The death of [56 Necrolyte] Kesk La Resistance (Kobold)

in The Northern Docks

from the perspective of [56 Thief] Tilran AnGEr Of The Honoured (Halfling)

<worn as a badge>    an emblem of Shanatar royalty of regeneration (magic) [63%]             
<worn on head>       the adamantium crown of Krethik Keep [superior] (magic)
<worn on eyes>       a worn pair of sandstorm goggles [superior] [80%]             
<worn in ear>        a bone pick of endurance [59%]             
<worn in ear>        a dangling bloodstone earring [superior] (magic) (glowing)
<worn on face>       the mask of Avernus [superior] (magic) (glowing)
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) (illuminating) [85%]             
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) (illuminating) [86%]             
<worn on body>       Lobos' leather coat [superior] (magic) [88%]             
<worn about body>    a silk cloak of Alatorin royalty
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* made by Daweava (magic) (glowing) [88%]             
<worn about waist>   a thick belt of trollhide (magic) [74%]             
<worn on belt buckle>a Teviros Chalice with a strange dark bloodstone (magic) (glowing) (illuminating)
<attached to belt>   a pouch of many pockets (magic) [71%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces of constitution (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance [74%]             
<worn around wrist>  a blackened bluestone bracelet of damage (magic) [89%]             
<worn on hands>      the sacred stone claws of Aan of regeneration (magic) [69%]             
<worn on finger>     a shiny crimson ring made by Rethax (invis) (magic) [80%]             
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[237h 0m 42s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing) [79%]             
<worn on legs>       a set of spiked dragonscale leggings [86%]             
<worn on feet>       some bone-reinforced boots of diorite [66%]             

Obvious exits: -N -E -S -W
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*a vampire necromancer is standing here, busy with his own matters.

< 603h/603H 163v/163V Pos: standing >
You quickly scan the area.
You see nothing.

< 603h/603H 163v/163V Pos: standing >

< 603h/603H 163v/163V Pos: standing >
You enter a moonwell and reappear elsewhere...
A Water Wheel On the Aqueduct
Obvious exits: -N -S
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
The aqueduct's huge water wheel keeps the water flowing here.
*Teis AnGEr Of The Honoured (Human)(medium) stands in mid-air here.
A black crow hops through the streets, pecking at trash.

< 603h/603H 163v/163V Pos: standing >

< 603h/603H 163v/163V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 603h/603H 163v/163V Pos: standing >
Teis starts following you.

< 603h/603H 163v/163V Pos: standing >
A vampire necromancer steps out of a moonwell.
You quickly scan the area.
A black crow who is close by to your north.
A young orc soldier who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A duergar foreman who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.

< 603h/603H 163v/163V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A young orc soldier who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A duergar foreman who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.

< 603h/603H 163v/163V Pos: standing >
Teis is now a member of a vampire necromancer's group.

< 603h/603H 163v/163V Pos: standing >
Teis stops using the holy mace of the efreeti.

< 603h/603H 163v/163V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc city guard who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
A duergar foreman who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.
Teis wields Tsunami, the trident of storms.

< 603h/603H 163v/163V Pos: standing >
Teis taps Tsunami, trident of storms on the ground three times.
The water from Tsunami, trident of storms flows around a vampire necromancer, refreshing your vitality!
Tilran is vitalized by Tsunami's power!
You feel vitalized.
The water from Tsunami, trident of storms flows around Teis, refreshing your vitality!

< 603h/603H 163v/163V Pos: standing >
Teis stops using Tsunami, the trident of storms.

< 843h/843H 163v/163V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Teis.
A faint hum can be heard from Tsunami, the trident of storms carried by Teis.
Teis wields the holy mace of the efreeti.

< 843h/843H 163v/163V Pos: standing >
You stop using the eyes of the High Forest.
You slide a worn pair of sandstorm goggles [superior] over your eyes.

< 843h/843H 163v/163V Pos: standing >

< 863h/863H 163v/163V Pos: standing >
You stop using a mysterious hooded white robe emitting black smoke.
You shrug into Lobos' leather coat [superior].

< 863h/863H 163v/163V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 875h/875H 163v/163V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc city guard who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A duergar foreman who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.

< 875h/875H 163v/163V Pos: standing >

< 875h/875H 163v/163V Pos: standing >
You follow a vampire necromancer.

Along the Aqueduct
Obvious exits: -N -S
*a vampire necromancer is standing here, busy with his own matters.
A black crow hops through the streets, pecking at trash.

