The death of [32 Necrolyte] Malc (Githzerai)

in A Stone Road Between the Artisans' and Scholars' Quarters

from the perspective of [32 Necrolyte] Malc (Githzerai)

<worn on eyes>       a finely-woven mesh eyepatch [poor]
<worn around neck>   a dark sapphire charm
<worn about body>    a misshaped brass mantle
<worn on arms>       some glowing dragonscale sleeves
<held>               a spellbook
<held>               a glowing quill (glowing)
<worn on legs>       a pleated red and yellow kilt [superior]

   The southwestern tower of the palisade stands here, a spiral stairway
leading up to the platforms above.  The stairway is constructed in a
clockwise manner so that defenders above, normally right-handed, will have
a free range of motion while any aggressors will have their swing limited
by the walls of the palisade itself.
Obvious exits: -North -East -Up
The wraith of a tall longbowman enters from above.

< 201h/201H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/201H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/201H 123v/125V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 201h/201H 124v/125V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your east.
The bailey hangman who is rather far off to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
A skinny girdler who is close by above you.

< 201h/201H 125v/125V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your east.
The bailey hangman who is rather far off to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
A skinny girdler who is close by above you.

< 201h/201H 125v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 124v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 201h/201H 124v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -East -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 123v/125V Pos: standing >
You quickly scan the area.
A foul-smelling fishmonger who is close by to your east.

< 201h/201H 123v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The road winds along the inside of the palisade here, running north to
south along the western wall.  Traveling past the grocers' quarter, access
to the fish and poultry markets is provided by the road.  The dirt of the
road is hard-packed, and no grass has survived the constant travel of both
wagon and commoner.
Obvious exits: -North -South
A thick pair of hydra-hide gloves lie here.
The wraith of a tall longbowman enters from the south.

< 201h/201H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 201h/201H 122v/125V Pos: standing >
An Intersection of Roads Along the Western Palisade
   The dirt lane of the road along the palisade intersects with the small
alley running between the grocers' and smithies’ quarters.  Large arcs in the
ground show where heavily laden wagons have turned off of one road to
another, and since this intersection provides the easiest access to both the
fish and the smithy markets it is traveled very heavily.
Obvious exits: -North -East -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 121v/125V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your east.
An imposing man-at-arms who is rather far off to your east.
A one-eyed elven glazier who is in the distance to your east.

< 201h/201H 122v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 121v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 201h/201H 121v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 120v/125V Pos: standing >
A Dirt Road Along the Western Palisade
   The dirt road along the palisade stretches in front of the smithies’ ring
here.  A large open building, covered to protect the workers from the
elements, its design lends itself perfectly to large pickups of goods by
wagon.  A large booth in the center of the ring can be seen as the central
point of sales by the smithies.
Obvious exits: -North -East -South
The wraith of a tall longbowman enters from the south.

< 201h/201H 120v/125V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your east.
A barrel-chested bellfounder who is not far off to your east.

< 201h/201H 120v/125V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
   This tower at the northwestern section of the palisade leads up to the
platforms above, used for both spotting and fighting with any enemies who
are foolish enough to attack the fortified position.  The rickety staircase
wobbles underfoot and several stop-gap measures have been taken to
reinforce the stairway.
Obvious exits: -East -South -Up
The wraith of a tall longbowman enters from the south.

< 201h/201H 119v/125V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your east.
A tall longbowman who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 201h/201H 119v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/201H 120v/125V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your east.
A tall longbowman who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 201h/201H 120v/125V Pos: standing >

< 201h/201H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/201H 124v/125V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your east.
A tall longbowman who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 201h/201H 124v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
A small halfling woodturner paces about the area slowly.
The wraith of a tall longbowman enters from the west.

< 201h/201H 124v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
The wraith of a tall longbowman enters from the west.

< 201h/201H 123v/125V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A small halfling woodturner who is close by to your west.

< 201h/201H 123v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
A small halfling woodturner paces about the area slowly.
The wraith of a tall longbowman enters from the east.

