The death of [46 Mercenary] Krunk (Troll)

in The Roasted Elf Inn

from the perspective of [46 Mercenary] Krunk (Troll)

<worn on eyes>       an eyepatch set with a bloodstone (glowing)
<worn on face>       a misty blue mask of gauze
<worn around neck>   a symbol of Baphomet [superior]
<worn around neck>   an amulet of the forsaken
<worn on body>       a bloody obsidian breastplate from Kvark's Great Connector
<worn about body>    a tattered dragon-scale bodycloak [superior] [85%]             
<worn on arms>       sleeves of rotting flesh [superior]
<worn on hands>      a pair of spiked bloody talons
<primary weapon>     a glowing silverish scimitar
<secondary weapon>   a shard of twisted metal [superior]
<worn on legs>       the leggings of ripping

Obvious exits: -North -South
A female troll grunts loudly, trying to attract a male.

< 653h/830H 101v/133V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
A small lizard scurries away from you.

< 654h/830H 100v/133V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A foul-smelling troll guard prowls here.

< 658h/830H 100v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 661h/830H 100v/133V Pos: standing >
Experience till level: 13975337

< 670h/830H 102v/133V Pos: standing >
It is 2pm, on the Day of the Moon
The 21st Day of the Month of EverFreeze, Year 1731.
Time elapsed since boot-up: 7:20:58
Current time is: Fri Jun  5 00:26:58 2015 (GMT)

< 673h/830H 102v/133V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.

< 684h/830H 102v/133V Pos: standing >
You are already standing.

< 686h/830H 102v/133V Pos: standing >
Headbutt whom?

< 686h/830H 102v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 686h/830H 99v/133V Pos: standing >

< 688h/830H 108v/133V Pos: standing >

		Score information for Krunk

Level: 46   Race: Troll   Class: Mercenary Sex: Male
Hit points: 715(830)  Moves: 114(133)
Coins carried:    0 platinum     0 gold     4 silver    15 copper
Coins in bank:  692 platinum  2926 gold   296 silver     0 copper
Playing time: 0 days / 18 hours/ 51 minutes
Received data: 0.0198 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 22(22)
Epic Bonus: Health Regen Bonus (0.24%)
Frags:   +0.00   Deaths:   9
Detecting:       Heat
Enchantments:    Ultravision Aware
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.40 
Leaderboard Points:  463 

Active Spells:
--------------
well-rested bonus (115 minutes)


< 715h/830H 114v/133V Pos: standing >
You are already standing.

< 720h/830H 115v/133V Pos: standing >
Headbutt whom?

< 721h/830H 115v/133V Pos: standing >

< 723h/830H 115v/133V Pos: standing >

< 756h/830H 122v/133V Pos: standing >

< 784h/830H 128v/133V Pos: standing >
You are already standing.

< 797h/830H 131v/133V Pos: standing >
Headbutt whom?

< 798h/830H 131v/133V Pos: standing >
It is 2pm, on the Day of the Moon
The 21st Day of the Month of EverFreeze, Year 1731.
Time elapsed since boot-up: 7:21:34
Current time is: Fri Jun  5 00:27:34 2015 (GMT)

< 816h/830H 133v/133V Pos: standing >

< 818h/830H 133v/133V Pos: standing >
South Gates of Ghore
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 820h/830H 133v/133V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.

< 827h/830H 130v/133V Pos: standing >

< 828h/830H 130v/133V Pos: standing >
Now where did that chicken go?

< 828h/830H 130v/133V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A foul-smelling troll guard who is not far off to your north.
A small lizard who is not far off to your north.
A foul-smelling troll guard who is not far off to your north.
A female troll who is rather far off to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
The two-headed troll who is rather far off to your east.
The two-headed troll who is rather far off to your east.
A wild boar who is rather far off to your east.
A lizard man who is close by to your south.

< 828h/830H 130v/133V Pos: standing >
A hungry crocodile leaves east.

< 828h/830H 130v/133V Pos: standing >

< 828h/830H 130v/133V Pos: standing >
You are already standing.

< 828h/830H 130v/133V Pos: standing >
Headbutt whom?

< 828h/830H 130v/133V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
north and east from here, while feeding into a larger swamp to the
south.
Obvious exits: -North -East
A large, hungry crocodile moves towards you rapidly.
A lizard man is standing here, looking alarmed and very angry.

< 828h/830H 126v/133V Pos: standing >
Now where did that chicken go?

