The death of [50 Water Magus] Dyiri La Resistance (Kobold)

in A Storeroom for Fine Materials

from the perspective of [56 Cenobite] Teis AnGEr Of The Honoured (Human)

<floating about head>a mirrored ioun stone[159h 29m 40s]
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic) [61%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the mask of the plague with a strange dark bloodstone
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   a necklace of perfection (magic) (glowing)
<worn on body>       the cloak of woven time made by Rukkus (magic) (glowing)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[159h 29m 40s]
<worn as quiver>     a human-made sapphire quiver from The Twin Keeps of Devastated Tharnadia [78%]             
<worn about waist>   a belt of body parts [superior] (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of good protection [superior] made by Naz (magic) [86%]             
<held as shield>     the shield of the earthwyrm [superior] (magic) [77%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of gas defense [superior] made by Rethax (magic) [88%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of constitution (magic) [66%]             
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a ring of twisted gray mist (illuminating)
<worn on finger>     a ring of sandstone [superior] (magic)
<primary weapon>     the sphere of wind (magic) (glowing)[159h 29m 40s]
<worn on legs>       some stitched leggings of the Knights of the Raven of the Angels [poor] made by Dahamma (magic)
<worn on feet>       the winged boots of angelic movement of endurance (magic)

A well dressed young boy who is not far off to your south.
A scavenging dog who is a brief walk away to your south.
A poor female commoner who is rather far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
A well dressed young boy enters from the east.
Looks like an exit.
You extend your sights westward.
A Wealthy Dwelling
   This rather wealthy home does not stray in design
to far from the standard single story dwellings of
the town.  A large intricately woven carpet covers
the majority of the floor, where it does not are
polished wooden floor boards.  The walls are covered
with fine tapestries and paintings, whilst the ceiling
has been painted white.  A silken curtain separates the
sleeping area, and is kept closed, whilst a large
iron stove warms the home.
Obvious exits: -East

< 1243h/1243H 214v/214V Pos: standing >
An Antique Shop
   A pervading dust covers the entire shop, and a
musty smell of age dominates the senses.  A small
counter rests in the middle of the shop, surrounded
by shelves packed with ancient objects.  Finely
polished tables hold precious vases and ornaments,
each item available for the right price.
Obvious exits: -West
A small piece of bronze lies here on the ground.
An ancient looking man stands here, carefully cataloging items.
Mordiv enters from the west.
The wraith of a local farmer enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a sleeping guest enters from the west.
A githzerai psionicist sneaks in from the west.
A tharnadian thief-hunter sneaks in from the west.

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your west.

< 1243h/1243H 213v/214V Pos: standing >
An Antique Shop
Obvious exits: -West
A small piece of bronze lies here on the ground.
*A tharnadian thief-hunter watches over the town streets intently.(Illusion)(Gold Aura)
You sense a lifeform nearby.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
*The wraith of a local farmer stands here. (minion) (Red Aura)
Mordiv (Githzerai)(medium) stands in mid-air here.(Red Aura)
An ancient looking man stands here, carefully cataloging items.

< 1243h/1243H 213v/214V Pos: standing >
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West
A well dressed young boy stands here, trying to play out of sight.
Mordiv enters from the east.
The wraith of a local farmer enters from the east.
The lich of a Ceothian guard enters from the east.
The lich of a Ceothian guard enters from the east.
The lich of a sleeping guest enters from the east.
A githzerai psionicist sneaks in from the east.

< 1243h/1243H 212v/214V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1243h/1243H 214v/214V Pos: standing >
You quickly scan the area.
An ancient looking man who is close by to your east.
A well dressed young boy who is not far off to your south.
A scavenging dog who is a brief walk away to your south.
A poor female commoner who is rather far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West

< 1243h/1243H 214v/214V Pos: standing >
Mordiv those corpses were not from me
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.
A githzerai psionicist sneaks in from the north.

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your north.
A well dressed young boy who is close by to your south.
A scavenging dog who is not far off to your south.
A poor female commoner who is a brief walk away to your south.
A scavenging dog who is close by to your west.

