The death of [ 2 Decay Priest] Aretan (Orc)

in Before the East Gates of the Shady Grove

from the perspective of [ 2 Decay Priest] Aretan (Orc)

<worn on head>       a masterly-crafted silver skullcap
<worn around neck>   a cape of bearskin (magic)
<worn on body>       some gorilla-skin armor
<held as shield>     an ashen dragonscale buckler from The Shaughin Settlement
<worn on finger>     a drow-made dragonscale ring from The Shaughin Hunting Grounds
<primary weapon>     a dagger of sharpened pumice (magic)
<worn on legs>       some glowing electrum leggings
<worn on feet>       some humming cured leather boots

A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 42h/71H 156v/157V Pos: standing >

		Score information for Aretan

Level: 1   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 42(71)  Moves: 156(157)
Coins carried:    0 platinum     1 gold     7 silver     6 copper
Coins in bank: 1624 platinum   987 gold     0 silver     0 copper
Playing time: 1 days / 23 hours/ 54 minutes
Received data: 0.3222 MB this session.
Send data:     0.0114 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points: 28
Epic Bonus: Health Regen Bonus (0.00%)
Frags:   -0.75   Deaths:   414
Detecting:       Good
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points: -168 

Active Spells:
--------------
Auctions Disabled (2 minutes)
thornskin (22 minutes)
rested bonus (29 minutes)


< 42h/71H 156v/157V Pos: standing >
A black skunk enters from the west.

< 42h/71H 156v/157V Pos: standing >

< 42h/71H 156v/157V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 42h/71H 155v/157V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
An orcish warrior is here preparing for the next invasion.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 42h/71H 154v/157V Pos: standing >
An orcish elite enters from the east.

< 42h/71H 155v/157V Pos: standing >
Ok.

< 42h/71H 156v/157V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A bloody gem saddle lies here on the ground.
A legendary diamond tiara lies here on the ground.
A belt sits on the ground here.
An unwanted bracelet collects among the rubble here.
A large broom was left carelessly on the ground here.
An orc guard of the Black Order is here watching your every action.

< 42h/71H 155v/157V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
An orcish merchant is standing here completing his next transaction.
A draft horse stands here nibbling on your sleeve.

< 42h/71H 155v/157V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A bloody gem saddle lies here on the ground.
A legendary diamond tiara lies here on the ground.
A belt sits on the ground here.
An unwanted bracelet collects among the rubble here.
A large broom was left carelessly on the ground here.
An orc guard of the Black Order is here watching your every action.

< 42h/71H 155v/157V Pos: standing >
You get a legendary diamond tiara.

< 43h/71H 156v/157V Pos: standing >

< 43h/71H 157v/157V Pos: standing >

This item is from the zone: Heaven.
'a legendary diamond tiara'
Weight 0, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 5
This item will also affect your CON positively.
A legendary diamond tiara has an item value of 136.
A legendary diamond tiara is made of diamond and appears to be of average quality.
A legendary diamond tiara has an item value of 136.

< 43h/71H 157v/157V Pos: standing >
You are using:
<worn on head>       a masterly-crafted silver skullcap
<worn on eyes>       a sand visor
<worn around neck>   a cape of bearskin
<worn on body>       some gorilla-skin armor
<worn about body>    a fanged ivory cloak
<held as shield>     an ashen dragonscale buckler from The Shaughin Settlement
<worn on finger>     a drow-made dragonscale ring from The Shaughin Hunting Grounds
<worn on finger>     a ring of citizenship [superior]
<primary weapon>     a dagger of sharpened pumice
<worn on legs>       some glowing electrum leggings
<worn on feet>       some humming cured leather boots

< 43h/71H 157v/157V Pos: standing >
An orcish merchant enters from the south.

< 44h/71H 157v/157V Pos: standing >
An orcish guard leaves up.

< 44h/71H 157v/157V Pos: standing >

< 44h/71H 157v/157V Pos: standing >

< 45h/71H 157v/157V Pos: standing >
You drop a legendary diamond tiara.

< 45h/71H 157v/157V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A draft horse stands here nibbling on your sleeve.

< 45h/71H 156v/157V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
A legendary diamond tiara lies here on the ground.
A bloody gem saddle lies here on the ground.
A belt sits on the ground here.
An unwanted bracelet collects among the rubble here.
A large broom was left carelessly on the ground here.
An orcish merchant is standing here completing his next transaction.

< 45h/71H 155v/157V Pos: standing >
Ok.

< 46h/71H 155v/157V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orc guard of the Black Order is here watching your every action.
An orcish elite searches the area here for any signs of problems.
An orcish warrior is here preparing for the next invasion.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 46h/71H 154v/157V Pos: standing >
An orcish elite leaves down.

