's powerful pierce strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 366h/671H 111v/111V Pos: sitting >
< T: Marakar TP: sit TC: few wounds E: a goblin magician sta EP: few scratches >
 A goblin magician snaps into visibility.
[Damage: 12 ] Your impressive bludgeon wounds a goblin magician.
A goblin magician parries your futile lunge at him.
A goblin magician parries your futile lunge at him.

< 366h/671H 111v/111V Pos: sitting >
< T: Marakar TP: sit TC: few wounds E: a goblin magician sta EP: few scratches >
 You clamber to your feet.

< 366h/671H 111v/111V Pos: standing >
< T: Marakar TP: sta TC: few wounds E: a goblin magician sta EP: few scratches >
 The Private Library of Ordack
Obvious exits: -West
The corpse of Ordack is lying here.
*a goblin magician is standing here, busy with his own matters.(Red Aura)

< 366h/671H 111v/111V Pos: standing >
< T: Marakar TP: sta TC: few wounds E: a goblin magician sta EP: few scratches >
 You attempt to flee...
The Library of Odack
   You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
You flee westward!

< 366h/671H 85v/111V Pos: standing >

< 366h/671H 85v/111V Pos: standing >

< 366h/671H 86v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 367h/671H 86v/111V Pos: standing >
The Library of Ordack
   More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
*a goblin magician is standing here, busy with his own matters.(Red Aura)

< 367h/671H 86v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/671H 86v/111V Pos: standing >
That's impossible, I'm afraid.

< 369h/671H 88v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 369h/671H 89v/111V Pos: standing >

< 370h/671H 89v/111V Pos: standing >
Entrance to the Library
   You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West

< 370h/671H 89v/111V Pos: standing >
The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
[2] The corpse of an undead dragon is lying here.

< 370h/671H 88v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/671H 89v/111V Pos: standing >
The Caverns of Death
   You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East -West

< 372h/671H 90v/111V Pos: standing >
The Caverns of Death
   You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
[2] The corpse of an undead dragon is lying here.
*a goblin magician is standing here, busy with his own matters.(Red Aura)

< 374h/671H 91v/111V Pos: standing >
The Caverns of Death
   You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East -South -West
*a goblin magician is standing here, busy with his own matters.(Red Aura)

< 374h/671H 90v/111V Pos: standing >
A goblin magician snaps into visibility.
Everything is blurry after a goblin magician's head came crashing into your skull.
OUCH!  That really did HURT!
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 302h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC: nasty wounds E: a goblin magician sta EP: few scratches >
 Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 303h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC: nasty wounds E: a goblin magician sta EP: few scratches >
 You dodge a goblin magician's vicious attack.
A goblin magician snaps into visibility.
A goblin magician's impressive pierce strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 227h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC: nasty wounds E: a goblin magician sta EP: few scratches >
 
< 227h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC: nasty wounds E: a goblin magician sta EP: few scratches >
 A goblin magician parries your futile lunge at him.
A goblin magician's skillfully shifts his stance and heavy basalt longsword [superior] glistens with insane speed to thwart your attack!
A goblin magician snaps into visibility.
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician dodges your futile attack.
A goblin magician dodges your futile attack.
[Damage: 13 ] Your crush wounds a goblin magician.

< 195h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 195h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 195h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 195h/671H 91v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician sta EP: few scratches >
 You attempt to flee...
End of the Caverns of Death
   You have reached the northern end of the Carverns of Death. You feel a
strange sense come about you when you look up into a shaft. To the west you
can see the cavern continuing up and up.
Obvious exits: -West -Up
You flee eastward!

< 195h/671H 60v/111V Pos: standing >

< 195h/671H 60v/111V Pos: standing >
Take it easy now! Count to ten, very slowly.

< 195h/671H 62v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/671H 64v/111V Pos: standing >
The Caverns of Death
   You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East -South -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 195h/671H 63v/111V Pos: standing >
Noz leaves west.

< 196h/671H 65v/111V Pos: standing >
A goblin magician snaps into visibility.
A goblin magician tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 196h/671H 66v/111V Pos: standing >
A goblin magician snaps into visibility.
A goblin magician's impressive slash strikes you.
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 182h/671H 66v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP: few scratches >
 Noz enters from the west.

< 182h/671H 67v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP: few scratches >
 Noz snaps into visibility.
A goblin magician avoids being bashed by Noz, who loses his balance and falls.

