The death of [53 Psycheporter] Kylo AnGEr Of The Honoured (Githzerai)

in A Small Lounge in The Keep

from the perspective of [56 Wildmage] Null La Resistance (Minotaur)



< 826h/1048H 220v/220V Pos: standing >
< T: Grutam TP: sta TC: nasty wounds E: large sta EP: excellent >
 An air sylph's slash wounds you.
An air sylph's impressive slash wounds you.
An air sylph's impressive slash wounds you.
An air sylph's slash wounds you.
An air sylph's impressive slash wounds you.
An air sylph's slash wounds you.
An air sylph turns to focus its attack on Grutam!
A winged hellhound's feeble thrash grazes a Barbarian.
A Human attempts to flee.
A Human leaves west.

< 771h/1048H 220v/220V Pos: standing >
< T: Grutam TP: sta TC: nasty wounds E: large sta EP: excellent >
 A LARGE water elemental heroically rescues a Grey Elf.
Grutam completes his spell...
Grutam utters the words 'chain lightning'
A writhing bolt of lightning leaves Grutam's hands...
Grutam's spell flows around a Grey Elf, leaving him unharmed!
Then leaps and blasts into a LARGE air elemental!
Then leaps and blasts into an air sylph!
Then leaps and blasts into a LARGE air elemental!
Grutam's spell flows around a beautiful undine, leaving it unharmed!
Then leaps and blasts into a LARGE water elemental!
Then leaps and blasts into a Barbarian!
Then leaps and blasts into a Human!
A LARGE air elemental parries your futile lunge at it.
A LARGE air elemental dodges your futile attack.
A LARGE air elemental parries your futile lunge at it.
You don't have that spell memorized.

< 771h/1048H 220v/220V Pos: standing >
< T: Grutam TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A Human sings a song so well you feel your pain and suffering ebbing away.
A LARGE water elemental's crush strikes Grutam.
Grutam dodges a LARGE water elemental's attack.
A LARGE water elemental's fine crush strikes Grutam.
You start chanting...

< 772h/1048H 220v/220V Pos: standing >
< T: Grutam TP: sta TC: nasty wounds E: large sta EP: few scratches >
 
< 772h/1048H 220v/220V Pos: standing >
< T: Grutam TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A LARGE air elemental stops following a Grey Elf.
A LARGE air elemental stops following a Grey Elf.
An air sylph stops following a Grey Elf.
A Barbarian stops following a Grey Elf.

< 773h/1048H 220v/220V Pos: standing >
Lordoss's crude bludgeon grazes a LARGE water elemental.
Lordoss's weak pierce grazes a LARGE water elemental.
Lordoss's pierce grazes a LARGE water elemental.
Lordoss's bludgeon grazes a LARGE water elemental.
Lordoss's crude bludgeon grazes a LARGE water elemental.
Sparkling magic surrounds Grutam as he begins his chant.
Grutam starts casting an offensive spell.

< 773h/1048H 220v/220V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
A torrent of divine energy flows from Laz into Grutam's body, and his wounds begin to heal!

< 774h/1048H 220v/220V Pos: standing >
Casting: solbeeps missile barrage *
Grutam completes his spell...
Grutam utters the words 'chain lightning'
A writhing bolt of lightning leaves Grutam's hands...
Grutam's spell flows around a Grey Elf, leaving him unharmed!
Grutam's spell flows around a beautiful undine, leaving it unharmed!
Then leaps and blasts into a LARGE water elemental!
Then leaps and blasts into a Human!
Noz clambers to his feet.

< 774h/1048H 220v/220V Pos: standing >
Noz dodges a Barbarian's attack.
Noz parries a Barbarian's lunge at him.
Noz dodges a Barbarian's attack.
Noz deflects a Barbarian's blow and strikes back at him!
Noz's feeble slash grazes a Barbarian.
A beautiful undine's fine crush wounds Grutam.
A beautiful undine's impressive crush strikes Grutam.
A beautiful undine's fine crush wounds Grutam.
Noz's feeble slash grazes a Barbarian.
Noz's feeble slash grazes a Barbarian.
Noz's decent slash grazes a Barbarian.
Noz's decent slash grazes a Barbarian.

