The death of [52 Elementalist] Salmirg The Empire (Barbarian)

in Along a Gravel Highway

from the perspective of [56 Psycheporter] Nil La Resistance (Drow Elf)

<worn on head>       the turban of power (magic)
<worn on eyes>       an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear>        a diorite cross wrapped in skin (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame (glowing) [66%]             
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       the chainmail of the universe [superior] (magic) (glowing)
<worn about body>    a shimmering white cloak [poor]
<worn about waist>   a pitch-black belt with a mindstone buckle (magic) (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [83%]             
<worn on arms>       some glowing sleeves made of devil skin of intelligence (magic) (glowing) [37%]             
<held as shield>     an unique dragonscale heater shield [67%]             
<worn around wrist>  a spiked bracelet of dwarven kind
<worn around wrist>  a bracelet of finger bones
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of sorcerous power [poor] (magic) (glowing)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       the cubes of protection (humming)

An impenetrable globe of darkness floats near Doobar's head.
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 846h/846H 141v/206V Pos: standing >

< 846h/846H 157v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Javok.

< 846h/846H 178v/206V Pos: standing >
Vroth gets a slab of beef from her bottomless bag of the illithids.

< 846h/846H 186v/206V Pos: standing >

< 846h/846H 187v/206V Pos: standing >
Washu starts casting a spell.

< 846h/846H 196v/206V Pos: standing >
Laz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 846h/846H 199v/206V Pos: standing >
Washu completes her spell...
Washu utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
A shambling mound looks vitalized.
A shambling mound looks vitalized.
A shambling mound looks vitalized.
A shambling mound looks vitalized.

< 846h/846H 199v/206V Pos: standing >
Azar's skin seems to turn to stone.

< 846h/846H 202v/206V Pos: standing >
Washu is suddenly surrounded by a green mist!

< 846h/846H 205v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
 
 *.**.  
 *.@**  
 *.***  
A Cold and Windy Forest
Obvious exits: -North -East -South -WestB
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Nib's head.
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*Sadash La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Doobar La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Doobar's head.
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 846h/846H 206v/206V Pos: standing >
Vroth eats a slab of beef.

< 846h/846H 206v/206V Pos: standing >
Doobar gets a slab of beef from his bottomless bag of the Tinkers.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
Aq says 'hide'
Aq's pair of stone boots [superior] hums briefly.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
Doobar eats a slab of beef.

< 846h/846H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Javok.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Washu.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
 
 ^...^  
 *.@*.  
 *.P**  
A Cold and Windy Forest
Obvious exits: -NorthB -East -South -WestB

< 846h/846H 204v/206V Pos: standing >
You begin to focus your will...

< 846h/846H 204v/206V Pos: standing >
Casting: wormhole ***

< 846h/846H 204v/206V Pos: standing >
Casting: wormhole **

< 846h/846H 204v/206V Pos: standing >
Casting: wormhole *

< 846h/846H 204v/206V Pos: standing >

< 846h/846H 204v/206V Pos: standing >
Casting: wormhole 

< 846h/846H 204v/206V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 846h/846H 204v/206V Pos: standing >
The rift isn't quite stable enough yet...

< 846h/846H 204v/206V Pos: standing >
The rift isn't quite stable enough yet...

< 846h/846H 204v/206V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
Corpse Storage
   This is where the dead are brought before cremation.  The smell
is unbelievable, and maggots drip off the ceiling.  One of the
corpses still twitches..  Extremely hot air rises from the inferno
below, and the roar of the fire is deafening.
Obvious exits: -West# -Down#
A black rift of swirling mass is here, tearing itself apart. (magic)
A steel truncheon was left here.
A few coins lie scattered here.
Vaporous haze and fog seems to tug at your mind here. (magic) (glowing)
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 846h/846H 204v/206V Pos: standing >
You peer into the wormhole and see...
A Cold and Windy Forest

< 846h/846H 204v/206V Pos: standing >
You start setting up camp...

