The death of [52 Shadowmage] Urza AnGEr Of The Honoured (Gnome)

in The Pier

from the perspective of [52 Shadowmage] Urza AnGEr Of The Honoured (Gnome)

<worn as a badge>    an emblem of Shanatar royalty of the Angels [poor] made by Om (magic) [85%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       the faceguard of Xzazixxazz (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [84%]             
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn about waist>   a segmented endurium belt (magic) (glowing)
<worn on belt buckle>the dark heart of a githyanki (glowing) [85%]             
<attached to belt>   the bag of impossibilities
<worn on arms>       some platinum linked sleeves of life (magic)[235h 44m 45s]
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  a bracelet of finger bones
<worn on hands>      a virulent case of herpes simplex made by Troz
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     an enchanted ring of balor bone
<held>               the tome of Strahd (magic) (glowing) [88%]             
<worn on legs>       some crude gem leg plates [78%]             

The lich of Jelfelir Ulikira who is close by to your north.
The skeletal cat who is not far off to your west.
A zombie of a solemn sister who is a brief walk away to your west.

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The lich of Jelfelir Ulikira who is close by to your north.
The skeletal cat who is not far off to your west.
A zombie of a solemn sister who is a brief walk away to your west.

< 605h/605H 99v/100V Pos: standing >
Along Bliss Boulevard
   Simplistic bricks of light yellow shimmer slightly absorbing all sources
of light with its rough dim surface.  Each stone has been hastily carved and
embedded into the earth.  The stones have been spaced fitfully and then
mortared together.  The road stretches to the east and west, while a huge
wooden door is off to the north.  A large soiled floor mat has been placed at
the entranceway.  Two tarnished bronzed urns have placed at each side of the
entranceway of the building.  Tendrils of black smokes rise carelessly in the
air filling it with the strong scent of death and decay.
Obvious exits: -North -East -West

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is close by to your east.
The zombie of a woman who is close by to your east.
A zombie of a solemn sister who is not far off to your west.

< 605h/605H 99v/100V Pos: standing >
Newhaven Way and Bliss Boulevard
   Shoddy inlaid stones of light yellow have been checkered with the
yellowish brown stones lining Newhaven Way.  The checkered boulevard
stretches off to the east and west.  A small fountain has been placed
in the center of the intersection.  Large red and white flowers have been
casually planted in an incomplete circle about the fountain.  The sounds
of the bubbling fountain and the putrid scent of the flowers bring a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the fountain.
Obvious exits: -East -South -West
A skeletal cat is resting here.

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
Evelosi Thal'raylio who is close by to your south.
A skeletal warder who is close by to your south.
A zombie of a solemn sister who is close by to your west.

< 605h/605H 99v/100V Pos: standing >
On Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  Translucent gray ooze has coated some of the bricks leaving
behind a dank residue between the cracks.  The stones have been spaced
fitfully and then mortared together.  Iron sconces have been randomly spaced
and bolted on each side of a doorway to the north.  A small sign hangs over
head to the north, swaying from side to side, as an abrasive breeze blows
through the street.  The boulevard continues on to the east and west. A
strong scent of death and decay fills the air here.
Obvious exits: -North -East -West
A zombie of a sister of the faith is walking here.

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your north.
The skeletal cat who is close by to your east.
The skeleton of a girl who is a brief walk away to your east.

< 605h/605H 98v/100V Pos: standing >
Along Bliss Boulevard
   Bricks of light yellow shimmer slightly absorbing all sources of light
with its rough dim surface.  Each stone has been hastily carved and embedded
into the earth.  The stones have been spaced fitfully and then mortared
together.  The road stretches to the east and west. The beginning of a
checkered roadway is off to the west.  A single row of large pots has been
scattered along the southern part of the city wall facing the roadway.  A
single dull yellowish flower has been planted in each pot.  A strong scent
of death and decay fills the air here.
Obvious exits: -North -East -West

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your north.
A solemn brother who is close by to your north.
The armorer who is close by to your north.
The assistant who is close by to your north.
A zombie of a solemn sister who is close by to your east.
The skeletal cat who is not far off to your east.
The skeleton of a girl who is rather far off to your east.
The zombie of a woman who is rather far off to your east.