< 46h/71H 156v/157V Pos: standing >
Ok.

< 46h/71H 156v/157V Pos: standing >
An orcish warrior leaves east.

< 46h/71H 157v/157V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
An orc guard of the Black Order is here watching your every action.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 46h/71H 157v/157V Pos: standing >
Someone completes his spell...
Someone utters the words 'ofzahzf gsufuh guoph'
Your eyes tingle and bright white spots float just outside your field of view.

< 47h/71H 157v/157V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
An orc guard of the Black Order is here watching your every action.(Red Aura)
*Rethan La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rethan's head.
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 47h/71H 157v/157V Pos: standing >
Rethan grasps his totem tightly, and begins communing with the spirits.
Rethan starts casting a spell.

< 48h/71H 157v/157V Pos: standing >
Rethan completes his spell...
Rethan utters the words 'gsufuh abrazak'
Rethan points at you.
You feel protective spirits watching over you.

< 48h/71H 157v/157V Pos: standing >
Rethan looks at you.

< 48h/71H 157v/157V Pos: standing >
Rethan sits down in a comfortable spot.

< 48h/71H 157v/157V Pos: standing >
Rethan stares off into space, entering a meditative trance.

< 48h/71H 157v/157V Pos: standing >
Ok.

< 49h/71H 157v/157V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A legendary diamond tiara lies here on the ground.
A bloody gem saddle lies here on the ground.
A belt sits on the ground here.
An unwanted bracelet collects among the rubble here. (magic)
A large broom was left carelessly on the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 49h/71H 156v/157V Pos: standing >
Ok.

< 49h/71H 156v/157V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A draft horse stands here nibbling on your sleeve.(Red Aura)

< 49h/71H 155v/157V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 49h/71H 154v/157V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****M^^*^MMM  
 ***^*^^^^**MM  
 **^.^P@..***M  
 *.^...+..^***  
 ......+...***  
  ..^M.+...M*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.

< 49h/71H 153v/157V Pos: standing >
 
   *******MM    
  ****M^^*^MM   
 ***^*^^^^**MM  
 **^.^P+..***M  
 *.^...@..^***  
 ......+...***  
 ...^MM+...M**  
  .^*..+.....   
   ^**M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 49h/71H 153v/157V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****M^^*^MMM  
 ***^*^^^^**MM  
 **^.^P@..***M  
 *.^...+..^***  
 ......+...***  
  ..^MM+...M*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.

< 49h/71H 153v/157V Pos: standing >
 
   MMM^^*^MM    
  MM*******MM   
 M*****M^^*^MM  
 ****^*^^^^**M  
 ***^.^@+..***  
 **.^...+..^**  
 *......+...**  
  ...^MM+...M   
   .^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
The corpse of an immature leucrotta is lying here.
A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.
A Gnome (small) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 49h/71H 152v/157V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****M^^*^MMM  
 ***^*^^^^**MM  
 **^.^P@..***M  
 *.^...+..^***  
 ......+...***  
  ..^MM+...M*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.

< 50h/71H 152v/157V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 50h/71H 151v/157V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of a draft horse is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A draft horse stands here nibbling on your sleeve.(Red Aura)

< 50h/71H 150v/157V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
A legendary diamond tiara lies here on the ground.
A bloody gem saddle lies here on the ground.
A belt sits on the ground here.
An unwanted bracelet collects among the rubble here. (magic)
A large broom was left carelessly on the ground here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 50h/71H 150v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/71H 150v/157V Pos: standing >
Ok.

< 50h/71H 150v/157V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orc guard of the Black Order is here watching your every action.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 50h/71H 150v/157V Pos: standing >

< 51h/71H 154v/157V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
An orc guard of the Black Order is here watching your every action.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 51h/71H 154v/157V Pos: standing >

< 51h/71H 155v/157V Pos: standing >

< 52h/71H 157v/157V Pos: standing >

< 53h/71H 157v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 53h/71H 156v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West

< 53h/71H 155v/157V Pos: standing >
An orcish elite enters from the east.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
An orcish merchant is standing here completing his next transaction.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 53h/71H 154v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West

< 53h/71H 153v/157V Pos: standing >
Bend on the Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north and west along this pathway.
Obvious exits: -North -West
A young orcish toddler sits here playing with his toy.

< 53h/71H 152v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/71H 153v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits north
and south along this pathway.
Obvious exits: -North -South
An orcish shaman is here practicing a new spell.(Red Aura)

< 53h/71H 153v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north, south, east, and west leading into different parts of the Keep.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 53h/71H 152v/157V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this shady path.
Obvious exits: -East -West
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish street sweeper is here cleaning the streets from rubbish.