< 775h/1048H 220v/220V Pos: standing >

< 776h/1048H 220v/220V Pos: standing >
Grutam misses a beautiful undine.
A beautiful undine dodges Grutam's attack.
A beautiful undine dodges Grutam's attack.
A Human attempts to flee.
A Human leaves west.

< 776h/1048H 220v/220V Pos: standing >
You abort your spell before it's done!
Grutam starts casting an offensive spell called 'chain lightning'.

< 777h/1048H 220v/220V Pos: standing >
Fr's impressive slash wounds a Barbarian.
Fr's impressive slash wounds a Barbarian.
Fr's impressive slash wounds a Barbarian.
Fr's slash wounds a Barbarian.
As Fr strikes a Barbarian, the power of Fr's ancestors fill them with RAGE!
Fr's impressive slash wounds a Barbarian.

< 778h/1048H 220v/220V Pos: standing >
Fr heroically rescues Grutam.

< 781h/1048H 220v/220V Pos: standing >
A LARGE water elemental's fine crush wounds Grutam.
A LARGE water elemental's impressive crush wounds Grutam.

< 782h/1048H 220v/220V Pos: standing >
Lordoss's crude bludgeon grazes a LARGE water elemental.
Lordoss's pierce grazes a LARGE water elemental.
As Lordoss strikes a LARGE water elemental, the power of Lordoss's ancestors fill them with RAGE!
Lordoss's bludgeon grazes a LARGE water elemental.
Lordoss's weak bludgeon grazes a LARGE water elemental.
Lordoss's weak bludgeon grazes a LARGE water elemental.
As Lordoss strikes a LARGE water elemental, the power of Lordoss's ancestors fill them with RAGE!
A winged hellhound misses a Barbarian.
You failed.

< 783h/1048H 220v/220V Pos: standing >
Noz's impressive slash wounds a Barbarian.
Noz's slash grazes a Barbarian.
Noz's crude slash grazes a Barbarian.
Noz's decent slash grazes a Barbarian.
You failed.

< 784h/1048H 220v/220V Pos: standing >
You failed.
A Grey Elf snaps into visibility.
A Grey Elf is knocked to the ground by Noz's mighty bash!
Noz dives at a Grey Elf skewering him with his shining mithril broadsword [poor].
Laz starts casting a spell.

< 784h/1048H 220v/220V Pos: standing >
Fr anticipates a beautiful undine's attack and masterfully parries the incoming blow.
A beautiful undine's crude crush grazes Fr.
A beautiful undine's crude crush grazes Fr.
You failed.

< 785h/1048H 220v/220V Pos: standing >
A Barbarian's weak slash grazes Noz.
Noz slams aside a Barbarian's attack and then pounds him!
Noz's slash grazes a Barbarian.
Noz's crude slash grazes a Barbarian.
A Barbarian misses Noz.
Noz dodges a Barbarian's attack.
The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
A Human (medium) AnGEr Of The Honoured stands in mid-air here, fighting a banshee.
A brightly glowing torch floats near a Human's head. (illuminating)
A Human (medium) Magister Militum of The Empire stands in mid-air here.
A banshee stands in mid-air here, fighting a Human.

< 786h/1048H 219v/220V Pos: standing >
You start chanting...
Mara starts casting an offensive spell called 'solbeeps missile barrage'.

< 786h/1048H 219v/220V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 788h/1048H 219v/220V Pos: standing >
Casting: bigbys crushing hand *

< 789h/1048H 219v/220V Pos: standing >
A Human leaves south.

< 790h/1048H 219v/220V Pos: standing >
Mara completes his spell...
Mara utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Mara impacts on a Human's chest with a loud thud.
A bolt of force sent by Mara hits a Human soundly.
A bolt of force sent by Mara hits a Human soundly.
A bolt of force sent by Mara hits a Human soundly.

< 791h/1048H 219v/220V Pos: standing >
Casting: bigbys crushing hand 

< 791h/1048H 219v/220V Pos: standing >
You complete your spell...
[Damage: 221 ] A Human is grabbed by your giant fist, which begins crushing him.