< 828h/830H 129v/133V Pos: standing >

< 828h/830H 129v/133V Pos: standing >
A hungry crocodile leaves east.
The lizard man stands about six feet tall, with green scaly skin,
and red eyes.  Its hands and feet are webbed, and it wears a
brown leathery looking vest.
A lizard man appears to be Humanoid and is in excellent condition.
It's medium in size.


< 828h/830H 130v/133V Pos: standing >
[Damage: 12 ] -=[Your impressive slash strikes a lizard man hard.]=-

< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP: few scratches >
 A lizard man misses you.

< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP: few scratches >
 [Damage: 15 ] -=[Your slash strikes a lizard man very hard.]=-
[Damage: 12 ] -=[Your pierce strikes a lizard man hard.]=-
[Damage: 13 ] -=[Your impressive slash strikes a lizard man very hard.]=-

< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP:  few wounds >
 
< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP:  few wounds >
 
< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP:  few wounds >
 You are already standing.

< 828h/830H 133v/133V Pos: standing >
< T: Krunk TP: sta TC:few scratches E: lizard sta EP:  few wounds >
 [Damage: 102 ] You split a lizard man's skull wide open, causing immediate death!
A lizard man is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a lizard man dies in agony.

< 828h/830H 133v/133V Pos: standing >

< 828h/830H 133v/133V Pos: standing >

< 828h/830H 133v/133V Pos: standing >

< 828h/830H 133v/133V Pos: standing >

< 828h/830H 133v/133V Pos: standing >
Experience till level: 13974608

< 828h/830H 133v/133V Pos: standing >
You are already standing.

< 828h/830H 133v/133V Pos: standing >
Headbutt whom?

< 828h/830H 133v/133V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South

< 828h/830H 129v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 828h/830H 126v/133V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A foul-smelling troll guard prowls here.
A foul-smelling troll guard prowls here.
A small lizard scurries away from you.

< 828h/830H 125v/133V Pos: standing >
South Smash Street
  The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable.
Through the debris stones are embedded into the ground paving the street. The
city wall borders the street on the south and buildings of various sizes run
along the northern part of the street. The air is thick and musty and smells
of rotting plant and animal life. Swarms of insects fly to and fro. The
entrance to a building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 830h/830H 125v/133V Pos: standing >
South Smash Street
   The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 830h/830H 124v/133V Pos: standing >
A Room Full of Rubble
   This room is almost filled with rubble and debris of various types. Huge
chunks of rock and stone are piled making it impossible to proceed very far
into the room. The northern wall has a large section out of it in the upper
right hand section. The east and west walls are intact and appear sturdy.
  Rats scurry in and out of the piles and bones can be seen amongst the debris.
Pieces of broken armor and weapons are scattered about, none of it looks very
useful. The room smells of death and decay. The only exit is south to the
street.
Obvious exits: -South
A sickly troll picks bugs off of you and eats them.

< 830h/830H 124v/133V Pos: standing >
You find a secret entrance!

< 830h/830H 126v/133V Pos: standing >
South Smash Street
   The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 830h/830H 130v/133V Pos: standing >
South Smash Street
  The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable.
Through the debris stones are embedded into the ground paving the street. The
city wall borders the street on the south and buildings of various sizes run
along the northern part of the street. The air is thick and musty and smells
of rotting plant and animal life. Swarms of insects fly to and fro. The
entrance to a building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 830h/830H 130v/133V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A foul-smelling troll guard prowls here.
A foul-smelling troll guard prowls here.
A small lizard scurries away from you.

< 830h/830H 129v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 830h/830H 128v/133V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 830h/830H 130v/133V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A foul-smelling troll guard prowls here.
A foul-smelling troll guard prowls here.
A small lizard scurries away from you.

< 830h/830H 131v/133V Pos: standing >
A foul-smelling troll guard leaves north.
You are already standing.

< 830h/830H 131v/133V Pos: standing >
Headbutt whom?

< 830h/830H 131v/133V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 830h/830H 132v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 830h/830H 132v/133V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.

< 830h/830H 129v/133V Pos: standing >
I've got just three words: Davy Jones's Locker.

< 830h/830H 129v/133V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 830h/830H 127v/133V Pos: standing >
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A foul-smelling troll guard prowls here.
A small lizard scurries away from you.

< 830h/830H 127v/133V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
A female troll grunts loudly, trying to attract a male.
A foul-smelling troll guard prowls here.

