The death of [50 Necrolyte] Hamz AnGEr Of The Honoured (Gnome)

in Bottom of The Guard Watchtower

from the perspective of [50 Necrolyte] Hamz AnGEr Of The Honoured (Gnome)

<worn on head>       the turban of power (magic)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a cracked dragonscale mask
<worn about body>    the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood
<worn around wrist>  a wovynn patch of nature's health [poor]
<worn around wrist>  a bracelet of finger bones [superior] [89%]             
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<primary weapon>     an overgrown dirt-caked talon
<held>               the writhing soul of a demon lord [superior] (humming)
<worn on legs>       some flaming flesh leg plates from Vast Hidden Grove
<worn on feet>       some stylish emerald moccasins

A small brown bear enters from the south.
You complete your spell...
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
A human stands here, looking gloomy.

< 797h/797H 46v/115V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your north.
A retired sailor who is not far off to your west.
A crazy man who is not far off to your west.
A retired sailor who is not far off to your west.

< 797h/797H 47v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 797h/797H 46v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East
An old sailor looks uneasy on land here.
A man with an insane spark in his eye darts about.
An old sailor looks uneasy on land here.

< 797h/797H 45v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 46v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 46v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 46v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West

< 797h/797H 45v/115V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West

< 797h/797H 45v/115V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 797h/797H 44v/115V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West

< 797h/797H 43v/115V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 797h/797H 43v/115V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East -West

< 797h/797H 42v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West

< 797h/797H 41v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East -South
A dwarven merchant waits here, selling his wares.

< 797h/797H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 40v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 41v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 797h/797H 41v/115V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.

< 797h/797H 40v/115V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A large pile of rocks moves around the room.

< 797h/797H 39v/115V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 797h/797H 39v/115V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
A young member of the city guard strolls by here.

< 797h/797H 38v/115V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
An elite member of the city guard patrols the streets.
A young member of the city guard strolls by here.

< 797h/797H 37v/115V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East# -South

< 797h/797H 36v/115V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
A young girl runs around here carelessly.

< 797h/797H 35v/115V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East# -South -West#

< 797h/797H 35v/115V Pos: standing >
Before The Palace Gates
   Two huge, iron gates enclose the palace within its walls, creaking in
their age but still extremely strong and sturdy.  The palace stands before
you, its immense towers reaching towards the sky in their gleaming beauty.
The outer layer of the palace is made of a thick, light gray stone.  Only
a few windows can be seen on the lower levels, but higher above huge, wide
windows and balconies are visible.  Although the King and Queen often hold
balls and banquets, even for the lowly commoners and peasants to attend,
the palace is kept tightly locked up with guards protecting it on all sides.
Obvious exits: -North# -South
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 797h/797H 34v/115V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East# -South -West#

< 797h/797H 33v/115V Pos: standing >
Ok.

< 797h/797H 33v/115V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West -Up
A young city guard takes a short break here.
A young city guard takes a short break here.

< 797h/797H 32v/115V Pos: standing >
Ok.

< 797h/797H 34v/115V Pos: standing >
You sit down and relax.

< 797h/797H 34v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - raise vampire
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  1 - teleport
               1 - fireshield
               5 - heal undead
( 4th circle)  1 - strength
               4 - wither
               4 - life leech
( 3rd circle)  6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) teleport

You can memorize no more spells.
You continue your study.

< 797h/797H 34v/115V Pos: sitting >
You start meditating...

< 797h/797H 35v/115V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 797h/797H 37v/115V Pos: sitting >
You clamber to your feet.

< 797h/797H 48v/115V Pos: standing >
You start chanting...

< 797h/797H 49v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 797h/797H 50v/115V Pos: standing >
You start chanting...

< 797h/797H 51v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 797h/797H 52v/115V Pos: standing >
You start chanting...

< 797h/797H 53v/115V Pos: standing >
You complete your spell...
[Damage: 85 ] Your concussion blast rips into a city guard, shattering his soul!
-=[A city guard's weak punch grazes you.]=-
-=[A city guard's punch grazes you.]=-

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A city guard assists a city guard heroically.
You dodge a bash from a city guard, who loses his balance and falls.