< 792h/1048H 219v/220V Pos: standing >
A Human misses a banshee.
A Human's crude punch grazes a banshee.
A Human misses a banshee.

< 793h/1048H 219v/220V Pos: standing >
A banshee misses a Human.
A banshee's weak punch strikes a Human very hard.
A banshee starts casting a spell called 'lesser mending'.

< 795h/1048H 220v/220V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 797h/1048H 220v/220V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 798h/1048H 220v/220V Pos: standing >
You start chanting...

< 798h/1048H 220v/220V Pos: standing >
A banshee completes her spell...
A banshee utters the words 'rzggzf wunsoeuio'
A banshee is surrounded by a flashing green aura!
A Human attempts to flee.
A Human leaves south.

< 799h/1048H 220v/220V Pos: standing >
You abort your spell before it's done!

< 801h/1048H 220v/220V Pos: standing >
Mara leaves south.

< 804h/1048H 220v/220V Pos: standing >

< 805h/1048H 220v/220V Pos: standing >

< 806h/1048H 220v/220V Pos: standing >

< 806h/1048H 220v/220V Pos: standing >

< 807h/1048H 220v/220V Pos: standing >

< 808h/1048H 220v/220V Pos: standing >
You failed.

< 811h/1048H 220v/220V Pos: standing >
You failed.

< 811h/1048H 220v/220V Pos: standing >
A banshee suddenly attacks YOU!
A banshee misses you.
Sorry, you aren't allowed to do that in combat.

< 812h/1048H 220v/220V Pos: standing >
< T: Null TP: sta TC: small wounds E: banshee sta EP: excellent >
 You failed.

< 812h/1048H 220v/220V Pos: standing >
< T: Null TP: sta TC: small wounds E: banshee sta EP: excellent >
 Ariz enters from the south.

< 813h/1048H 220v/220V Pos: standing >
< T: Null TP: sta TC: small wounds E: banshee sta EP: excellent >
 Golim enters from the north.

< 815h/1048H 220v/220V Pos: standing >
< T: Null TP: sta TC: small wounds E: banshee sta EP: excellent >
 You attempt to flee...
The blood-red glow surrounding you fades away.
The Entrance to The Unholy Chambers of The Death Knight
   This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.
You flee southward!

< 816h/1048H 190v/220V Pos: standing >
A Human enters from the south.

< 816h/1048H 190v/220V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves south.

< 819h/1048H 193v/220V Pos: standing >
The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
Ariz La Resistance (Kobold)(small) stands in mid-air here.
A banshee stands in mid-air here, fighting Golim.

< 821h/1048H 195v/220V Pos: standing >
A Human enters from the south.
Ariz leaves west.

< 822h/1048H 197v/220V Pos: standing >
The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
[6] A steel bastard sword lies discarded here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Fr La Resistance (Minotaur)(huge) stands in mid-air here, fighting a Barbarian.
Grutam La Resistance (Minotaur)(huge) stands in mid-air here.
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound, fighting a Barbarian.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A Barbarian (large) Legionary of The Empire stands here, fighting Noz.

< 823h/1048H 197v/220V Pos: standing >
A Barbarian is knocked to the ground by Fr's mighty bash!
Laz starts casting an offensive spell.

< 825h/1048H 199v/220V Pos: standing >
A winged hellhound's hooves crash into a Barbarian's chest with a stunning force.
A Barbarian is knocked to the ground!

< 826h/1048H 201v/220V Pos: standing >
Grutam starts casting an offensive spell.

< 826h/1048H 201v/220V Pos: standing >
Noz parries a Barbarian's lunge at him.
Noz parries a Barbarian's lunge at him.

< 828h/1048H 204v/220V Pos: standing >
Noz's fine slash wounds a Barbarian.
Noz's slash wounds a Barbarian.
Noz's slash wounds a Barbarian.
Noz's fine slash wounds a Barbarian.

< 828h/1048H 204v/220V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.

< 829h/1048H 205v/220V Pos: standing >
You start chanting...
Lordoss leaps at a Barbarian only to realize he is down already.

