The death of [40 Huntsman] Yys (Human)

in A Murky Swamp

from the perspective of [46 Death Magus] Zi (Lich)

<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       a skull-faced warmask lined with feathers
<worn as quiver>     a faded dragonscale quiver (magic)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a petrified fanged snake
<held as shield>     a small round wooden shield
<worn on finger>     a ring of absorption (magic)


Obvious exits: -N -E -S -W

< 625h/443H 208v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 625h/443H 207v/210V Pos: standing >
A Room of Release
Obvious exits: -S

< 625h/443H 206v/210V Pos: standing >
You start chanting...

< 625h/443H 210v/210V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 624h/443H 210v/210V Pos: standing >

		Score information for Zi

Level: 46   Race: Lich   Class: Necromancer Sorcerer Sex: Male
Hit points: 624(443)  Moves: 210(210)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 29165 platinum  7214 gold  8087 silver  8405 copper
Playing time: 6 days / 9 hours/ 21 minutes
Received data: 0.5161 MB this session.
Send data:     0.0042 MB this session.
Compression ratio: none
Send data:     0.0042 MB this session.
Status:  Standing.
Epic points(total): 1024(542)
Epic Bonus: Movement Regen Bonus (3.61%)
Frags:   +2.20   Deaths:   6
Detecting:       Invisible Magic
Protected from:  Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility
Bartender Quests Remaining: 4
Combat Pulse:   16 Spell Pulse:  0.55 
Leaderboard Points:  680 

Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (8 minutes)
protection from gas (29 minutes)
haste (14 minutes)
protection from acid (28 minutes)
protection from lightning (28 minutes)
protection from fire (27 minutes)
vitality (7 minutes)
vitalize undead (7 minutes)
stone skin (6 minutes)
improved invisibility (19 minutes)
stone skin (5 minutes)
protection from living (33 minutes)
protection from cold (33 minutes)
detect invisibility (33 minutes)
detect magic (33 minutes)
protection from good (16 minutes)
spirit armor (44 minutes)
dexterity (1 minute)
agility (1 minute)
strength (1 minute)
rested bonus (30 minutes)
farsee (79 minutes)
fly (79 minutes)
armor (3 minutes)
bless (13 minutes)
barkskin (8 minutes)
accelerated healing (25 minutes)


< 624h/443H 210v/210V Pos: standing >
You sit down and relax.

< 624h/443H 210v/210V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  5 of  6   (   2 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 624h/443H 210v/210V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 624h/443H 210v/210V Pos: sitting >
You clamber to your feet.

< 623h/443H 210v/210V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 10% complete.
You have 15:52 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.

< 623h/443H 210v/210V Pos: standing >
A Room of Release
Obvious exits: -S

< 623h/443H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 623h/443H 210v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 623h/443H 209v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N# -E -S -W
A thick wooden shingle has been left here.

< 623h/443H 208v/210V Pos: standing >

< 623h/443H 210v/210V Pos: standing >
Ok.

< 622h/443H 210v/210V Pos: standing >
The door is open.
The General Store
You extend your sights northward.
The General Store
Obvious exits: -S
A hunched over man stands here draped in dark clothes.

< 622h/443H 210v/210V Pos: standing >
Ok.

< 621h/443H 210v/210V Pos: standing >
You get a thick shingle.

< 621h/443H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 621h/443H 210v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -S -W

< 621h/443H 209v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/443H 209v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W

< 621h/443H 208v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W

< 621h/443H 207v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W

< 621h/443H 206v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 620h/443H 207v/210V Pos: standing >
The Tab Tavern
Obvious exits: -W
Mredock, the bartender is here leaning against the bar.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.
An undead town drunk stands here with a bottle in hand.

< 620h/443H 209v/210V Pos: standing >
The shopkeeper now has a thick shingle.
The shopkeeper gives you 2 silver, and 9 copper.

< 620h/443H 209v/210V Pos: standing >
You get a rare piece of cold-iron from a weathered cast net.
You get some double-stitched leather from a weathered cast net.
You get some interplanetary dust from a weathered cast net.

< 619h/443H 209v/210V Pos: standing >

< 619h/443H 210v/210V Pos: standing >
The shopkeeper says 'This item is rather common, you won't get as much for it.'
The shopkeeper now has some interplanetary dust.
The shopkeeper gives you 2 platinum, 6 gold, 8 silver, and 6 copper.