< 605h/605H 99v/100V Pos: standing >
Rapture Way and Bliss Boulevard
   Jagged inlaid stones of opaque white have been checkered with the light
yellow stones lining Bliss Boulevard.  The checkered way stretches off to
the east and north.  A stairway leading up the southwestern section of the
wall leads up to an open-air tower.  Each stair has been cut in such a way
to leave jagged sharp edges at the beginning of each step.  A small dull
brass sign has been placed at the bottom of the stairs.  The air is crisp
and dry, a sense of chaos fills the area here.
Obvious exits: -North -East -Up

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is not far off to your north.
The zombie of a scribe who is in the distance to your north.
A zombie of a solemn sister who is not far off to your east.
The skeletal cat who is a brief walk away to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.

< 605h/605H 98v/100V Pos: standing >
On Rapture Way
   Blackened white marble like stones have been hastily chiseled and embedded
into the roadway.  Each stone has been branded with a triad of symbols.  A
large iron pole extends outwards from a building off to the east supporting a
dull brass sign.  Large clay pots have been scattered against the western
city wall facing the city.  A single withered yellow tipped white flower has
been planted in each pot.  The road continues on to the north and south as the
scent of death and decay permeates the area.  A checkered roadway begins off
to the south.
Obvious exits: -North -East -South

< 605h/605H 99v/100V Pos: standing >
Autosaving...

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is close by to your north.
The zombie of a scribe who is rather far off to your north.
The acolyte who is close by to your east.
A solemn brother who is close by to your east.
The armorer who is close by to your east.
The assistant who is close by to your east.

< 605h/605H 99v/100V Pos: standing >
Along Rapture Way
   Stained white marble like stones have been hastily chiseled and embedded
into the roadway.  Each stone has been branded with a triad of symbols.  A
small tarnished brass sign has been bolted on the left side of an entranceway
to the east.  A strong odor of moldy bread lingers here.  The road continues
on to the north and south as the scent of death and decay permeates combines
with the moldy air.  A checkered roadway begins off to the north.
Obvious exits: -North -East -South
The zombie of the Newhaven equerry is standing here.

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is a brief walk away to your north.
The skeletal man who is rather far off to your north.
The spectre of the baker who is close by to your east.

< 605h/605H 99v/100V Pos: standing >
Rapture Way and Sanctuary Place
   Shoddy inlaid stones of white have been checkered with razorsharp iron
embedded stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A deformed statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been casually
planted in an incomplete circle about the statue as they ooze a puss like
substance upon the roadway. The putrid scent of the flowers brings a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -East -South

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is not far off to your north.
The skeletal man who is a brief walk away to your north.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.

< 605h/605H 98v/100V Pos: standing >
On Rapture Way
   Cracked white marble like stones have been hastily chiseled and embedded into
the roadway.  Each stone has been branded with a triad of symbols.  A stained
glass window once depicting a balance and scale in blue and white stretches
almost the entire length of the eastern wall.  The glass has long since been
stained with blood and cracked with brutal force. A few clay pots have been
scattered against the western city wall facing the city. The road continues on
to the north and south as the scent of death and decay permeates the area.
Obvious exits: -North -South

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is close by to your north.
The skeletal man who is not far off to your north.
The zombie of the equerry who is not far off to your south.

< 605h/605H 99v/100V Pos: standing >
On Rapture Way
   White marble like stones have been hastily chiseled and embedded into the
roadway.  Each stone has been Each stone has been branded with a triad of
symbols.  A large banner has been draped form the top of the west wall.  Its
dull blue color reflects a light tint upon the white stones of the roadway.
The road continues on to the north and south as the scent of death and decay
permeates the area.  A checkered roadway begins off to the north.
Obvious exits: -North -South
The zombie of an old man sits here.

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your north.
The zombie of the equerry who is a brief walk away to your south.

< 605h/605H 98v/100V Pos: standing >
Rapture Way and Refuge Street
   Wickedly jagged inlaid stones of light blue have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south. A stairway leading up the northwestern section of the wall
leads up to an open-air tower.  Each stair has been cut in such a way to
leave jagged sharp edges at the beginning of each step. Small groves have
been chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area here.
Obvious exits: -East -South -Up
A skeletal citizen of Newhaven is walking here.