< 846h/846H 204v/206V Pos: standing >
Autosaving...

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (slightly good)
   The Swamp Laboratory of Khul'Lor              (slightly good)
   Clan Stoutdorf Settlement                     (pure evil)
  *Kobold Settlement                             (evil)
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (very evil)
   Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (evil)
   Pharr Valley Swamp                            (slightly evil)
  *Village of Werrun                             (very good)
   Nizari                                        (pure good)
   The Dark Stone Tower of the Northern Realms   (good)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (slightly good)
  *The Elemental Groves                          (slightly evil)
   Temple of Flames                              (evil)
  *Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly good)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (good)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (extremely good)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (good)
   The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly evil)
  *Ice Tower                                     (evil)
   Desolate Under Fire                           (good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (very good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (evil)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (evil)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (very good)
  *The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (good)
  *The Trakkia Mountains                         (evil)
   The Ethereal Plane                            (slightly evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (evil)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (good)
   Plane of Earth                                (evil)
   Sevenoaks                                     
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
  *The Fortress of Dreams                        (very evil)
   Bahamut's Palace                              (evil)
  *Dragonnia                                     (good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
  *The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
  *Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
Corpse Storage
Obvious exits: -West# -Down#
A black rift of swirling mass is here, tearing itself apart. (magic)
A steel truncheon was left here.
A few coins lie scattered here.
Vaporous haze and fog seems to tug at your mind here. (magic) (glowing)
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 846h/846H 206v/206V Pos: standing >
You peer into the wormhole and see...
A Cold and Windy Forest

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
The wormhole crumbles to dust and blows away.

< 846h/846H 206v/206V Pos: standing >

< 846h/846H 206v/206V Pos: standing >
The blood-red glow surrounding you fades away.
The purple glow surrounding you fades away.

< 790h/790H 206v/206V Pos: standing >

< 790h/790H 206v/206V Pos: standing >

< 790h/790H 206v/206V Pos: standing >
Corpse Storage
Obvious exits: -West# -Down#
A steel truncheon was left here.
A few coins lie scattered here.
Vaporous haze and fog seems to tug at your mind here. (magic) (glowing)
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 790h/790H 206v/206V Pos: standing >

< 790h/790H 206v/206V Pos: standing >
Corpse Storage
Obvious exits: -West# -Down#
A steel truncheon was left here.
A few coins lie scattered here.
Vaporous haze and fog seems to tug at your mind here. (magic) (glowing)
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 790h/790H 206v/206V Pos: standing >
You begin to focus your will...

< 790h/790H 206v/206V Pos: standing >
Casting: ether warp *

< 790h/790H 206v/206V Pos: standing >
Casting: ether warp 

< 790h/790H 206v/206V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
 *****  
 P*@*   
   *    
A Partially Frozen Forest
Obvious exits: -North -East -South -West
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Doobar La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Doobar's head.
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A Minotaur (huge) Legionary of The Empire stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
A Minotaur leaves north.
Laz sneaks north.
A shambling mound leaves north.
A shambling mound leaves north.
Doobar leaves north.
Washu sneaks north.
Aq sneaks north.
A blazing imp leaves north.
Vroth sneaks north.
Javok sneaks north.

< 790h/790H 206v/206V Pos: standing >
Azar sneaks in from the west.
You hear the sounds of movement in the distance.

< 790h/790H 206v/206V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 790h/790H 206v/206V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.

< 790h/790H 206v/206V Pos: standing >
 
 ***+P  
 **@*M  
  ***P  
A Partially Frozen Forest
Obvious exits: -North -East -South -West
You hear the sounds of movement in the distance.