< 201h/201H 123v/125V Pos: standing >
You could do it with a needle!

< 201h/201H 124v/125V Pos: standing >

< 201h/201H 124v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -West
The wraith of a tall longbowman enters from the west.

< 201h/201H 124v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   This dirt lane along the northern palisade is not quite as heavily
traveled as most around the bailey.  Since the road leads only to the shop
of the bladesmith in a direct manner, and the smithies’ ring by an indirect
manner, its main travelers are soldiers.  While most are traveling to and
from guard duty on the palisade platforms, many stop inside the bladesmiths
store to pick out a fine weapon for themselves.
Obvious exits: -East -South -West
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the west.

< 201h/201H 123v/125V Pos: standing >
You quickly scan the area.
A red-nosed vintner who is close by to your south.
A master bladesmith who is close by to your south.
A small halfling woodturner who is not far off to your west.

< 201h/201H 123v/125V Pos: standing >
The perfect match!

< 201h/201H 125v/125V Pos: standing >
Ok.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.

< 201h/201H 125v/125V Pos: standing >
The longbowman stares off into the distance and sighs.


< 201h/201H 125v/125V Pos: standing >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a tall longbowman's fist beats the life out of a tall longbowman, blood pours from his body!
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's weak punch wounds the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.

< 201h/201H 125v/125V Pos: standing >
The wraith of a tall longbowman's punch wounds a tall longbowman.

< 201h/201H 125v/125V Pos: standing >
You don't have that spell memorized.

< 201h/201H 125v/125V Pos: standing >
The wraith of a tall longbowman's fine punch strikes a tall longbowman.
You don't have that spell memorized.

< 201h/201H 125v/125V Pos: standing >
A tall longbowman's weak punch wounds the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.

< 201h/201H 125v/125V Pos: standing >
You sit down and relax.

< 201h/201H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - levitate
               1 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - vampiric touch
( 1st circle)  3 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 5th) heal undead
   22 seconds:  ( 5th) heal undead
   33 seconds:  ( 5th) heal undead
   38 seconds:  ( 1st) slashing darkness
   43 seconds:  ( 1st) slashing darkness
   48 seconds:  ( 1st) slashing darkness
   53 seconds:  ( 1st) slashing darkness
   58 seconds:  ( 1st) slashing darkness
   68 seconds:  ( 4th) life leech

You can memorize 1 1st circle spell(s).
You continue your study.

< 201h/201H 125v/125V Pos: sitting >
Ok.

< 201h/201H 125v/125V Pos: sitting >
The wraith of a tall longbowman's punch wounds a tall longbowman.
The wraith of a tall longbowman already grouped by you.
No new group members.

< 201h/201H 125v/125V Pos: sitting >
Ok.
The wraith of a tall longbowman starts casting an offensive spell.

< 201h/201H 125v/125V Pos: sitting >
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.

< 201h/201H 125v/125V Pos: sitting >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman smirks as its fireball explodes into the face of a tall longbowman.
The wraith of a tall longbowman misses a tall longbowman.

< 201h/201H 125v/125V Pos: sitting >
The perfect match!

< 201h/201H 125v/125V Pos: sitting >
Ok.
The wraith of a tall longbowman starts casting an offensive spell called 'fireball'.

< 201h/201H 125v/125V Pos: sitting >
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's decent punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.

< 201h/201H 125v/125V Pos: sitting >
A red-nosed vintner enters from the south.

< 201h/201H 125v/125V Pos: sitting >
The wraith of a tall longbowman completes its spell...
The heat from the wraith of a tall longbowman's fireball turns a tall longbowman into a charred corpse.
A tall longbowman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tall longbowman's death cry reverberates in your head as he falls to the ground.

< 201h/201H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 201h/201H 125v/125V Pos: sitting >
Ok.

< 201h/201H 125v/125V Pos: sitting >
You get a handful of coins from the corpse of a tall longbowman.
There were: 1 platinum coin, 6 gold coins. 