< 1243h/1243H 213v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of wisdom you are carrying.

< 1243h/1243H 213v/214V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West
A well dressed young boy stands here, trying to play out of sight.

< 1243h/1243H 213v/214V Pos: standing >
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West
A well dressed young boy stands here, trying to play out of sight.
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.
A githzerai psionicist sneaks in from the north.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A scavenging dog who is not far off to your south.
A poor female commoner who is not far off to your south.
A well dressed young girl who is in the distance to your south.

< 1243h/1243H 212v/214V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Light-less Alley Way
   Used by the surrounding buildings as a place to dump
refuse, this alley is far from a pleasant place to be.
Rubbish and debris covers the ground, in some places
reaching chest height.  No light penetrates deep enough
between the building to light the way throughout the maze
of rubbish.
Obvious exits: -East -West

< 1243h/1243H 214v/214V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Comfortable Dwelling
   This fairly comfortable dwelling appears to be well
looked after and has a homely feel to it.  A small
curtain covers the sleeping areas, its woolen sides
showing the first sign of embroidery.  A large and plain
carpet covers the floor, providing a small luxury to its
inhabitants.  The stove is fairly old but still able to
provide enough heat for the house, and warm the meals.
Obvious exits: -West

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist shakes his head negatively.
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -East -South -West
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your north.
A well dressed young boy who is a brief walk away to your north.
A scavenging dog who is close by to your south.
A poor female commoner who is close by to your south.
A well dressed young girl who is rather far off to your south.
A bloody butcher who is in the distance to your south.

< 1243h/1243H 213v/214V Pos: standing >
A Bluestone Street Called Asahtoan Way
   This relatively quiet street links the bazaar to the
northern part of town.  It is lined with shops catering
to the more up-market citizens that frequent the town.
The street is kept perfectly clean, and a well armed
patrol of guards patrols it exclusively.  The merchants
that do travel the street are often in search of some
item of value to buy, rather than trying to hawk their
own wares.
Obvious exits: -North -South
A large dog stands here, nosing the ground for signs of food.
A poor female commoner stands here, trying to find the money for food.
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A well dressed young boy who is rather far off to your north.
A well dressed young girl who is a brief walk away to your south.
A bloody butcher who is rather far off to your south.

< 1243h/1243H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1243h/1243H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1243h/1243H 214v/214V Pos: standing >
You quickly scan the area.
A well dressed young boy who is not far off to your north.
A well dressed young girl who is a brief walk away to your south.
A bloody butcher who is rather far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A scavenging dog who is close by to your north.
A poor female commoner who is close by to your north.
A well dressed young boy who is a brief walk away to your north.
A water elemental who is not far off to your east.
A water elemental who is not far off to your east.
A Kobold who is not far off to your east.
A Duergar who is not far off to your east.
A local farmer who is not far off to your east.
A violet death thief who is close by to your south.
A well dressed young girl who is not far off to your south.
A bloody butcher who is a brief walk away to your south.

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 213v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
Mordiv enters from the west.
The wraith of a local farmer enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a sleeping guest enters from the west.
A tharnadian thief-hunter sneaks in from the west.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A homely woman who is close by to your north.
A local farmer who is close by to your east.
A violet death thief who is close by to your south.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A homely woman who is close by to your north.
A local farmer who is close by to your east.
A violet death thief who is close by to your south.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
You quickly scan the area.
A homely woman who is close by to your north.
A local farmer who is close by to your east.
A violet death thief who is close by to your south.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
Mordiv there
You quickly scan the area.
A homely woman who is close by to your north.
A local farmer who is close by to your east.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
You quickly scan the area.
A homely woman who is close by to your north.
A local farmer who is close by to your east.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
The Merchant Square of Ceothia
Obvious exits: -North -East -South -West
*A tharnadian thief-hunter watches over the town streets intently.(Illusion)(Gold Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
*The wraith of a local farmer stands here. (minion) (Red Aura)
Mordiv (Githzerai)(medium) stands in mid-air here.(Red Aura)

< 1243h/1243H 214v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -South -West
A local farmer stands here, wandering around the town with awe.
Mordiv enters from the west.
The wraith of a local farmer enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a sleeping guest enters from the west.

