The death of [40 Druid] Berolin (Grey Elf)

in A Small Steaming Pool

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<worn as a badge>    a frost dragon's eye (glowing) [87%]             
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes>       the eyes of undead fire (magic) (glowing) [24%]             
<worn in ear>        a flaming earring [superior]
<worn in ear>        a deva feather on a copper chain
<worn on face>       the mask of hatred [poor]
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) [85%]             
<worn around neck>   a necklace of halfling ears [poor] [63%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body>    a cloak of protection of lesser defense [superior] made by Rethax (magic)
<worn as quiver>     the frost giant's axe of life sensing [poor] made by Rethax (magic)
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic) [55%]             
<worn on belt buckle>a snakeskin quiver of the Ranger [superior] made by Daweava (glowing) [86%]             
<worn on arms>       the sleeves of a MaDMaN of Invisibility [superior] made by Naz (magic) [53%]             
<worn around wrist>  a delicate chrome bracelet of magic detection [superior] made by Daweava (magic) [78%]             
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn on hands>      the sacred stone claws of Aan of negativity [superior] made by Naz (magic) [82%]             
<worn on finger>     the ring of the mind flayer made by Rukkus (magic) (glowing)
<worn on finger>     a shiny crimson ring of lesser defense [superior] made by Rethax (invis) (magic)
<primary weapon>     the ice dagger of Sevenoaks (magic)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers of burning [superior] made by Troz (humming)
<worn on feet>       the boots of speed [superior] (magic)

Obvious exits: -N -E
A half-elf bard sneaks in from the north.

< 883h/883H 286v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 287v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -S -W
A half-elf bard sneaks in from the west.

< 883h/883H 287v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -N -E
You sense a lifeform nearby.
A half-elf bard sneaks in from the north.

< 883h/883H 286v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 287v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 288v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -S -W

< 883h/883H 287v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -N -S

< 883h/883H 285v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 286v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -N -E

< 883h/883H 287v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -S -W

< 883h/883H 285v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 286v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Shallow Riverbed
</map>
A Shallow Riverbed
Obvious exits: -N -S
You sense a lifeform nearby.
You sense a lifeform nearby.

< 883h/883H 287v/301V Pos: standing >

< 883h/883H 288v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Shallow Riverbed
</map>
Shallow Riverbed
Obvious exits: -N -E

< 883h/883H 286v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 883h/883H 285v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A half-elf bard sneaks in from the west.

< 883h/883H 284v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is rather far off to your east.

< 883h/883H 285v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A half-elf bard sneaks in from the west.

< 883h/883H 285v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is a brief walk away to your east.
An elite Du'Maathe castle guard who is in the distance to your east.
An elite Du'Maathe castle guard who is in the distance to your east.

< 883h/883H 286v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 883h/883H 287v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 287v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 288v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
A half-elf bard sneaks in from the west.

< 883h/883H 288v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 289v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 289v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your east.
An elite Du'Maathe castle guard who is a brief walk away to your east.

< 883h/883H 290v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W
Darting around mischeviously, a young toddler plays here.(Gold Aura)
A half-elf bard sneaks in from the west.

< 883h/883H 290v/301V Pos: standing >

< 883h/883H 291v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 292v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 292v/301V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is not far off to your east.
An elite Du'Maathe castle guard who is not far off to your east.
A cheltite girl who is in the distance to your east.

< 883h/883H 293v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Slow Flowing River
</map>
A Slow Flowing River
Obvious exits: -E -W

< 883h/883H 293v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 294v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 294v/301V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your east.
An elite Du'Maathe castle guard who is close by to your east.
A cheltite girl who is rather far off to your east.
A cheltite toddler who is close by to your west.

< 883h/883H 295v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Tiny Bridge Over a Slow Flowing River
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Tiny Bridge Over a Slow Flowing River
</map>
A Tiny Bridge Over a Slow Flowing River
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
An elite Du'Maathe castle guard stares at you with malice in his eyes.(Gold Aura)
There are some tracks heading north.
There are Grey Elf tracks going west.

< 883h/883H 294v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -E -S -W

< 883h/883H 294v/301V Pos: standing >

< 883h/883H 295v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -S
Darting around mischeviously, a young toddler plays here.(Gold Aura)
A half-elf bard sneaks in from the south.

< 883h/883H 294v/301V Pos: standing >

< 883h/883H 295v/301V Pos: standing >
You quickly scan the area.
A tinker who is a brief walk away to your north.
An elite Du'Maathe castle guard who is not far off to your south.
An elite Du'Maathe castle guard who is not far off to your south.

