The death of [25 Conjurer] Aqcon (Kobold)

in a Well Traveled Path

from the perspective of [25 Conjurer] Aqcon (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on feet>       a pair of tight black slippers


< 119h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You attack a wandering merchant. [0 hits]

< 119h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC:excellent E: merchant sta EP:  few wounds >
 OUCH!  That really did HURT!
You block a wandering merchant's feeble kick with your arm.
A wandering merchant attacks you. [1 hits]
You start chanting...

< 79h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 36 ] You get a good hold of the shocked a wandering merchant.

< 79h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 79h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A fire elemental attacks a wandering merchant. [0 hits]

< 79h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 33 ] You get a good hold of the shocked a wandering merchant.
OUCH!  That really did HURT!
A wandering merchant attacks you. [1 hits]

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A fire elemental attacks a wandering merchant. [0 hits]

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 55 ] You get a good hold of the shocked a wandering merchant.

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant attacks you. [0 hits]
You start chanting...

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 34 ] The lightning bolt hits a wandering merchant with full impact.
You attack a wandering merchant. [0 hits]

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A fire elemental attacks a wandering merchant. [0 hits]

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 61h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 OUCH!  That really did HURT!
You dodge a bash from a wandering merchant, who loses his balance and falls.
A wandering merchant attacks you. [1 hits]

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP: pretty hurt >
 Casting: lightning bolt 

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP: pretty hurt >
 You complete your spell...
[Damage: 42 ] The lightning bolt hits a wandering merchant with full impact.

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 You attack a wandering merchant. [0 hits]

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 You don't have that spell memorized.

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 A fire elemental attacks a wandering merchant. [0 hits]

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 A wandering merchant attacks you. [0 hits]

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 You attack a wandering merchant. [0 hits]

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 Pardon?

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 You start chanting...

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is stunned!

< 45h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: merchant kne EP:  awful >
 A wandering merchant is incapacitated and will slowly die, if not aided.
A fire elemental attacks a wandering merchant. [1 hits]

< 45h/119H 114v/114V Pos: standing >
<A fire elemental says in goblin 'I must assist my master!'
A fire elemental suddenly attacks a wandering merchant!
Snapping ribs can be heard as a fire elemental caves in a wandering merchant's chest with a fearsome blow.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 45h/119H 114v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 45h/119H 114v/114V Pos: standing >
Oof! a muscular villager bumps into something...
You are not using it.

< 45h/119H 114v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 45h/119H 114v/114V Pos: standing >
Into what?

< 45h/119H 114v/114V Pos: standing >
You do not seem to have the 'satchel'.

< 45h/119H 114v/114V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 45h/119H 114v/114V Pos: standing >
Oof! a wandering merchant bumps into something...

< 45h/119H 114v/114V Pos: standing >
Oof! a wandering adventurer bumps into something...

< 45h/119H 114v/114V Pos: standing >
You are not using it.

< 45h/119H 114v/114V Pos: standing >
a large leather backpack appears to be empty.

< 45h/119H 114v/114V Pos: standing >
You sit down and relax.

< 45h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  1 - levitate
               2 - wall of force
( 3rd circle)  1 - acidimmolate
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) minor creation
   19 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp
   57 seconds:  ( 3rd) shocking grasp
   69 seconds:  ( 3rd) shocking grasp
   84 seconds:  ( 4th) lightning bolt
   98 seconds:  ( 4th) lightning bolt
  106 seconds:  ( 1st) magic missile

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 45h/119H 114v/114V Pos: sitting >
You start meditating...

< 45h/119H 114v/114V Pos: sitting >
Oof! a muscular villager bumps into something...
You have finished memorizing minor creation.

< 46h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 50h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 51h/119H 114v/114V Pos: sitting >
Oof! a wandering merchant bumps into something...
You have finished memorizing shocking grasp.

< 53h/119H 114v/114V Pos: sitting >
Hint: Type "score" to get some information about your character.

< 54h/119H 114v/114V Pos: sitting >
Oof! a wandering merchant bumps into something...

< 55h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 56h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 58h/119H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 62h/119H 114v/114V Pos: sitting >
Oof! a peasant commoner bumps into something...

< 63h/119H 114v/114V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 64h/119H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 65h/119H 114v/114V Pos: sitting >
You clamber to your feet.

< 65h/119H 114v/114V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 65h/119H 114v/114V Pos: standing >
You strap a large leather backpack on your back.

< 65h/119H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A fire elemental is here blazing with heat! (minion) 
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 66h/119H 114v/114V Pos: standing >
Ok.
A fire elemental suddenly attacks a muscular villager!