< 1243h/1243H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1243h/1243H 213v/214V Pos: standing >
Mordiv duergar/kobold

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A regal looking woman who is close by to your north.
A poor female commoner who is close by to your south.
A poor male commoner who is close by to your south.
A violet death thief who is not far off to your south.

< 1243h/1243H 213v/214V Pos: standing >
A Shop of Fine Wines
   This shop is suprisingly dark, keeping it rather
cool.  Large racks line the walls, holding various
bottles of wine, and other beverages.  A counter sits
along the west wall, behind it a small rack filled
with bottles covered in dust.  A rack also sits in the
middle of the shop, both sides also lined with bottles
of wine.
Obvious exits: -South
A regal looking woman stands here, polishing a few glasses.
Mordiv enters from the south.
The wraith of a local farmer enters from the south.
The lich of a Ceothian guard enters from the south.
The lich of a Ceothian guard enters from the south.
The lich of a sleeping guest enters from the south.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A local farmer who is close by to your south.
A poor female commoner who is not far off to your south.

< 1243h/1243H 214v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -South -West
A local farmer stands here, wandering around the town with awe.
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.
A githzerai psionicist sneaks in from the north.
A tharnadian thief-hunter sneaks in from the north.

< 1243h/1243H 213v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
Mordiv enters from the east.
The wraith of a local farmer enters from the east.
The lich of a Ceothian guard enters from the east.
The lich of a Ceothian guard enters from the east.
The lich of a sleeping guest enters from the east.

< 1243h/1243H 212v/214V Pos: standing >
A General Store
   This rather small shop is lined with shelves,
containing everything from small flints, to bags of
grain.  A large counter sits at the entrance to the
shop, displaying some of the more expensive items for
sale.  A small section of roof has been removed and
glassed over to provide some extra light to the shop.
Obvious exits: -South
A homely woman stands here, keeping a close eye on her shop items.
Mordiv enters from the south.
The wraith of a local farmer enters from the south.
The lich of a Ceothian guard enters from the south.
The lich of a Ceothian guard enters from the south.
The lich of a sleeping guest enters from the south.

< 1243h/1243H 211v/214V Pos: standing >
You quickly scan the area.
A poor female commoner who is a brief walk away to your south.

< 1243h/1243H 213v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.
A githzerai psionicist sneaks in from the north.

< 1243h/1243H 213v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
A white marble fountain bubbles here, in memory of the founders of Ceothia
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A homely woman who is not far off to your north.
A poor female commoner who is close by to your east.
A poor male commoner who is not far off to your east.
A wealthy woman who is rather far off to your east.
A poor female commoner who is close by to your south.
A poor female commoner who is not far off to your west.
A poor female commoner who is a brief walk away to your west.

< 1243h/1243H 212v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
A poor female commoner stands here, trying to find the money for food.
Mordiv enters from the north.
The wraith of a local farmer enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a Ceothian guard enters from the north.
The lich of a sleeping guest enters from the north.

< 1243h/1243H 213v/214V Pos: standing >
You quickly scan the area.
A homely woman who is a brief walk away to your north.
A wealthy man who is not far off to your east.

< 1243h/1243H 213v/214V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East -South -West
Mordiv enters from the west.
The wraith of a local farmer enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a sleeping guest enters from the west.
A githzerai psionicist sneaks in from the west.
A tharnadian thief-hunter sneaks in from the west.

< 1243h/1243H 212v/214V Pos: standing >
You quickly scan the area.
A poor female commoner who is close by to your north.
A local farmer who is not far off to your north.
A regal looking woman who is a brief walk away to your north.
A violet death thief who is close by to your east.
A wealthy man who is close by to your east.
A poor female commoner who is close by to your west.

