The death of [47 Brigand] Fenrir (Barbarian)

in The Great Fountain of Tharnadia

from the perspective of [56 Psycheporter] Nil La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the turban of power (magic) [84%]             
<worn on eyes>       a rusty glass eyepatch from Vella's Bordello
<worn in ear>        an enchanted earring of power of agility
<worn in ear>        the earring of a MaDMaN of lesser defense [poor] made by Om (magic) [53%]             
<worn on face>       a white hot mask of living flame (glowing) [66%]             
<worn around neck>   some kharma mind beads of power (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the Living Necroplasm (invis) (magic)[206h 38m 23s]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn about waist>   a pitch-black belt with a mindstone buckle (magic) (glowing)
<worn on belt buckle>a metal flask marked "word of recall" (glowing)
<attached to belt>   a severed illithid tentacle
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic)
<held as shield>     an angel wyrm scale (magic) [86%]             
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn around wrist>  the fealty emblem of Orcus [84%]             
<worn on hands>      the cubes of protection of greater power (humming) [65%]             
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<worn on finger>     a bone band of infinite power (magic) (humming) [67%]             
<primary weapon>     a soul sceptre [poor] (magic) (glowing) [83%]             
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       a pair of pitch-black mindstone boots (magic) (glowing)

Obvious exits: -West# -Down
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.

< 1377h/890H 204v/206V Pos: standing >
Your body vibrates as you fan out your molecules.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East# -South -West -Up
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1376h/890H 205v/206V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1375h/890H 205v/206V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
Fr La Resistance (Minotaur)(huge) stands here.(Red Aura)

< 1375h/890H 204v/206V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A handful of coins lie here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are residual brain waves in the area.

< 1374h/890H 203v/206V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 1373h/890H 205v/206V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1373h/890H 204v/206V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1353h/890H 204v/206V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few coins lie scattered here.

< 1352h/890H 205v/206V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1352h/890H 204v/206V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 1351h/890H 203v/206V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 1351h/890H 204v/206V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1351h/890H 205v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1350h/890H 205v/206V Pos: standing >
You begin to focus your will...

< 1350h/890H 205v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1349h/890H 205v/206V Pos: standing >
Casting: psychic crush 
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1349h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: militia sta EP: excellent >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A militia guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 218 ] A militia guard crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 1365h/890H 205v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1365h/890H 205v/206V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1364h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: militia sta EP: excellent >
 You begin to focus your will...

< 1364h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: militia sta EP: excellent >
 Casting: psychic crush 

< 1363h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: militia sta EP: excellent >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A militia guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 200 ] A militia guard crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 1379h/890H 205v/206V Pos: standing >
Saving Nil.

< 1378h/890H 205v/206V Pos: standing >
You failed.

< 1378h/890H 205v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Saving Nil.

< 1378h/890H 205v/206V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 1378h/890H 205v/206V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1378h/890H 205v/206V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!

< 1377h/890H 204v/206V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1377h/890H 204v/206V Pos: standing >
You begin to focus your will...
You are knocked to the ground by an elite guard's mighty bash!

< 1376h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 You can't do this sitting!
You abort your mental image before it has become reality!

< 1375h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 A Barbarian enters from the east.

< 1374h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 A Barbarian leaves west.

< 1374h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 You miss an elite guard.
You miss an elite guard.
An elite guard dodges your futile attack.

< 1374h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 An elite guard's punch wounds you.
[Damage:  2 ] An elite guard is burned severely as he hits you!

< 1356h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 1354h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 [Damage:  5 ] Your fine bludgeon grazes an elite guard.
[Damage:  4 ] Your fine bludgeon grazes an elite guard.
[Damage:  4 ] Your fine bludgeon grazes an elite guard.

< 1358h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  2 ] An elite guard is burned severely as he hits you!

< 1342h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 An elite guard's fine punch wounds you.
[Damage:  2 ] An elite guard is burned severely as he hits you!

< 1324h/890H 205v/206V Pos: sitting >
< T: Nil TP: sit TC:excellent E: elite sta EP:  small wounds >
 You clamber to your feet.

< 1323h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
The sunlight! It's too bright to see!

< 1323h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 
< 1323h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 You are already standing.

< 1323h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 You begin to focus your will...

< 1323h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 You parry an elite guard's lunge at you.

< 1322h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 
< 1322h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 A militia guard enters from the north.
Casting: psychic crush 

< 1322h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1322h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  small wounds >
 Your mental manipulations become a reality...
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 110 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1366h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 You dodge an elite guard's vicious attack.
An elite guard misses you with his clumsy kick at your chest.

< 1365h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 You begin to focus your will...

< 1365h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 1364h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 Casting: psychic crush 

< 1364h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 205 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 [Damage:  5 ] Your fine bludgeon wounds an elite guard.
You miss an elite guard.
[Damage:  4 ] Your fine bludgeon wounds an elite guard.
[Damage:  5 ] Your fine bludgeon wounds an elite guard.
[Damage:  5 ] Your fine bludgeon wounds an elite guard.
You miss an elite guard.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You parry an elite guard's lunge at you.
You duck under an elite guard's lame kick.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You begin to focus your will...

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You parry a militia guard's lunge at you.
A militia guard wields a small sword.
You dodge a militia guard's feeble leg sweep.

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1412h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Casting: psychic crush 
You parry an elite guard's lunge at you.

< 1411h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 203 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter starts casting a spell.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter starts casting a spell.
An elite guard suddenly attacks YOU!
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1419h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 An elite guard suddenly attacks YOU!
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
You begin to focus your will...