< 619h/443H 210v/210V Pos: standing >
The shopkeeper now has some double-stitched leather.
The shopkeeper gives you 6 platinum, 6 gold, 4 silver, and 4 copper.

< 618h/443H 210v/210V Pos: standing >
You are carrying: (3/11)
a rare piece of cold-iron (magic)
goggles of the tinkerer [superior] (glowing)
a weathered cast net

< 618h/443H 210v/210V Pos: standing >
You slide goggles of the tinkerer [superior] over your eyes.

< 617h/443H 210v/210V Pos: standing >
You are carrying: (2/11)
a rare piece of cold-iron (magic)
a weathered cast net

< 633h/459H 210v/210V Pos: standing >
You put 1 items into a weathered cast net.

< 633h/459H 210v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 632h/459H 210v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W

< 632h/459H 209v/210V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 632h/459H 208v/210V Pos: standing >
You quickly scan the area.
Mredock, the bartender who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.

< 632h/459H 208v/210V Pos: standing >
A Dirt Path
Obvious exits: -N -S

< 632h/459H 209v/210V Pos: standing >
A Dirt Path
Obvious exits: -N -E

< 632h/459H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/459H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 631h/459H 207v/210V Pos: standing >

< 631h/459H 208v/210V Pos: standing >
A Dirt Path
Obvious exits: -S -W
A large hellhound roams here.
A cruel looking wight stands here staring you down with his burning eyes.

< 631h/459H 207v/210V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A dark sinister looking werewolf stands here.

< 631h/459H 207v/210V Pos: standing >
You quickly scan the area.
A hellhound who is close by to your north.
A cruel wight who is close by to your north.
A werewolf who is close by to your south.
A hellhound who is close by to your south.
A deadly wraith who is close by to your south.
A cruel wight who is a brief walk away to your south.
A deranged ghoul who is a brief walk away to your south.
A werewolf who is a brief walk away to your south.
A deranged ghoul who is a brief walk away to your south.
A cruel wight who is a brief walk away to your south.

< 631h/459H 207v/210V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A dark sinister looking werewolf stands here.
A large hellhound roams here.
*A deadly wraith hovers here.

< 631h/459H 207v/210V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W
A large hellhound roams here.

< 631h/459H 206v/210V Pos: standing >
You quickly scan the area.
A werewolf who is close by to your north.
A hellhound who is close by to your north.
A deadly wraith who is close by to your north.
A werewolf who is not far off to your north.
A hellhound who is a brief walk away to your north.
A cruel wight who is a brief walk away to your north.
A cruel wight who is close by to your south.
A deranged ghoul who is close by to your south.
A werewolf who is close by to your south.
A deranged ghoul who is close by to your south.
A cruel wight who is close by to your south.
A deranged ghoul who is not far off to your south.
A deranged ghoul who is close by to your west.

< 631h/459H 207v/210V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W
A cruel looking wight stands here staring you down with his burning eyes.
A deranged ghoul stands here eatting some rotting flesh.
A dark sinister looking werewolf stands here.
A deranged ghoul stands here eatting some rotting flesh.
A cruel looking wight stands here staring you down with his burning eyes.

< 630h/459H 208v/210V Pos: standing >
You quickly scan the area.
A hellhound who is close by to your north.
A werewolf who is not far off to your north.
A hellhound who is not far off to your north.
A deadly wraith who is not far off to your north.
A werewolf who is a brief walk away to your north.
A cruel wight who is rather far off to your north.
A deranged ghoul who is close by to your south.
A werewolf who is a brief walk away to your west.
A deranged ghoul who is a brief walk away to your west.
A cruel wight who is a brief walk away to your west.

< 630h/459H 208v/210V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W

< 630h/459H 206v/210V Pos: standing >
A Dirt Path
Obvious exits: -E -W

< 630h/459H 204v/210V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A dark sinister looking werewolf stands here.
A deranged ghoul stands here eatting some rotting flesh.
A cruel looking wight stands here staring you down with his burning eyes.