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You start chanting...

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Casting: negative concussion blast 

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 90 ] Your concussion blast rips into a city guard, shattering his soul!

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You miss a city guard.
You miss a city guard.
You start chanting...

< 791h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 -=[A city guard's weak punch grazes you.]=-
-=[A city guard's feeble punch grazes you.]=-
You suddenly see a city guard's foot in your chest.

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 84 ] Your concussion blast rips into a city guard, shattering his soul!

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You start chanting...

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 83 ] Your concussion blast rips into a city guard, shattering his soul!

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your fine pierce wounds a city guard.]=-
A city guard dodges your futile attack.

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You start chanting...

< 782h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 Casting: negative concussion blast 
-=[A city guard's punch grazes you.]=-
A city guard misses you.

< 781h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 91 ] Your concussion blast rips into a city guard, shattering his soul!

< 781h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You start chanting...

< 781h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 86 ] You drain a city guard of some of his energy.

< 850h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You start chanting...

< 850h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: pretty hurt >
 A city guard rises to his feet.
-=[A city guard's punch grazes you.]=-
-=[A city guard's weak punch grazes you.]=-

< 839h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: energy drain 

< 839h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You complete your spell...
[Damage: 112 ] You drain a city guard of some of his energy.
-=[A city guard's punch grazes you.]=-
-=[A city guard's punch grazes you.]=-
You suddenly see a city guard's foot in your chest.

< 918h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP:  awful >
 A city guard dodges your futile attack.
[Damage:  1 ] -=[Your weak pierce strikes a city guard.]=-

< 918h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP:  awful >
 You start chanting...

< 918h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP:  awful >
 Casting: energy drain 

< 918h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP:  awful >
 You complete your spell...
[Damage: 87 ] A city guard crumples as you kill him by draining his energy.
A city guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a city guard dies in agony.

< 924h/797H 54v/115V Pos: standing >
You don't have that spell memorized.

< 924h/797H 54v/115V Pos: standing >
You don't have that spell memorized.

< 924h/797H 54v/115V Pos: standing >
You don't have that spell memorized.

< 924h/797H 54v/115V Pos: standing >
-=[A city guard's punch wounds you.]=-
-=[A city guard's feeble punch grazes you.]=-
You don't have that spell memorized.

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 You don't have that spell memorized.

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 You don't have that spell memorized.

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 898h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 It appears to be the corpse of a city guard.
a few coins

< 897h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: excellent >
 [Damage:  2 ] -=[Your crude pierce grazes a city guard.]=-
A city guard dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 897h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: few scratches >
 You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - dimension door
               1 - raise vampire
( 7th circle)  2 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               5 - heal undead
( 4th circle)  1 - strength
               4 - wither
               4 - life leech
( 3rd circle)  6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
    4 seconds:  ( 7th) protect undead
    7 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 8th) negative concussion blast
   12 seconds:  ( 8th) negative concussion blast
   14 seconds:  ( 8th) negative concussion blast
   17 seconds:  ( 8th) negative concussion blast
   19 seconds:  ( 9th) energy drain
   22 seconds:  ( 9th) energy drain
   24 seconds:  ( 9th) energy drain

You can memorize no more spells.

< 897h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 897h/797H 54v/115V Pos: standing >
< T: Hamz TP: sta TC:excellent E: guard sta EP: few scratches >
 You attempt to flee...
The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads down to more barraks,
then up the lookout tower.
Obvious exits: -Up -Down
You flee upward!

< 897h/797H 33v/115V Pos: standing >

< 897h/797H 33v/115V Pos: standing >
You sit down and relax.

< 897h/797H 33v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - dimension door
               1 - raise vampire
( 7th circle)  2 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               5 - heal undead
( 4th circle)  1 - strength
               4 - wither
               4 - life leech
( 3rd circle)  6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead
    4 seconds:  ( 7th) protect undead
    7 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 8th) negative concussion blast
   12 seconds:  ( 8th) negative concussion blast
   14 seconds:  ( 8th) negative concussion blast
   17 seconds:  ( 8th) negative concussion blast
   19 seconds:  ( 9th) energy drain
   22 seconds:  ( 9th) energy drain
   24 seconds:  ( 9th) energy drain

You can memorize no more spells.
You continue your study.