< 883h/883H 297v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -S

< 883h/883H 298v/301V Pos: standing >

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A tinker who is not far off to your north.
A cheltite toddler who is close by to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Chiltern Way
</map>
Chiltern Way
Obvious exits: -N -E -S -W
A half-elf bard sneaks in from the south.

< 883h/883H 299v/301V Pos: standing >

< 883h/883H 299v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -N -E -S
Dressed garishly a tinker man stands here selling his wares.(Gold Aura)
There are Grey Elf tracks going north.
There are some tracks heading north.

< 883h/883H 297v/301V Pos: standing >

< 883h/883H 297v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is rather far off to your north.
A cheltite toddler who is close by to your east.
A cheltite toddler who is a brief walk away to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 883h/883H 297v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Cheltenham Village Square
</map>
The Cheltenham Village Square
Obvious exits: -N -E -S -W
A half-elf bard sneaks in from the south.

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is a brief walk away to your north.
A cheltite toddler who is close by to your east.
A cheltite girl who is a brief walk away to your east.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: The Apples and Wheat Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: The Apples and Wheat Inn
</map>
The Apples and Wheat Inn
Obvious exits: -E -S
Smiling warmly the innkeep stands here polishing a glass.(Gold Aura)
A half-elf bard sneaks in from the east.

< 883h/883H 300v/301V Pos: standing >
You quickly scan the area.
A cheltite toddler who is not far off to your east.
A cheltite girl who is rather far off to your east.
A cheltite goodwife who is rather far off to your east.
A cheltite barmaid who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.
A cheltite patron who is close by to your south.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Common Room of the Apples and Wheat Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: Common Room of the Apples and Wheat Inn
</map>
Common Room of the Apples and Wheat Inn
Obvious exits: -N -W
Taking a break to catch her breath, a barmaid lends against the bar.(Gold Aura)
Sitting and talking quitely a patron enjoys a warm mulled wine.(Gold Aura)
Sitting and talking quitely a patron enjoys a warm mulled wine.(Gold Aura)
Sitting and talking quitely a patron enjoys a warm mulled wine.(Gold Aura)
Sitting and talking quitely a patron enjoys a warm mulled wine.(Gold Aura)
Sitting and talking quitely a patron enjoys a warm mulled wine.(Gold Aura)

< 883h/883H 299v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Taproom of the Apples and Wheat Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: Taproom of the Apples and Wheat Inn
</map>
Taproom of the Apples and Wheat Inn
Obvious exits: -N -E
Taking a break to catch her breath, a barmaid lends against the bar.(Gold Aura)

< 883h/883H 298v/301V Pos: standing >
You quickly scan the area.
The innkeeper's wife who is close by to your north.
A cheltite barmaid who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.
A cheltite patron who is close by to your east.

< 883h/883H 298v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Kitchen of the Apples and Wheat Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: Kitchen of the Apples and Wheat Inn
</map>
Kitchen of the Apples and Wheat Inn
Obvious exits: -S -D
Taking breads from its baking tins, a stout woman works busily.(Gold Aura)

< 883h/883H 300v/301V Pos: standing >
You quickly scan the area.
You see nothing.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Storeroom of the Apples and Wheat Inn
</map>
Storeroom of the Apples and Wheat Inn
Obvious exits: -U -D
A half-elf bard sneaks in from above.

< 883h/883H 299v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Dark Stone Stair
</map>
A Dark Stone Stair
Obvious exits: -W -U
A half-elf bard sneaks in from above.

< 883h/883H 298v/301V Pos: standing >

< 883h/883H 298v/301V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A cheltite girl who is close by to your west.
A frail man who is close by to your west.
The innkeeper's wife who is not far off above you.

< 883h/883H 300v/301V Pos: standing >
A small laboratory, under the village inn.
You extend your sights westward.
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
A young girl runs around completing errands for her mother.(Gold Aura)
(Q)Sitting amongst various papers and containers, a frail man is reading.(Gold Aura)

< 883h/883H 301v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Small Laboratory Under the Village Inn
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Small Laboratory Under the Village Inn
</map>
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
A young girl runs around completing errands for her mother.(Gold Aura)
(Q)Sitting amongst various papers and containers, a frail man is reading. (casting) (Gold Aura)

< 883h/883H 300v/301V Pos: standing >

< 883h/883H 300v/301V Pos: standing >
A small secret passage.
You extend your sights westward.
A Small Secret Passage
Obvious exits: -E -W

< 883h/883H 300v/301V Pos: standing >
You quickly scan the area.
You see nothing.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Small Secret Passage
</map>
A Small Secret Passage
Obvious exits: -E -W
A half-elf bard sneaks in from the east.

