The death of [16 Warrior] Hondar (Thri-Kreen)

in Paradise Lane and Refuge Street

from the perspective of [16 Warrior] Hondar (Thri-Kreen)

<worn on head>       a bloodstained helm
<worn around neck>   a wicked looking collar
<worn around neck>   a wicked looking collar [superior]
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of worn leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<worn on lower hands>some thick leather gloves
<primary weapon>     a crystalline chatkcha (glowing)
<secondary weapon>   a crystalline chatkcha (glowing)
<third weapon>       a crystalline chatkcha (glowing)
<fourth weapon>      a crystalline chatkcha (glowing)
<worn on legs>       a pair of studded leather leggings

  ++++++^**   
 ..***M*****  
 ..***+*****  
 ..***@*****  
 .****+*****  
 .****+*****  
  ****+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 153h/158H 145v/163V Pos: standing >
 
  .***+****   
 +++++++^***  
 ..***M*****  
 ..***@*****  
 ..***+*****  
 .****+*****  
  ****+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 153h/158H 145v/163V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the north.
An elite Tharnadian warrior enters from the north.
An elite Tharnadian warrior enters from the north.
 
  ..**+****   
 ..***+*****  
 +++++++^***  
 ..***@*****  
 ..***M*****  
 ..***+*****  
  ****+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 153h/158H 144v/163V Pos: standing >
 
  ..**+***.   
 ...**+****.  
 ..***+*****  
 +++++@+^***  
 ..***+*****  
 ..***M*****  
  .***+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 153h/158H 143v/163V Pos: standing >
 
  .M.*+***.   
 ...**+***..  
 ...**+****.  
 ..***@*****  
 +++++++^***  
 ..***+*****  
  .***M****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 142v/163V Pos: standing >
 
  ....+*...   
 ..M.*+***..  
 ...**+***..  
 ...**@****.  
 ..***+*****  
 +++++++^***  
  .***+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 142v/163V Pos: standing >
 
  ....+..M.   
 ^....+*....  
 ..M.*+***..  
 ...**@***..  
 ...**+****.  
 ..***+*****  
  ++++++^**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 141v/163V Pos: standing >
 
  ..^.M....   
 .....+..M..  
 ^....+*....  
 ..M.*@***..  
 ...**+***..  
 ...**+****.  
  .***+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 141v/163V Pos: standing >
 
  ..^.+....   
 ...^.M.....  
 .....+..M..  
 ^....@*....  
 ..M.*+***..  
 ...**+***..  
  ..**+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 140v/163V Pos: standing >
 
  .M..+....   
 ...^.+.....  
 ...^.M.....  
 .....@..M..  
 ^....+*....  
 ..M.*+***..  
  ..**+***.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 139v/163V Pos: standing >
 
  ....+....   
 ^.M..+....^  
 ...^.+.....  
 ...^.@.....  
 .....+..M..  
 ^....+*....  
  .M.*+***.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 154h/158H 138v/163V Pos: standing >
 
  ....+....   
 .....+.....  
 ^.M..+....^  
 ...^.@.....  
 ...^.M.....  
 .....+..M..  
  ....+*...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 138v/163V Pos: standing >
 
  ....M.M..   
 .....+.....  
 .....+.....  
 ^.M..@....^  
 ...^.+.....  
 ...^.M.....  
  ....+..M.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 137v/163V Pos: standing >
 
  ....+....   
 .....M.M...  
 .....+.....  
 .....@.....  
 ^.M..+....^  
 ...^.+.....  
  ..^.M....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 136v/163V Pos: standing >
 
  **..+....   
 .....M....M  
 .....+.M...  
 .....@.....  
 .....+.....  
 ^.M..+....^  
  ..^.+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 136v/163V Pos: standing >
 
  ***.+++..   
 .**..+.....  
 .....M....M  
 .....@.M...  
 .....+.....  
 .....+.....  
  .M..+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 135v/163V Pos: standing >
 
  ****M.++M   
 ****.+++..M  
 .**..+.....  
 .....@...M.  
 .....+.M...  
 .....+.....  
  ....+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.

< 154h/158H 135v/163V Pos: standing >
 
  *****.^..   
 *****M.+++M  
 ****.+++..M  
 .**..@.....  
 .....M...M.  
 .....+.M...  
  ....+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 154h/158H 134v/163V Pos: standing >
A highwayman enters from the south.
 