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
A zombie warder who is rather far off to your east.
The zombie of the equerry who is rather far off to your south.
The stronghold knight who is close by above you.
The Wraith of a knight commander who is close by above you.

< 605h/605H 99v/100V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground masking a simplistic road of cobblestone.  Each stone has a dull
hue as a crimson ooze like substance has dried upon each of the stones
surface.  A row of large clay pots, once containing a single light blue
flower tipped with white, have been destroyed and racked off to one side on
the roadway. The street continues on to the east and west.  A checkered
roadway begins off to the west.  A heavy scent of death and decay lingers
here.
Obvious exits: -East -West

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
A zombie warder who is a brief walk away to your east.
The skeletal man who is close by to your west.

< 605h/605H 98v/100V Pos: standing >
Along Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been caked
with a light coating of pink ooze.  The ooze has long since dried and gas
begun to flake.  A small fountain has been built in the center of the
street.  A naked woman holding her outstretched arms high in the air adorns
the top of the fountain.  Her head has been tilted up as if in prayer as a
single jet of ghastly red fluid erupts from her mouth and flows about her
body.  Large blue and white flowers have been casually planted in an
incomplete circle about the fountain. The flowers writhe with life as they
ooze puss from the center of their stem.  The street continues on to the east
and west. A heavy scent of death and decay lingers in the air as the sounds
of gurgling blood echoes endlessly here.
Obvious exits: -East -West

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
A zombie warder who is not far off to your east.
The zombie of a scribe who is not far off to your west.
The skeletal man who is not far off to your west.

< 605h/605H 100v/100V Pos: standing >
On Refuge Street
   Stones of light blue contrast have been chiseled and embedded into the
ground making a simplistic road of cobblestone.  Each stone has been
covered in a black grim. A row of large clay pots once containing a single
light blue flower tipped with white, have been broken and piled up against
the northern city wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A light scent of
death and decay lingers here.
Obvious exits: -East -West

< 605h/605H 99v/100V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
The zombie of a scribe who is a brief walk away to your west.
The skeletal man who is a brief walk away to your west.

< 605h/605H 99v/100V Pos: standing >
Paradise Lane and Refuge Street
   Jagged inlaid stones of rose have been checkered with the light blue
stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  Small grooves have been
chiseled into each stair offering a better grip on the stairs to avoid
slipping during rain.  A small dull brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, a sense of chaos fills the area
here.
Obvious exits: -South -West -Up
The zombie of a warder shambles along here.(Red Aura)

< 605h/605H 98v/100V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your south.
A skeletal warder who is close by to your south.
A zombie warder who is close by to your south.
A zombie of a solemn sister who is a brief walk away to your south.
The skeleton of a girl who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The skeletal man who is in the distance to your south.
A skeletal warder who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
The zombie of a scribe who is rather far off to your west.
The skeletal man who is rather far off to your west.
The stronghold knight who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The zombie-lord, Riverlan Stromtorlin who is close by above you.

< 605h/605H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 605h/605H 100v/100V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your south.
A zombie warder who is close by to your south.
A zombie of a solemn sister who is a brief walk away to your south.
The zombie of a woman who is in the distance to your south.
The skeleton of a girl who is in the distance to your south.
A skeletal warder who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
The zombie of a scribe who is rather far off to your west.
The skeletal man who is rather far off to your west.
The stronghold knight who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The zombie-lord, Riverlan Stromtorlin who is close by above you.

< 605h/605H 100v/100V Pos: standing >
You start chanting...

< 605h/605H 100v/100V Pos: standing >
You complete your spell...
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.

< 605h/605H 100v/100V Pos: standing >
You sit down and relax.

< 605h/605H 100v/100V Pos: sitting >
You clamber to your feet.

< 605h/605H 100v/100V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South#
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 605h/605H 99v/100V Pos: standing >
You sit down and relax.