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

Along the Aqueduct
Obvious exits: -N -S -D
*a vampire necromancer is standing here, busy with his own matters.
An Orc city guard walks here, most likely abusing his power.
There are some tracks heading north.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*a vampire necromancer is standing here, busy with his own matters.
A female Orc wanders the city here, bitching at the males she passes.

< 875h/875H 160v/163V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
A stray dog who is a brief walk away to your south.
An orc commoner who is rather far off to your south.
An orc commoner who is a brief walk away to your west.
An orc commoner who is a brief walk away to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
An orc female who is rather far off to your west.
A stray dog who is rather far off to your west.
An orc city guard who is close by above you.

< 875h/875H 163v/163V Pos: standing >
Obvious exits:
North- Gale Road
South- Gale Road
West- North Storm Street and Soldier's Path
Up- Along the Aqueduct

< 875h/875H 163v/163V Pos: standing >
You follow a vampire necromancer.

Gale Road
Obvious exits: -N# -S
*a vampire necromancer is standing here, busy with his own matters.
You quickly scan the area.
An orc female who is close by to your south.
A young orc soldier who is not far off to your south.
A stray dog who is rather far off to your south.
An orc commoner who is in the distance to your south.

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*a vampire necromancer is standing here, busy with his own matters.
A female Orc wanders the city here, bitching at the males she passes.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

Gale Road
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
A young Orc soldier wanders the city here, preparing for training.
There are some tracks heading south.

< 875h/875H 160v/163V Pos: standing >
You follow a vampire necromancer.

Before the Docks of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
There are some tracks heading east.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Docks of Storm Port
Obvious exits: -N# -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
An Orc guards the docks viciously.
There are some tracks heading east.

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
The Ketch The Black Spot floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.

< 875h/875H 160v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Destroyer SuperFly floats here.
The Frigate Cyrics Revenge floats here.
The Corvette Siren's Lament  floats here.
The Sloop Sinky floats here.
The Caravel &-bW&-laveRunner floats here.
The Clipper Paladin floats here.
The Galleon Sweaty Butcher floats here.
The Sloop Adele Miori II floats here.
The Sloop Evader floats here.
The Yacht Hi!  floats here.
The Yacht Orca floats here.
The Caravel driftwood floats here.
The Sloop Satsujin floats here.
The Sloop the ~Serpent~ floats here.
The Yacht The Lunch Eater floats here.
The Sloop sailing is gay floats here.
The Sloop Cyrics Avenge floats here.
The Galleon SCoooooooorrrreee!! floats here.
The Caravel Sleeper Cell floats here.
The Sloop ZOOMZOOM floats here.
The Galleon Jaws floats here.
The Sloop Car floats here.
The Sloop S.S. Tiderender floats here.
The Sloop The Brofessor floats here.
The Sloop =BeefCake= floats here.
The Sloop DeMon floats here.
The Galleon yep floats here.
The Sloop Zippy floats here.
The Ketch bisil floats here.
The Galleon kobold floats here.
The Sloop Danger floats here.
The Sloop Prowler floats here.
The Sloop Orcsis floats here.
The Sloop Deathinator floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
There are Halfling tracks going east.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
The Ketch The Black Spot floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.
There are some tracks heading west.

< 875h/875H 162v/163V Pos: standing >
Strike at whom?

< 875h/875H 162v/163V Pos: standing >
Trip who?

< 875h/875H 162v/163V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
An orc dock guard who is not far off to your west.
A young orc soldier who is rather far off to your west.

< 875h/875H 162v/163V Pos: standing >
Strike at whom?

< 875h/875H 162v/163V Pos: standing >
Trip who?

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Destroyer SuperFly floats here.
The Frigate Cyrics Revenge floats here.
The Corvette Siren's Lament  floats here.
The Sloop Sinky floats here.
The Caravel &-bW&-laveRunner floats here.
The Clipper Paladin floats here.
The Galleon Sweaty Butcher floats here.
The Sloop Adele Miori II floats here.
The Sloop Evader floats here.
The Yacht Hi!  floats here.
The Yacht Orca floats here.
The Caravel driftwood floats here.
The Sloop Satsujin floats here.
The Sloop the ~Serpent~ floats here.
The Yacht The Lunch Eater floats here.
The Sloop sailing is gay floats here.
The Sloop Cyrics Avenge floats here.
The Galleon SCoooooooorrrreee!! floats here.
The Caravel Sleeper Cell floats here.
The Sloop ZOOMZOOM floats here.
The Galleon Jaws floats here.
The Sloop Car floats here.
The Sloop S.S. Tiderender floats here.
The Sloop The Brofessor floats here.
The Sloop =BeefCake= floats here.
The Sloop DeMon floats here.
The Galleon yep floats here.
The Sloop Zippy floats here.
The Ketch bisil floats here.
The Galleon kobold floats here.
The Sloop Danger floats here.
The Sloop Prowler floats here.
The Sloop Orcsis floats here.
The Sloop Deathinator floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
There are some tracks heading east.
There are Halfling tracks going east.