  ****.^...   
 ****M.+++M+  
 ***.+++..M.  
 **..M@....^  
 ....+...M.^  
 ....+.M...^  
  ...+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 155h/158H 134v/163V Pos: standing >
 
  ***.^...^   
 ***M.+++M++  
 **.+++..M..  
 *..M.@...^^  
 ...+...M.^.  
 ...+.M...^^  
  ..+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 155h/158H 132v/163V Pos: standing >
 
  ****..^..   
 ****.^...^^  
 ***M.+++M++  
 **.++@..M..  
 *..M.....^^  
 ...+...M.^.  
  ..+.M...^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 155h/158H 131v/163V Pos: standing >
 
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***M.@++M++  
 **.+++..M..  
 *..M.....^^  
  ..+...M.^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 155h/158H 131v/163V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 155h/158H 130v/163V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A large rat is scurrying about here.
A squirrel wanders the forest in search of food.

< 155h/158H 129v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 155h/158H 129v/163V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S

< 156h/158H 131v/163V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
A Warder of Newhaven roams the streets here.

< 156h/158H 132v/163V Pos: standing >
There is no 2.gate here.

< 157h/158H 134v/163V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A large rat is scurrying about here.
A squirrel wanders the forest in search of food.

< 157h/158H 133v/163V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The skeleton of a warder roams the streets here.

< 157h/158H 135v/163V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
A massive hound engulfed in flames strides here.

< 158h/158H 134v/163V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A zombie of a sister of the faith is walking here.
A skeletal acolyte stands here.

< 158h/158H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 134v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 135v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 136v/163V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W

< 158h/158H 136v/163V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.

< 158h/158H 135v/163V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The skeleton of a warder roams the streets here.

< 158h/158H 134v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 135v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 135v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 135v/163V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The skeleton of a small boy is here.

< 158h/158H 136v/163V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
The zombie of a massive man is here hard at work.

< 158h/158H 135v/163V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
The zombie of a warder shambles along here.

< 158h/158H 134v/163V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S
The zombie of a warder shambles along here.
A skeletal citizen of Newhaven is walking here.

< 158h/158H 133v/163V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 158h/158H 133v/163V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U

< 158h/158H 132v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 133v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/158H 133v/163V Pos: standing >
On Top of a Decaying Northeastern Tower
Obvious exits: -D
The zombie-lord of Riverlan Stromtorlin is standing here.
A skeletal member of the Hammers of Grim Jaw
A skeletal member of the Hammers of Grim Jaw
A skeletal member of the Hammers of Grim Jaw

< 158h/158H 132v/163V Pos: standing >

< 158h/158H 139v/163V Pos: standing >

< 158h/158H 145v/163V Pos: standing >
The skeletal member sidesteps your kick and sneers at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: excellent >
 You parry the skeletal member's lunge at you.
You block the skeletal member's feeble kick with your arm.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: excellent >
 Your crude slash wounds the skeletal member.
Your impressive slash strikes the skeletal member hard.
Your fine slash strikes the skeletal member.
Your slash strikes the skeletal member hard.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 You parry the skeletal member's lunge at you.
You dodge the skeletal member's vicious attack.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 You feel your skill in dual wield improving.
You score a CRITICAL HIT!!!!!
Your powerful slash seriously wounds the skeletal member.
Your fine slash strikes the skeletal member very hard.
Your decent slash strikes the skeletal member.
Your decent slash strikes the skeletal member hard.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  nasty wounds >
 The skeletal member misses you.
You parry the skeletal member's lunge at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  nasty wounds >
 You would need a lot of luck!

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  nasty wounds >
 The skeletal member sidesteps your kick and sneers at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  nasty wounds >
 Your decent slash strikes the skeletal member hard.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 You parry the skeletal member's lunge at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 Your decent slash strikes the skeletal member hard.
Your slash seriously wounds the skeletal member.
The skeletal member dodges your futile attack.
You miss the skeletal member.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 You dodge the skeletal member's vicious attack.
You dodge a bash from the skeletal member, who loses its balance and falls.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal kne EP: pretty hurt >
 The skeletal member sidesteps your kick and sneers at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal kne EP: pretty hurt >
 Your fine slash enshrouds the skeletal member in a mist of blood.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal kne EP:  awful >
 Your fine slash enshrouds the skeletal member in a mist of blood.
Your fine slash causes the skeletal member to grimace in pain.
The skeletal member is incapacitated and will slowly die, if not aided.

< 158h/158H 163v/163V Pos: standing >
<Your final slash sends the skeletal member's head bouncing along the ground.
The skeletal member is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The skeletal member's death cry reverberates in your head as it falls to the ground.
The skeletal member crumbles to dust.

