The death of [28 Illusionist] Kyp (Gnome)

in Reception Room

from the perspective of [49 Assassin] Xziz La Resistance (Troll)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing)
<worn on head>       the headdress of the Hammer
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[119h 25m 54s]
<worn in ear>        a golden scale dangling from a platinum chain made by Rukkus (magic)
<worn in ear>        a tiny lightning enshrouded black earring of regeneration (magic)
<worn on face>       the mask of Tentro of agility (glowing)
<worn around neck>   the fangs of the balor of agility (magic)
<worn around neck>   a scarf of enhanced stealth of endurance (magic) [75%]             
<worn on body>       the shadowy platemail of damnation of dexterity (magic) (glowing)
<worn about body>    a cloak of protection (magic)
<worn as quiver>     a tarnished dematite quiver [87%]             
<worn about waist>   a thin black belt of accuracy [superior] (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [55%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  the bracer of Uz's alliance of health [70%]             
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      the sacred stone claws of Aan of gas defense [poor] made by Dahamma (magic) [75%]             
<worn on finger>     an obsidian circle (magic)
<worn on finger>     the blue ring of perfection (magic)
<primary weapon>     the barb of an ancient green wyrm (magic) (glowing) [84%]             
<secondary weapon>   a sleek adamantium dagger named 'Blight' (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [82%]             
<worn on feet>       some gnomish rocket boots (magic) (humming) [34%]             

Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 252v/258V Pos: standing >
 
    ^^.^^MMMMM^     
   +.^.^^.^MM^^^    
  ^+^^...^^^^^^^M   
 ..+..^^^.^.^^.^^M  
 ..+^^^.^...^^^.^^  
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 .M+^.....^^.^...^  
 MM+^.^....^..^^.^  
  *M^.....^...^.^   
   +^^.M.^..^^.^    
    ..M.^..^^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 251v/258V Pos: standing >
 
    ^^MMMM^DMM^     
   +^^.^^MMMMM^^    
  ^+.^.^^.^MM^^^M   
 .^+^^...^^^^^^^MM  
 ..+..^^^.^.^^.^^M  
 ..+^^^.^@..^^^.^^  
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 .M+^.....^^.^...^  
  M+^.^....^..^^.   
   M^....^^...^.    
    ^^.M.^..^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 956h/956H 251v/258V Pos: standing >
 
    ^MMMM^DMM^M     
   ^^.^^MMMMM^^M    
  +.^.^^.^MM^^^MM   
 ^+^^...^^^^^^^MMM  
 .+..^^^.^.^^.^^MM  
 .+^^^.^.@.^^^.^^^  
 M+..^^^....^...M^  
 M+^.....^^.^...^^  
  +^.^....^..^^.^   
   ^....^^...^.^    
    ^.M.^..^^.^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 252v/258V Pos: standing >
 
    MMMM^DMM^MM     
   ^.^^MMMMM^^MM    
  .^.^^.^MM^^^MMM   
 +^^...^^^^^.^MMMM  
 +..^^^.^.^^.^^MMM  
 +^^^.^..@^^^.^^^M  
 +..^^^....^...M^^  
 +^.....^^.^...^^.  
  ^.^....^..^^.^^   
   ....^^...^.^^    
    .M.^..^^.^^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 956h/956H 252v/258V Pos: standing >
 
    MMM^DMM^MMM     
   .^^MMMMM^^MMM    
  ^.^^.^MM^.^MMMM   
 ^^...^^^^^.^MMMMM  
 ..^^^.^.^^.^^MMMM  
 ^^^.^...@^^.^^^MM  
 ..^^^....^...M^^^  
 ^.....^^.^...^^.^  
  .^....^..^^.^^.   
   ...^^...^.^^.    
    M.^..^^.^^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 251v/258V Pos: standing >
 
    MMMMMMM^MMM     
   MMMM^DMM^MMMM    
  ^.^^MMMMM.^MMMM   
 .^.^^.^MM^.^MMMMM  
 ^^...^^^^^.^MMMMM  
 ..^^^.^.@^.^^MMMM  
 ^^^.^....^^.^^^MM  
 ..^^^....^...M^^^  
  ....^^^.^...^^.   
   ^....^..^^.^^    
    ..^^...^.^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 251v/258V Pos: standing >
 