< 605h/605H 99v/100V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - reduce
               1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  3 - dimension door
( 4th circle)  1 - lightning bolt
               1 - wizard eye
               3 - dispel magic
               4 - minor paralysis
( 3rd circle)  6 - concealment
               3 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    3 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 5th) dimension door
    7 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 605h/605H 100v/100V Pos: sitting >
You start meditating...

< 605h/605H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 605h/605H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 605h/605H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 605h/605H 100v/100V Pos: sitting >
You have finished memorizing dimension door.

< 605h/605H 100v/100V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 605h/605H 100v/100V Pos: sitting >
You clamber to your feet.

< 605h/605H 100v/100V Pos: standing >
You start chanting...

< 605h/605H 100v/100V Pos: standing >
You complete your spell...
The Bar of Foxes
   This merry little establishment has been constructed
out of small wooden planks.  Known to the citizens of this
town as the Bar of Foxes, many come to drink their sorrows
away within these walls.  The room here has a large
wooden service bar along the north wall.  There is an exit
leading to the south.
Obvious exits: -South -West
A town fool hops about here drawing attention.(Red Aura)
An old drunken orc stands here drinking his troubles away.(Red Aura)
An old drunken orc stands here drinking his troubles away.(Red Aura)
(Q)Hylga, the barkeep, stands here ready to serve you.(Red Aura)

< 605h/605H 100v/100V Pos: standing >
You start chanting...

< 605h/605H 100v/100V Pos: standing >
You complete your spell...
The Resting Room of the Travelling Hound Dog
   This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink.  Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here.  A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down
Flagar, the sly grey elf Hunter rests here.(Gold Aura)

< 605h/605H 100v/100V Pos: standing >
The Travelling Hound Dog Tavern
    This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere.  The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling.  It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus.  There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North# -Up
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 605h/605H 99v/100V Pos: standing >
You start chanting...

< 605h/605H 99v/100V Pos: standing >
You complete your spell...
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.

< 605h/605H 99v/100V Pos: standing >
You start chanting...

< 605h/605H 99v/100V Pos: standing >
You complete your spell...
The Resting Room of the Travelling Hound Dog
   This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink.  Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here.  A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down
Flagar, the sly grey elf Hunter rests here.(Gold Aura)

< 605h/605H 99v/100V Pos: standing >
The Travelling Hound Dog Tavern
    This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere.  The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling.  It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus.  There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North# -Up
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 605h/605H 98v/100V Pos: standing >
Ok.

< 605h/605H 99v/100V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East -South -West
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
A small doe stands on the road here, wary of travellers.

< 605h/605H 99v/100V Pos: standing >
A myrabolan commoner enters from the west.
Ok.

< 605h/605H 99v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South

< 605h/605H 97v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 605h/605H 95v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South

< 605h/605H 93v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
A young Half-Elf wanders the road here.

< 605h/605H 93v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.

< 605h/605H 92v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West

< 605h/605H 90v/100V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
An elite hunter guard looks to the south intently.(Gold Aura)

< 605h/605H 89v/100V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West

< 605h/605H 89v/100V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West

< 605h/605H 87v/100V Pos: standing >
A playful squirrel enters from the east.
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West

< 605h/605H 86v/100V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A playful squirrel hops down the road here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 605h/605H 85v/100V Pos: standing >
Ok.

< 605h/605H 88v/100V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East# -South
A playful squirrel hops down the road here.

< 605h/605H 89v/100V Pos: standing >
Ok.

< 605h/605H 90v/100V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 605h/605H 91v/100V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop skank floats here.
The Galleon Heir Scwimm Tod floats here.
The Sloop fatboy floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Sea Breeze floats here.
The Sloop Leaky Canoe floats here.
The Sloop You Can't See Me floats here.
The Galleon Loveboat floats here.
The Sloop Adele Miori III floats here.
The Frigate yo floats here.
The Clipper death! floats here.
The Galleon The Kracken floats here.
The Galleon Ambassador of Rowan floats here.
The Clipper noos floats here.
The Caravel The Bearded floats here.
The Sloop bolognapony floats here.
The Galleon Chill Out floats here.
You sense a lifeform nearby.
The dock master of Myrabolus stands here gazing out at sea.