< 897h/797H 33v/115V Pos: sitting >
You start meditating...

< 897h/797H 34v/115V Pos: sitting >
You have finished memorizing protect undead.

< 897h/797H 36v/115V Pos: sitting >
You have finished memorizing protect undead.

< 897h/797H 39v/115V Pos: sitting >
You feel less vitalized.

< 657h/557H 40v/115V Pos: sitting >
You have finished memorizing negative concussion blast.

< 657h/557H 42v/115V Pos: sitting >
You have finished memorizing negative concussion blast.

< 657h/557H 45v/115V Pos: sitting >
You have finished memorizing negative concussion blast.

< 656h/557H 48v/115V Pos: sitting >
You have finished memorizing negative concussion blast.

< 656h/557H 51v/115V Pos: sitting >
You have finished memorizing negative concussion blast.

< 656h/557H 54v/115V Pos: sitting >
A half-elf bard snaps into visibility.
You abandon your studies.
-=[A half-elf bard's decent pierce grazes you.]=-
Your bracelet of finger bones [superior] was damaged from the massive blow!
A half-elf bard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a half-elf bard stabs you in the back.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 594h/557H 56v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 You try to fake your own demise..

< 594h/557H 57v/115V Pos: on your ass >
A half-elf bard sneaks down.

< 594h/557H 60v/115V Pos: on your ass >
A half-elf bard sneaks in from below.

< 594h/557H 62v/115V Pos: on your ass >

< 594h/557H 87v/115V Pos: on your ass >

< 594h/557H 88v/115V Pos: on your ass >

< 594h/557H 88v/115V Pos: on your ass >

< 594h/557H 89v/115V Pos: on your ass >

< 593h/557H 90v/115V Pos: on your ass >
You see nothing special about him.
A half-elf bard appears to be Half-Elf and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    the mark of the saboteur of strength [64%]             
<worn on head>       the crown of might [poor] (magic) [80%]             
<worn on eyes>       the eyes of the High Forest (glowing) [79%]             
<worn in ear>        a mithril stud carved like a fist of constitution (magic)
<worn in ear>        the earring of a MaDMaN of agility (magic) [85%]             
<worn on face>       an ornate mask with a single dragon horn (magic)
<worn around neck>   an amulet of creation of damage (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics [poor] (magic) (humming) [88%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body>    a mithril breastplate with a golden cross of endurance (magic) (glowing) [59%]             
<worn as quiver>     a pantherhide quiver of intelligence (magic) (glowing)
<worn about waist>   the ceinture of giant strength (magic) [81%]             
<worn on belt buckle>a glowing white pearl (glowing) [87%]             
<worn on arms>       some mithril-plated gnomish arm enhancers of intelligence (humming)
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     the glorious titanium ring of physical resistance of the Illithid [poor] made by Rethax (magic)
<worn on finger>     a ring of regeneration of wisdom (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)
<secondary weapon>   the dagger of Wind (magic)
<worn on legs>       a pair of aboleth leggings [79%]             
<worn on feet>       Krindor's Boots of the Night

< 593h/557H 91v/115V Pos: on your ass >
The Guard Watchtower
Obvious exits: -Up -Down
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.

< 593h/557H 93v/115V Pos: on your ass >

< 593h/557H 104v/115V Pos: on your ass >
The Guard Watchtower
Obvious exits: -Up -Down
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.

< 593h/557H 106v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >
The Guard Watchtower
Obvious exits: -Up -Down
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >
A half-elf bard sneaks down.

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >
You feel up to faking your death again...

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >

< 593h/557H 115v/115V Pos: on your ass >
The Guard Watchtower
Obvious exits: -Up -Down

< 593h/557H 115v/115V Pos: on your ass >
You clamber to your feet.

< 593h/557H 115v/115V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West# -Up
Fresh blood splatters cover the area.
The corpse of a city guard is lying here.
A young city guard takes a short break here.