    MMM^^^^^MMM     
   ^MMMMMMM^MMMM    
  ^MMMM^DMM.MMMMM   
 ^^.^^MMMMM.^MMMMM  
 .^.^^.^MM^.^MMMMM  
 ^^...^^^@^.^MMMMM  
 ..^^^.^..^.^^MMMM  
 ^^^.^....^^.^^^MM  
  .^^^^...^...M^^   
   ...^^^.^...^^    
    ....^..^^.^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 251v/258V Pos: standing >
 
    MM^^^^^MMMM     
   MMMMMMM^MMMMM    
  MMMM^DMM.MMMMMM   
 ^.^^MMMMM.^MMMMMM  
 ^.^^.^MM^.^MMMMMM  
 ^...^^^.@.^MMMMMM  
 .^^^.^..^.^^MMMMM  
 ^^.^^...^^.^^^MMM  
  ^^^^...^...M^^^   
   ..^^^.^...^^.    
    ...^..^^.^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 250v/258V Pos: standing >
 
    M^^^^^MMMMM     
   MMMMMM^MMMMMM    
  MMM^DMM.MMMMMMM   
 .^^MMMMM.^MMMMMMM  
 .^^.^MM^.^MMMMMMM  
 ...^^^.^@^MMMMMMM  
 ^^^.^..^.^^MMMMMM  
 ^.^^^..^^.^^^MMMM  
  ^^^...^...M^^^M   
   .^^^.^...^^.^    
    ..^..^^.^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 250v/258V Pos: standing >
 
    MMMMM^MMMM^     
   MM^^^^^MMMMMM    
  MMMMMMM^MMMMMM^   
 MMMM^DMM.MMMMMMM^  
 .^^MMMMM.^MMMMMMM  
 .^^.^MM^@^MMMMMMM  
 ...^^^.^.^MMMMMMM  
 ^^^.^..^.^^MMMMMM  
  .^^^..^^.^^^MMM   
   ^^...^...M^^^    
    ^^^.^...^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Gnome tracks going north.

< 956h/956H 250v/258V Pos: standing >
 
    MMMMM^M^M^.     
   MMMMMM^MMMM^.    
  MMM^^...MMMMMMM   
 ^MMMMMMM^MMMMMM^^  
 MMMM^DMM.MMMMMMM^  
 .^^MMMMM@^MMMMMMM  
 .^^.^MM^.^MMMMMMM  
 ...^^^.^.^MMMMMMM  
  ^^.^..^.^^MMMMM   
   ^^^.^^^.^^^MM    
    ^...^...M^^     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Gnome tracks going north.

< 956h/956H 249v/258V Pos: standing >
 
    M^M^^.^^^^.     
   MMMMMM^M^M^..    
  MMMMMMM^MMMM^..   
 MMMM^^...MMMMMMMM  
 ^MMMMMMM^MMMMMM^^  
 MMMM^DMM@MMMMMMM^  
 .^^MMMMM.^MMMMMMM  
 .^^.^MM^.^MMMMMMM  
  ..^^^.^.^MMMMMM   
   ^.^.^^.^^MMMM    
    ^^.^^^.^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 249v/258V Pos: standing >
 
    M^^^^^.....     
   MM^M^^.^^^^.*    
  MMMMMMM^M^M^..*   
 MMMMMMMM^MMMM^...  
 MMMM^^...MMMMMMMM  
 ^MMMMMMM@MMMMMM^^  
 MMMM^DMM.MMMMMMM^  
 .^^MMMMM.^MMMMMMM  
  ^^.^MM^.^MMMMMM   
   .^^^^^^^MMMMM    
    .^.^^.^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 249v/258V Pos: standing >
 
    ^^.M.....**     
   MM^^^^^.....*    
  MMM^M^^.^^^^.**   
 MMMMMMMM^M^M^..**  
 MMMMMMMM^MMMM^...  
 MMMM^^..@MMMMMMMM  
 ^MMMMMMM.MMMMMM^^  
 MMMM^DMM.MMMMMMM^  
  ^^MMMMM.^MMMMMM   
   ^.^MM^^^MMMMM    
    ^^^^^^^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 248v/258V Pos: standing >
You quickly scan the area.
A deer who is almost out of sight to your north.
Valyn who is almost out of sight to your east.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 956h/956H 250v/258V Pos: standing >
 
