The death of [17 Druid] Tralen (Centaur)

in Before Some Village Gates

from the perspective of [17 Druid] Tralen (Centaur)

<worn on head>       a bark and leaf cap
<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a soldier's copper tower shield


   Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village.  Mud and sticky
moss cling to boots with every step that is taken.  Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die.  The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain.  Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
A bullywug hunter has returned from the jungle.

< 207h/211H 200v/222V Pos: standing >

< 207h/211H 200v/222V Pos: standing >
Before Some Village Gates
   This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond.  Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground.  The moist swamp is their true home and
the bullywugs will do anything to defend it.  Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now.  The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.

< 207h/211H 200v/222V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West

< 207h/211H 199v/222V Pos: standing >

< 208h/211H 202v/222V Pos: standing >

< 208h/211H 205v/222V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  7 of  7
  3rd circle:  5 of  5
  4th circle:  0 of  1   (  11 seconds)

< 210h/211H 213v/222V Pos: standing >

< 210h/211H 214v/222V Pos: standing >

< 210h/211H 215v/222V Pos: standing >

		Score information for Tralen

Level: 16   Race: Centaur   Class: Druid Sex: Male
Hit points: 210(211)  Moves: 215(222)
Coins carried:    0 platinum    10 gold    25 silver    29 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 9 minutes
Received data: 0.0221 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 75%
75%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Aware
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.20 
Leaderboard Points:  160 

Active Spells:
--------------
barkskin (4 minutes)
well-rested bonus (112 minutes)


< 210h/211H 215v/222V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:
consecrate land            
sunray                     
wandering woods            

10th CIRCLE:
creeping doom              
moonwell                   
natures blessing           

11th CIRCLE:
elemental aura             

12th CIRCLE:
moonstone                  
nova                       


1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
cyclone                    
dispel magic               
mielikki vitality          

8th CIRCLE:
animal vision              
pass without trace         

9th CIRCLE:

< 211h/211H 218v/222V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 211h/211H 222v/222V Pos: standing >
Before Some Village Gates
   This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond.  Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground.  The moist swamp is their true home and
the bullywugs will do anything to defend it.  Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now.  The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.

< 211h/211H 220v/222V Pos: standing >
A HighLord protector nods and stands aside to let you pass.
A HighLord protector nods and stands aside to let you pass.
An Intersection of Muddy Path
   Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village.  Mud and sticky
moss cling to boots with every step that is taken.  Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die.  The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain.  Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
A bullywug hunter has returned from the jungle.

< 211h/211H 219v/222V Pos: standing >
A Wide, Muddy Path
   Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease.  Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain.  A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South
A bullywug warrior sharpens his blades.
A prong-horned antelope stands here.
An apprentice shaman parades its new-found power for all to see.

< 211h/211H 218v/222V Pos: standing >
A Wide, Muddy Path
   This path is clearly considered one of the major roads through this small
bullywug village.  Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess.  Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West

< 211h/211H 218v/222V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West
A bullywug warrior sharpens his blades.
A young bullywug warrior looks for a fight.
A bullywug waddles through town.

< 211h/211H 218v/222V Pos: standing >
A Nameless Bar
   This bar has no name, being the only one in the bullywug village it likely
needs none.  Drunken halflings and humans can be seen trading angry glances
with the bullywugs that drink beside them.  The room is so crowded and smoky
that it is difficult to even notice the second room that lies further to the
north.  The halfling, human, and other visitors here have a dark nature to
them, one that fits in well with the evil tendencies of the bullywugs.
Bullywugs have no friends though, they are willing to kill for almost any
reason, and drunken bullywugs are the angriest sort.
Obvious exits: -North -East
A long, rickety bar stands against the wall.
A prong-horned antelope stands here.
An apprentice shaman parades its new-found power for all to see.
A young bullywug warrior looks for a fight.
An elder bullywug prepares for a hunting trip.
A young adult bullywug wanders the village.
A bullywug hunter tells tales of the jungle.
A bullywug hunter tells tales of the jungle.
A disgusting human-bullywug half-breed stands here drinking.
A bullywug warrior leans against the bar.
A drunken human merchant peers about with bleary eyes.
A drunk merchant is telling jokes to all who will listen.
A halfling explorer is here getting drunk.
A bullywug stands here serving drinks.