< 1243h/1243H 212v/214V Pos: standing >

< 1243h/1243H 214v/214V Pos: standing >
A Shop of Fine Materials
   Materials of every sort are on display here.  Ranging
from fine silks to rough woolens.  Able to buy the raw
material of have clothing made this shop caters to most
needs.  Small of cuts can been seen all over the floor
creating a motley colored rugs of sorts.  A table rests
in the middle of the shop, where materials are measured
and wrapped for purchase.
Obvious exits: -South -West
A wealthy young man stands here, carefully planning his next venture.
Mordiv enters from the west.
The wraith of a local farmer enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a Ceothian guard enters from the west.
The lich of a sleeping guest enters from the west.
A githzerai psionicist sneaks in from the west.

< 1243h/1243H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1243h/1243H 213v/214V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
You quickly scan the area.
A violet death thief who is close by to your south.
A Duergar who is close by to your south.
A water elemental who is close by to your south.
A water elemental who is close by to your south.
A Kobold who is close by to your south.
A well dressed young girl who is close by to your south.
A poor female commoner who is not far off to your west.

< 1243h/1243H 213v/214V Pos: standing >
A well dressed young girl enters from the south.

< 1243h/1243H 213v/214V Pos: standing >
Oof! You bump into a greyish stone wall...

< 1243h/1243H 213v/214V Pos: standing >

< 1243h/1243H 214v/214V Pos: standing >

< 1243h/1243H 214v/214V Pos: standing >
You start chanting...

< 1243h/1243H 214v/214V Pos: standing >
Casting: dispel magic 

< 1243h/1243H 214v/214V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 1243h/1243H 214v/214V Pos: standing >
Mordiv gives an order to his followers.
The lich of a sleeping guest starts casting a spell.
The lich of a Ceothian guard starts casting a spell.
The lich of a Ceothian guard starts casting a spell.

< 1243h/1243H 214v/214V Pos: standing >
A Storeroom for Fine Materials
   Materials of every sort line the walls and floor of
this storeroom.  Each item for sale at the right price.
A workbench sits in the middle of the room, covered with
material and off-cuts from the various clothes also made
here.  Large windows in the roof lets in the maximum
amount of light, and covered oil lanterns stand ready
should the light fail.
Obvious exits: -North
A violet death thief stands here, fighting a Duergar.
A Duergar (medium) stands in mid-air here, fighting a violet death thief.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
A tharnadian thief-hunter sneaks in from the north.

< 1243h/1243H 213v/214V Pos: standing >
A githzerai psionicist snaps into visibility.
A Kobold snaps into visibility.
A githzerai psionicist dances an amazing maneuver in battle, and trips up a Kobold!

< 1243h/1243H 213v/214V Pos: standing >
You start chanting...

< 1243h/1243H 213v/214V Pos: standing >
A violet death thief parries a Duergar's lunge at him.
A Duergar's pierce strikes a violet death thief.
A Duergar's impressive pierce strikes a violet death thief.
A Duergar's impressive pierce strikes a violet death thief.

< 1243h/1243H 213v/214V Pos: standing >
A violet death thief misses a Duergar.
A Duergar snaps into visibility.
A violet death thief's powerful pierce wounds a Duergar.
A Duergar parries a violet death thief's lunge at him.

< 1243h/1243H 213v/214V Pos: standing >
Casting: sunray 
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's impressive pierce strikes a Kobold.

< 1243h/1243H 213v/214V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 1243h/1243H 213v/214V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 86 ] You unleash light in a focused, searing ray at a Kobold!

< 1243h/1243H 213v/214V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist parries a Kobold's lunge at him.
A Kobold snaps into visibility.
A githzerai psionicist snaps into visibility.

< 1243h/1243H 214v/214V Pos: standing >

< 1243h/1243H 214v/214V Pos: standing >
You start chanting...

< 1243h/1243H 214v/214V Pos: standing >
A water elemental suddenly attacks a githzerai psionicist!
A githzerai psionicist cunningly sidesteps 's attack.
A water elemental stumbles, and jabs at a Duergar!