< 830h/830H 126v/133V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South

< 830h/830H 125v/133V Pos: standing >
Pound Road
   This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West

< 830h/830H 124v/133V Pos: standing >
Pound Road
   This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South

< 830h/830H 124v/133V Pos: standing >
Pound Road
   This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South

< 830h/830H 123v/133V Pos: standing >
A Curve in Pound Road
   The road is dotted with deep, muddy pot holes and littered with stones and
debris. Looking far to the south you can see where the buildings seem to
suddenly stop and a huge swamp begins. Several tops of buildings can be seen
protruding from the surface of the murky water. The air is almost drinkable
here and the smell of decaying life dominates the senses. The road continues
to the south and west.
Obvious exits: -South -West

< 830h/830H 122v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 123v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 123v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 123v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 123v/133V Pos: standing >
Pound Road
   This section of Pound Road is covered with muddy pot holes, rock and debris
litter the surface. Directly ahead can be seen many old decayed buildings, it
seems a wonder they are still standing. The remains of some old building that
once stood proud is north. The entrance to the warriors guild lies south. The
road continues east and west.
Obvious exits: -East -South -West

< 830h/830H 123v/133V Pos: standing >
A Turn in Pound Road
   This section of Pound Road is covered with pot holes and littered with stone
and debris. The road makes a sharp turn here and closely resembles an alley.
Buildings block the way south and west. Rubble from an old building occupies
the corner to the north east. Not far to the south the waters of a murky swamp
can be seen. The air is wet, the smell of rotting plant and animal life
prevails. The road continues north and east.
Obvious exits: -North -East

< 830h/830H 122v/133V Pos: standing >
A Muddy Stretch of Pound Road
   The road here is about half mud and half stone. The surface is very slick
with mud and slime. Buildings block the way east and west and more buildings
can be seen to the north. To the south the murky waters of a swamp can be
seen. The air is thick with the smell of rotting plant and animal life.
Insects swarm and bite. The road continues north and south.
Obvious exits: -North -South
A large, hungry crocodile moves towards you rapidly.

< 830h/830H 121v/133V Pos: standing >
A Muddy Road
   This section of Pound Road is almost devoid of paving stones, most seem to
have been trampled deep into the muddy ground. The mud here sucks at your feet
as you try to move along, water oozes and slashes. To the west buildings block
the way, to the east is the muddy rubble of some old structure. More buildings
can be seen to the north. The murky waters of a huge swamp can be seen south.
The air is thick with moisture and the scent of decay. It is impossible to
breath here without getting a mouthful of insects. Yummy! The road continues
south. To the north the land slopes steeply down.
Obvious exits: -North -South

< 830h/830H 120v/133V Pos: standing >
A Wide Sloping Trail
  This trail runs east west along the border of the ruins and the swamp. The
ground here slopes sharply to the north as the stone ruins disappear into the
muddy swamp. It is difficult to keep your balance on the slick mud surface of
the trial. The mud sucks at your feet and insects fill your mouth as you
breathe in the stagnant air. A road runs south from here. To the north is
a deep, unpassable section of the swamp. The trail runs east and west.
Obvious exits: -East -South -West

< 830h/830H 120v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 120v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 830h/830H 120v/133V Pos: standing >
A swamp snake enters from the west.

< 830h/830H 120v/133V Pos: standing >
The Center of Ghore
  This centrally located spot is a favorite meeting place for the inhabitants
of Ghore.  The swamps can be accessed north and the ruins and various shops of
the town to the south.  The area is a crossroads with the trail running east
and west and another path leaving north.  There is a large statue of some
ancient troll guardian that has been erected and protects the area with a
magical force.  The statue has seen better days, however the major damage has
only occurred to the base of the statue.  A cloud of swamp gas covers the entire
swamp, blocking out any light from the sun.   A large stone lined pool of swamp
water is here for the trolls' drinking pleasure.
Obvious exits: -North -East -West
Before you stands a huge board containing news and feedback.
A giant swamp water pool is here, for your drinking pleasure
The Ghore Quartermaster stands here.