< 67h/119H 114v/114V Pos: standing >
A fire elemental attacks a muscular villager. [0 hits]

< 68h/119H 114v/114V Pos: standing >
A muscular villager attacks a fire elemental. [0 hits]

< 68h/119H 114v/114V Pos: standing >
You assist a fire elemental heroically.

< 69h/119H 114v/114V Pos: standing >
< T: fire TP: sta TC:excellent E: muscular sta EP: excellent >
 You attack a muscular villager. [0 hits]

< 69h/119H 114v/114V Pos: standing >
< T: fire TP: sta TC:excellent E: muscular sta EP: excellent >
 You start chanting...

< 69h/119H 114v/114V Pos: standing >
< T: fire TP: sta TC:excellent E: muscular sta EP: excellent >
 A fire elemental attacks a muscular villager. [0 hits]

< 69h/119H 114v/114V Pos: standing >
< T: fire TP: sta TC:excellent E: muscular sta EP: excellent >
 A muscular villager is burned severely as he hits a fire elemental!
A muscular villager attacks a fire elemental. [1 hits]

< 69h/119H 114v/114V Pos: standing >
<Casting: shocking grasp 

< 69h/119H 114v/114V Pos: standing >
<You complete your spell...
[Damage: 36 ] You get a good hold of the shocked a muscular villager.

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  small wounds >
 You attack a muscular villager. [0 hits]

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  small wounds >
 You start chanting...

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  small wounds >
 Oof! a young villager bumps into something...

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  small wounds >
 You complete your spell...
[Damage: 44 ] You get a good hold of the shocked a muscular villager.

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  few wounds >
 A fire elemental attacks a muscular villager. [0 hits]
You start chanting...

< 69h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: few wounds E: muscular sta EP:  few wounds >
 OUCH!  That really did HURT!
You block a muscular villager's feeble kick with your arm.
A muscular villager attacks you. [2 hits]

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP:  few wounds >
 A fire elemental fails miserably in its attempt to rescue you.

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 81 ] You get a good hold of the shocked a muscular villager.

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP: pretty hurt >
 You start chanting...

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP: pretty hurt >
 Casting: shocking grasp 

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP: pretty hurt >
 A fire elemental attacks a muscular villager. [1 hits]

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP: pretty hurt >
 You complete your spell...
[Damage: 31 ] You get a good hold of the shocked a muscular villager.

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP:  awful >
 You attack a muscular villager. [0 hits]

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP:  awful >
 You start chanting...

< 44h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC: nasty wounds E: muscular sta EP:  awful >
 A muscular villager attacks you. [1 hits]

< 34h/119H 114v/114V Pos: standing >
< T: Aqcon TP: sta TC:pretty hurt E: muscular sta EP:  awful >
 You complete your spell...
[Damage: 62 ] A muscular villager dies while looking rather shocked.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a muscular villager's last actions in this world.

< 34h/119H 114v/114V Pos: standing >
You are not using it.

< 34h/119H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 5 gold coins, 10 silver coins, 17 copper coins. 

< 34h/119H 114v/114V Pos: standing >
Into what?

< 34h/119H 114v/114V Pos: standing >
You do not seem to have the 'satchel'.

< 34h/119H 114v/114V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 34h/119H 114v/114V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 34h/119H 114v/114V Pos: standing >
You start chanting...

< 34h/119H 114v/114V Pos: standing >
You complete your spell...
A small bandage suddenly appears.

< 34h/119H 114v/114V Pos: standing >
You get a small bandage.

< 34h/119H 114v/114V Pos: standing >
You attempt to bandage yourself.

< 35h/119H 114v/114V Pos: standing >
You continue bandaging yourself.

< 43h/119H 111v/114V Pos: standing >
Oof! a wandering adventurer bumps into something...

< 43h/119H 111v/114V Pos: standing >
You continue bandaging yourself.

< 51h/119H 108v/114V Pos: standing >
You continue bandaging yourself.

< 59h/119H 105v/114V Pos: standing >
Oof! a wandering merchant bumps into something...

< 60h/119H 105v/114V Pos: standing >
You continue bandaging yourself.

< 67h/119H 102v/114V Pos: standing >
You continue bandaging yourself.

< 75h/119H 100v/114V Pos: standing >
You continue bandaging yourself.

< 81h/119H 97v/114V Pos: standing >
You can't bandage any more with this bandage.

< 82h/119H 97v/114V Pos: standing >
Oof! a young villager bumps into something...