< 1406h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter starts casting a spell.

< 1406h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 You dodge a bash from an elite guard, who loses his balance and falls.

< 1406h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Casting: psychic crush 
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
a tharnadian thief-hunter's is encased in a solid white aura!
You parry an elite guard's lunge at you.

< 1405h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
a tharnadian thief-hunter's is encased in a solid white aura!
Your mental manipulations become a reality...
[Damage: 101 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You parry a militia guard's lunge at you.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gaiqhjabral'
a tharnadian thief-hunter's is encased in a solid white aura!

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 
< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You begin to focus your will...

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You parry an elite guard's lunge at you.

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 Casting: psychic crush 
He THOUGHT his was going to hit you...
An elite guard's feeble punch grazes you.
An elite guard's kick hits you directly in the face.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1423h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You dodge an elite guard's vicious attack.
You dodge an elite guard's feeble leg sweep.

< 1423h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 214 ] An elite guard crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 1433h/890H 205v/206V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1432h/890H 205v/206V Pos: standing >
An elite guard's punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
You begin to focus your will...

< 1420h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: few scratches >
 A tharnadian thief-hunter starts casting a spell.

< 1420h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: few scratches >
 A militia guard misses you.

< 1420h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: few scratches >
 Casting: psychic crush 

< 1419h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: few scratches >
 Your mental manipulations become a reality...
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 224 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 A militia guard enters from the south.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 You dodge an elite guard's vicious attack.
Saving Nil.

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 You parry an elite guard's lunge at you.
You begin to focus your will...

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 Casting: psychic crush 

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 He THOUGHT his was going to hit you...
An elite guard's feeble punch grazes you.
You dodge an elite guard's feeble leg sweep.

< 1430h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 206 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You parry a militia guard's lunge at you.
A militia guard's kick crashes into your chest.
[Damage:  1 ] A militia guard is burned severely as he hits you!

< 1429h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 [Damage:  4 ] Your bludgeon grazes an elite guard.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your impressive bludgeon wounds an elite guard.
[Damage:  5 ] Your fine bludgeon wounds an elite guard.
You miss an elite guard.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your bludgeon wounds an elite guard.
You miss an elite guard.
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 An elite guard rises to his feet.
Your mental manipulations become a reality...
[Damage: 110 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You dodge a militia guard's vicious attack.
You dodge a bash from a militia guard, who loses his balance and falls.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 He THOUGHT his was going to hit you...
An elite guard's feeble punch grazes you.
You begin to focus your will...

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You parry an elite guard's lunge at you.

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 A tharnadian thief-hunter starts casting a spell.

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 An elite guard's punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1417h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Casting: psychic crush 

< 1417h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Your mental manipulations become a reality...
This being a hometown, you receive fewer exps...
[Damage: 100 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
You dodge an elite guard's vicious attack.

< 1433h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 You parry a militia guard's lunge at you.

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter starts casting a spell.
You begin to focus your will...

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 1432h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A militia guard misses you.

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Casting: psychic crush 

< 1431h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 105 ] An elite guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
You dodge an elite guard's vicious attack.
An elite guard's kick hits you in your side.
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 1429h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You parry an elite guard's lunge at you.

< 1429h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 1428h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 1428h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 An elite guard's punch grazes you.
[Damage:  1 ] An elite guard is burned severely as he hits you!
You dodge a bash from an elite guard, who loses his balance and falls.
You begin to focus your will...

< 1416h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 He THOUGHT his was going to hit you...
An elite guard's feeble punch grazes you.

< 1415h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 Casting: psychic crush 

< 1414h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 You parry a militia guard's lunge at you.

< 1414h/890H 205v/206V Pos: standing >
< T: Nil TP: sta TC:excellent E: elite sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 104 ] An elite guard crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.

< 1433h/890H 205v/206V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 1433h/890H 205v/206V Pos: standing >
It's raining pretty hard.
You parry a militia guard's lunge at you.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1432h/890H 204v/206V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1432h/890H 204v/206V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 1432h/890H 203v/206V Pos: standing >
Saving Nil.

< 1432h/890H 204v/206V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!

< 1431h/890H 204v/206V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1431h/890H 203v/206V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few coins lie scattered here.
There are residual brain waves in the area.

< 1431h/890H 203v/206V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
There are residual brain waves in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1430h/890H 205v/206V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Fr La Resistance (Minotaur)(huge) stands here, fighting a Barbarian.(Red Aura)
The Tharnadian Quartermaster stands here, fighting Fr.(Gold Aura)
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
A militia guard stands here, fighting Fr.
The town crier stands here, fighting Fr.(Gold Aura)
A Barbarian (large) sits here, fighting Fr.(Gold Aura)
There are residual brain waves in the area.

< 1430h/890H 204v/206V Pos: standing >
Fr's powerful slash strikes a Barbarian hard.
Fr's powerful slash strikes a Barbarian very hard.
Fr's powerful slash strikes a Barbarian very hard.
Fr's mighty slash enshrouds a Barbarian in a mist of blood.
Fr's powerful slash seriously wounds a Barbarian.

< 1429h/890H 205v/206V Pos: standing >
You begin to focus your will...

< 1429h/890H 206v/206V Pos: standing >

< 1429h/890H 206v/206V Pos: standing >
A Barbarian suddenly appears a bit confused!
A Barbarian misses Fr.

< 1428h/890H 206v/206V Pos: standing >
Casting: psychic crush 

< 1428h/890H 206v/206V Pos: standing >
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 199 ] A Barbarian crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Barbarian is dead! R.I.P.
You receive your share of experience.