The death of [22 Shaman] Shammoo (Minotaur)

in Rugged Hills of the Hearth Valley

from the perspective of [22 Shaman] Shammoo (Minotaur)

<worn in ear>        a sparkling earring [poor] (magic) (glowing)
<worn in nose>       a brass nose ring
<worn around neck>   a strange mithral medallion
<worn around neck>   the medallion of gaia (glowing)
<worn on body>       an incomplete suit of chainmail of the elements (magic) (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a decent ruby cord from The Savannah of Broken Trusts
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a batskin bracelet
<worn around wrist>  a bracelet of woven leafs (magic) [78%]             
<worn on hands>      some icy bark talons
<worn on finger>     a golden band bearing dwarven runes (magic) (glowing)
<primary weapon>     a large stone warhammer
<held>               the totem of the troglodyte chieftain (humming)

Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe

< 398h/398H 164v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 161v/170V Pos: standing >
Fighting Pit
Obvious exits: -E -W
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques

< 398h/398H 159v/170V Pos: standing >
Hey! a bandit child just tried to steal your strange mithral medallion!

< 398h/398H 159v/170V Pos: standing >
Hey! a bandit child just tried to steal your mask of white feathers [superior]!
You discover that a bandit child has his hands in your wallet.

< 398h/398H 162v/170V Pos: standing >
A Gathering Place
Obvious exits: -S -W
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass

< 398h/398H 161v/170V Pos: standing >
Bandit Camp
Obvious exits: -N
A young female bandit prepares a hot meal
A young female bandit prepares a hot meal
A bandit sits around the campfire
A bandit sits around the campfire

< 398h/398H 161v/170V Pos: standing >
A Gathering Place
Obvious exits: -S -W
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass

< 398h/398H 161v/170V Pos: standing >
Fighting Pit
Obvious exits: -E -W
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques

< 398h/398H 158v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 157v/170V Pos: standing >
A thin young bandit enters from the north.
Muddy Basin
Obvious exits: -N -E -S

< 398h/398H 155v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe

< 398h/398H 154v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 398h/398H 153v/170V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water

< 398h/398H 153v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E# -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 398h/398H 152v/170V Pos: standing >
Obvious exits:
North- Curving Creek
East- (closed door) 
West- Small Brown Pond

< 398h/398H 157v/170V Pos: standing >
Ok.

< 398h/398H 158v/170V Pos: standing >
Laundry Shack
Obvious exits: -W
A half-orc matron folds clothes
A half-orc matron folds clothes
A half-orc matron folds clothes

< 398h/398H 157v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 398h/398H 159v/170V Pos: standing >
Ok.

< 398h/398H 161v/170V Pos: standing >
Curving Creek
Obvious exits: -E -S

< 398h/398H 159v/170V Pos: standing >
Obvious exits:
East- Stream in a Limestone Canyon
South- Laundry Filled Canyon

< 398h/398H 162v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 398h/398H 164v/170V Pos: standing >
You need a boat to go there.

< 398h/398H 166v/170V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E# -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 398h/398H 166v/170V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water

< 398h/398H 166v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 398h/398H 165v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe

< 398h/398H 163v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe

< 398h/398H 162v/170V Pos: standing >
Bandit Camp
Obvious exits: -S
A half-orc bandit sets up camp
A half-orc bandit sets up camp

< 398h/398H 161v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe

< 398h/398H 159v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 157v/170V Pos: standing >
You quickly scan the area.
A bandit child who is close by to your east.
A bandit child who is close by to your east.
A bandit child who is not far off to your east.
A bandit child who is not far off to your east.
A bandit child who is not far off to your east.
A young bandit who is close by to your south.
A young bandit who is close by to your south.
A large buzzard who is close by to your west.

< 398h/398H 160v/170V Pos: standing >
A thin young bandit enters from the north.

< 398h/398H 161v/170V Pos: standing >
Mess-Hall Canyon
Obvious exits: -N -S#
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating

< 398h/398H 161v/170V Pos: standing >
Ok.

