The death of [48 Air Magus] Salmine The Empire (Halfling)

in Rugged Hills of the Hearth Valley

from the perspective of [48 Air Magus] Salmine The Empire (Halfling)

<worn on head>       a glittering dragonscale cap
<worn in ear>        a sapphire earring (glowing)
<worn on face>       a beautiful silk veil [78%]             
<worn around neck>   a bloody diamond torque (illuminating)
<worn around neck>   a jeweled dragonscale charm
<worn about body>    a goblin holy cloak [superior] (glowing)
<worn on back>       a backpack made of hemp (glowing)
<worn about waist>   a black leather belt fastened by golden buckles [superior]
<worn on belt buckle>a glowing quill (glowing) [73%]             
<held as shield>     a sinister electrum buckler (illuminating)
<worn around wrist>  a cracked dragonscale wristguard [84%]             
<worn on hands>      some dwarven-made cured leather talons
<worn on finger>     a dark dragonscale band from Verspin
<primary weapon>     a golden mining pick (humming)


< 307h/307H 109v/109V Pos: sitting >
You have finished memorizing air form.

< 307h/307H 109v/109V Pos: sitting >
It is 7am, on the Day of the Deception
The 2nd Day of the Month of Storms, Year 1730.
Time elapsed since boot-up: 0:03:07
Current time is: Mon May 25 09:46:07 2015 (GMT)

< 307h/307H 109v/109V Pos: sitting >
You have finished memorizing globe of invulnerability.

< 307h/307H 109v/109V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 307h/307H 109v/109V Pos: sitting >
You clamber to your feet.

< 307h/307H 109v/109V Pos: standing >
You start chanting...

< 307h/307H 109v/109V Pos: standing >
Casting: group stone skin **

< 307h/307H 109v/109V Pos: standing >
A militia guard enters from the south.

< 307h/307H 109v/109V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
an air elemental's flesh melds with conjured rocks, turning it to stone.
an air elemental's flesh melds with conjured rocks, turning it to stone.
an air elemental's flesh melds with conjured rocks, turning it to stone.
Salmine's flesh melds with conjured rocks, turning it to stone.
Salmine's flesh melds with conjured rocks, turning it to stone.
Salmine's flesh melds with conjured rocks, turning it to stone.
Salmine's flesh melds with conjured rocks, turning it to stone.

< 307h/307H 109v/109V Pos: standing >
You sit down and relax.

< 307h/307H 109v/109V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - air form
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - globe of invulnerability
( 7th circle)  2 - dimension door
               4 - cyclone
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - conjure elemental
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - reveal true name
( 3rd circle)  4 - shocking grasp
               4 - dispel magic
               1 - agility
( 2nd circle)  8 - burning hands
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  (10th) group stone skin

You can memorize no more spells.
You continue your study.

< 307h/307H 109v/109V Pos: sitting >
You start meditating...

< 307h/307H 109v/109V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.

< 307h/307H 109v/109V Pos: sitting >
The sun rises over the northern horizon.

< 307h/307H 109v/109V Pos: sitting >

		Score information for Salmine

Level: 48   Race: Halfling   Class: Conjurer / Air Magus Sex: Male
Hit points: 307(307)  Moves: 109(109)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 39254 platinum   585 gold    75 silver    41 copper
Playing time: 3 days / 15 hours/ 46 minutes
Received data: 0.0184 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 77%
Title: Legionary of The Empire
Followers:
   Salmine
   Salmine
   Salmine
   Salmine
   an air elemental
   an air elemental
   an air elemental
Status:  Sitting around, resting.
         Soulshielded
Epic points(total): 66(66)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   +0.00   Deaths:   3
Detecting:       Invisible Evil Good
Enchantments:    Farsee Fly Haste
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  480 

Active Spells:
--------------
stone skin (4 minutes)
accelerated healing (42 minutes)
Auctions Disabled (2 minutes)
air form (7 minutes)
rested bonus (101 minutes)
detect invisibility (30 minutes)
farsee (78 minutes)
fly (14 minutes)


< 307h/307H 109v/109V Pos: sitting >
You clamber to your feet.

< 307h/307H 109v/109V Pos: standing >

		Score information for Salmine

Level: 48   Race: Halfling   Class: Conjurer / Air Magus Sex: Male
Hit points: 307(307)  Moves: 109(109)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 39254 platinum   585 gold    75 silver    41 copper
Playing time: 3 days / 15 hours/ 46 minutes
Received data: 0.0192 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 77%
Title: Legionary of The Empire
Followers:
   Salmine
   Salmine
   Salmine
   Salmine
   an air elemental
   an air elemental
   an air elemental
Status:  Standing.
         Soulshielded
Epic points(total): 66(66)
Epic Bonus: Epic Points Bonus (0.01%)
Frags:   +0.00   Deaths:   3
Detecting:       Invisible Evil Good
Enchantments:    Farsee Fly Haste
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  480 

Active Spells:
--------------
stone skin (4 minutes)
accelerated healing (42 minutes)
Auctions Disabled (2 minutes)
air form (7 minutes)
rested bonus (101 minutes)
detect invisibility (30 minutes)
farsee (78 minutes)
fly (14 minutes)


< 307h/307H 109v/109V Pos: standing >
A stray dog leaves west.