< 630h/459H 202v/210V Pos: standing >
A Dirt Path
Obvious exits: -N -E -S#

< 630h/459H 201v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/459H 203v/210V Pos: standing >
A Dirt Path
Obvious exits: -S -W

< 630h/459H 202v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/459H 203v/210V Pos: standing >
A Dirt Path
Obvious exits: -E -W

< 630h/459H 202v/210V Pos: standing >
A Raging River
Obvious exits: -N -E

< 630h/459H 200v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/459H 201v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/459H 202v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/459H 202v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.

< 629h/459H 202v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.

< 629h/459H 201v/210V Pos: standing >
A Raging River
Obvious exits: -E -S
A pink salmon swims here, fighting the current up stream.

< 629h/459H 200v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/459H 200v/210V Pos: standing >

< 629h/459H 202v/210V Pos: standing >

< 628h/459H 209v/210V Pos: standing >

< 627h/459H 210v/210V Pos: standing >

< 626h/459H 210v/210V Pos: standing >
A bruised salmon leaves east.

< 625h/459H 210v/210V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 625h/459H 210v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.

< 624h/459H 208v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.

< 624h/459H 206v/210V Pos: standing >
A bruised salmon leaves north.

< 623h/459H 210v/210V Pos: standing >

< 623h/459H 210v/210V Pos: standing >
Drifts in the snow are being formed by the wind.

< 622h/459H 210v/210V Pos: standing >

< 621h/459H 210v/210V Pos: standing >

< 620h/459H 210v/210V Pos: standing >

< 619h/459H 210v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.

< 618h/459H 208v/210V Pos: standing >
A Raging River
Obvious exits: -E -S

< 618h/459H 206v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 617h/459H 210v/210V Pos: standing >
A Raging River
Obvious exits: -N -E -W

< 617h/459H 208v/210V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!

< 616h/459H 206v/210V Pos: standing >
A Raging River
Obvious exits: -S -W

< 616h/459H 204v/210V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A hostile fish who is close by to your west.

< 616h/459H 205v/210V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!

< 616h/459H 205v/210V Pos: standing >
A Narrow Trail
Obvious exits: -N -E

< 616h/459H 204v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 616h/459H 204v/210V Pos: standing >
A Narrow Trail
Obvious exits: -S -W

< 616h/459H 205v/210V Pos: standing >
A Narrow Trail
Obvious exits: -E -W

< 616h/459H 204v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 616h/459H 204v/210V Pos: standing >
A Narrow Trail
Obvious exits: -N -E

< 616h/459H 203v/210V Pos: standing >
A Narrow Trail
Obvious exits: -S -W

< 615h/459H 203v/210V Pos: standing >
A Narrow Trail
Obvious exits: -E -W

< 615h/459H 202v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 615h/459H 204v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -W

< 615h/459H 202v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -S -W

< 615h/459H 202v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W -U -D
A deadly viper sits here ready to attack.

< 615h/459H 201v/210V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A poisonous tree frog who is close by to your south.
An angry treant who is close by to your west.

< 615h/459H 202v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
A deadly viper sits here ready to attack.
A human like tree stand here with an angry face.

< 615h/459H 203v/210V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A wolfspider who is not far off to your north.
An angry treant who is rather far off to your north.
A deadly viper who is close by to your east.
A Human who is in the distance to your south.
An angry treant who is rather far off to your west.

< 615h/459H 203v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W

< 615h/459H 203v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
A deadly viper sits here ready to attack.
A human like tree stand here with an angry face.

< 614h/459H 208v/210V Pos: standing >
You failed.

< 614h/459H 208v/210V Pos: standing >
You failed.

< 614h/459H 208v/210V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
An angry treant who is rather far off to your north.
A deadly viper who is close by to your south.
A wild boar who is a brief walk away to your west.
An angry treant who is rather far off to your west.

< 613h/459H 208v/210V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
The corpse of a haunting tree is lying here.
A deadly viper sits here ready to attack.
A poisonous tree frog sits still while watching you.

< 613h/459H 206v/210V Pos: standing >
You quickly scan the area.
A deadly viper who is not far off to your north.
A wolfspider who is rather far off to your north.
An angry treant who is in the distance to your north.
A wild boar who is close by to your south.

< 613h/459H 209v/210V Pos: standing >
A poisonous tree frog leaves north.

< 612h/459H 210v/210V Pos: standing >
The Living Forest
Obvious exits: -N -E -S -W
A wild boar stands here bearing his tusks.

