The death of [20 Monk] Hondar (Human)

in Paradise Lane and Refuge Street

from the perspective of [20 Monk] Hondar (Human)

<worn on head>       a whisper-thin helm
<worn on face>       a leather bag with two little eye holes
<worn on body>       a set of loose fitting robes
<worn about body>    a studded leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of worn leather sleeves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       a pair of rugged outdoors boots

 ^...**@****..  
 M..***+*****.  
 ++++++++^****  
  ..***+*****   
   .***+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 57v/112V Pos: standing >
 
   ..^.+....    
  .....M.....   
 .^....+*.....  
 ^....*+***...  
 ....**@***.M.  
 ^...**+****..  
 M..***+*****.  
  +++++++^***   
   .***+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 57v/112V Pos: standing >
 
   ..^.+....    
  ...^.+.....   
 ......M......  
 .^....+*.....  
 ^....*@***...  
 ....**+***.M.  
 ^...**+****..  
  ..***+*****   
   ++++++^**    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 56v/112V Pos: standing >
 
   ....+....    
  ...^.+.....   
 ....^.+......  
 ......M......  
 .^....@*.....  
 ^....*+***...  
 ....**+***.M.  
  ...**+****.   
   .***+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 55v/112V Pos: standing >
 
   ....+....    
  ^....+....^   
 ....^.+......  
 ....^.+......  
 ......@......  
 .^....+*.....  
 ^....*+***...  
  ...**+***.M   
   ..**+****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.

< 7h/153H 54v/112V Pos: standing >
 
   ....+....    
  .....+....M   
 .^....+....^.  
 ....^.+......  
 ....^.@......  
 ......M......  
 .^....+*.....  
  ....*+***..   
   ..**+***.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 54v/112V Pos: standing >
 
   ....+....    
  .....+.....   
 ......+....M.  
 .^....+....^.  
 ....^.@......  
 ....^.+......  
 ......M......  
  ^....+*....   
   ...*+***.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 53v/112V Pos: standing >
 
   ....+....    
  .....+.....   
 ......+......  
 ......+....M.  
 .^....@....^.  
 ....^.+......  
 ....^.+......  
  .....M.....   
   ....+*...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 52v/112V Pos: standing >
 
   **..+....    
  .....+.....   
 ......+.....^  
 ......+......  
 ......@....M.  
 .^....+....^.  
 ....^.+......  
  ...^.+.....   
   ....M....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 52v/112V Pos: standing >
 
   ***.+++..    
  .**..+.....   
 ......+.....^  
 ......+.....^  
 ......@......  
 ......+....M.  
 .^....+....^.  
  ...^.+.....   
   ..^.+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 51v/112V Pos: standing >
 
   ****M.+++    
  ****.+++...   
 ..**..+.....^  
 ......+.....^  
 ......@.....^  
 ......+......  
 ......+....M.  
  ^....+....^   
   ..^.+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 50v/112V Pos: standing >
 
   *****.^M.    
  *****M.++++   
 .****.+++....  
 ..**..+.....^  
 ......@.....^  
 ......+.....^  
 ......+......  
  .....+....M   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 50v/112V Pos: standing >
 
   ******..^    
  ******.^M..   
 .*****M.+++++  
 .****.+++....  
 ..**..@.....^  
 ......+.....^  
 ......+.....^  
  .....+.....   
   ....+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 7h/153H 49v/112V Pos: standing >
 
   *****..^.    
  *****.^M..^   
 *****M.++++++  
 ****.+++.....  
 .**..+@....^^  
 .....+.....^.  
 .....+.....^^  
  ....+......   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 8h/153H 49v/112V Pos: standing >
 
   ****..^..    
  ****.^M..^^   
 ****M.+++++++  
 ***.+++.....^  
 **..+.@...^^.  
 ....+.....^..  
 ....+.....^^.  
  ...+.......   
   ..+....M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 8h/153H 48v/112V Pos: standing >
 
   *****..^M    
  *****..^..M   
 *****.^M..^^^  
 ****M.+++++++  
 ***.++@.....^  
 **..+.....^^.  
 ....+.....^..  
  ...+.....^^   
   ..+......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 8h/153H 47v/112V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^M..^^^  
 ****M.@++++++  
 ***.+++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 8h/153H 46v/112V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S

< 8h/153H 45v/112V Pos: standing >
A Well Traveled Path
Obvious exits: -S
Puddles of fresh blood cover the ground.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A large rat is scurrying about here.
A squirrel wanders the forest in search of food.

< 8h/153H 44v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/153H 44v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/153H 44v/112V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
A Warder of Newhaven roams the streets here.

< 9h/153H 45v/112V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A citizen of Newhaven is walking here.
A Warder of Newhaven strolls along here.
The Innkeeper stands here welcoming everyone.

< 9h/153H 45v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/153H 45v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/153H 46v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/153H 46v/112V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W

< 9h/153H 45v/112V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
A small girl is playing here.
A citizen of Newhaven stands here.