< 307h/307H 109v/109V Pos: standing >
The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
Salmine Legionary of The Empire (Halfling)(small) stands here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Salmine Legionary of The Empire (Halfling)(small) stands here.(Gold Aura)
Salmine Legionary of The Empire (Halfling)(small) stands here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Salmine Legionary of The Empire (Halfling)(small) stands here.(Gold Aura)

< 307h/307H 109v/109V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A large wandering dog is here, growling at you.
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 307h/307H 108v/109V Pos: standing >
You climb up and ride a stray dog.

< 307h/307H 106v/109V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 307h/307H 108v/109V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North# -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 307h/307H 108v/109V Pos: standing >
The gate seems to be closed.

< 307h/307H 109v/109V Pos: standing >
You stop using a backpack made of hemp.

< 307h/307H 109v/109V Pos: standing >
You get a slab of beef from a backpack made of hemp.

< 307h/307H 109v/109V Pos: standing >
You strap a backpack made of hemp on your back.

< 307h/307H 109v/109V Pos: standing >
You eat the slab of beef.

< 307h/307H 109v/109V Pos: standing >
Ok.

< 312h/312H 109v/109V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
Ok.

< 312h/312H 109v/109V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
 
    MMMMM^*..M^     
   MMMMM^**^.^MM    
    MMMM^***..^M^   
      M^**^*.^^.M^  
       *******....  
        *@+**^**.^  
         ^M+++++++  
        *M+*^*.***  
       M^******..   
     MMMM^***^..    
    MMMMMM*^*..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
Salmine enters from elsewhere.
Salmine enters from elsewhere.
Salmine enters from elsewhere.
Salmine enters from elsewhere.
An air elemental enters from elsewhere.
An air elemental enters from elsewhere.
An air elemental enters from elsewhere.

< 312h/312H 109v/109V Pos: standing >
 
    MMMM^*..M^.     
   MMMM^**^.^MM.    
   MMMM^***..^M^.   
     M^**^*.^^.M^.  
      *******....M  
       *M@**^**.^.  
        ^M++++++++  
       *M+*^*.****  
      M^******...   
    MMMM^***^..^    
    MMMMM*^*..^     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Salmine enters from the west.
Salmine enters from the west.
Salmine enters from the west.
Salmine enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 312h/312H 109v/109V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 312h/312H 109v/109V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 312h/312H 109v/109V Pos: standing >
 
  ^***.   
 ^**^*.^  
 **M@***  
  *MM**^  
   ^M++   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
 
    MMMMM......     
     MMM^..M^...    
  MMMMMM^*..M^...   
 MMMMMM^**^.^MM...  
   MMMM^***..^M^..  
     M^**@*.^^.M^.  
      *******....M  
       *M+**^**.^.  
        ^M+++++++   
       *M+*^*.**    
      M^******.     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
Salmine enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 312h/312H 109v/109V Pos: standing >
 
  **^.^   
 ^***..^  
 **P@.^^  
 *M****.  
  M+**^   
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Salmine enters from the west.
Salmine enters from the west.
Salmine enters from the west.
Salmine enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 312h/312H 109v/109V Pos: standing >
 
    MMMMM......     
     MMM^..M^...    
  MMMMMM^*..M^...   
 MMMMMM^**^.^MM...  
   MMMM^***..^M^..  
     M^**@*.^^.M^.  
      *******....M  
       *M+**^**.^.  
        ^M+++++++   
       *M+*^*.**    
      M^******.     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
Salmine enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 312h/312H 109v/109V Pos: standing >
Ok.

< 312h/312H 109v/109V Pos: standing >
Ok.

< 312h/312H 109v/109V Pos: standing >
You are briefly surrounded by a red aura!
I'm afraid you aren't quite up to mounted combat.
You stop riding a stray dog.
You are knocked to the ground by a Drow Elf's mighty bash!

< 311h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 You attack a Drow Elf. [0 hits]
A Drow Elf attacks you. [3 hits]

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine suddenly attacks a Drow Elf!
A swarm of insects enters from the south.

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A swarm of insects leaves north.

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A swarm of insects enters from the north.