< 830h/830H 120v/133V Pos: standing >
The Central Path of Ghore
   This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -South

< 830h/830H 119v/133V Pos: standing >
The Central Path of Ghore
   This path runs north and south through the center of the Ghore swamp. The
trail is thick mud that sucks at your feet like quicksand. On either side to
the east and west brush and tree filled swamp land blocks passage. Insects
swarm filling your mouth and nose as you breath. The air is thick with
moisture and strong with the scent of decaying animal and plant life. The
path continues north and south.
Obvious exits: -North -East -South
[2] The corpse of a swamp snake is lying here.

< 830h/830H 119v/133V Pos: standing >
The Roasted Elf Inn
    This quaint little inn offers some swamp land to sleep on and will even keep
a trolls items safe from robbery. There is a small reception desk behind which
sits a receptionist. There is a common room to the east. The exit is west.
Obvious exits: -East -West

< 830h/830H 119v/133V Pos: standing >
The Commons Room
    This room is where patrons of the inn meet to visit. There are several large
tables and chairs scattered about. A large donation well is here. The exit is
west.
Obvious exits: -West
A mighty board stands here held up by great swords reading 'Flame Board.'
A foul-smelling troll guard prowls here.

< 830h/830H 119v/133V Pos: standing >
The Roasted Elf Inn
    This quaint little inn offers some swamp land to sleep on and will even keep
a trolls items safe from robbery. There is a small reception desk behind which
sits a receptionist. There is a common room to the east. The exit is west.
Obvious exits: -East -West

< 830h/830H 118v/133V Pos: standing >
The Commons Room
    This room is where patrons of the inn meet to visit. There are several large
tables and chairs scattered about. A large donation well is here. The exit is
west.
Obvious exits: -West
A mighty board stands here held up by great swords reading 'Flame Board.'
A foul-smelling troll guard prowls here.

< 830h/830H 119v/133V Pos: standing >
This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 22 messages on the board.
22 : [Sat May 16 11:13 (Doobar)] Add My Zone
21 : [Tue Apr 14 22:31 (Zlut)] Morrigu - My terms are as follows:
20 : [Fri Mar 27 21:01 (Teis)] nib will die soon
19 : [Thu Feb  5 00:46 (Ekimensio)] Yzar is the great player ever on Duris
18 : [Wed Sep 10 00:14 (Kainruf)] 14
17 : [Mon Feb 10 02:29 (Mhep)] there once was a girl from new zealand
16 : [Thu Jan  9 14:17 (Railyn)] all
15 : [Mon Nov 25 16:23 (Daeros)] swordfighting
14 : [Sun Oct 13 22:57 (Tolm)] yzar
13 : [Thu Oct 10 02:05 (Yzai)] tolm
12 : [Mon Oct  7 03:40 (Tolm)] yzar queen of the underdark
11 : [Fri Sep 20 00:00 (Yzari)] king of duris
10 : [Fri Apr  5 03:11 (Yzaz)] pwipe
9  : [Fri Mar 29 18:01 (Icky)] duris
8  : [Wed Oct 31 21:56 (Drev)] WIPES???
7  : [Tue Jun  5 06:30 (Jarenth)] WAZZUP
6  : [Sun Apr 29 00:44 (Rakaxs)] yzari
5  : [Fri Apr 20 04:53 (Yzari)] i am king of duris
4  : [Tue Apr 17 00:38 (Kaos)] I sat here lonely hearted...
3  : [Fri Dec  2 02:59 (Parka)] Greetings
2  : [Sun Sep 25 05:34 (Nerm)] there once was a man from nantucket
1  : [Sun Aug 28 12:31 (Yzar)] things are getting bold in here

< 830h/830H 120v/133V Pos: standing >
You are already standing.

< 830h/830H 120v/133V Pos: standing >
Headbutt whom?

< 830h/830H 121v/133V Pos: standing >

< 830h/830H 121v/133V Pos: standing >
The Roasted Elf Inn
    This quaint little inn offers some swamp land to sleep on and will even keep
a trolls items safe from robbery. There is a small reception desk behind which
sits a receptionist. There is a common room to the east. The exit is west.
Obvious exits: -East -West

< 830h/830H 123v/133V Pos: standing >
A vampire warlock snaps into visibility.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a vampire warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire warlock stabs you in the back.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!

< 505h/830H 126v/133V Pos: standing >
< T: Krunk TP: sta TC: few wounds E: a vampire warlock sta EP: excellent >
 A vampire warlock snaps into visibility.
Out of nowhere, a vampire warlock stabs you in the back.
Out of nowhere, a vampire warlock stabs you in the back.