< 398h/398H 165v/170V Pos: standing >
You quickly scan the area.
A thin young bandit who is close by to your north.
A thin young bandit who is close by to your north.
A thin young bandit who is close by to your north.
A half-orc bandit who is a brief walk away to your north.
A half-orc bandit who is a brief walk away to your north.
A half-orc matron who is close by to your south.

< 398h/398H 166v/170V Pos: standing >
A Large Cabin
Obvious exits: -N
A half-orc matron is here, cleaver in hand.

< 398h/398H 166v/170V Pos: standing >
You could do it with a needle!

< 398h/398H 170v/170V Pos: standing >
Mess-Hall Canyon
Obvious exits: -N -S
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating

< 398h/398H 169v/170V Pos: standing >
You discover that a young bandit has his hands in your wallet.

< 398h/398H 169v/170V Pos: standing >
Ok.

< 398h/398H 169v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 167v/170V Pos: standing >
Obvious exits:
North- Muddy Basin
East- Fighting Pit
South- Mess-Hall Canyon
West- Canyon Path

< 398h/398H 168v/170V Pos: standing >
Hey! a thin young bandit just tried to steal your totem of the troglodyte chieftain!
You discover that a thin young bandit has her hands in your wallet.

< 398h/398H 170v/170V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.

< 398h/398H 170v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S

< 398h/398H 167v/170V Pos: standing >
Muddy Basin
Obvious exits: -E -W
A thin young bandit wonders if you are friend or foe

< 398h/398H 164v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S

< 398h/398H 162v/170V Pos: standing >
Bandit Camp
Obvious exits: -S
A half-orc bandit sets up camp
A half-orc bandit sets up camp

< 398h/398H 161v/170V Pos: standing >
You discover that a half-orc bandit has its hands in your wallet.

< 398h/398H 161v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S

< 398h/398H 163v/170V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A large black buzzard circles the area
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 161v/170V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.

< 398h/398H 162v/170V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 162v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S# -W#
The corpse of a bandit sentry is lying here.
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass

< 398h/398H 160v/170V Pos: standing >
Ok.

< 398h/398H 163v/170V Pos: standing >
Box Canyon Corral
Obvious exits: -E
A dappled horse stands here, looking to graze.
A dappled horse stands here, looking to graze.
A dun pony stands here, eyeing the world complacently.
A dun pony stands here, eyeing the world complacently.

< 398h/398H 160v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S# -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass

< 398h/398H 163v/170V Pos: standing >
Ok.

< 398h/398H 165v/170V Pos: standing >
Blacksmith's Cabin
Obvious exits: -N
A young apprentice works over a hot kiln.
A young apprentice works over a hot kiln.
A soot covered man is here, holding a hammer.

< 398h/398H 164v/170V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass

< 398h/398H 165v/170V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
The corpse of a bandit sentry is lying here.
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 398h/398H 165v/170V Pos: standing >
Hey! a thin young bandit just tried to steal your batskin bracelet!
You discover that a thin young bandit has her hands in your wallet.

< 398h/398H 165v/170V Pos: standing >
Messy Campsite
Obvious exits: -E -U
A large black buzzard circles the area

< 398h/398H 165v/170V Pos: standing >
Wide Path through Scrub
Obvious exits: -E -D

< 398h/398H 165v/170V Pos: standing >
Thick Bushes Off the Path
Obvious exits: -S -W
A *LARGE* wooden sign has been hung here.

< 398h/398H 166v/170V Pos: standing >
 
  ..^^M^.^*   
 ....^M^..**  
 *.^.^^^..**  
 **M..@^.^**  
 **...^^..**  
 .***..^..**  
  ..**...**   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 398h/398H 165v/170V Pos: standing >
 
  ...^M^..*   
 *.^.^^^..**  
 **M..^^.^**  
 **...@^..**  
 .***..^..**  
 ...**...***  
   ..***.**   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 398h/398H 162v/170V Pos: standing >
 
  .^.^^^..*   
 **M..^^.^**  
 **...^^..**  
 .***.@^..**  
 ...**...***  
   ..***.***  
     .*****   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 398h/398H 161v/170V Pos: standing >
 
  *M..^^.^*   
 **...^^..**  
 .***..^..**  
 ...**@..***  
   ..***.***  
     .******  
   ...*****   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 398h/398H 161v/170V Pos: standing >
 
 **...  
 .*@*.  
  .***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 159v/170V Pos: standing >
 
 .***.  
  .@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 157v/170V Pos: standing >
Pardon?