< 9h/153H 44v/112V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 10h/153H 44v/112V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
Fresh blood splatters cover the area.
A young boy is working here.
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 10h/153H 44v/112V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
Fresh blood splatters cover the area.

< 10h/153H 44v/112V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Fresh blood covers everything in the area.
The Newhaven equerry is here reviewing todays work.
A small boy is running about here.
A citizen of Newhaven stands here.

< 10h/153H 43v/112V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W

< 10h/153H 43v/112V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W

< 10h/153H 42v/112V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An artisan is busily at work here.

< 10h/153H 41v/112V Pos: standing >
On Paradise Lane
Obvious exits: -N -S

< 10h/153H 40v/112V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
A few drops of fresh blood are scattered around the area.
A young page stands ready to serve.

< 10h/153H 40v/112V Pos: standing >
You do not see or have the corpse.

< 11h/153H 41v/112V Pos: standing >
Atop the Northeast Tower of Newhaven
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
[2] The corpse of the member is lying here.
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw
A Warder of Newhaven roams the streets here.
A member of the Hammers of Grim Jaw

< 11h/153H 41v/112V Pos: standing >
You get a rugged adventurers satchel from the corpse of Hondar.
You get a leather bag with two little eye holes from the corpse of Hondar.
You get a thin leather belt from the corpse of Hondar.
You get a studded leather cloak from the corpse of Hondar.
You get a pair of worn leather sleeves from the corpse of Hondar.
You get a pair of rugged outdoors boots from the corpse of Hondar.
You get a set of loose fitting leggings from the corpse of Hondar.
You get a whisper-thin helm from the corpse of Hondar.
You get a set of loose fitting robes from the corpse of Hondar.
You get a small pile of coins from the corpse of Hondar.
There were: 2 platinum coins, 50 gold coins, 102 silver coins, 142 copper coins. 
You get a small leather bag from the corpse of Hondar.

< 11h/153H 42v/112V Pos: standing >
You shrug into a set of loose fitting robes.
You slide your legs into a set of loose fitting leggings.
You cover your arms with a pair of worn leather sleeves.
You clasp a thin leather belt around your waist.
You place a pair of rugged outdoors boots on your feet.
You don a whisper-thin helm on your head.
You cover your face with a leather bag with two little eye holes.
You wear a studded leather cloak about your body.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
A small leather bag is far too heavy and cumbersome, your skills would be useless!

< 12h/153H 48v/112V Pos: standing >
Atop the Northeast Tower of Newhaven
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
[2] The corpse of the member is lying here.
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw
A Warder of Newhaven roams the streets here.
A member of the Hammers of Grim Jaw

< 17h/158H 53v/117V Pos: standing >
Saving Hondar.

< 17h/158H 53v/117V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 17h/158H 54v/117V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 19h/158H 65v/117V Pos: standing >
Your throat suddenly becomes dry.

< 20h/158H 69v/117V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 21h/158H 72v/117V Pos: standing >
You drop to your belly.

< 21h/158H 75v/117V Pos: on your ass >
You close your eyes and relax.

< 21h/158H 75v/117V Pos: on your ass >
You are well on your way towards your next level.

< 22h/158H 84v/117V Pos: on your ass >
Saving Hondar.

< 22h/158H 88v/117V Pos: on your ass >

		Character attributes for Hondar

Level: 20   Race: Human   Class: Monk 
Age: 22 yrs / 0 mths  Height: 62 inches Weight: 168 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  98 ( 93)    Pow:  85 ( 85)
Dex:  96 ( 91)    Int:  85 ( 85)   
Agi:  96 ( 91)    Wis:  86 ( 86)
Con: 102 ( 92)    Cha:  85 ( 85)   Luc:  85 ( 85)
Equipped Items:   9     Carried weight:   22

Armor Points: -133  Reduces melee damage taken by 13.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: average   Approx Barehand Damage: battle axe
Alignment: extremely good

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Not a problem

		Character attributes for Hondar

Level: 20   Race: Human   Class: Monk 
Age: 22 yrs / 0 mths  Height: 62 inches Weight: 168 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  98 ( 93)    Pow:  85 ( 85)
Dex:  96 ( 91)    Int:  85 ( 85)   
Agi:  96 ( 91)    Wis:  86 ( 86)
Con: 102 ( 92)    Cha:  85 ( 85)   Luc:  85 ( 85)
Equipped Items:   9     Carried weight:   22

Armor Points: -133  Reduces melee damage taken by 13.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
A warder leaves down.
A warder enters from below.
The page enters from below.
A warder leaves down.
The page leaves down.
Hitroll: average	Damroll: average   Approx Barehand Damage: battle axe
Alignment: extremely good

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Not a problem

< 57h/158H 117v/117V Pos: on your ass >
Nah... You feel too relaxed to do that...
Sorry, you can't do that while laying around.

< 58h/158H 117v/117V Pos: on your ass >
You clamber to your feet.