< 883h/883H 299v/301V Pos: standing >
A limestone cavern.
You extend your sights westward.
A Limestone Cavern
Obvious exits: -N -E -W

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A cheltite girl who is close by to your east.
A frail man who is close by to your east.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Limestone Cavern
</map>
A Limestone Cavern
Obvious exits: -N -E -W
A half-elf bard sneaks in from the east.

< 883h/883H 300v/301V Pos: standing >
You quickly scan the area.
A cheltite girl who is not far off to your east.
A frail man who is not far off to your east.

< 883h/883H 300v/301V Pos: standing >

< 883h/883H 300v/301V Pos: standing >
A limestone cavern.
You extend your sights northward.
A Limestone Cavern
Obvious exits: -S -W

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Limestone Cavern
</map>
A Limestone Cavern
Obvious exits: -N -E -W
A half-elf bard sneaks in from the east.

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your north.
A freshwater shark who is rather far off to your north.
A freshwater shark who is rather far off to your north.
A cheltite girl who is a brief walk away to your east.
A frail man who is a brief walk away to your east.

< 883h/883H 299v/301V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your north.
A freshwater shark who is rather far off to your north.
A cheltite girl who is a brief walk away to your east.
A frail man who is a brief walk away to your east.

< 883h/883H 299v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Limestone Cavern
</map>
A Limestone Cavern
Obvious exits: -N -E -W

< 883h/883H 300v/301V Pos: standing >

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Limestone Cavern
</map>
A Limestone Cavern
Obvious exits: -S -W

< 883h/883H 299v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Limestone Cavern
</map>
A Limestone Cavern
Obvious exits: -N -E -S -W

< 883h/883H 298v/301V Pos: standing >
A dark passage leading to a steaming pool.
You extend your sights northward.
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a cheltite toddler is lying here.
The corpse of a cheltite girl is lying here.
The corpse of an outlaw is lying here.
The corpse of a bulette is lying here.

< 883h/883H 298v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Dark Passage Leading to a Small Steaming Pool
</map>
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a cheltite toddler is lying here.
The corpse of a cheltite girl is lying here.
The corpse of an outlaw is lying here.
The corpse of a bulette is lying here.

< 883h/883H 300v/301V Pos: standing >
A small steaming pool.
You extend your sights northward.
A Small Steaming Pool
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[4] The corpse of a freshwater shark is lying here.
A Grey Elf (medium) stands, floating here.

< 883h/883H 300v/301V Pos: standing >
You nod.

< 883h/883H 300v/301V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Small Steaming Pool
</map>

<map>
Zone: Du'Maathe Castle.
Room: A Small Steaming Pool
</map>
A Small Steaming Pool
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[4] The corpse of a freshwater shark is lying here.
A Grey Elf (medium) stands, floating here.

< 883h/883H 299v/301V Pos: standing >

< 883h/883H 299v/301V Pos: standing >
You snap into visibility.
[Damage: 124 ] A Grey Elf makes a strange sound as you place the ice dagger of Sevenoaks in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 49 ] A Grey Elf makes a strange sound as you place the ice dagger of Sevenoaks in his back.
[Damage:  9 ] A Grey Elf starts casting an offensive spell.

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] You score a CRITICAL HIT!!!!!
[Damage: 26 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 23 ] [Damage: 11 ] -=[You attack a Grey Elf.]=- [5 hits]

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A half-elf bard snaps into visibility.
A half-elf bard dances an amazing maneuver in battle, and trips up a Grey Elf!

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 A half-elf bard is burned severely as he hits a Grey Elf!
A Grey Elf's spell flows around a half-elf bard, leaving him unharmed!
A Grey Elf's spell flows around a half-elf bard, leaving him unharmed!
A half-elf bard attacks a Grey Elf. [3 hits]

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 A Grey Elf stops chanting abruptly!

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 It appears to be the corpse of a freshwater shark.
Nothing.

< 883h/883H 301v/301V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] [Damage:  7 ] [Damage: 14 ] [Damage:  8 ] [Damage: 10 ] You score a CRITICAL HIT!!!!!
[Damage: 36 ] [Damage: 18 ] You score a CRITICAL HIT!!!!!
[Damage: 35 ] A Grey Elf is mortally wounded, and will die soon, if not aided.
-=[You attack a Grey Elf.]=- [8 hits]

< 883h/883H 301v/301V Pos: standing >
<You think you noticed an opening in your victim defenses...

< 883h/883H 301v/301V Pos: standing >
<It appears to be the corpse of a freshwater shark.
Nothing.

< 883h/883H 301v/301V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] You successfully stab a Grey Elf in the heart, killing him instantly.
A Grey Elf's dangling chain crucifix was completely destroyed by the massive blow!
A Grey Elf's insignia of swirling feathers and flowing water was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.