< 211h/211H 217v/222V Pos: standing >
Deep Within a Smoke-Filled Bar
   The smoke here escapes slowly through cracks in the all, but not fast enough
to prevent it from building up to an almost suffocating level.  The drunken
bullywugs far outnumber any of the other visitors, making them very cautious
not to anger anyone.  Drunken bullywugs are a sickening sight, their waddling
bodies lose all grace upon the land in the first place, their drunkenness just
makes it worse.  In addition, drunken bullywugs are even more likely to attack
others at random, it is not unheard of for bullywugs to get into a fight that
lasts until they both pass out.
Obvious exits: -South
[8] A green playing card has been tossed aside.
[3] A playing card with a yellow face has been left behind.
[3] A green playing card has been tossed aside.
[5] A bright yellow playing card lies here.
[5] A playing card with a yellow face has been tossed aside.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An apprentice shaman parades its new-found power for all to see.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.

< 211h/211H 217v/222V Pos: standing >
A gambler suddenly attacks YOU!

< 211h/211H 217v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 
< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 Um . . . you made a typo!

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 You start chanting...

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 You block a gambler's feeble kick with your arm.
-=[a gambler attacks you.]=- [0 hits]

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 Casting: lightning bolt 

< 211h/211H 218v/222V Pos: standing >
< T: Tralen TP: sta TC:excellent E: gambling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 73 ] Your lightning bolt shatters a gambler to pieces.
A gambler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A gambler's death cry reverberates in your head as it falls to the ground.

< 211h/211H 218v/222V Pos: standing >

< 211h/211H 218v/222V Pos: standing >
A shaman's apprentice leaves south.
A prong-horned antelope leaves south.
A prong-horned antelope leaves south.
A prong-horned antelope leaves south.

< 211h/211H 218v/222V Pos: standing >
It appears to be the corpse of a gambler.
a small pile of coins
the yellow prince

< 211h/211H 218v/222V Pos: standing >
A shaman's apprentice enters from the south.
A prong-horned antelope enters from the south.

< 211h/211H 218v/222V Pos: standing >

< 211h/211H 218v/222V Pos: standing >
You get a small pile of coins from the corpse of a gambler.
There were: 1 platinum coin, 4 gold coins, 8 silver coins, 18 copper coins. 

< 211h/211H 218v/222V Pos: standing >
You are carrying: (1/10)
some soft deer-skin saddle bags

< 211h/211H 218v/222V Pos: standing >
You are using:
<worn on head>       a bark and leaf cap
<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a soldier's copper tower shield

< 211h/211H 219v/222V Pos: standing >
A shaman's apprentice leaves south.
A prong-horned antelope leaves south.

< 211h/211H 222v/222V Pos: standing >
Ok.
You put 1 platinum, 14 gold, 33 silver, and 47 copper coins into some soft deer-skin saddle bags.

< 211h/211H 222v/222V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
sewing needle
a tiger thigh bone
a steel warhammer
a large, polished stone
[5] a small bandage
a hardwood cudgel
a pair of bark lined boots
a pair of bark leggings
[2] a large wooden torch
a stout oaken cudgel
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
a small pile of coins

< 211h/211H 222v/222V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of a gambler is lying here.
[8] A green playing card has been tossed aside.
[3] A playing card with a yellow face has been left behind.
[3] A green playing card has been tossed aside.
[5] A bright yellow playing card lies here.
[5] A playing card with a yellow face has been tossed aside.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.