< 82h/119H 97v/114V Pos: standing >
Autosaving...

< 82h/119H 97v/114V Pos: standing >
Oof! a wandering merchant bumps into something...

< 85h/119H 110v/114V Pos: standing >
Oof! a peasant commoner bumps into something...

< 86h/119H 113v/114V Pos: standing >
Oof! a wandering adventurer bumps into something...

< 87h/119H 114v/114V Pos: standing >
The snow is coming down faster now.

< 88h/119H 114v/114V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 89h/119H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
A fire elemental is here blazing with heat! (minion) 
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 89h/119H 114v/114V Pos: standing >
Your group consists of ( 2/30):
( Head)    90/119   hit,  114/114  move Aqcon
(Front)   193/193   hit,  150/150  move a fire elemental

< 90h/119H 114v/114V Pos: standing >
Ok.
A fire elemental suddenly attacks a wandering merchant!

< 90h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [1 hits]

< 91h/119H 114v/114V Pos: standing >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 91h/119H 114v/114V Pos: standing >
You don't have that spell memorized.

< 91h/119H 114v/114V Pos: standing >
You don't have that spell memorized.

< 91h/119H 114v/114V Pos: standing >
You don't have that spell memorized.

< 91h/119H 114v/114V Pos: standing >
You don't have that spell memorized.

< 91h/119H 114v/114V Pos: standing >
You stop using a large leather backpack.

< 92h/119H 114v/114V Pos: standing >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 92h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [0 hits]
You sit down and relax.

< 92h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - acidimmolate
( 2nd circle)  7 - chill touch
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   37 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   62 seconds:  ( 3rd) shocking grasp
   69 seconds:  ( 1st) minor creation

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 92h/119H 114v/114V Pos: sitting >
A wandering merchant attacks a fire elemental. [0 hits]
You start meditating...

< 92h/119H 114v/114V Pos: sitting >
A fire elemental attacks a wandering merchant. [1 hits]

< 93h/119H 114v/114V Pos: sitting >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 93h/119H 114v/114V Pos: sitting >
Oof! a peasant commoner bumps into something...

< 93h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 94h/119H 114v/114V Pos: sitting >
A fire elemental attacks a wandering merchant. [1 hits]

< 94h/119H 114v/114V Pos: sitting >
A wandering merchant attacks a fire elemental. [0 hits]

< 94h/119H 114v/114V Pos: sitting >
A fire elemental attacks a wandering merchant. [0 hits]

< 95h/119H 114v/114V Pos: sitting >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 96h/119H 114v/114V Pos: sitting >
A fire elemental attacks a wandering merchant. [0 hits]

< 96h/119H 114v/114V Pos: sitting >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 97h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 97h/119H 114v/114V Pos: sitting >
A fire elemental attacks a wandering merchant. [1 hits]

< 98h/119H 114v/114V Pos: sitting >
A wandering merchant attacks a fire elemental. [0 hits]

< 98h/119H 114v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 98h/119H 114v/114V Pos: standing >
Oof! a peasant commoner bumps into something...
A fire elemental attacks a wandering merchant. [0 hits]

< 99h/119H 114v/114V Pos: standing >
You start chanting...

< 99h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]

< 99h/119H 114v/114V Pos: standing >
Casting: shocking grasp 

< 99h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 39 ] You get a good hold of the shocked a wandering merchant.

< 99h/119H 114v/114V Pos: standing >
You start chanting...

< 99h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [1 hits]

< 99h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 46 ] You get a good hold of the shocked a wandering merchant.

< 100h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]
You don't have that spell memorized.

< 100h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [1 hits]

< 100h/119H 114v/114V Pos: standing >
You start chanting...

< 101h/119H 114v/114V Pos: standing >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 101h/119H 114v/114V Pos: standing >
Casting: chill touch 

< 101h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 16 ] You chill a wandering merchant.

< 101h/119H 114v/114V Pos: standing >
You start chanting...

< 101h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [0 hits]

< 101h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 31 ] You chill a wandering merchant.
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 101h/119H 114v/114V Pos: standing >
You start chanting...

< 102h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]

< 102h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 15 ] You chill a wandering merchant.

< 102h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [0 hits]

< 102h/119H 114v/114V Pos: standing >
A wandering merchant appears to be Human and has some big nasty wounds and scratches.
He's medium in size.
He looks weakened from the chilly aura surrounding him.


< 102h/119H 114v/114V Pos: standing >
You start chanting...

< 102h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 14 ] You chill a wandering merchant.