< 875h/875H 161v/163V Pos: standing >
Strike at whom?

< 875h/875H 163v/163V Pos: standing >
Trip who?

< 875h/875H 163v/163V Pos: standing >
Teis boards the Destroyer SuperFly.

< 875h/875H 163v/163V Pos: standing >
An orc sailor leaves west.
Strike at whom?

< 875h/875H 163v/163V Pos: standing >
Trip who?

< 875h/875H 163v/163V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc dock guard who is not far off to your west.

< 875h/875H 163v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
The Ketch The Black Spot floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.
There are Halfling tracks going west.
There are Halfling tracks going west.

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An Orc guards the docks viciously.
There are some tracks heading west.
There are some tracks heading east.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Docks of Storm Port
Obvious exits: -N# -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
There are some tracks heading west.
There are some tracks heading east.

< 875h/875H 160v/163V Pos: standing >
You follow a vampire necromancer.

Before the Docks of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
There are some tracks heading west.
There are Halfling tracks going east.
There is no kesk here.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

Gale Road
Obvious exits: -N -E -S
*a vampire necromancer is standing here, busy with his own matters.
There are Halfling tracks going south.

< 875h/875H 162v/163V Pos: standing >
Strike at whom?

< 875h/875H 162v/163V Pos: standing >
Trip who?

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

Before the Docks of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
There are Halfling tracks going west.
There are Halfling tracks going east.

< 875h/875H 161v/163V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
There are Halfling tracks going west.
There are Halfling tracks going east.

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Docks of Storm Port
Obvious exits: -N# -E -S -W
*a vampire necromancer is standing here, busy with his own matters.
There are Halfling tracks going west.
There are Halfling tracks going east.

< 875h/875H 162v/163V Pos: standing >
Strike at whom?

< 875h/875H 162v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
*a vampire necromancer is standing here, busy with his own matters.
An Orc guards the docks viciously.
There are Halfling tracks going west.
There are Human tracks going east.
Trip who?

< 875h/875H 161v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
The Ketch The Black Spot floats here.
*a vampire necromancer is standing here, busy with his own matters.
An Orc sailor searches for his ship along the pier.
An Orc sailor searches for his ship along the pier.
An Orc shipwright stands here, selling ship rides across the sea.
There are some tracks heading west.
There are some tracks heading west.

< 875h/875H 160v/163V Pos: standing >
You follow a vampire necromancer.

The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Destroyer SuperFly floats here.
The Frigate Cyrics Revenge floats here.
The Corvette Siren's Lament  floats here.
The Sloop Sinky floats here.
The Caravel &-bW&-laveRunner floats here.
The Clipper Paladin floats here.
The Galleon Sweaty Butcher floats here.
The Sloop Adele Miori II floats here.
The Sloop Evader floats here.
The Yacht Hi!  floats here.
The Yacht Orca floats here.
The Caravel driftwood floats here.
The Sloop Satsujin floats here.
The Sloop the ~Serpent~ floats here.
The Yacht The Lunch Eater floats here.
The Sloop sailing is gay floats here.
The Sloop Cyrics Avenge floats here.
The Galleon SCoooooooorrrreee!! floats here.
The Caravel Sleeper Cell floats here.
The Sloop ZOOMZOOM floats here.
The Galleon Jaws floats here.
The Sloop Car floats here.
The Sloop S.S. Tiderender floats here.
The Sloop The Brofessor floats here.
The Sloop =BeefCake= floats here.
The Sloop DeMon floats here.
The Galleon yep floats here.
The Sloop Zippy floats here.
The Ketch bisil floats here.
The Galleon kobold floats here.
The Sloop Danger floats here.
The Sloop Prowler floats here.
The Sloop Orcsis floats here.
The Sloop Deathinator floats here.
*a vampire necromancer is standing here, busy with his own matters.
There are Halfling tracks going east.
There are some tracks heading east.
You quickly scan the area.
An orc sailor who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.

