The death of [21 Summoner] Raen (Grey Elf)

in On Top of a Decaying Southwestern Tower

from the perspective of [21 Summoner] Raen (Grey Elf)

<worn as a badge>    a dark shadowy circle
<worn on head>       a drow-made copper hat
<worn on face>       a mask of beastkind [poor]
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn as quiver>     a sparkling limestone quiver
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a small round wooden shield
<worn around wrist>  a bracelet of the earth
<worn on finger>     a ring of the hierophant
<primary weapon>     a lunar sickle

 *****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 79v/130V Pos: standing >
 
 ****+  
 ++@++  
 *****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 78v/130V Pos: standing >
 
 ***+*  
 ++@+*  
 *****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 77v/130V Pos: standing >
 
 **+**  
 ++@**  
 *****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 77v/130V Pos: standing >
 
 **+**  
 **@**  
 +++**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 76v/130V Pos: standing >
 
 **+++  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 76v/130V Pos: standing >
 
 *****  
 **@++  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 75v/130V Pos: standing >
 
 ****+  
 *+@++  
 *+***  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 74v/130V Pos: standing >
 
 ***+*  
 ++@+*  
 +****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 74v/130V Pos: standing >
 
 **+**  
 ++@**  
 *****  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 73v/130V Pos: standing >

< 118h/118H 73v/130V Pos: standing >
 
 **+**  
 **@**  
 +++**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 72v/130V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 72v/130V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 71v/130V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 70v/130V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 70v/130V Pos: standing >
 
 ++++^  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 69v/130V Pos: standing >
 
 **+**  
 ++@+^  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 68v/130V Pos: standing >
 
 **+**  
 **@**  
 ++++^  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 68v/130V Pos: standing >
 
 **+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 67v/130V Pos: standing >
 
 .*+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 66v/130V Pos: standing >
 
 ..+*.  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 66v/130V Pos: standing >
 
 ..+..  
 ..@*.  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 65v/130V Pos: standing >
 
 ^.+..  
 ..@..  
 ..+*.  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 64v/130V Pos: standing >
 
 ^.+..  
 ^.@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 63v/130V Pos: standing >
 
 ..+..  
 ^.@..  
 ^.+..  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 63v/130V Pos: standing >
 
 .+...  
 .+@..  
 .+...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 62v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 60v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 59v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 57v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 55v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 54v/130V Pos: standing >
 
 +....  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 52v/130V Pos: standing >
 
 +++..  
 +.@..  
 +....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 118h/118H 50v/130V Pos: standing >
 
 ..+++  
 ++@..  
 +....  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 49v/130V Pos: standing >
 
 *.^..  
 ..@++  
 +++..  
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 118h/118H 49v/130V Pos: standing >
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
Obvious exits: -North -South

< 118h/118H 48v/130V Pos: standing >
A Well Traveled Path
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here. Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the roadway, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flowerbed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the bed of flowers.
Obvious exits: -South
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.

< 118h/118H 46v/130V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
   A gilded street of yellowish brown brick has been laid and mortared
together stretching off towards the north.  Black ooze streams along the
surface of the stones, filling the mortared cracks with its dark residue.
Massive oak trees, withered and cracked, line the roadway, spreading their
bare branches high overhead.  The treesy sway back and forth whispering a
ghastly hymn of pestilence and decay.  Tiny red flowers have grown along the
roadside. Each flower oozes a red puss that drips down each withered petal
feeding the weed packed flowerbed below.
Obvious exits: -North -South
The skeleton of a warder roams the streets here.

< 118h/118H 49v/130V Pos: standing >
Along Newhaven Way Before an Eerie City
   A gilded street of dull yellowish brown brick stretches off towards the
north into the city.  Large oak trees have managed to grow along side the
roadway despite the barren soil.  The trees are extremely frail and withered.
Piles of leaves and dirt clutter the roadway.  Tiny red flowers have sprouted
along the roadside. Each flower oozes streams of yellowish red puss that drips
from its tiny withered petals, feeding the weed packed flowerbed below. The
putrid scent of death and decay permeates the area here.
Obvious exits: -North -South
The skeleton of a young boy is working here.
The zombie of a warder shambles along here.

< 118h/118H 49v/130V Pos: standing >
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
The zombie of the Newhaven equerry is standing here.