< 830h/1048H 206v/220V Pos: standing >
Fr's slash strikes a Barbarian.
Fr's powerful punch strikes a Barbarian very hard.
As Fr strikes a Barbarian, the power of Fr's ancestors fill them with RAGE!
Fr's powerful slash seriously wounds a Barbarian.
Fr's impressive slash strikes a Barbarian very hard.
Fr's impressive slash strikes a Barbarian very hard.
Fr's slash seriously wounds a Barbarian.
Fr's impressive slash seriously wounds a Barbarian.
Fr's sword of tormenting glows dark and bites into a Barbarian's neck.
A Barbarian shivers slightly.
Fr's impressive slash seriously wounds a Barbarian.
Fr's slash enshrouds a Barbarian in a mist of blood.
As Fr strikes a Barbarian, the power of Fr's ancestors fill them with RAGE!
Fr's slash causes a Barbarian to grimace in pain.
Fr's impressive slash grievously wounds a Barbarian.
A Barbarian is stunned!
A Barbarian is slashed into two by a master stroke performed by Fr.
A Barbarian's collar of dark flames was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
You just gained 0.17 frags!
A look of horror and a silent scream are a Barbarian's last actions in this world.
You abort your spell before it's done!
Grutam stops invoking abruptly!

< 831h/1048H 208v/220V Pos: standing >
You are surrounded by a blood-red glow.

< 832h/1048H 210v/220V Pos: standing >
Laz gets a huge double-bladed axe called 'Skull Splitter' [poor] from the corpse of Aryn.
Laz gets a tarnished dematite quiver [poor] from the corpse of Aryn.
Laz gets a dangling dematite earring from the corpse of Aryn.
Laz gets a bloody onyx ear stud from the corpse of Aryn.
Laz gets an eyepatch of despair [superior] from the corpse of Aryn.
Laz gets a flaming halberd from the corpse of Aryn.
Laz gets a wristband of stitched snakeskin from the corpse of Aryn.
Laz gets a bunch of stuff from the corpse of Aryn.

< 836h/1048H 215v/220V Pos: standing >
Saving Null.

< 841h/1048H 220v/220V Pos: standing >
The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Ariz La Resistance (Kobold)(small) stands in mid-air here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim. (casting) 

< 842h/1048H 219v/220V Pos: standing >
A banshee completes her spell...
A banshee utters the words 'ofzahzf zabrahpunso ofags'
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but only manages a loose hold.
An earthen fist bursts from the ground, aiming at Ariz but he manages to avoid it.
An earthen fist bursts from the ground, aiming at Golim but he manages to avoid it.

< 793h/1048H 219v/220V Pos: standing >
The earthen fist finally releases its grip on you.
The blood-red glow surrounding you fades away.
The Entrance to The Unholy Chambers of The Death Knight
   This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 794h/1048H 218v/220V Pos: standing >
A Open Area in a Large Formal Hallway
   This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.

< 798h/1048H 219v/220V Pos: standing >
Mara skitters in from the west.

< 799h/1048H 219v/220V Pos: standing >
A Human enters from the north.
Mara leaves north.
You follow Mara.

The Entrance to The Unholy Chambers of The Death Knight
   This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Mara La Resistance (Drider)(huge) stands in mid-air here.

< 801h/1048H 218v/220V Pos: standing >
You quickly scan the area.
Golim who is close by to your north.
A banshee who is close by to your north.
Ariz who is not far off to your north.
A Human who is close by to your south.
Mara leaves north.
You follow Mara.

The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim. (casting) 

< 802h/1048H 217v/220V Pos: standing >
Mara leaves east.
You follow Mara.

The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of a Barbarian is lying here.
The corpse of a Grey Elf is lying here.
[6] A steel bastard sword lies discarded here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Fr La Resistance (Minotaur)(huge) stands in mid-air here.
Grutam La Resistance (Minotaur)(huge) stands in mid-air here.
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
Laz La Resistance (Orc)(medium) stands in mid-air here.

< 803h/1048H 217v/220V Pos: standing >

< 803h/1048H 218v/220V Pos: standing >
You are surrounded by a blood-red glow.