< 612h/459H 208v/210V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A poisonous tree frog who is not far off to your north.
A wolfspider who is in the distance to your north.
A deadly viper who is not far off to your west.

< 612h/459H 208v/210V Pos: standing >
The Living Forest
Obvious exits: -N -E -S -W

< 612h/459H 206v/210V Pos: standing >
You quickly scan the area.
A wild boar who is close by to your north.
A deadly viper who is not far off to your north.
A poisonous tree frog who is a brief walk away to your north.
A deadly viper who is rather far off to your north.
A boa constrictor who is in the distance to your south.
A boa constrictor who is not far off to your west.

< 612h/459H 206v/210V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D

< 612h/459H 206v/210V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
A deadly viper who is a brief walk away to your north.
A poisonous tree frog who is rather far off to your north.
An angry treant who is rather far off to your north.
A deadly viper who is in the distance to your north.
A boa constrictor who is rather far off to your south.

< 612h/459H 207v/210V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a large alligator is lying here.

< 611h/459H 208v/210V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your north.
A deadly viper who is rather far off to your north.
A poisonous tree frog who is in the distance to your north.
A haunting tree who is not far off to your east.
A poisonous tree frog who is not far off to your east.
A boa constrictor who is a brief walk away to your south.
A boa constrictor who is close by to your west.
A Human who is close by to your west.
A large alligator who is close by to your west.
A poisonous tree frog who is close by below you.
A swamp creature who is close by below you.

< 611h/459H 208v/210V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
A boa constrictor stands here, fighting a Human.
A Human (medium) stands in mid-air here, fighting a large alligator.
A large alligator stands here, fighting a Human.

< 611h/459H 206v/210V Pos: standing >
You start chanting...
You snap into visibility.

< 611h/459H 206v/210V Pos: standing >
You complete your spell...
A Human won't be seeing much in the near future...
A Human seems to be blinded!

< 611h/459H 207v/210V Pos: standing >
A Human becomes a FLuRrY of weapons as they begin their onslaught...
A Human's impressive slash strikes a large alligator.

< 611h/459H 208v/210V Pos: standing >
A boa constrictor's bite wounds a Human.
A boa constrictor's bite wounds a Human.

< 611h/459H 209v/210V Pos: standing >
You start chanting...

< 611h/459H 210v/210V Pos: standing >
A large alligator's claw strikes a Human.
A large alligator misses a Human.
A large alligator whacks a Human in the side with a sound kick.
A Human's impressive slash strikes a large alligator.
A Human's slash strikes a large alligator.
A Human's impressive slash strikes a large alligator.
A Human's slash strikes a large alligator.

< 611h/459H 210v/210V Pos: standing >
You complete your spell...
Your fiery blast strikes a Human full on!
[Damage: 58 ] 
< 679h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP:  few wounds >
 You start chanting...

< 679h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP:  few wounds >
 You complete your spell...
[Damage: 117 ] Your giant fist of force causes a Human to stagger in agony!

< 805h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 A Human dodges your futile attack.
A Human dodges your futile attack.

< 805h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP:  nasty wounds >
 A boa constrictor's crude bite strikes a Human.
A boa constrictor's bite strikes a Human.

< 805h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
 You start chanting...

< 804h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
 A large alligator's crude claw strikes a Human.
A large alligator's crude claw strikes a Human.
A Human's mighty slash strikes a large alligator hard.
A Human's slash strikes a large alligator.
A Human's impressive slash strikes a large alligator.
A Human's impressive slash strikes a large alligator.

< 804h/459H 210v/210V Pos: standing >
< T: alligator TP: sta TC: nasty wounds E: A Human sta EP: pretty hurt >
 You complete your spell...
[Damage: 117 ] Your mighty fist smashes into a Human's body, killing her instantly!
A Human's one of Twin Swords of Drozilanan was completely destroyed by the massive blow!
A Human's icy dragonscale medallion from Arcium, the Plagued Kingdom was completely destroyed by the massive blow!
A Human's tarnished electrum gorget from Arcium, the Plagued Kingdom was completely destroyed by the massive blow!
A Human's steel soldiers mask was completely destroyed by the massive blow!
A Human's stylish silver quiver was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.