< 118h/118H 48v/130V Pos: standing >
On Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks.  The stones have been spaced
fitfully and then mortared together.  Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north.  A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street.  The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West

< 118h/118H 48v/130V Pos: standing >
Along Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  The stones have been spaced fitfully and then mortared
together.  The road stretches to the east and west. The beginning of a
checkered roadway is off to the west.  A single row of large pots has been
scattered along the southern part of the city wall facing the roadway.  A
single dull yellowish flower has been planted in each pot.  A strong scent
of death and decay fills the air here.
Obvious exits: -North -East -West

< 118h/118H 47v/130V Pos: standing >
Rapture Way and Bliss Boulevard
   Jagged inlaid stones of opaque white have been checkered with the light
yellow stones lining Bliss Boulevard.  The checkered way stretches off to
the east and north.  A stairway leading up the southwestern section of the
wall leads up to an open-air tower.  Each stair has been cut in such a way
to leave jagged sharp edges at the beginning of each step.  A small dull
brass sign has been placed at the bottom of the stairs.  The air is crisp
and dry, a sense of chaos fills the area here.
Obvious exits: -North -East -Up

< 118h/118H 46v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 118h/118H 46v/130V Pos: standing >
On Top of a Decaying Southwestern Tower
   Yellowish brown stone has been roughly chiseled with careless detail and
stacked up and mortared together to form a massive tower.  The tower over looks
the southwestern land and walls surrounding the city.  Large parapets of jagged
stone line the top of the tower. A large tattered banner of blue and white has
been centered and hung down the tower wall facing outside the city as a
withered maple flagpole protrudes toward the sky supporting a shredded banner
once emblazoned with the city's crest.  Slivers of obsidian have been
embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down
The zombie of a Lieutenant of the Sword of Newhaven stands here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
The zombie-lord of Melairn Stromtorlin is standing here.

< 118h/118H 46v/130V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle
<worn on head>       a drow-made copper hat
<worn on face>       a mask of beastkind [poor]
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn as quiver>     a sparkling limestone quiver
<worn about waist>   an elfskin belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a small round wooden shield
<worn around wrist>  a bracelet of the earth
<worn on finger>     a ring of the hierophant
<primary weapon>     a lunar sickle
<worn on feet>       some boots of the forest

< 118h/118H 47v/130V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 118h/118H 48v/130V Pos: standing >
It appears you have not yet learned how to conjure that minion.

< 118h/118H 50v/130V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------

< 118h/118H 53v/130V Pos: standing >
You utter a quick incantation, calling forth a red shape who softly says 'Your wish is my command, master!'
A lesser conjured being starts following you.

< 118h/118H 64v/130V Pos: standing >
The zombie-lord, Melairn Stromtorlin starts casting a spell.
A lesser conjured being is now a member of your group.

< 118h/118H 67v/130V Pos: standing >
Your group consists of ( 2/30):
( Head)   118/118   hit,   69/130  move Raen
(Front)   132/132   hit,  147/147  move a lesser conjured being

< 118h/118H 69v/130V Pos: standing >
The zombie-lord, Melairn Stromtorlin completes its spell...
The zombie-lord, Melairn Stromtorlin utters the word 'abrazak'

< 118h/118H 70v/130V Pos: standing >
On Top of a Decaying Southwestern Tower
Obvious exits: -Down
A being formed from crystalized magic awaits orders from their master. (minion) 
The zombie of a Lieutenant of the Sword of Newhaven stands here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
A skeletal private of the Sword of Newhaven is standing here.
The zombie-lord of Melairn Stromtorlin is standing here.

< 118h/118H 71v/130V Pos: standing >
Ok.
A lesser conjured being suddenly attacks a zombie of the lieutenant!
A lesser conjured being's fine crush strikes a zombie of the lieutenant.

< 118h/118H 76v/130V Pos: standing >
A lesser conjured being dodges a zombie of the lieutenant's attack.
A zombie of the lieutenant's fine claw strikes a lesser conjured being hard.
A zombie of the lieutenant twitches slightly as a chunk of flesh falls off its arm.

< 118h/118H 81v/130V Pos: standing >

< 118h/118H 82v/130V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 118h/118H 82v/130V Pos: standing >
A lesser conjured being's crush strikes a zombie of the lieutenant.

< 118h/118H 83v/130V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a zombie of the lieutenant with full impact.