< 103h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]

< 103h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [1 hits]
You start chanting...

< 103h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 15 ] You chill a wandering merchant.

< 103h/119H 114v/114V Pos: standing >
You start chanting...

< 103h/119H 114v/114V Pos: standing >
A wandering merchant is burned severely as he hits a fire elemental!
A wandering merchant attacks a fire elemental. [1 hits]

< 103h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 14 ] You chill a wandering merchant.

< 104h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [0 hits]

< 104h/119H 114v/114V Pos: standing >
Oof! a young villager bumps into something...

< 104h/119H 114v/114V Pos: standing >
You start chanting...

< 104h/119H 114v/114V Pos: standing >
Casting: chill touch 

< 104h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 15 ] You chill a wandering merchant.

< 104h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]
You don't have that spell memorized.

< 104h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [1 hits]

< 105h/119H 114v/114V Pos: standing >
You start chanting...

< 105h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant attacks a fire elemental. [0 hits]

< 105h/119H 114v/114V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 105h/119H 114v/114V Pos: standing >
A fire elemental attacks a wandering merchant. [2 hits]

< 105h/119H 114v/114V Pos: standing >
You start chanting...

< 106h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  4 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 106h/119H 114v/114V Pos: standing >
You start chanting...

< 106h/119H 114v/114V Pos: standing >
A wandering merchant attacks a fire elemental. [0 hits]

< 106h/119H 114v/114V Pos: standing >
You complete your spell...
[Damage: 13 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is stunned!
[Damage: 13 ] The magic missile tears away the remaining life of a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.

< 106h/119H 114v/114V Pos: standing >
You are not using it.

< 106h/119H 114v/114V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 7 gold coins. 

< 106h/119H 114v/114V Pos: standing >
Into what?

< 107h/119H 114v/114V Pos: standing >
You do not seem to have the 'satchel'.

< 107h/119H 114v/114V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 107h/119H 114v/114V Pos: standing >
You are not using it.

< 107h/119H 114v/114V Pos: standing >
a large leather backpack appears to be empty.

< 107h/119H 114v/114V Pos: standing >
You sit down and relax.

< 107h/119H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - levitate
               2 - wall of force
( 3rd circle)  1 - acidimmolate
( 1st circle)  4 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   37 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 1st) minor creation
   57 seconds:  ( 3rd) shocking grasp
   69 seconds:  ( 3rd) shocking grasp
   80 seconds:  ( 2nd) chill touch
   90 seconds:  ( 2nd) chill touch
  100 seconds:  ( 2nd) chill touch
  110 seconds:  ( 2nd) chill touch
  121 seconds:  ( 2nd) chill touch
  131 seconds:  ( 2nd) chill touch
  141 seconds:  ( 2nd) chill touch
  148 seconds:  ( 1st) magic missile
  156 seconds:  ( 1st) magic missile
  163 seconds:  ( 1st) magic missile

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.

< 107h/119H 114v/114V Pos: sitting >
You start meditating...

< 107h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 109h/119H 114v/114V Pos: sitting >
Oof! a muscular villager bumps into something...

< 109h/119H 114v/114V Pos: sitting >
Oof! a muscular villager bumps into something...

< 111h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 112h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 114h/119H 114v/114V Pos: sitting >
You have finished memorizing minor creation.

< 115h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 118h/119H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 119h/119H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 114v/114V Pos: sitting >
Oof! a peasant commoner bumps into something...
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 119h/119H 114v/114V Pos: sitting >
Oof! a young villager bumps into something...

< 119h/119H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 114v/114V Pos: sitting >
Something crumbles to dust and blows away.

< 119h/119H 114v/114V Pos: sitting >
Something crumbles to dust and blows away.

< 119h/119H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 114v/114V Pos: sitting >
A Lich enters from the south.

< 119h/119H 114v/114V Pos: sitting >
A Lich starts casting an offensive spell.

< 119h/119H 114v/114V Pos: sitting >
A Lich completes his spell...
Suddenly, the world goes black!
You have been blinded!

< 119h/119H 114v/114V Pos: sitting >
Someone completes his spell...
A fiery conflagration spews from someone striking you full on!
You abandon your studies.
OUCH!  That really did HURT!
Someone attacks you. [0 hits]

< 68h/119H 114v/114V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 You attack someone. [0 hits]

< 68h/119H 114v/114V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone suddenly attacks someone!

< 68h/119H 114v/114V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'bigbys clenched fist'
Someone's giant fist of force is the last thing you ever see.