< 804h/1048H 219v/220V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
You feel a slight gust of hot air.

< 806h/1048H 220v/220V Pos: standing >
Mara leaves west.
Lordoss leaves west.
You follow Mara.

The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Ariz La Resistance (Kobold)(small) stands in mid-air here, fighting a banshee.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim.
Grutam enters from the east.
Fr enters from the east.

< 807h/1048H 219v/220V Pos: standing >
Golim's crude bludgeon grazes a banshee.
Golim misses a banshee.
Golim's fine bludgeon wounds a banshee.
A banshee misses Golim.
A banshee misses Golim.

< 808h/1048H 219v/220V Pos: standing >
Mara leaves north.
Lordoss leaves north.
You follow Mara.

The blood-red glow surrounding you fades away.
Inside The Death Knight's Abode
   Inside the deathknights abode, the waves of black, evil power can
almost be seen emitting from the deathknight. The room is covered with
the spoils of the deathknight, all sorts of items, mostly all rusted
and worn from age. The whole room is pitch-black, the only thing that
can be seen is two glowing red eyes. A evil hiss seems to fill the
room as the deathknight stands to rid you of your life.
Obvious exits: -North# -South
The corpse of a Grey Elf is lying here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Grutam enters from the south.
Fr enters from the south.

< 809h/1048H 218v/220V Pos: standing >

< 811h/1048H 219v/220V Pos: standing >
Lordoss says in minotaur 'hide'

< 808h/1048H 220v/220V Pos: standing >
Mara leaves south.
Lordoss leaves south.
You follow Mara.

The Shadow Dragons Lair
   The lair of the shadow dragon is littered with the bones of the
dragons kills over the eons. The smell of death seems to ebb up
through the floor, a feeling that sends chills up and down your spine.
There are many half eaten corpses laying all around, some of which have
obviously sitting there for many weeks. A ornate door is to the north.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of Merkus the death knight is lying here.
The corpse of the shadow dragon is lying here.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Golim La Resistance (Orc)(medium) stands in mid-air here, fighting a banshee.
A banshee stands in mid-air here, fighting Golim.
Grutam enters from the north.
Fr enters from the north.
Mara leaves south.
Lordoss leaves south.
You follow Mara.

The Entrance to The Unholy Chambers of The Death Knight
   This small closed off room is looks like it has not seen a living
being in centuries. The floor is littered with the ruins of tapistrys
and paintings, and other odd knick-knacks. The heavy breathing of
a very large creature can be heard echoing off the walls.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Grutam enters from the north.
Fr enters from the north.

< 809h/1048H 217v/220V Pos: standing >
Mara leaves south.
Lordoss leaves south.
You follow Mara.

A Open Area in a Large Formal Hallway
   This area seems to open up from the almost confined space of the
hallway, to the very open spaces of a semi-foyer. There is a large
ornate door to the north, made out of some unknown metal. This area
has the same formal appearance as the rest of the hallways in the keep.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Lordoss La Resistance (Minotaur)(large) stands in mid-air here.
Mara La Resistance (Drider)(huge) stands in mid-air here.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.
Grutam enters from the north.
Fr enters from the north.

< 810h/1048H 216v/220V Pos: standing >
Mara sits down in a comfortable spot.

< 810h/1048H 216v/220V Pos: standing >
A Githzerai leaves west.
Mara opens a thick tome of legendary lores and begins studying it intently.

< 811h/1048H 217v/220V Pos: standing >
Lordoss says in minotaur 'hide'

< 813h/1048H 220v/220V Pos: standing >
You failed.

< 816h/1048H 220v/220V Pos: standing >
You failed.

< 817h/1048H 220v/220V Pos: standing >
You failed.

< 820h/1048H 220v/220V Pos: standing >
You failed.