< 201h/201H 125v/125V Pos: sitting >
the corpse of a tall longbowman does not contain the essence.

< 201h/201H 125v/125V Pos: sitting >
Ok.
You put 1 platinum, 6 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 201h/201H 125v/125V Pos: sitting >
It appears to be the corpse of a tall longbowman.
a pair of cotton-weave greaves [poor]
a tunic woven of hardened reed
a misshaped brass mantle

< 201h/201H 125v/125V Pos: sitting >
Consider killing who?

< 201h/201H 125v/125V Pos: sitting >
The wraith of a tall longbowman fades from your mortal viewing...

< 201h/201H 125v/125V Pos: sitting >
You get a misshaped brass mantle from the corpse of a tall longbowman.

< 201h/201H 125v/125V Pos: sitting >

This item is from the zone: Heaven.
'a misshaped brass mantle'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 7
This item will also affect your HITPOINTS positively.
A misshaped brass mantle has an item value of 71.
A misshaped brass mantle is made of brass and appears to be of average quality.
A misshaped brass mantle has an item value of 71.

< 201h/201H 125v/125V Pos: sitting >
You wear a misshaped brass mantle about your body.

< 201h/201H 125v/125V Pos: sitting >
A Dirt Road Along the Northern Palisade
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a tall longbowman is lying here.
A red-nosed vintner stumbles about after a day of testing his product.
*The wraith of a tall longbowman stands here. (minion) 

< 217h/217H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - levitate
               2 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - vampiric touch
( 1st circle)  3 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) heal undead
   11 seconds:  ( 5th) heal undead
   16 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 1st) slashing darkness
   31 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness
   46 seconds:  ( 4th) life leech

You can memorize 1 1st circle spell(s).

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 217h/217H 125v/125V Pos: sitting >
You would need a lot of luck and great equipment!

< 217h/217H 125v/125V Pos: sitting >
A Dirt Road Along the Northern Palisade
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a tall longbowman is lying here.
A red-nosed vintner stumbles about after a day of testing his product.
*The wraith of a tall longbowman stands here. (minion) 

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman already grouped by you.
No new group members.

< 217h/217H 125v/125V Pos: sitting >

< 217h/217H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  1 - rejuvenate major
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - vampiric touch
( 1st circle)  3 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) heal undead
   10 seconds:  ( 1st) slashing darkness
   15 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 1st) slashing darkness
   25 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 4th) life leech

You can memorize 1 1st circle spell(s).

< 217h/217H 125v/125V Pos: sitting >
A red-nosed vintner leaves west.

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing heal undead.

< 217h/217H 125v/125V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 217h/217H 125v/125V Pos: standing >
You start chanting...

< 217h/217H 125v/125V Pos: standing >
Casting: raise wraith **

< 217h/217H 125v/125V Pos: standing >
Casting: raise wraith *

< 217h/217H 125v/125V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tall longbowman with the awesome power of your art.
The wraith of a tall longbowman starts following you.

< 217h/217H 125v/125V Pos: standing >
The perfect match!

< 217h/217H 125v/125V Pos: standing >
The wraith of a tall longbowman is now a member of your group.
The wraith of a tall longbowman already grouped by you.

< 217h/217H 125v/125V Pos: standing >
You quickly scan the area.
A master bladesmith who is close by to your south.
A red-nosed vintner who is close by to your west.
A small halfling woodturner who is not far off to your west.

< 217h/217H 125v/125V Pos: standing >
You quickly scan the area.
A master bladesmith who is close by to your south.
A red-nosed vintner who is close by to your west.
A small halfling woodturner who is not far off to your west.

< 217h/217H 125v/125V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
   This guardhouse serves a dual purpose.  Its first, and primary reason,
is to ensure that no one is granted access to the keep on the motte without
a valid reason for doing so.  Its second is as an inspection station,
checking all outgoing persons for documents of any type, as well as, for any
unusual items that may have been pilfered from the keep.
Obvious exits: -North# -East -South -West
The wraith of a tall longbowman enters from the west.
The wraith of a tall longbowman enters from the west.