< 211h/211H 222v/222V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 211h/211H 222v/222V Pos: standing >
You start chanting...

< 211h/211H 222v/222V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 211h/211H 222v/222V Pos: standing >
Alcohol has impeded its judgment, and money has gone to its head.  This
foolish gray-skinned bullywug is doing its best to lose all of its recently
found wealth.  Though it looks almost ready to collapse, it keeps playing,
and will probably continue to gamble until it is out of money or falls over.
A gambler appears to be Humanoid and is in excellent condition.
It's medium in size.
It has little gills in its neck!


< 211h/211H 222v/222V Pos: standing >

< 211h/211H 222v/222V Pos: standing >
Deep Within a Smoke-Filled Bar
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of a gambler is lying here.
[8] A green playing card has been tossed aside.
[3] A playing card with a yellow face has been left behind.
[3] A green playing card has been tossed aside.
[5] A bright yellow playing card lies here.
[5] A playing card with a yellow face has been tossed aside.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A drunken bullywug is here gambling with its friends.
A tall, thin human carefully nurses his drink.

< 211h/211H 222v/222V Pos: standing >
You start chanting...

< 211h/211H 222v/222V Pos: standing >
Casting: lightning bolt 

< 211h/211H 222v/222V Pos: standing >
You complete your spell...
[Damage: 74 ] The lightning bolt hits a gambler with full impact.
A gambler's sweep catches you in the side and you almost stumble.
-=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
[Damage: 15 ] You shift your weight and viciously slam your rear hooves into a gambler with a stunning force!

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]
-=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 Autosaving...
-=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You stumble, but recover in time!
-=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 A gambler misses you with its clumsy kick at your chest.
-=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 206h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 A gambler's kick hits you in your side.
-=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 A bullywug adult enters from the south.
-=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You block a gambler's feeble kick with your arm.
-=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 Hint: Type "group" to see your groupmates' health and movement.

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 201h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 A gambler's sweep catches you in the side and you almost stumble.
-=[a gambler attacks you.]=- [0 hits]

< 197h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 
< 197h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 197h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 197h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC:few scratches E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [1 hits]

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 
< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 -=[a gambler attacks you.]=- [0 hits]

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 -=[You attack a gambler.]=- [0 hits]
You start chanting...

< 179h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 A gambler's sweep catches you in the side and you almost stumble.
-=[a gambler attacks you.]=- [0 hits]

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 Casting: sticks to snakes *

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You turn a stick into a snake and send it against a gambler!

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 You start chanting...

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 Casting: sticks to snakes *
-=[a gambler attacks you.]=- [0 hits]

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 
< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You turn a stick into a snake and send it against a gambler!

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 You start chanting...

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 -=[a gambler attacks you.]=- [0 hits]

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 Casting: sticks to snakes *

< 173h/211H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP: pretty hurt >
 You complete your spell...
You raise a level!
[Damage:  7 ] You turn a stick into a snake and send it against a gambler!

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You start chanting...

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You dodge a gambler's feeble leg sweep.
-=[a gambler attacks you.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 Casting: sticks to snakes *

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 A bullywug adult leaves south.
You complete your spell...
[Damage:  9 ] You turn a stick into a snake and send it against a gambler!

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You tense up and prepare to rearkick a gambler with your hind legs!
But fail miserably!

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[a gambler attacks you.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[You attack a gambler.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[a gambler attacks you.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[You attack a gambler.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You duck under a gambler's lame kick.
-=[a gambler attacks you.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[You attack a gambler.]=- [0 hits]
You start chanting...

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 Casting: sticks to snakes *

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You turn a stick into a snake and send it against a gambler!

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 -=[a gambler attacks you.]=- [0 hits]

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You start chanting...

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 Casting: sticks to snakes *

< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 
< 188h/226H 222v/222V Pos: standing >
< T: Tralen TP: sta TC: small wounds E: gambling sta EP:  awful >
 You complete your spell...
[Damage:  7 ] You turn a stick into a snake and send it against a gambler!
A gambler is incapacitated and will slowly die, if not aided.