< 182h/671H 67v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP: few scratches >
 A goblin magician snaps into visibility.
[Damage: 14 ] Your impressive bludgeon wounds a goblin magician.
[Damage: 18 ] Your crush wounds a goblin magician.
[Damage: 15 ] Your impressive bludgeon wounds a goblin magician.
[Damage: 13 ] Your impressive bludgeon wounds a goblin magician.
[Damage: 17 ] Your powerful crush wounds a goblin magician.

< 182h/671H 67v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP:  small wounds >
 
< 182h/671H 67v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP:  small wounds >
 A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.

< 182h/671H 67v/111V Pos: standing >
< T: Marakar TP: sta TC:pretty hurt E: a goblin magician kne EP:  small wounds >
 You attempt to flee...
End of the Caverns of Death
   You have reached the northern end of the Carverns of Death. You feel a
strange sense come about you when you look up into a shaft. To the west you
can see the cavern continuing up and up.
Obvious exits: -West -Up
You flee eastward!

< 182h/671H 42v/111V Pos: standing >
The Caverns of Death
   You are standing in a 20 foot corridor which leads west to east. There
is a huge brown door leading south. The door itself is covered with runes
of skeletal dragons and bones of dead men. You here the slight roar coming
from a far off distance beyond the door.
Obvious exits: -East -South -West
Noz La Resistance (Drow Elf)(medium) sits in mid-air here.(Red Aura)
*a goblin magician crouches in mid-air here.(Red Aura)

< 182h/671H 43v/111V Pos: standing >
You now follow Noz.

< 182h/671H 44v/111V Pos: standing >
The Caverns of Death
Obvious exits: -East -South -West
Noz La Resistance (Drow Elf)(medium) sits in mid-air here.(Red Aura)
*a goblin magician crouches in mid-air here.(Red Aura)

< 183h/671H 46v/111V Pos: standing >
A goblin magician rises to his feet.
The Caverns of Death
Obvious exits: -East -South -West
Noz La Resistance (Drow Elf)(medium) sits in mid-air here.(Red Aura)
*a goblin magician is standing here, busy with his own matters.(Red Aura)

< 187h/671H 51v/111V Pos: standing >
That person is not fighting anyone.

< 189h/671H 53v/111V Pos: standing >
A goblin magician snaps into visibility.
Everything is blurry after a goblin magician's head came crashing into your skull.
OUCH!  That really did HURT!
The globe around a goblin magician's body flares as it bears the brunt of your assault!
With a quick move, a goblin magician pulls back his head and rams it into you again!
Everything is blurry after a goblin magician's head came crashing into your skull.
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< 75h/671H 54v/111V Pos: standing >
< T: Marakar TP: sta TC: awful E: a goblin magician sta EP:  small wounds >
 A goblin magician snaps into visibility.
A goblin magician's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a goblin magician's body flares as it bears the brunt of your assault!
A goblin magician's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The globe around a goblin magician's body flares as it bears the brunt of your assault!

< -2h/671H 55v/111V Pos: standing >
< T: Marakar TP: sta TC: awful E: a goblin magician sta EP:  small wounds >
 Noz clambers to his feet.

< -2h/671H 55v/111V Pos: standing >
< T: Marakar TP: sta TC: awful E: a goblin magician sta EP:  small wounds >
 You are surrounded by a blue glow.

< -2h/671H 55v/111V Pos: standing >
< T: Marakar TP: sta TC: awful E: a goblin magician sta EP:  small wounds >
 A goblin magician snaps into visibility.
[Damage: 11 ] Your impressive bludgeon wounds a goblin magician.
[Damage: 13 ] Your impressive crush wounds a goblin magician.
[Damage: 11 ] Your impressive bludgeon wounds a goblin magician.
A goblin magician parries your futile lunge at him.

< -2h/671H 55v/111V Pos: standing >
< T: Marakar TP: sta TC: awful E: a goblin magician sta EP:  small wounds >
 A goblin magician snaps into visibility.
Your upper body is disconnected from your legs as a goblin magician slashes you.
Your signet of Baphomet was completely destroyed by the massive blow!
Your mask of burning flesh [superior] was completely destroyed by the massive blow!
Your the fused spine of swamp mite was completely destroyed by the massive blow!
Your tarnished dematite quiver [poor] was completely destroyed by the massive blow!