< 398h/398H 158v/170V Pos: standing >
 
  .***  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 156v/170V Pos: standing >
 
 ..***  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 155v/170V Pos: standing >
 
 .****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 153v/170V Pos: standing >
Pardon?

< 398h/398H 155v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 153v/170V Pos: standing >
 
 *****  
 **@**  
 ....*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 398h/398H 152v/170V Pos: standing >
 
  *********   
 ***********  
 ..*********  
 ..M..@.****  
 M^M^.....**  
 M^^P^^^^.**  
  MM^M^M^..   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 398h/398H 150v/170V Pos: standing >
 
  .********   
 ***********  
 ...********  
 ^..M.@..***  
 ^M^M^.....*  
 ^M^^.^^^^.*  
  MMM^M^M^.   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 398h/398H 150v/170V Pos: standing >
 
  *********   
 ...********  
 ^..M....***  
 ^M^M^@....*  
 ^M^^.^^^^.*  
 MMMM^M^M^..  
  MMM^MMMM^   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 398h/398H 149v/170V Pos: standing >
 
  ..*******   
 ^..M..P.***  
 ^M^M^.....*  
 ^M^^.@^^^.*  
 MMMM^M^M^..  
 MMMM^MMMM^.  
  ^^^^MMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 398h/398H 147v/170V Pos: standing >
 
  ...******   
 ^^..M....**  
 M^M^MP.....  
 M^M^^@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^^^^^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 398h/398H 146v/170V Pos: standing >
 
  ^..M....*   
 M^M^M^.....  
 M^M^^P^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^^^^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 398h/398H 145v/170V Pos: standing >
 
  ^M^M^....   
 M^M^^P^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^^^^^MMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 398h/398H 142v/170V Pos: standing >
 
  ^M^^.P^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^^^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 398h/398H 140v/170V Pos: standing >
 
  MMMMPM^M^   
 MMMMM^MMMM^  
 M^^^^^MMMMM  
 MMMMM@MMMMM  
 M^DMM^MMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 398h/398H 137v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 398h/398H 138v/170V Pos: standing >

< 398h/398H 138v/170V Pos: standing >
Pardon?

< 398h/398H 139v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 398h/398H 140v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 398h/398H 140v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 398h/398H 140v/170V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
-=[A Duergar's impressive crush strikes you.]=-

< 373h/398H 141v/170V Pos: standing >
< T: Shammoo TP: sta TC:few scratches E: A Duergar sta EP: excellent >
 A Minotaur charges into you! You hear a crunching noise as bones break!
Your stagger as a Minotaur charges into you.

< 346h/398H 141v/170V Pos: standing >
< T: Shammoo TP: sta TC: small wounds E: A Duergar sta EP: excellent >
 A Troll snaps into visibility.
A Troll dances an acrobatic maneuver in battle, tripping you.

< 346h/398H 141v/170V Pos: sitting >
< T: Shammoo TP: sit TC: small wounds E: A Duergar sta EP: excellent >
 -=[A Minotaur's bludgeon strikes you hard.]=-
-=[A Minotaur's whip strikes you hard.]=-
-=[A Minotaur's whip strikes you hard.]=-
-=[A Minotaur's impressive bludgeon strikes you very hard.]=-
-=[A sense of WiLD HAtE surrounds a Minotaur as his bludgeon seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Minotaur's mighty bludgeon enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 101h/398H 141v/170V Pos: sitting >
< T: Shammoo TP: sit TC:pretty hurt E: A Duergar sta EP: excellent >
 -=[A Duergar's powerful crush enshrouds you in a mist of blood.]=-
-=[A Duergar's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Duergar misses you.
-=[A Duergar's crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar's impressive crush hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/398H 141v/170V Pos: sitting >