The death of [ 1 Sorcerer] Premo (Human)

in The Ogre's Foot Inn

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[120h 23m 47s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       the helm of the dragonkind of speed [superior] made by Naz (magic) (glowing) [87%]             
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a golden scale dangling from a platinum chain of intelligence (magic)
<worn in ear>        a dangling bloodstone earring [superior] (magic) (glowing)
<worn on face>       an expression of pure madness (magic) (glowing) [85%]             
<worn around neck>   the necklace of the icecrag royalty of regeneration (magic) [88%]             
<worn around neck>   a necklace of dangling bones and relics [poor] (magic) (humming) [80%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [70%]             
<worn as quiver>     the frost giant's axe of gas defense [superior] made by Rethax (magic)
<worn about waist>   the ceinture of giant strength (magic)
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a delicious Thanksgiving Turkey
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a steel wire (magic) (glowing) [84%]             
<worn around wrist>  a delicate chrome bracelet of magic detection [superior] made by Daweava (magic) [83%]             
<worn on hands>      some massive studded mithril fists of precision (magic) [88%]             
<worn on finger>     a shiny crimson ring (magic)
<worn on finger>     the ring of the mind flayer made by Rukkus (magic) (glowing)
<primary weapon>     the barb of an ancient green wyrm (magic) (glowing)
<secondary weapon>   the stiletto of vanquishing [superior] (magic) [73%]             
<worn on legs>       a pair of vapor leggings of gas defense [superior] made by Dahamma
<worn on feet>       the boots of a MaDMaN (glowing)


< 872h/872H 220v/221V Pos: standing >
  .^..*+.*.   
 ...M.*+....  
 ^.....+...   
 MM...@+...   
 ^M^...+...   
 ^.M^..M....  
  ...M.+..^   

< 872h/872H 220v/221V Pos: standing >
  ..^..*+.*   
 ^...M.*+...  
 M^.....+...  
 ^MM..@.+...  
 .^M^...+...  
 ^^.M^..M...  
  ....M.+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 218v/221V Pos: standing >
  ...^..*+.   
 M^...M.*+..  
 .M^.....+..  
 .^MM.@..+..  
 ..^M^...+..  
 .^^.M^..M..  
  *....M.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 216v/221V Pos: standing >
  ^...M.*+.   
 .M^.....+..  
 .^MM....+..  
 ..^M^@..+..  
 .^^.M^..M..  
 **....M.+..  
  ^**.^.^+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
  ^...M.*+.   
 .M^.....+..  
 .^MM....+..  
 ..^M^@..M..  
 .^^.M^..+..  
 **....M.+..  
  ^**.^.^+.   
  M^.....+.   
 .^MM....+..  
 ..^M^...M..  
 .^^.M@..+..  
 **....M.+..  
 *^**.^.^+..  
  ++++++++.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
  M^.....+.   
 .^MM....+..  
 ..^M^...M..  
 .^^.M@..+..  
 **....M.+..  
 *^**.^.^+..  
  ++++++++.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
  ^MM....+.   
 ..^M^...M..  
 .^^.M^..+..  
 **...@M.+..  
 *^**.^.^+..  
 +++++++++..  
  *.****.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
  .^MM....+   
 *..^M^...M.  
 *.^^.M^..+.  
 ***..@.M.+.  
 **^**.^.^+.  
 ++++++++++.  
  ^*.****.+   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
  ^.^MM....   
 **..^M^...M  
 ^*.^^.M^..+  
 ****.@..M.+  
 M**^**.^.^+  
 M++++++++++  
  *^*.****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 215v/221V Pos: standing >
  *^.^MM...   
 ***..^M^...  
 *^*.^^.M^..  
 *****@...M.  
 MM**^**.^.^  
 ^M+++++++++  
  +*^*.****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
 *.^^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 872h/872H 217v/221V Pos: standing >
  ***..^M^.   
 **^*.^^.M^.  
 ******....M  
 *M+**@**.^.  
  ^M++++++++  
 *M+*^*.****  
  ******...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 216v/221V Pos: standing >
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
  ^M+++++++   
 *M+*^*.****  
 ^******....  
 M^***@..^MM  
 MM*^*..^M^.  
 M^^**..^M..  
  M^**.^M^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
 *****  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 215v/221V Pos: standing >
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
 ^****  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
 ^****  
 M^@**  
 MM*^*  
You quickly scan the area.
A tharnadian highway patrolman who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.

< 872h/872H 217v/221V Pos: standing >
 *M+*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 219v/221V Pos: standing >
 *MM*^  
 ^*@**  
 M^***  

< 872h/872H 219v/221V Pos: standing >
  *MM*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 872h/872H 217v/221V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate Cerif with renewed energy.
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.

< 872h/872H 221v/221V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 872h/872H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights northward.
  *M+*  
 M^@**  
 MM^**  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A member of the Tharnadia highway patrol keeps the roads safe.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 872h/872H 221v/221V Pos: standing >
  *MM*  
 M^@**  
 MM^**  

< 872h/872H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights northward.
  *MM*  
 M^@**  
 MM^**  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 872h/872H 221v/221V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 872h/872H 221v/221V Pos: standing >
    *******   
     *M+**^*  
      ^M++++  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 872h/872H 219v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 872h/872H 218v/221V Pos: standing >
Ok.

< 872h/872H 218v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 872h/872H 220v/221V Pos: standing >
Ok.

< 872h/872H 220v/221V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A young cleric who is not far off to your east.

< 872h/872H 220v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 872h/872H 219v/221V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A woman who is rather far off to your north.
A stray cat who is in the distance to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A young cleric who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 872h/872H 219v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 872h/872H 220v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 872h/872H 219v/221V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your north.
A woman who is not far off to your north.
A stray cat who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
The shady youth who is close by to your west.
A street sweeper who is not far off to your west.

< 872h/872H 221v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 872h/872H 220v/221V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A woman who is close by to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 872h/872H 220v/221V Pos: standing >

< 872h/872H 220v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A homeless peasant is here, looking lost and hungry.
A woman is standing here, shopping about the town.

< 872h/872H 219v/221V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A large rat who is not far off to your west.
A tough mercenary who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 872h/872H 219v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 872h/872H 220v/221V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A homeless peasant who is close by to your east.
A woman who is close by to your east.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.

< 872h/872H 220v/221V Pos: standing >
Ok.

< 872h/872H 220v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A soft leather jacket has been discarded here.
A small wooden shield is lying on the ground.
[2] Some leather leggings were left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Grey Elf (medium) stands here (Newbie).

< 872h/872H 219v/221V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 872h/872H 221v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 872h/872H 220v/221V Pos: standing >
Ok.

< 872h/872H 220v/221V Pos: standing >

< 872h/872H 220v/221V Pos: standing >
The town crier says 'The patrol guards outside are there to help you, but even they can't protect you from everything.'
It's already open!

< 872h/872H 220v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A soft leather jacket has been discarded here.
A small wooden shield is lying on the ground.
[2] Some leather leggings were left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Grey Elf (medium) stands here (Newbie).
A Grey Elf leaves north.

< 872h/872H 219v/221V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 872h/872H 219v/221V Pos: standing >
Backstab who?

< 872h/872H 221v/221V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Human (medium) Gellz personal Therapist! stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 872h/872H 220v/221V Pos: standing >
You snap into visibility.
[Damage: 139 ] A Human makes a strange sound but is suddenly very silent as you place the barb of an ancient green wyrm in his back.
A Human is dead! R.I.P.
You receive your share of experience.