< 217h/217H 124v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
The wraith of a tall longbowman enters from the west.
The wraith of a tall longbowman enters from the west.

< 217h/217H 123v/125V Pos: standing >
You quickly scan the area.
The bailey dyer who is close by to your south.
A red-nosed vintner who is a brief walk away to your west.
A small halfling woodturner who is rather far off to your west.

< 217h/217H 123v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
The wraith of a tall longbowman enters from the west.
The wraith of a tall longbowman enters from the west.

< 217h/217H 122v/125V Pos: standing >
You quickly scan the area.
A finely-dressed elven haberdasher who is close by to your south.
A red-nosed vintner who is rather far off to your west.
A small halfling woodturner who is in the distance to your west.

< 217h/217H 122v/125V Pos: standing >
A Dirt Road Along the Northern Palisade
   The road here passes by the northern edge of the artisans' quarter,
traveling past the dyers, weavers, spinners, and haberdashers shops.  The
foot traffic, while quite heavy, is not quite as damaging to the quality of
the roads as the heavy wagons used so frequently in the other quarters of
the sprawling bailey.
Obvious exits: -East -South -West
The wraith of a tall longbowman enters from the west.
The wraith of a tall longbowman enters from the west.

< 217h/217H 122v/125V Pos: standing >
You quickly scan the area.
A beautiful seamstress who is close by to your south.
An elderly spinner who is not far off to your south.
A plain-looking weaver who is not far off to your south.
A red-nosed vintner who is in the distance to your west.

< 217h/217H 122v/125V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
   A stairway spirals up the tower here, leading to the platforms above
where archers and guards patrol.  The mud at the bottom of the stairs is
splashed about horribly from the constant trampling of soldiers and other
inhabitants of the castle.  The wood of the palisade meets the stone and
mortar of the tower in a manner that ensures the stability of both of the
structures.
Obvious exits: -South -West -Up
The corpse of an overweight brewer is lying here.
The wraith of a tall longbowman enters from the west.
The wraith of a tall longbowman enters from the west.

< 217h/217H 121v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 123v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 123v/125V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 123v/125V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 122v/125V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South -West
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 121v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 122v/125V Pos: standing >
A Dirt Road Along the Eastern Palisade
   While no stores are accessible from this section of the dirt road along
the palisade, a small alleyway shoots off into the artisans' quarter.  The
road is very rarely traveled and large patches of grass have sprouted in
the middle of the road.  The palisade here has been the victim of several
acts of mild revolt, having had rude slogans painted upon it in the dead of
the night.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 121v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 121v/125V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
   The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade.  Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy.  The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 120v/125V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your west.
A sleazy half-orc prostitute who is in the distance to your west.
An exhausted ranger who is in the distance to your west.
A rotund halfling bartender who is in the distance to your west.

< 217h/217H 121v/125V Pos: standing >
A Dirt Road along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 120v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 217h/217H 120v/125V Pos: standing >
A Dirt Road Along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South -West
The wraith of a tall longbowman enters from the north.
The wraith of a tall longbowman enters from the north.

< 217h/217H 119v/125V Pos: standing >
You quickly scan the area.
A grumbling private who is close by to your west.
A delicate herbalist who is close by to your west.

< 217h/217H 120v/125V Pos: standing >
A Dirt Road along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South
The wraith of a tall longbowman enters from the south.
The wraith of a tall longbowman enters from the south.

< 217h/217H 120v/125V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
   The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade.  Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy.  The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West
The wraith of a tall longbowman enters from the south.
The wraith of a tall longbowman enters from the south.

< 217h/217H 119v/125V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -East -South -West
A tall longbowman is walking his daily patrol on the platform.
The wraith of a tall longbowman enters from the east.
The wraith of a tall longbowman enters from the east.

< 217h/217H 118v/125V Pos: standing >
The perfect match!