< 593h/557H 114v/115V Pos: standing >
You are knocked to the ground by a city guard's mighty bash!

< 592h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 You miss a city guard.

< 592h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 -=[A city guard's fine punch strikes you.]=-
-=[A city guard's decent punch wounds you.]=-

< 559h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 
< 559h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 
< 559h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 A half-elf bard sneaks in from the west.

< 559h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 A half-elf bard closes the door.

< 559h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:excellent E: guard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's powerful pierce strikes you.]=-
-=[A half-elf bard's pierce strikes you.]=-

< 507h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC:few scratches E: guard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce wounds you.]=-
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's powerful pierce strikes you.]=-
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's fine pierce wounds you.]=-
You miss a city guard.

< 425h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: small wounds E: guard sta EP: excellent >
 
< 425h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: small wounds E: guard sta EP: excellent >
 -=[A city guard's decent punch wounds you.]=-

< 415h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: few wounds E: guard sta EP: excellent >
 A half-elf bard attempts to flee.
A half-elf bard leaves up.

< 415h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: few wounds E: guard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's fine pierce wounds you.]=-
-=[A half-elf bard's powerful pierce strikes you.]=-

< 382h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: few wounds E: guard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's pierce wounds you.]=-
-=[A half-elf bard's mighty pierce strikes you very hard.]=-
A half-elf bard surprises you with a blow to the back, leaving you momentarily confused.
-=[A half-elf bard's pierce strikes you.]=-
-=[A half-elf bard's pierce strikes you.]=-
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's powerful pierce strikes you hard.]=-

< 230h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 
< 230h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 A half-elf bard attempts to flee.
A half-elf bard tries to flee, but can't make it out of here!

< 230h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 A half-elf bard attempts to flee.
A half-elf bard leaves up.

< 230h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 A half-elf bard sneaks in from above.

< 230h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you.]=-
-=[A half-elf bard's impressive pierce strikes you hard.]=-

< 196h/557H 114v/115V Pos: sitting >
< T: Hamz TP: sit TC: nasty wounds E: guard sta EP: excellent >
 You try to fake your own demise..

< 196h/557H 114v/115V Pos: on your ass >
A half-elf bard attempts to flee.
A half-elf bard leaves up.

< 196h/557H 115v/115V Pos: on your ass >

< 196h/557H 115v/115V Pos: on your ass >

< 197h/557H 115v/115V Pos: on your ass >

< 198h/557H 115v/115V Pos: on your ass >

< 198h/557H 115v/115V Pos: on your ass >

< 199h/557H 115v/115V Pos: on your ass >

< 199h/557H 115v/115V Pos: on your ass >

< 201h/557H 115v/115V Pos: on your ass >

< 201h/557H 115v/115V Pos: on your ass >
Bottom of The Guard Watchtower
Obvious exits: -West# -Up
Fresh blood splatters cover the area.
The corpse of a city guard is lying here.
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.
A young city guard takes a short break here.

< 201h/557H 115v/115V Pos: on your ass >

< 201h/557H 115v/115V Pos: on your ass >

< 201h/557H 115v/115V Pos: on your ass >

< 202h/557H 115v/115V Pos: on your ass >

< 202h/557H 115v/115V Pos: on your ass >

< 203h/557H 115v/115V Pos: on your ass >

< 203h/557H 115v/115V Pos: on your ass >

< 203h/557H 115v/115V Pos: on your ass >

< 203h/557H 115v/115V Pos: on your ass >
Bottom of The Guard Watchtower
Obvious exits: -West# -Up
Fresh blood splatters cover the area.
The corpse of a city guard is lying here.
*a half-elf bard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf bard's head.
A young city guard takes a short break here.

< 204h/557H 115v/115V Pos: on your ass >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back, RIP...
Your frost-rimed dragonscale gloves from the Trakkia Mountains was completely destroyed by the massive blow!
Your finely-stitched combat vest [superior] was completely destroyed by the massive blow!
Your well-crafted bronze arm plates was completely destroyed by the massive blow!
Your ring of twisted gray mist was completely destroyed by the massive blow!