< 605h/605H 92v/100V Pos: standing >
The Pier
Obvious exits: -North -South
The Sloop skank floats here.
The Galleon Heir Scwimm Tod floats here.
The Sloop fatboy floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Sea Breeze floats here.
The Sloop Leaky Canoe floats here.
The Sloop You Can't See Me floats here.
The Galleon Loveboat floats here.
The Sloop Adele Miori III floats here.
The Frigate yo floats here.
The Clipper death! floats here.
The Galleon The Kracken floats here.
The Galleon Ambassador of Rowan floats here.
The Clipper noos floats here.
The Caravel The Bearded floats here.
The Sloop bolognapony floats here.
The Galleon Chill Out floats here.
You sense a lifeform nearby.
The dock master of Myrabolus stands here gazing out at sea.

< 605h/605H 100v/100V Pos: standing >
A half-elf bard attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A half-elf bard snaps into visibility.
You snap into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 473h/605H 100v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard thrusts forth his dagger, intercepting your attack, and counters it gracefully!
A half-elf bard snaps into visibility.
Your emerald disc fashioned from bone was damaged from the massive blow!
A half-elf bard's blood dagger of Tezcatlipoca of precision was damaged from the massive blow!
-=[You attack a half-elf bard.]=- [0 hits]
You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
You flee southward!

< 435h/605H 72v/100V Pos: standing >
You start chanting...

< 435h/605H 73v/100V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.

< 371h/605H 75v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 You complete your spell...

< 371h/605H 75v/100V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 323h/605H 80v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 323h/605H 81v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 You feel a strange shadowy mist cover your body.

< 323h/605H 81v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 That's tough to do in battle, but still you try...

< 323h/605H 81v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop skank floats here.
The Galleon Heir Scwimm Tod floats here.
The Sloop fatboy floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Sea Breeze floats here.
The Sloop Leaky Canoe floats here.
The Sloop You Can't See Me floats here.
The Galleon Loveboat floats here.
The Sloop Adele Miori III floats here.
The Frigate yo floats here.
The Clipper death! floats here.
The Galleon The Kracken floats here.
The Galleon Ambassador of Rowan floats here.
The Clipper noos floats here.
The Caravel The Bearded floats here.
The Sloop bolognapony floats here.
The Galleon Chill Out floats here.
The dock master of Myrabolus stands here gazing out at sea.
You flee northward!

< 323h/605H 53v/100V Pos: standing >
You start chanting...

< 323h/605H 56v/100V Pos: standing >
A half-elf bard attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.

< 308h/605H 57v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your spell before it's done!
A half-elf bard snaps into visibility.
-=[a half-elf bard attacks you.]=- [6 hits]

< 232h/605H 58v/100V Pos: standing >
< T: Urza TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard thrusts forth his dagger, intercepting your attack, and counters it gracefully!
A half-elf bard snaps into visibility.
-=[You attack a half-elf bard.]=- [0 hits]
You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
You flee southward!

< 193h/605H 36v/100V Pos: standing >
A playful squirrel enters from the south.

< 193h/605H 36v/100V Pos: standing >
A half-elf bard sneaks in from the north.

< 193h/605H 38v/100V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
That's tough to do in battle, but still you try...

< 144h/605H 39v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/605H 39v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 144h/605H 39v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 You attempt to flee...
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East# -South#
You flee southward!

< 144h/605H 17v/100V Pos: standing >
A half-elf bard sneaks in from the north.
The gates seems to be closed.

< 144h/605H 17v/100V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
Out of nowhere, a half-elf bard stabs you in the back.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 62h/605H 19v/100V Pos: standing >
< T: Urza TP: sta TC: awful E: a half-elf bard sta EP: excellent >
 Pardon?

< 62h/605H 20v/100V Pos: standing >
< T: Urza TP: sta TC: awful E: a half-elf bard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 62h/605H 20v/100V Pos: standing >
< T: Urza TP: sta TC: awful E: a half-elf bard sta EP: excellent >
 You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
You flee northward!

< 62h/605H 0v/100V Pos: standing >
You start chanting...

< 62h/605H 1v/100V Pos: standing >
A half-elf bard sneaks in from the south.

< 62h/605H 2v/100V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a half-elf bard stabs you in the back.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.