< 217h/217H 119v/125V Pos: standing >
You sit down and relax.

< 217h/217H 120v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  1 - rejuvenate major
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - vampiric touch
( 1st circle)  3 - minor creation
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness
   10 seconds:  ( 1st) slashing darkness
   15 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 1st) slashing darkness
   25 seconds:  ( 1st) slashing darkness
   35 seconds:  ( 4th) life leech
   48 seconds:  ( 7th) raise wraith

You can memorize 1 1st circle spell(s).
You continue your study.

< 217h/217H 120v/125V Pos: sitting >
Ok.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.
A tall longbowman suddenly attacks the wraith of a tall longbowman!
A tall longbowman's decent punch wounds the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.

< 217h/217H 122v/125V Pos: sitting >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman's fist beats the life out of a tall longbowman, blood pours from his body!
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman's fist beats the life out of a tall longbowman, blood pours from his body!

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman's crude punch strikes a tall longbowman.

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.
A tall longbowman's fine punch strikes the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.
A tall longbowman's weak punch wounds the wraith of a tall longbowman.
A tall longbowman shivers as he hits the wraith of a tall longbowman.

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman fades from your mortal viewing...
Ok.
The wraith of a tall longbowman starts casting an offensive spell.
The wraith of a tall longbowman snaps into visibility.

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman completes its spell...
The wraith of a tall longbowman's magic fist punches a tall longbowman into so much pulp!
A tall longbowman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tall longbowman.

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 217h/217H 125v/125V Pos: sitting >
You get a few coins from the corpse of a tall longbowman.
There were: 2 platinum coins, 10 gold coins. 

< 217h/217H 125v/125V Pos: sitting >
the corpse of a tall longbowman does not contain the essence.

< 217h/217H 125v/125V Pos: sitting >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 217h/217H 125v/125V Pos: sitting >
It appears to be the corpse of a tall longbowman.
a pair of cotton-weave greaves
a tunic woven of hardened reed [superior]

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman already grouped by you.
The wraith of a tall longbowman already grouped by you.
No new group members.

< 217h/217H 125v/125V Pos: sitting >
Pardon?

< 217h/217H 125v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
( 6th circle)  1 - rejuvenate major
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - levitate
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               5 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
               2 - vampiric touch
( 1st circle)  3 - minor creation
               1 - detect magic
               2 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) slashing darkness
    7 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   22 seconds:  ( 4th) life leech
   35 seconds:  ( 7th) raise wraith

You can memorize 1 1st circle spell(s).

< 217h/217H 125v/125V Pos: sitting >
You start meditating...

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman fades from your mortal viewing...

< 217h/217H 125v/125V Pos: sitting >
The wraith of a tall longbowman fades from your mortal viewing...

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 217h/217H 125v/125V Pos: sitting >
You are memorizing slashing darkness, which will take about 5 seconds.

< 217h/217H 125v/125V Pos: sitting >

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 217h/217H 125v/125V Pos: sitting >
You stop meditating.

< 217h/217H 125v/125V Pos: sitting >

< 217h/217H 125v/125V Pos: sitting >
You start meditating...

< 217h/217H 125v/125V Pos: sitting >
You have finished memorizing life leech.

< 217h/217H 125v/125V Pos: sitting >
An orog berserker snaps into visibility.
You abandon your studies.
Out of nowhere, an orog berserker stabs you in the back.
OUCH!  That really did HURT!
With a swift tug an orog berserker wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog berserker stabs you in the back.
OUCH!  That really did HURT!
An orog berserker's pierce seriously wounds you.

< 48h/217H 125v/125V Pos: sitting >
< T: Malc TP: sit TC:pretty hurt E: an orog berserker sta EP: excellent >
 An orog berserker snaps into visibility.
An orog berserker's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orog berserker's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orog berserker's stab causes massive blood-loss and you fall to the ground, lifeless.
Your pair of dark ostriche-hide boots [poor] was completely destroyed by the massive blow!