< 158h/158H 163v/163V Pos: standing >
The skeletal member sidesteps your kick and sneers at you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: excellent >
 You dodge the skeletal member's vicious attack.
You block the skeletal member's feeble kick with your arm.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: excellent >
 Your slash strikes the skeletal member.
Your decent slash strikes the skeletal member.
You miss the skeletal member.
Your slash strikes the skeletal member.
Your fine slash strikes the skeletal member.
Your fine slash strikes the skeletal member hard.
Your crude slash strikes the skeletal member.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 You parry the skeletal member's lunge at you.
You feel your skill in parry improving.
The skeletal member misses you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 The skeletal member dodges your futile attack.
Your decent slash strikes the skeletal member.
Your slash strikes the skeletal member.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 You dodge the skeletal member's vicious attack.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  few wounds >
 You feel your skill in kick improving.
You kick the skeletal member and feel rotten bones crunch from the blow.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  nasty wounds >
 Your slash strikes the skeletal member.
The skeletal member dodges your futile attack.
Your slash wounds the skeletal member.
Your fine slash seriously wounds the skeletal member.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 The skeletal member misses you.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP: pretty hurt >
 Your decent slash strikes the skeletal member very hard.
Your decent slash seriously wounds the skeletal member.
Your decent slash strikes the skeletal member very hard.
The skeletal member dodges your futile attack.

< 158h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:excellent E: skeletal sta EP:  awful >
 You dodge the skeletal member's vicious attack.
The skeletal member misses you.
The skeletal member's sweep catches you in the side and you almost stumble.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 The skeletal member sidesteps your kick and sneers at you.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 Your weak slash strikes the skeletal member.
Your decent slash seriously wounds the skeletal member.
The skeletal member dodges your futile attack.
Your fine slash causes the skeletal member to grimace in pain.
The skeletal member is stunned!

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  bleeding, close to death >
 You dodge the skeletal member's vicious attack.
You feel your skill in parry improving.
The skeletal member misses you.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  bleeding, close to death >
 Your slash hits the skeletal member.
The skeletal member is mortally wounded, and will die soon, if not aided.
You beautifully slash the skeletal member into two parts - both dead.
The skeletal member is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the skeletal member dies in agony.
The skeletal member crumbles to dust.

< 152h/158H 163v/163V Pos: standing >
You kick the skeletal member and feel rotten bones crunch from the blow.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 The skeletal member misses you.
You parry the skeletal member's lunge at you.
You dodge the skeletal member's feeble leg sweep.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  small wounds >
 Your fine slash strikes the skeletal member hard.
Your fine slash strikes the skeletal member very hard.
Your slash strikes the skeletal member.
Your decent slash strikes the skeletal member.
Your fine slash strikes the skeletal member hard.
Your slash seriously wounds the skeletal member.
You score a CRITICAL HIT!!!!!
Your impressive slash enshrouds the skeletal member in a mist of blood.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP: pretty hurt >
 You parry the skeletal member's lunge at you.
The skeletal member misses you.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP: pretty hurt >
 Your weak slash strikes the skeletal member.
The skeletal member dodges your futile attack.
The skeletal member dodges your futile attack.
Your fine slash seriously wounds the skeletal member.
The skeletal member dodges your futile attack.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 You dodge the skeletal member's vicious attack.
You dodge the skeletal member's vicious attack.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 The skeletal member sidesteps your kick and sneers at you.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 The skeletal member dodges your futile attack.
Your decent slash seriously wounds the skeletal member.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 You feel your skill in parry improving.
The skeletal member misses you.
You feel your skill in parry improving.
The skeletal member misses you.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  awful >
 The skeletal member dodges your futile attack.
Your fine slash enshrouds the skeletal member in a mist of blood.
The skeletal member dodges your futile attack.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  bleeding, close to death >
 You parry the skeletal member's lunge at you.
You block the skeletal member's feeble kick with your arm.

< 152h/158H 163v/163V Pos: standing >
< T: Hondar TP: sta TC:few scratches E: skeletal sta EP:  bleeding, close to death >
 Your kick splits the skeletal member to pieces, rotting flesh flies everywhere.
The skeletal member is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The skeletal member's death cry reverberates in your head as it falls to the ground.
The skeletal member crumbles to dust.

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
Kick who?

< 152h/158H 163v/163V Pos: standing >
You see nothing here.

< 152h/158H 163v/163V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 130h/158H 163v/163V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
OUCH!  That really did HURT!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.
OUCH!  That really did HURT!

< 84h/158H 163v/163V Pos: standing >
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 65h/158H 163v/163V Pos: standing >
The sun rises over the northern horizon.

< 65h/158H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The cold goes right to the bone, you feel yourself weakening!

< 6h/158H 163v/163V Pos: standing >
You feel less cold.

< 7h/158H 163v/163V Pos: standing >
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
Your body turns to ice as a Kobold fires a blast of cold at you, AARRGHGHHGH!!