< 118h/118H 84v/130V Pos: standing >
You start chanting...

< 118h/118H 85v/130V Pos: standing >
Casting: lightning bolt *

< 118h/118H 86v/130V Pos: standing >
A lesser conjured being dodges a zombie of the lieutenant's attack.

< 118h/118H 87v/130V Pos: standing >
You complete your spell...
[Damage: 40 ] The lightning bolt hits a zombie of the lieutenant with full impact.

< 118h/118H 87v/130V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 118h/118H 88v/130V Pos: standing >
A lesser conjured being's fine crush strikes a zombie of the lieutenant hard.

< 118h/118H 89v/130V Pos: standing >
Casting: lightning bolt *

< 118h/118H 89v/130V Pos: standing >
You complete your spell...
[Damage: 38 ] The lightning bolt hits a zombie of the lieutenant with full impact.

< 118h/118H 91v/130V Pos: standing >
A lesser conjured being dodges a zombie of the lieutenant's attack.
A lesser conjured being dodges a zombie of the lieutenant's attack.
A zombie of the lieutenant throws back its head and cackles with insane glee!
You start chanting...

< 118h/118H 92v/130V Pos: standing >
You complete your spell...
[Damage: 49 ] The lightning bolt hits a zombie of the lieutenant with full impact.
A zombie of the lieutenant is incapacitated and will slowly die, if not aided.

< 118h/118H 94v/130V Pos: standing >
You start chanting...

< 118h/118H 97v/130V Pos: standing >
You complete your spell...
[Damage:  6 ] The magic missile tears away the remaining life of a zombie of the lieutenant.
A zombie of the lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a zombie of the lieutenant dies in agony.
A zombie of the lieutenant shambles for a moment, and falls to pieces.

< 118h/118H 98v/130V Pos: standing >
You do not see or have the corpse.

< 118h/118H 99v/130V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 0 silver, and 9 copper coins into a large leather backpack.

< 118h/118H 99v/130V Pos: standing >
You do not see that item here.

< 118h/118H 99v/130V Pos: standing >
You start chanting...
The skeletal private suddenly attacks YOU!
The skeletal private misses you.

< 118h/118H 101v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: excellent >
 Casting: shocking grasp *

< 118h/118H 102v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: excellent >
 A lesser conjured being fails miserably in its attempt to rescue you.

< 118h/118H 102v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: excellent >
 You complete your spell...
[Damage: 59 ] You get a good hold of the shocked the skeletal private.

< 118h/118H 102v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 You start chanting...

< 118h/118H 102v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 You dodge the skeletal private's vicious attack.

< 118h/118H 102v/130V Pos: standing >
< T: Raen TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 You complete your spell...
[Damage: 40 ] The skeletal private dies while looking rather shocked.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the skeletal private cause a sickening chill to run up your spine.
You have killed 1 of 1 Undead(s) for boon # 1515.
You receive a slab of beef! :)
The skeletal private crumbles to dust.

< 118h/118H 102v/130V Pos: standing >
You do not see or have the corpse.

< 118h/118H 102v/130V Pos: standing >
You don't have anything to put in it.

< 118h/118H 102v/130V Pos: standing >
You do not see that item here.

< 118h/118H 102v/130V Pos: standing >
You start chanting...

< 118h/118H 102v/130V Pos: standing >
You complete your spell...
Your spell flows around the skeletal private, leaving it unharmed!
The skeletal private misses you.
The skeletal private's kick crashes into your chest.

< 110h/118H 103v/130V Pos: standing >
< T: Raen TP: sta TC:few scratches E: skeletal sta EP: excellent >
 A lesser conjured being says in elven 'For glory!'
A lesser conjured being suddenly attacks the skeletal private!
A lesser conjured being's crush strikes the skeletal private very hard.
You start chanting...

< 110h/118H 104v/130V Pos: standing >
< T: Raen TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 You complete your spell...
[Damage: 64 ] You get a good hold of the shocked the skeletal private.
The skeletal private is incapacitated and will slowly die, if not aided.

< 110h/118H 104v/130V Pos: standing >
<[Damage:  1 ] Your slash strikes the skeletal private very hard.
The skeletal private is incapacitated and will slowly die, if not aided.

< 110h/118H 104v/130V Pos: standing >
<You don't have that spell memorized.