    ^^^.M.....*     
   ^MM^^^^^.....    
  MMMM^M^^.^^^^.*   
 MMMMMMMMM^M^M^..*  
 MMMMMMMMM^MMMM^..  
 MMMMM^^.@.MMMMMMM  
 +^MMMMMMM.MMMMMM^  
 ^MMMM^DMM.MMMMMMM  
  .^^MMMMM.^MMMMM   
   ^^.^MM^^^MMMM    
    .^^^^^^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 250v/258V Pos: standing >
 
    ^^^^.M.....     
   M^MM^^^^^....    
  MMMMM^M^^.^^^^.   
 MMMMMMMMMM^M^M^..  
 MMMMMMMMMM^MMMM^.  
 MMMMMM^^@..MMMMMM  
 ++^MMMMMMM.MMMMMM  
 ^^MMMM^DMM.MMMMMM  
  ^.^^MMMMM.^MMMM   
   .^^.^MM^^^MMM    
    ..^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Gnome tracks going west.

< 956h/956H 249v/258V Pos: standing >
 
    ^^^^^.M....     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@...MMMMM  
 +M+^MMMMMMM.MMMMM  
 M^^MMMM^DMM.MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 956h/956H 249v/258V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.

< 956h/956H 251v/258V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 956h/956H 256v/258V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 956h/956H 256v/258V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
There are some tracks heading west.

< 956h/956H 255v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 956h/956H 254v/258V Pos: standing >
Ok.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 258v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 956h/956H 257v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 956h/956H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 956h/956H 257v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 956h/956H 257v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 956h/956H 256v/258V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A dwarven commoner who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 956h/956H 256v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
There are some tracks heading west.

< 956h/956H 257v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 956h/956H 256v/258V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 956h/956H 255v/258V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 956h/956H 255v/258V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is not far off to your south.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is not far off to your west.
A large dog who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
An elite guard who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is not far off to your south.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is not far off to your west.
A large dog who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
An elite guard who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is not far off to your south.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is not far off to your west.
A large dog who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A gully dwarf who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is not far off to your south.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
An elite guard who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 956h/956H 258v/258V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is not far off to your south.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is not far off to your west.
A gully dwarf who is rather far off to your west.
An elite guard who is rather far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 956h/956H 258v/258V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 956h/956H 257v/258V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 956h/956H 256v/258V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A huge rat scurries along here, whiskers wiggling.
Ratroper is here, ready to take your money.(Gold Aura)

< 956h/956H 256v/258V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 956h/956H 257v/258V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 956h/956H 256v/258V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 956h/956H 255v/258V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 956h/956H 255v/258V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A Gnome (small) stands in mid-air here.
A small pig wanders around here, searching for food.
A sturdy looking mount is here, all saddled up and ready to ride.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 956h/956H 257v/258V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
An elite guard who is rather far off to your south.
A Gnome who is close by above you.
A small pig who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.

< 956h/956H 258v/258V Pos: standing >
Reception Room
Obvious exits: -D
A Gnome (small) stands in mid-air here.
A small pig wanders around here, searching for food.
A sturdy looking mount is here, all saddled up and ready to ride.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 956h/956H 257v/258V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

[Damage:  3 ] 
< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 You parry a Gnome's lunge at you.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 An elite guard evaluates the struggle, watching your battle tactics.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 A small pig leaves down.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP: few scratches >
 You snap into visibility.
[Damage:  6 ] -=[Your decent pierce strikes a Gnome.]=-
[Damage: 11 ] -=[Your pierce strikes a Gnome.]=-
[Damage: 23 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
[Damage: 22 ] -=[Your impressive pierce seriously wounds a Gnome.]=-

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP:  few wounds >
 A Gnome misses you.
You snap into visibility.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP:  few wounds >
 You snap into visibility.
[Damage: 24 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
[Damage: 28 ] -=[Your powerful pierce enshrouds a Gnome in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive pierce enshrouds a Gnome in a mist of blood.]=-
[Damage: 12 ] -=[Your fine pierce enshrouds a Gnome in a mist of blood.]=-

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP:  awful >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP:  awful >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 956h/956H 227v/258V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Gnome ass EP:  awful >
 You snap into visibility.
[Damage: 12 ] -=[Your fine pierce grievously wounds a Gnome.]=-
A Gnome is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 46 ] Your stab cuts a vital artery and causes a Gnome to fall before your feet.
A Gnome's belt of thick cured leather was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.