< 59h/158H 117v/117V Pos: standing >
Your throat suddenly becomes dry.

< 59h/158H 117v/117V Pos: standing >
The sun hangs low on the southern sky.

< 60h/158H 117v/117V Pos: standing >

< 68h/158H 117v/117V Pos: standing >
The page enters from below.

< 68h/158H 117v/117V Pos: standing >
The page leaves down.

< 72h/158H 117v/117V Pos: standing >
The page enters from below.

< 73h/158H 117v/117V Pos: standing >
A warder enters from below.

< 78h/158H 117v/117V Pos: standing >
Autosaving...

< 78h/158H 117v/117V Pos: standing >
Atop the Northeast Tower of Newhaven
Obvious exits: -D
The corpse of a Human is lying here.
[2] The corpse of the member is lying here.
A Warder of Newhaven roams the streets here.
A young page stands ready to serve.
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw
A member of the Hammers of Grim Jaw

< 79h/158H 117v/117V Pos: standing >
It stops snowing.

< 80h/158H 117v/117V Pos: standing >
You start to chant in a deep voice.
You forgot the words for the chant.

< 81h/158H 117v/117V Pos: standing >
You start to chant in a deep voice.
Yer not in proper mood for that right now!

< 83h/158H 117v/117V Pos: standing >
Your throat suddenly becomes dry.

< 83h/158H 117v/117V Pos: standing >
Rings of highly polished steel have been sewn onto a suit of well
made leather armor offering its protective nature to this soldier
of justice.  His hair has been cut very short so that no locks of
hair would protrude form under his open-faced helm.  A blue tabard
has been draped across his front and back emblazoned with a balance
and scale symbol in white.  His eyes constantly scan the surrounding
area looking for any signs of trouble or law breaking individuals.
A warder appears to be Human and has quite a few wounds.
He's medium in size.


< 84h/158H 117v/117V Pos: standing >
Are you mad!?

< 84h/158H 117v/117V Pos: standing >
WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You whirl around, just avoiding a warder's vicious attack.
You whirl around, just avoiding a warder's vicious attack.
You dodge a warder's feeble leg sweep.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  few wounds >
 The page leaves down.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  few wounds >
 A warder dodges your futile attack.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  few wounds >
 A warder misses you.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
Your impressive punch strikes a warder very hard.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 You start to chant in a deep voice.
A glowing globe of light springs from your outstretched palms.
You burn a warder with your heavenly starlight.
A warder is wracked by spasms of agony as you reveal Buddha's true greatness!
You burn the member with your heavenly starlight.
The member is wracked by spasms of agony as you reveal Buddha's true greatness!

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder misses you.
A warder misses you.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 You miss a warder.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 The member misses you.
You whirl around, just avoiding the member's vicious attack.
You block the member's feeble kick with your arm.

< 84h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: few wounds E: warder sta EP:  nasty wounds >
 A warder misses you.
A warder's kick hits you in your side.
WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 A warder dodges your futile attack.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You feel your skill in martial arts improving.
The member misses you.
You easily lean out of range of the member's vicious attack.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You easily lean out of range of a warder's vicious attack.
You feel your skill in martial arts improving.
A warder misses you.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your weak punch strikes a warder.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 The member misses you.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 A warder misses you.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 A warder dodges your futile attack.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your throat suddenly becomes dry.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 The sun starts to set in the south.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You whirl around, just avoiding the member's vicious attack.
You duck under the member's lame kick.
WHAP!  For a moment, you feel just like a dragon must as you punch a warder.

< 75h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You arch around a warder's blow, and deal a brutal counterattack!
Your punch seriously wounds a warder.
A warder's punch strikes you.
A warder misses you.
A warder's kick crashes into your chest.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Your punch seriously wounds a warder.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You whirl around, just avoiding the member's vicious attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder misses you.
You arch around a warder's blow, and deal a brutal counterattack!
Your fine punch enshrouds a warder in a mist of blood.
A warder misses you.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You miss a warder.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 The member misses you.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You whirl around, just avoiding a warder's vicious attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder dodges your futile attack.
A warder dodges your futile attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You feel your skill in chant improving.
You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You punch forcefully at a warder, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a warder will recover. Ever.
A warder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A warder's death cry reverberates in your head as he falls to the ground.

< 62h/158H 117v/117V Pos: standing >
You completely sidestep the member's blow, shift your balance, and strike back at him!
You miss the member.
You duck under the member's lame kick.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 The member dodges your futile attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 You easily lean out of range of the member's vicious attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 The member dodges your futile attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 You easily lean out of range of the member's vicious attack.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 You're too busy fighting to be pulling things out of bags!

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 You miss the member.

< 62h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC: nasty wounds E: member sta EP:  small wounds >
 A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 40h/158H 117v/117V Pos: standing >
< T: Hondar TP: sta TC:pretty hurt E: member sta EP:  small wounds >
 A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/158H 117v/117V Pos: standing >