< 446h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: few wounds E: a vampire warlock sta EP: excellent >
 Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
Someone dodges your futile attack.
A vampire warlock snaps into visibility.

< 451h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: few wounds E: a vampire warlock sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 453h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: few wounds E: someone sta EP: excellent >
 A vampire warlock snaps into visibility.
-=[A vampire warlock's impressive pierce wounds you.]=-
-=[A vampire warlock's impressive pierce wounds you.]=-
-=[A vampire warlock's pierce wounds you.]=-
-=[A vampire warlock's impressive pierce strikes you.]=-
You dodge a vampire warlock's vicious attack.
You dodge a vampire warlock's vicious attack.
A vampire warlock attempts to flee.
A vampire warlock tries to flee, but you grab her and throw her back into the fight!

< 409h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: a vampire warlock sta EP: excellent >
 You are already standing.

< 412h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 412h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at her.
A vampire warlock snaps into visibility.

< 414h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: a vampire warlock sta EP: excellent >
 Your blood splatters as it hits the ground.

< 409h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A vampire warlock snaps into visibility.
-=[A vampire warlock's pierce strikes you.]=-
-=[A vampire warlock's impressive pierce wounds you.]=-
You parry a vampire warlock's lunge at you.
-=[A vampire warlock's impressive pierce strikes you.]=-
You parry a vampire warlock's lunge at you.
You parry a vampire warlock's lunge at you.
-=[A vampire warlock's powerful pierce strikes you.]=-

< 349h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: a vampire warlock sta EP: excellent >
 Someone parries your futile lunge at her.
You miss someone.
Someone dodges your futile attack.
A vampire warlock snaps into visibility.

< 356h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: a vampire warlock sta EP: excellent >
 Your blood splatters as it hits the ground.
A vampire warlock snaps into visibility.
-=[A vampire warlock's impressive pierce strikes you.]=-
-=[A vampire warlock's impressive pierce strikes you.]=-
-=[A vampire warlock's impressive pierce strikes you.]=-
You parry a vampire warlock's lunge at you.
-=[A vampire warlock's impressive pierce strikes you.]=-
-=[A vampire warlock's pierce strikes you.]=-
-=[A vampire warlock's impressive pierce strikes you.]=-

< 281h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC: nasty wounds E: a vampire warlock sta EP: excellent >
 A vampire warlock snaps into visibility.
-=[A vampire warlock's impressive pierce strikes you.]=-
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!

< 149h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC:pretty hurt E: a vampire warlock sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
A vampire warlock snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a vampire warlock.]=-
You miss a vampire warlock.
A vampire warlock parries your futile lunge at her.

< 152h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC:pretty hurt E: a vampire warlock sta EP: few scratches >
 Your blood splatters as it hits the ground.

< 146h/830H 127v/133V Pos: standing >
< T: Krunk TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A vampire warlock snaps into visibility.
-=[A vampire warlock's impressive pierce strikes you.]=-
-=[A vampire warlock's impressive pierce strikes you.]=-
-=[A vampire warlock's impressive pierce strikes you hard.]=-
You parry a vampire warlock's lunge at you.
-=[A vampire warlock's impressive pierce hits Krunk across the leg, resulting in a limp stride.]=-

< 105h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: a vampire warlock sta EP: excellent >
 You are already standing.

< 106h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 107h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
You miss someone.
A vampire warlock snaps into visibility.

< 109h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: a vampire warlock sta EP: excellent >
 Your wound gushes blood all over the surrounding area.

< 104h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: someone sta EP: excellent >
 A vampire warlock snaps into visibility.
-=[A vampire warlock's pierce strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!

< 34h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: a vampire warlock sta EP: excellent >
 You miss someone.
You score a CRITICAL HIT!!!!!
A vampire warlock snaps into visibility.
[Damage:  3 ] -=[Your crude pierce grazes a vampire warlock.]=-
A vampire warlock parries your futile lunge at her.

< 39h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: a vampire warlock sta EP: few scratches >
 Your blood splatters as it hits the ground.

< 35h/830H 122v/133V Pos: standing >
< T: Krunk TP: sta TC: awful E: someone sta EP: excellent >
 Someone surprises you with a blow to the back, leaving you momentarily confused.
A vampire warlock snaps into visibility.
-=[A vampire warlock's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A vampire warlock's pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A vampire warlock stabs you directly in the heart, killing you instantly.
Your adamantium crown of Krethik Keep was completely destroyed by the massive blow!