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine suddenly attacks a Drow Elf!
Salmine suddenly appears a bit confused!

< 308h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf attacks you. [4 hits]

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
You attack a Drow Elf. [0 hits]

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental says in halfling 'Today is a good day to die!'
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
An air elemental suddenly appears a bit confused!

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A swarm of insects assists a Drow Elf heroically.

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine suddenly attacks a Drow Elf!
Salmine suddenly appears a bit confused!
Salmine suddenly attacks a Drow Elf!
A swarm of insects attacks you. [0 hits]

< 304h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
A Drow Elf attacks you. [4 hits]

< 300h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]
You attack a Drow Elf. [0 hits]

< 300h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An air elemental attacks a Drow Elf. [1 hits]
A swarm of insects starts casting an offensive spell.

< 300h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Ok.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental seems a bit busy at the moment, try later.
Salmine seems a bit busy at the moment, try later.
Salmine seems a bit busy at the moment, try later.

< 300h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
An air elemental attacks a Drow Elf. [0 hits]
The green haze encasing a Drow Elf suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.

< 250h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
Salmine attacks a Drow Elf. [0 hits]

< 250h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 250h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A swarm of insects completes her spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You feel your skin soften and return to normal.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A Drow Elf deflects Salmine's blow and strikes back at him!
Upon being struck, Salmine disappears into thin air.
Salmine stops following you.
Salmine is no longer in your group.

< 247h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]

< 247h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf slams aside your attack and counters!
You attack a Drow Elf. [0 hits]

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A swarm of insects starts casting a spell.

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'judifgz'
You suddenly feel very uncomfortable.

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
Salmine attacks a Drow Elf. [0 hits]
An air elemental attacks a Drow Elf. [0 hits]

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A swarm of insects completes her spell...
A swarm of insects utters the word 'candusyrzqhuai'
a swarm of insects sssppllliiitttsss into many images!
You dodge a bash from a Drow Elf, who loses his balance and falls.

< 231h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 A swarm of insects attacks you. [3 hits]
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [2 hits]

< 219h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 A Drow Elf attacks you. [2 hits]

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 Saving Salmine.

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 An air elemental suddenly appears a bit confused!
An air elemental attacks a Drow Elf. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You attack a Drow Elf. [0 hits]

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 A swarm of insects attacks you. [0 hits]

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]
Salmine attacks a Drow Elf. [0 hits]

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 Salmine suddenly appears a bit confused!
Salmine attacks a Drow Elf. [0 hits]
Salmine attacks a Drow Elf. [0 hits]
A swarm of insects starts casting an offensive spell.

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 An air elemental attacks a Drow Elf. [0 hits]

< 179h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: few wounds E: A Drow Elf sit EP: excellent >
 A swarm of insects attacks you. [3 hits]
A swarm of insects attacks you. [3 hits]
A swarm of insects leaps towards you and sinks its jaws dripping with venom deep in your flesh.
You feel very sick.
A swarm of insects attacks you. [3 hits]

< 139h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: nasty wounds E: A Drow Elf sit EP: excellent >
 A Drow Elf attacks you. [3 hits]

< 121h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: nasty wounds E: A Drow Elf sit EP: excellent >
 A swarm of insects completes her spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your glowing quill was damaged from the massive blow!

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 A swarm of insects attacks you. [0 hits]
An air elemental attacks a Drow Elf. [0 hits]

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 You attack a Drow Elf. [0 hits]

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 Salmine suddenly appears a bit confused!
Salmine attacks a Drow Elf. [0 hits]

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 Salmine attacks a Drow Elf. [0 hits]
Salmine attacks a Drow Elf. [0 hits]
An air elemental attacks a Drow Elf. [2 hits]
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 23h/312H 109v/109V Pos: sitting >
< T: Salmine TP: sit TC: awful E: A Drow Elf sit EP: excellent >
 An air elemental rises to its feet.
A Kobold suddenly attacks YOU!
A Kobold suddenly attacks YOU!
You clamber to your feet.

< 23h/312H 109v/109V Pos: standing >
< T: Salmine TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 An air elemental rises to its feet.
A Kobold suddenly attacks YOU!
An air elemental attacks a Drow Elf. [1 hits]
Ok.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental seems a bit busy at the moment, try later.

< 23h/312H 109v/109V Pos: standing >
< T: Salmine TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects attacks you. [3 hits]
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [2 hits]
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [2 hits]

< 10h/312H 109v/109V Pos: standing >
< T: Salmine TP: sta TC: awful E: A Drow Elf sit EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your fragile dragonscale breastplate from Cloud Giant Kingdom was completely destroyed by the massive blow!
Your light obsidian pants from Cloud Giant Kingdom was completely destroyed by the massive blow!