< 821h/1048H 220v/220V Pos: standing >
A Bend in a Large Formal Hallway
   The hallway bends here, taking a sharp turn around to the east. This
hallway has the look of almost being royal. The walls are adorned with
beautiful artifacts from lands unknown. Gold is inlaid into almost all
surfaces, and where it is not inlaid there are paintings and tapistrys,
now piles of dyed thread barely hanging from the walls, and many other items
that you have no clue what are, from them being so worn from age.
Obvious exits: -East -South

< 822h/1048H 219v/220V Pos: standing >
You failed.

< 823h/1048H 219v/220V Pos: standing >
A Large Formal Hallway
   This hallway has the look of almost being royal. The walls are adorned
with beautiful artifacts from lands unknown. Gold is inlaid into almost
all surfaces, and where it is not inlaid there are paintings and tapistrys,
now piles of dyed thread barely hanging from the walls, and many other items
that you have no clue what are, from them being so worn from age.
Obvious exits: -North -South

< 825h/1048H 218v/220V Pos: standing >
You failed.

< 826h/1048H 218v/220V Pos: standing >
A Entrance Hallway in The Keep
   This hallway leads off into a large, formal hallway to the north. The
gleam of inlaid gold can even be seen from here. A large foyer is off
to the east, the gleam of inlaid gold on the floor and walls can be
seen from even here, but is not quite as brilliant as the hallway to the
north. A small lounge is to the west. The hallway itself is quite elaborate,
and must of meant to dazzle the people who used to come here, for it has
many, now ruined from time, paintings, and tapistrys on the walls.
Obvious exits: -North -East -West
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.

< 827h/1048H 219v/220V Pos: standing >
You start chanting...

< 827h/1048H 219v/220V Pos: standing >
A Githzerai leaves west.

< 830h/1048H 219v/220V Pos: standing >
You abort your spell before it's done!

< 830h/1048H 219v/220V Pos: standing >

< 831h/1048H 219v/220V Pos: standing >

< 831h/1048H 219v/220V Pos: standing >
You failed.
Mara skitters in from the north.
Lordoss enters from the north.

< 837h/1048H 219v/220V Pos: standing >
A Small Lounge in The Keep
   This lounge sits off to the side of a very large, open entrance hallway.
The lounge has two couches, now tattered and frayed from age, off at
opposite sides of the room, and a few chairs here and there. There is a
small shelf of books, that have mostly turned to mush from lack of use.
Obvious exits: -East
Laz La Resistance (Orc)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here, fighting Laz.

< 837h/1048H 218v/220V Pos: standing >
You feel a blast of cold!
You start chanting...

< 838h/1048H 218v/220V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 840h/1048H 220v/220V Pos: standing >
Casting: bigbys clenched fist *

< 841h/1048H 220v/220V Pos: standing >
Mara skitters in from the east.
Lordoss enters from the east.
A Githzerai's face turns pale as Lordoss slams his head into his face.

< 842h/1048H 220v/220V Pos: standing >
You complete your spell...
[Damage: 171 ] Your giant fist of force causes a Githzerai to stagger in agony!

< 843h/1048H 220v/220V Pos: standing >
A Githzerai parries Lordoss's lunge at him.
A Githzerai parries Lordoss's lunge at him.

< 845h/1048H 220v/220V Pos: standing >
Mara starts casting an offensive spell.

< 846h/1048H 220v/220V Pos: standing >
Laz misses a Githzerai.
Laz's feeble bludgeon grazes a Githzerai.

< 847h/1048H 220v/220V Pos: standing >
A Githzerai's attack glances off of Laz's stone hide!
A Githzerai's crush grazes Laz.
A Githzerai's weak crush grazes Laz.
A Githzerai suffers from contact with the aura about Laz.
A Githzerai misses Laz.
A Githzerai's crush grazes Laz.
A Githzerai suffers from contact with the aura about Laz.
You start chanting...

< 847h/1048H 220v/220V Pos: standing >
Laz starts casting an offensive spell.

< 849h/1048H 220v/220V Pos: standing >
Casting: bigbys clenched fist *
Mara completes his spell...
Mara utters the words 'qpaahuq fussrz'
Mara shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Twin bolts of writhing power slam into a Githzerai's chest.

< 850h/1048H 220v/220V Pos: standing >
A Githzerai is dead! R.I.P.
You receive your share of experience.