< 110h/118H 104v/130V Pos: standing >
<You start chanting...

< 110h/118H 104v/130V Pos: standing >
<You complete your spell...
[Damage: 25 ] You burned the skeletal private to death.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the skeletal private's last actions in this world.
You have killed 1 of 1 Undead(s) for boon # 1515.
You receive a slab of beef! :)
The skeletal private crumbles to dust.

< 110h/118H 104v/130V Pos: standing >
You do not see or have the corpse.

< 110h/118H 104v/130V Pos: standing >
You don't have anything to put in it.

< 110h/118H 104v/130V Pos: standing >
You do not see that item here.

< 110h/118H 104v/130V Pos: standing >
You start chanting...

< 110h/118H 106v/130V Pos: standing >
You complete your spell...
[Damage: 25 ] You burned the skeletal private.
You dodge the skeletal private's vicious attack.

< 110h/118H 107v/130V Pos: standing >
You start chanting...

< 110h/118H 108v/130V Pos: standing >
Casting: burning hands 

< 111h/118H 109v/130V Pos: standing >
You complete your spell...
[Damage: 41 ] You burned the skeletal private.

< 111h/118H 110v/130V Pos: standing >
You start chanting...

< 111h/118H 111v/130V Pos: standing >
A lesser conjured being fails miserably in its attempt to rescue you.

< 111h/118H 111v/130V Pos: standing >
You dodge the skeletal private's vicious attack.
You dodge the skeletal private's vicious attack.

< 111h/118H 112v/130V Pos: standing >
You complete your spell...
[Damage: 24 ] You burned the skeletal private to death.
The skeletal private is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the skeletal private cause a sickening chill to run up your spine.
You have killed 1 of 1 Undead(s) for boon # 1515.
You receive a slab of beef! :)
The skeletal private crumbles to dust.

< 111h/118H 113v/130V Pos: standing >
You failed.

< 111h/118H 114v/130V Pos: standing >
You do not see or have the corpse.

< 112h/118H 114v/130V Pos: standing >
You don't have anything to put in it.

< 112h/118H 114v/130V Pos: standing >
You do not see that item here.

< 112h/118H 115v/130V Pos: standing >
You sit down and relax.

< 112h/118H 115v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
( 4th circle)  1 - levitate
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) lightning bolt
   31 seconds:  ( 4th) lightning bolt
   46 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   69 seconds:  ( 1st) magic missile
   83 seconds:  ( 3rd) shocking grasp
   96 seconds:  ( 3rd) shocking grasp
  110 seconds:  ( 3rd) shocking grasp
  123 seconds:  ( 3rd) shocking grasp
  134 seconds:  ( 2nd) burning hands
  145 seconds:  ( 2nd) burning hands
  156 seconds:  ( 2nd) burning hands
  167 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 112h/118H 115v/130V Pos: sitting >
You start meditating...

< 112h/118H 116v/130V Pos: sitting >
You stop meditating.
You put 3 items into a large leather backpack.

< 113h/118H 130v/130V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - fireshield
( 4th circle)  1 - levitate
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  2 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 4th) lightning bolt
   25 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt
   64 seconds:  ( 1st) magic missile
   77 seconds:  ( 3rd) shocking grasp
   91 seconds:  ( 3rd) shocking grasp
  104 seconds:  ( 3rd) shocking grasp
  118 seconds:  ( 3rd) shocking grasp
  129 seconds:  ( 2nd) burning hands
  140 seconds:  ( 2nd) burning hands
  151 seconds:  ( 2nd) burning hands
  162 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 113h/118H 130v/130V Pos: sitting >
You start meditating...

< 113h/118H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 114h/118H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 116h/118H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 118h/118H 130v/130V Pos: sitting >
Autosaving...

< 118h/118H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 118h/118H 130v/130V Pos: sitting >
You have finished memorizing magic missile.

< 118h/118H 130v/130V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 118h/118H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.

< 118h/118H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.

< 118h/118H 130v/130V Pos: sitting >
You abandon your studies.
Out of nowhere, a human traveler stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
With a swift tug a human traveler wrenches the weapon free, ramming it into you again.
Out of nowhere, a human traveler stabs you in the back, RIP...
Your light blue scarf was completely destroyed by the massive blow!
Your boots of the forest was completely destroyed by the massive blow!
Your elfskin belt was completely destroyed by the massive blow!