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist slips beneath a Kobold's guard dealing a vicious attack!!
A githzerai psionicist snaps into visibility.
A Kobold snaps into visibility.
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's pierce strikes a Kobold.
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's pierce strikes a Kobold.
A githzerai psionicist's pierce strikes a Kobold.
A githzerai psionicist's powerful pierce strikes a Kobold very hard.
A githzerai psionicist's impressive pierce strikes a Kobold.
A Duergar snaps into visibility.
A Duergar's impressive pierce strikes a violet death thief.
A violet death thief parries a Duergar's lunge at him.
A Duergar's impressive pierce strikes a violet death thief.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist snaps into visibility.
A githzerai psionicist gets past a Kobold's defenses and strikes with a mighty blow.
A githzerai psionicist fades into the shadows and quickly strikes at a Kobold's face, causing them to see stars.
A Kobold seems to be blinded!

< 1243h/1243H 214v/214V Pos: standing >
A wealthy man enters from the north.
Casting: sunray 
A Duergar attempts to flee.
A Duergar leaves north.

< 1243h/1243H 214v/214V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'xahqpuio xarr'

< 1243h/1243H 214v/214V Pos: standing >
You abort your prayer before it's done!

< 1243h/1243H 214v/214V Pos: standing >
A violet death thief places a black steel dagger in the back of a water elemental, resulting in some strange noises and some blood.
A water elemental's impressive crush strikes a violet death thief.
A water elemental dodges a violet death thief's attack.
A water elemental dodges a violet death thief's attack.
A violet death thief's mighty pierce strikes a water elemental hard.
A violet death thief's mighty pierce strikes a water elemental very hard.

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist parries a Kobold's lunge at him.
A Kobold snaps into visibility.
A githzerai psionicist snaps into visibility.

< 1243h/1243H 214v/214V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
You failed.

< 1243h/1243H 214v/214V Pos: standing >
You failed.
Looking panicked, a Kobold scrambles madly to her feet!

< 1243h/1243H 214v/214V Pos: standing >
A githzerai psionicist snaps into visibility.
A Kobold snaps into visibility.
A githzerai psionicist's impressive pierce strikes a Kobold.
A githzerai psionicist's Silence, dagger of anguish with a strange black stone murmurs some strange incantations...
A githzerai psionicist's concussion blast rips into a Kobold, shattering her soul!
A Kobold's gem of reflection [poor] is blasted by the negative energy!
A githzerai psionicist's impressive pierce seriously wounds a Kobold.
A githzerai psionicist's impressive pierce seriously wounds a Kobold.
A githzerai psionicist's impressive pierce enshrouds a Kobold in a mist of blood.
A githzerai psionicist's pierce enshrouds a Kobold in a mist of blood.
You failed.
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall covered with hundreds of eyes...
A Kobold tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
You failed.

< 1243h/1243H 214v/214V Pos: standing >
You start chanting...
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall covered with hundreds of eyes...
A Kobold tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall covered with hundreds of eyes...
A Kobold tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
Casting: sunray 
Sparkling magic surrounds a tharnadian thief-hunter as he begins his chant.
A tharnadian thief-hunter starts casting an offensive spell called 'hammer'.
A tharnadian thief-hunter snaps into visibility.
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall covered with hundreds of eyes...
A Kobold tries to flee, but can't make it out of here!

< 1243h/1243H 214v/214V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 95 ] A Kobold is struck by your ray of sunlight, and is destroyed instantly!
A Kobold's yellow ring of chrysoberyl melted from the intense heat!
A Kobold's greaves of avoidance [superior] melted from the intense heat!
A Kobold's belt of fresh blood melted from the intense heat!
A Kobold makes a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following a Kobold.
A Kobold makes a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following a Kobold.
A Kobold makes a magical gesture, sending a water elemental back to the nether plane.
A Kobold is dead! R.I.P.
You receive your share of experience.