< 188h/226H 222v/222V Pos: standing >
<[Damage:  1 ] A gambler is incapacitated and will slowly die, if not aided.
[Damage:  5 ] A gambler is mortally wounded, and will die soon, if not aided.
-=[You attack a gambler.]=- [2 hits]

< 188h/226H 222v/222V Pos: standing >
<You tense up and prepare to rearkick a gambler with your hind legs!
[Damage: 31 ] You shift your weight and viciously slam your rear hooves into a gambler, you feel this was the last thing it could take.
A gambler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a gambler cause a sickening chill to run up your spine.

< 188h/226H 222v/222V Pos: standing >

< 188h/226H 222v/222V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 188h/226H 222v/222V Pos: standing >
You get a small pile of coins from the corpse of a gambler.
There were: 1 platinum coin, 6 gold coins, 13 silver coins, 16 copper coins. 

< 189h/226H 222v/222V Pos: standing >
A Nameless Bar
   This bar has no name, being the only one in the bullywug village it likely
needs none.  Drunken halflings and humans can be seen trading angry glances
with the bullywugs that drink beside them.  The room is so crowded and smoky
that it is difficult to even notice the second room that lies further to the
north.  The halfling, human, and other visitors here have a dark nature to
them, one that fits in well with the evil tendencies of the bullywugs.
Bullywugs have no friends though, they are willing to kill for almost any
reason, and drunken bullywugs are the angriest sort.
Obvious exits: -North -East
A long, rickety bar stands against the wall.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An apprentice shaman parades its new-found power for all to see.
A bullywug hunter tells tales of the jungle.
A bullywug hunter tells tales of the jungle.
A disgusting human-bullywug half-breed stands here drinking.
A bullywug warrior leans against the bar.
A drunken human merchant peers about with bleary eyes.
A drunk merchant is telling jokes to all who will listen.
A halfling explorer is here getting drunk.
A bullywug stands here serving drinks.

< 189h/226H 221v/222V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West
A young bullywug warrior looks for a fight.
A young bullywug guard watches over the village.
A bullywug waddles through town.

< 190h/226H 220v/222V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 190h/226H 220v/222V Pos: standing >

< 190h/226H 220v/222V Pos: standing >
A Wide, Muddy Path
   This path is clearly considered one of the major roads through this small
bullywug village.  Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess.  Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West
A young bullywug warrior looks for a fight.
A young bullywug hunter prepares for the jungle.
An elder bullywug prepares for a hunting trip.
A young adult bullywug wanders the village.

< 190h/226H 219v/222V Pos: standing >
A Wide, Muddy Path
   Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease.  Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain.  A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South
A young adult bullywug wanders the village.
A bullywug warrior sharpens his blades.

< 190h/226H 219v/222V Pos: standing >
An Intersection of Muddy Path
   Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village.  Mud and sticky
moss cling to boots with every step that is taken.  Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die.  The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain.  Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
A bullywug waddles through town.

< 190h/226H 218v/222V Pos: standing >
Before Some Village Gates
   This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond.  Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground.  The moist swamp is their true home and
the bullywugs will do anything to defend it.  Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now.  The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.

< 190h/226H 217v/222V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West

< 190h/226H 216v/222V Pos: standing >
Before Some Village Gates
   This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond.  Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground.  The moist swamp is their true home and
the bullywugs will do anything to defend it.  Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now.  The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.

< 191h/226H 219v/222V Pos: standing >

< 192h/226H 221v/222V Pos: standing >
Pardon?

< 192h/226H 222v/222V Pos: standing >

< 192h/226H 222v/222V Pos: standing >
A vampire warlock snaps into visibility.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a vampire warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a vampire warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire warlock stabs you in the back, RIP...
Your belt of woven hides was completely destroyed by the massive blow!