< 790h/790H 204v/206V Pos: standing >
 
 *..+#  
 **@++  
 ****M  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 790h/790H 202v/206V Pos: standing >
 
  *^^^+###*   
 ***..+#O#**  
 ***..+#^#*.  
  ****@+P+++  
   ***** P+   
    ***   +   
     *   .+   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 790h/790H 200v/206V Pos: standing >
 
  ^^^+###**   
 **..+#O#**.  
 **..+#^#*..  
 ****+@P++++  
  *****P +    
   ***   +    
    *   .+.   
Along a Gravel Highway
Obvious exits: -North -East -South -West
There are residual brain waves in the area.

< 790h/790H 200v/206V Pos: standing >
 
  ^^+###***   
 *..+#O#**.^  
 *..+#^#*...  
 ***++@+++++  
 *****  +     
  ***   +     
   *   .+.M   
Along a Gravel Highway
Obvious exits: -North -East -South -West
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Barbarian (large) Legionary of The Empire stands in mid-air here, fighting Javok.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here, fighting a Barbarian.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Doobar La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Doobar's head.
A shambling mound stands here. (minion) (Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
Laz waves a parasol-like furled banner [superior] and says 'n'.

< 790h/790H 200v/206V Pos: standing >
Javok snaps into visibility.
Javok's bludgeon grazes a Barbarian.
Javok's fine pierce grazes a Barbarian.
Javok's fine pierce wounds a Barbarian.
Javok's decent bludgeon grazes a Barbarian.
Javok's impressive bludgeon wounds a Barbarian.
Javok's impressive bludgeon wounds a Barbarian.

< 790h/790H 201v/206V Pos: standing >
 
  ^+###***.   
 ..+#O#**.^.  
 ..+#^#*...^  
 **++P@+++++  
 ****  +   M  
 ***   +      
  *   .+.M    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 790h/790H 201v/206V Pos: standing >
 
  ^^+###***   
 *..+#O#**.^  
 *..+#^#*...  
 ***++@+++++  
 *****  +     
  ***   +     
   *   .+.M   
Along a Gravel Highway
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the north. (Illusion) (magic)
*Azar La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Barbarian (large) Legionary of The Empire stands in mid-air here, fighting Javok.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here, fighting a Barbarian.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vroth's head.
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Doobar La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Doobar's head.
A shambling mound stands here. (minion) (Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.

< 790h/790H 201v/206V Pos: standing >
Javok parries a Barbarian's lunge at him.
Javok parries a Barbarian's lunge at him.
Javok snaps into visibility.

< 790h/790H 202v/206V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves south.

< 790h/790H 202v/206V Pos: standing >
A Barbarian enters from the south.

< 790h/790H 203v/206V Pos: standing >
You don't know how to backstab.

< 790h/790H 203v/206V Pos: standing >
Javok snaps into visibility.
Javok's impressive pierce wounds a Barbarian.

< 790h/790H 204v/206V Pos: standing >
Vroth starts casting an offensive spell.
Vroth snaps into visibility.

< 790h/790H 205v/206V Pos: standing >
Aq starts casting an offensive spell.
Aq snaps into visibility.

< 790h/790H 206v/206V Pos: standing >
Doobar suddenly attacks a Barbarian!
Doobar snaps into visibility.
Doobar's slash strikes a Barbarian.

< 790h/790H 206v/206V Pos: standing >
Azar snaps into visibility.
Azar tackles a Barbarian square in the chest knocking the wind out of him!
You begin to focus your will...

< 790h/790H 206v/206V Pos: standing >
Vroth snaps into visibility.
Azar snaps into visibility.
Azar's slash grazes a Barbarian.
Azar's powerful slash wounds a Barbarian.
Azar's awesome slash strikes a Barbarian.
Azar's slash wounds a Barbarian.

< 790h/790H 206v/206V Pos: standing >
Aq snaps into visibility.
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.
Your mental manipulations become a reality...
A Barbarian fills with BloodLust

< 790h/790H 206v/206V Pos: standing >
The sun vanishes behind the southern horizon.
Vroth completes her spell...
Vroth utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.

