The death of [27 Sorcerer] Tifur (Kobold)

in a Well Traveled Path

from the perspective of [27 Sorcerer] Tifur (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<held as shield>     a buckler
<worn around wrist>  a twined crystal bracer
<primary weapon>     an amber-colored rod

   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[4] Some padded leather armor is on the ground here gathering dust.

< 63h/146H 115v/120V Pos: standing >
Ok.

< 64h/146H 116v/120V Pos: standing >
Autosaving...
You sit down and relax.

< 64h/146H 117v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - fireball
( 5th circle)  1 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               2 - levitate
( 2nd circle)  8 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp
   61 seconds:  ( 3rd) shocking grasp
   71 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 65h/146H 117v/120V Pos: sitting >
You start meditating...

< 65h/146H 119v/120V Pos: sitting >
You are still a very long way from your next level.

< 70h/146H 120v/120V Pos: sitting >

< 71h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 75h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 85h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 90h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 99h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 109h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 114h/146H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - fireball
( 5th circle)  1 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               2 - levitate
( 3rd circle)  6 - shocking grasp
( 2nd circle)  8 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 122h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 124h/146H 120v/120V Pos: sitting >
You clamber to your feet.

< 125h/146H 120v/120V Pos: standing >
A Room of Peace
Obvious exits: -North#
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[4] Some padded leather armor is on the ground here gathering dust.

< 125h/146H 120v/120V Pos: standing >
Ok.

< 127h/146H 120v/120V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.

< 127h/146H 119v/120V Pos: standing >
Ok.

< 127h/146H 119v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 127h/146H 118v/120V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.

< 127h/146H 116v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.

< 128h/146H 115v/120V Pos: standing >
A muscular villager enters from the east.

< 128h/146H 115v/120V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.

< 128h/146H 113v/120V Pos: standing >
A wandering adventurer leaves north.

< 128h/146H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 128h/146H 115v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 128h/146H 114v/120V Pos: standing >
You start chanting...

< 129h/146H 116v/120V Pos: standing >
A village commoner enters from the north.

< 129h/146H 116v/120V Pos: standing >
A muscular villager leaves north.

< 129h/146H 116v/120V Pos: standing >
You complete your spell...
[Damage: 60 ] You get a good hold of the shocked a wandering merchant.
A wandering merchant misses you.
A wandering merchant's punch strikes you.

< 123h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 [Damage:  1 ] Your crush grazes a wandering merchant.
You start chanting...

< 123h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 54 ] You get a good hold of the shocked a wandering merchant.

< 123h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 123h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant's decent punch strikes you.

< 114h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 128 ] You get a good hold of the shocked a wandering merchant.

< 114h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 114h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 76 ] You get a good hold of the shocked a wandering merchant.

< 114h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  awful >
 You miss a wandering merchant.
You start chanting...

< 114h/146H 117v/120V Pos: standing >
< T: Tifur TP: sta TC: small wounds E: merchant sta EP:  awful >
 A wandering merchant misses you.
A wandering merchant misses you.
You are knocked to the ground by a wandering merchant's mighty bash!

< 113h/146H 117v/120V Pos: sitting >
< T: Tifur TP: sit TC: small wounds E: merchant sta EP:  awful >
 You continue preparing your spell from the ground...
You complete your spell...
[Damage: 116 ] A wandering merchant dies while looking rather shocked.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.
You have killed 1 of 1 Human(s) for boon # 1409.

< 113h/146H 117v/120V Pos: sitting >
A wandering adventurer enters from the south.

< 113h/146H 117v/120V Pos: sitting >
A pudgy commoner enters from the south.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 9 gold coins. 

< 113h/146H 117v/120V Pos: sitting >
You clamber to your feet.

< 113h/146H 118v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 113h/146H 118v/120V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.

< 113h/146H 117v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 113h/146H 115v/120V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.

< 113h/146H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 113h/146H 114v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 113h/146H 112v/120V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.

< 113h/146H 111v/120V Pos: standing >
Ok.

< 113h/146H 112v/120V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[4] Some padded leather armor is on the ground here gathering dust.

< 114h/146H 111v/120V Pos: standing >
Ok.

< 114h/146H 112v/120V Pos: standing >
You sit down and relax.

< 114h/146H 113v/120V Pos: sitting >
Pardon?

< 115h/146H 114v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - fireball
( 5th circle)  1 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               2 - levitate
( 3rd circle)  2 - shocking grasp
( 2nd circle)  8 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   30 seconds:  ( 3rd) shocking grasp
   41 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 117h/146H 120v/120V Pos: sitting >
You start meditating...

< 117h/146H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 123h/146H 120v/120V Pos: sitting >

< 125h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 127h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 137h/146H 120v/120V Pos: sitting >

< 137h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/146H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - fireball
( 5th circle)  1 - cone of cold
               3 - dimension door
               1 - coldshield
( 4th circle)  4 - lightning bolt
               2 - levitate
( 3rd circle)  5 - shocking grasp
( 2nd circle)  8 - burning hands
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp
   18 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 144h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/146H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 146h/146H 120v/120V Pos: sitting >
You clamber to your feet.