< 875h/875H 161v/163V Pos: standing >
A Kobold disembarks from the Destroyer SuperFly.
A vampire necromancer attempts to stab a Kobold in the back, but a Kobold's stone skin quickly absorbs the impact before fading away!
A vampire necromancer snaps into visibility.
A vampire necromancer places the dagger of Wind in the back of a Kobold, resulting in some strange noises and some blood.
With a swift tug a vampire necromancer wrenches the weapon free, ramming it into a Kobold's spine!
A vampire necromancer places the dagger of Wind in the back of a Kobold, resulting in some strange noises and some blood.
A vampire necromancer's decent pierce grazes a Kobold.
A Kobold's segmented endurium belt was damaged from the massive blow!

< 875h/875H 163v/163V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer's decent pierce grazes a Kobold.
A Kobold dodges a vampire necromancer's attack.
A vampire necromancer's impressive pierce wounds a Kobold.
A vampire necromancer's impressive pierce wounds a Kobold.
A Kobold's shield of the earthwyrm [superior] blocks a vampire necromancer's attack.
You think you noticed an opening in your victim defenses...

< 875h/875H 163v/163V Pos: standing >
A Kobold's skin seems to turn to stone.
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 875h/875H 163v/163V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Kobold's shield of the earthwyrm [superior] blocks your futile attack.
[Damage:  1 ] Your weak pierce grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  1 ] Your weak pierce grazes a Kobold.
You miss a Kobold.
[Damage:  1 ] Your weak pierce grazes a Kobold.
[Damage:  1 ] Your weak pierce grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
A Kobold's shield of the earthwyrm [superior] blocks your futile attack.

< 875h/875H 163v/163V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 A vampire necromancer parries a Kobold's lunge at her.
A vampire necromancer snaps into visibility.

< 875h/875H 163v/163V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 
< 875h/875H 163v/163V Pos: standing >
< T: a vampire necromancer TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 A vampire necromancer attempts to flee.
A vampire necromancer leaves west.

< 875h/875H 163v/163V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] Your decent pierce grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  1 ] Your weak pierce grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 13 ] Your impressive pierce wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  9 ] Your pierce wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  5 ] Your decent pierce grazes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 10 ] Your fine pierce wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
A Kobold's shield of the earthwyrm [superior] blocks your futile attack.

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 A vampire necromancer snaps into visibility.
A vampire necromancer places the dagger of Wind in the back of a Kobold, resulting in some strange noises and some blood.
A vampire necromancer's fine pierce strikes a Kobold.

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 62 ] You find weakness in a Kobold's defenses and land a sneaky surprise attack!
The globe around your body flares as it bears the brunt of a Kobold's assault!
You lash out from the shadows, hitting a Kobold right in the face, causing them to temporarily black out.
A Kobold seems to be blinded!
A vampire necromancer snaps into visibility.
A vampire necromancer's impressive pierce strikes a Kobold.
A vampire necromancer's pierce strikes a Kobold.
A vampire necromancer's fine pierce strikes a Kobold.
A vampire necromancer's impressive pierce strikes a Kobold.
A vampire necromancer's impressive pierce strikes a Kobold.
A vampire necromancer's pierce strikes a Kobold hard.
A vampire necromancer's impressive pierce strikes a Kobold.

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 A vampire necromancer attempts to flee.
A vampire necromancer leaves west.

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 You parry a Kobold's lunge at you.
You snap into visibility.

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your impressive pierce strikes a Kobold hard.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  5 ] Your decent pierce strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You slip beneath a Kobold's guard dealing a vicious attack!
[Damage: 14 ] Your impressive pierce strikes a Kobold hard.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  8 ] Your pierce strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage: 16 ] Your impressive pierce strikes a Kobold very hard.
The globe around your body flares as it bears the brunt of a Kobold's assault!
[Damage:  8 ] Your fine pierce strikes a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 875h/875H 163v/163V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Kobold ass EP:  awful >
 A vampire necromancer snaps into visibility.
A vampire necromancer misses a Kobold.
A vampire necromancer places an otherworldly stiletto of soul-taking in the back of a Kobold, resulting in some strange noises, a lot of blood and a corpse.
A Kobold's shadowy staff of damnation was completely destroyed by the massive blow!
A Kobold's earring of a MaDMaN was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.