< 790h/790H 206v/206V Pos: standing >
Javok snaps into visibility.
Javok gets past a Barbarian's defenses and strikes with a mighty blow.
Javok seems to tense up before unleasing a powerful strike to a Barbarian's abdomen, knocking the wind out of them!
Aq completes his spell...
Aq utters the words 'qpaahuq fussrz'
Aq shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Barbarian.
Clutching his head a Barbarian tries to escape the
maddening images circling him.
A Barbarian is stunned!
Javok snaps into visibility.
Javok's fine bludgeon grazes a Barbarian.
Javok's impressive pierce wounds a Barbarian.
Javok's pierce wounds a Barbarian.
Javok's bludgeon wounds a Barbarian.
Javok's decent bludgeon grazes a Barbarian.
Javok's fine bludgeon wounds a Barbarian.
Washu suddenly attacks a Barbarian!
Washu snaps into visibility.
Washu misses a Barbarian.
You begin to focus your will...

< 790h/790H 206v/206V Pos: standing >
Your mental manipulations become a reality...

< 790h/790H 206v/206V Pos: standing >
Vroth starts casting an offensive spell.
Vroth snaps into visibility.

< 790h/790H 206v/206V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 790h/790H 206v/206V Pos: standing >
So much for that camping effort.
You begin to focus your will...

< 790h/790H 206v/206V Pos: standing >
Vroth snaps into visibility.
Javok parries a Barbarian's lunge at him.
Javok snaps into visibility.

< 790h/790H 206v/206V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of regeneration carried by Washu.

< 790h/790H 206v/206V Pos: standing >
Vroth completes her spell...
Vroth utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 790h/790H 206v/206V Pos: standing >
Azar snaps into visibility.
Azar's mighty slash strikes a Barbarian.
Azar's pierce strikes a Barbarian.
Azar's powerful pierce strikes a Barbarian.
Azar's slash wounds a Barbarian.
Azar's powerful slash strikes a Barbarian.
Azar's awesome slash strikes a Barbarian hard.
Azar's powerful slash strikes a Barbarian.

< 790h/790H 206v/206V Pos: standing >
Casting: psychic crush 

< 790h/790H 206v/206V Pos: standing >
Doobar's impressive slash strikes a Barbarian.
Doobar's impressive slash strikes a Barbarian.
Doobar's powerful slash strikes a Barbarian hard.
Doobar's fine slash strikes a Barbarian.
Doobar's powerful slash strikes a Barbarian very hard.

< 790h/790H 206v/206V Pos: standing >
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 221 ] A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 790h/790H 206v/206V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Barbarian begins to dry and wilt.

< 790h/790H 206v/206V Pos: standing >
Doobar snaps into visibility.
Doobar does a sweeping motion but a Barbarian reacts quickly and moves out of reach.
Vroth starts casting an offensive spell.
Vroth snaps into visibility.

< 790h/790H 206v/206V Pos: standing >
Washu misses a Barbarian.
Washu misses a Barbarian.
Washu snaps into visibility.
Javok snaps into visibility.
Javok's fine bludgeon strikes a Barbarian very hard.
Javok's impressive pierce enshrouds a Barbarian in a mist of blood.
Javok's impressive pierce causes a Barbarian to grimace in pain.
Javok's bludgeon critically injures a Barbarian.
A Barbarian is mortally wounded, and will die soon, if not aided.
Javok ruthlessly bludgeons a Barbarian to death.
A Barbarian's fire-imbued totem of Kossuth was completely destroyed by the massive blow!
A Barbarian's finely woven pair of spidersilk sleeves [superior] was completely destroyed by the massive blow!
A Barbarian's ring of wisdom [superior] was completely destroyed by the massive blow!
A Barbarian's ring of angel feathers was completely destroyed by the massive blow!
A Barbarian's lightning earring [superior] was completely destroyed by the massive blow!
A Barbarian's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.