< 146h/146H 120v/120V Pos: standing >
A Room of Peace
Obvious exits: -North#
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[4] Some padded leather armor is on the ground here gathering dust.

< 146h/146H 120v/120V Pos: standing >
Ok.

< 146h/146H 120v/120V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.

< 146h/146H 119v/120V Pos: standing >
Ok.

< 146h/146H 119v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 146h/146H 118v/120V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.

< 146h/146H 117v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.

< 146h/146H 115v/120V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 146h/146H 114v/120V Pos: standing >
A peasant commoner enters from the north.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 146h/146H 114v/120V Pos: standing >
A wandering adventurer leaves north.

< 146h/146H 115v/120V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 146h/146H 114v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 146h/146H 113v/120V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A mother deer is looking for her wayward child.
A cute and fuzzy squirrel moves around the forest here.

< 146h/146H 112v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 146h/146H 111v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.

< 146h/146H 109v/120V Pos: standing >
You ARE mad!

< 146h/146H 111v/120V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.

< 146h/146H 111v/120V Pos: standing >
A traveling merchant enters from the east.

< 146h/146H 112v/120V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A village champion wanders here looking to start a fight.
A small villager wanders here looking for something to do.

< 146h/146H 113v/120V Pos: standing >
A village champion leaves east.

< 146h/146H 114v/120V Pos: standing >
A small villager enters from the north.
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A village champion wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.

< 146h/146H 113v/120V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.

< 146h/146H 111v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 146h/146H 109v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 146h/146H 108v/120V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.

< 146h/146H 108v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.

< 146h/146H 108v/120V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.

< 146h/146H 107v/120V Pos: standing >
A muscular villager leaves north.
Consider killing who?

< 146h/146H 110v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 146h/146H 110v/120V Pos: standing >
You would need a lot of luck!

< 146h/146H 113v/120V Pos: standing >
You start chanting...

< 146h/146H 115v/120V Pos: standing >
You complete your spell...
[Damage: 66 ] You get a good hold of the shocked a muscular villager.
You dodge a muscular villager's vicious attack.
A muscular villager misses you with his clumsy kick at your chest.

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  few wounds >
 You start chanting...

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  few wounds >
 Casting: shocking grasp 

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 124 ] You get a good hold of the shocked a muscular villager.

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  awful >
 You feel your skill in 1h bludgeon improving.
You miss a muscular villager.

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  awful >
 A wandering adventurer enters from the north.
You start chanting...

< 146h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:excellent E: muscular sta EP:  awful >
 A muscular villager's decent punch strikes you.

< 139h/146H 116v/120V Pos: standing >
< T: Tifur TP: sta TC:few scratches E: muscular sta EP:  awful >
 You complete your spell...
[Damage: 132 ] A muscular villager dies while looking rather shocked.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a muscular villager.
You have killed 1 of 1 Human(s) for boon # 1409.

< 139h/146H 116v/120V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 5 gold coins, 13 silver coins, 23 copper coins. 

< 139h/146H 116v/120V Pos: standing >
A peasant commoner enters from the south.
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 139h/146H 116v/120V Pos: standing >
You start chanting...
You dodge a bash from a muscular villager, who loses his balance and falls.

< 139h/146H 118v/120V Pos: standing >
< T: Tifur TP: sta TC:few scratches E: muscular kne EP: excellent >
 You feel your skill in sorcerous spell knowledge improving.

< 139h/146H 118v/120V Pos: standing >
< T: Tifur TP: sta TC:few scratches E: muscular kne EP: excellent >
 You complete your spell...
[Damage: 64 ] You get a good hold of the shocked a muscular villager.

< 139h/146H 118v/120V Pos: standing >
< T: Tifur TP: sta TC:few scratches E: muscular kne EP:  few wounds >
 A Halfling tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 139h/146H 118v/120V Pos: sitting >
< T: Tifur TP: sit TC:few scratches E: muscular kne EP:  few wounds >
 A Halfling's impressive slash strikes you.
A Halfling's pierce strikes you.
A Halfling's fine slash strikes you.
A Halfling's impressive slash strikes you hard.
A Halfling's fine slash strikes you.

< 97h/146H 118v/120V Pos: sitting >
< T: Tifur TP: sit TC: few wounds E: muscular kne EP:  few wounds >
 You miss a muscular villager.

< 97h/146H 118v/120V Pos: sitting >
< T: Tifur TP: sit TC: few wounds E: muscular kne EP:  few wounds >
 A young villager enters from the north.
A Halfling's impressive slash strikes you hard.
A Halfling's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Halfling's fine slash strikes you.
A Halfling's slash seriously wounds you.

< 49h/146H 118v/120V Pos: sitting >
< T: Tifur TP: sit TC: nasty wounds E: muscular kne EP:  few wounds >
 A Halfling's fine slash strikes you hard.
A Halfling's impressive pierce seriously wounds you.
A Halfling's impressive slash seriously wounds you.
Your vision spins into darkness as your head falls towards the ground.
Your padded leather armor was completely destroyed by the massive blow!
Your soft leather boots [poor] was completely destroyed by the massive blow!
Your glowing ivory badge was completely destroyed by the massive blow!