< 53h/71H 152v/157V Pos: standing >
The Bleeding-Knife Intersection
   It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the west towards the many
shops and taverns on the other side of town. The Bleeding Brook Walkway
leads northward away from the city granite wall of this intersection.
Many drunken orcish citizens can been seen running along from their party
at the nearby bar. There are strange muffled cries and shrieks echoing
through this part of town.
Obvious exits: -North -South -West
An orcish thief watches his next victim closely.(Red Aura)
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.

< 53h/71H 151v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 54h/71H 152v/157V Pos: standing >
The Bleeding Brook Walkway
   This walkway through the Keep runs along side of the east wall. The road
here is approximately ten feet across. Constructed from red granite slabs,
this walkway provides a sturdy path to the many homes and taverns which line
the street. Eyes from a top the city wall watch over the many citizens as they
proceed on their way. The city wall rises 20 feet above the city and houses
many sentry-defense posts. There are exits to the north, south, and west of
this walkway.
Obvious exits: -North -South

< 54h/71H 151v/157V Pos: standing >
The Bleeding Brook Walkway
   This walkway through the Keep runs along side of the east wall. The road
here is approximately ten feet across. Constructed from red granite slabs,
this walkway provides a sturdy path to the many homes and taverns which line
the street. Eyes from a top the city wall watch over the many citizens as they
proceed on their way. The city wall rises 20 feet above the city and houses
many sentry-defense posts. There are exits to the north, south, and west of
this walkway.
Obvious exits: -North -South
An orcish guard sits atop a large warhorse.(Red Aura)

< 54h/71H 150v/157V Pos: standing >
The Bleeding Brook Walkway
   This walkway through the Keep runs along side of the east wall. The road
here is approximately ten feet across. Constructed from red granite slabs,
this walkway provides a sturdy path to the many homes and taverns which line
the street. Eyes from a top the city wall watch over the many citizens as they
proceed on their way. The city wall rises 20 feet above the city and houses
many sentry-defense posts. There are exits to the north, south, and west of
this walkway.
Obvious exits: -North -South -West#
An orcish elite sits atop a large warhorse.(Red Aura)
Crawling about, this baby orc is crying loudly.
An orcish warrior is here preparing for the next invasion.(Red Aura)
A young orcish toddler sits here playing with his toy.

< 54h/71H 150v/157V Pos: standing >
The Bleeding Brook Walkway
   This walkway through the city runs along side of the east wall. The
road here is approximately ten feet across. Constructed from red granite
slabs, this walkway provides a sturdy path to the many homes and taverns
which line the street. Eyes from a top the city wall watch over the many
citizens as they proceed on their way. The city wall rises 20 feet above
the city and houses many sentry-defense posts. There are exits to the
north and south along this walkway.
Obvious exits: -North -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 54h/71H 149v/157V Pos: standing >
The East Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east.   Many guards stand on duty here protecting the
city  from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city.  The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East# -South -West
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 54h/71H 149v/157V Pos: standing >
Ok.

< 54h/71H 150v/157V Pos: standing >
Before the East Gates of the Shady Grove
   Standing before the magnificent enterway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries of the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city.
On the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West
The corpse of an orcish thief is lying here.
A stray dog runs around searching for someone to play with.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell. (casting) (Red Aura)

< 54h/71H 149v/157V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at a wild horse.
A wild horse begins to move much more quickly.

< 54h/71H 150v/157V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 Autosaving...

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 
< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 A stray dog dodges your futile attack.
A stray dog misses you.

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 Before the East Gates of the Shady Grove
Obvious exits: -East -West#
The corpse of an orcish thief is lying here.
A stray dog stands here, fighting YOU!
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.(Red Aura)

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP: excellent >
 [Damage:  6 ] You kick a stray dog in the stomach, winding him.

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  few wounds >
 A stray dog dodges your futile attack.
You dodge a stray dog's vicious attack.

< 54h/71H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  few wounds >
 You raise a level!
[Damage:  3 ] -=[Your pierce strikes a stray dog very hard.]=-
You dodge a stray dog's vicious attack.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.
A stray dog misses you.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 Your kick at a stray dog's belly comes up short.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 A stray dog dodges your futile attack.
You dodge a stray dog's vicious attack.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 [Damage:  1 ] -=[Your pierce strikes a stray dog.]=-
A stray dog dodges your futile attack.
You dodge a stray dog's vicious attack.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 You start chanting...

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 Casting: cause light *

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 Casting: cause light 

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  nasty wounds >
 You complete your spell...
[Damage:  5 ] Your touch sends shivers of pain through a stray dog's body.
You feel your skill in 1h piercing improving.
You swing at your foe _really_ badly, sending your dagger of sharpened pumice flying!

A stray dog dodges your futile attack.
A stray dog misses you.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  awful >
 You get a dagger of sharpened pumice.
The corpse of an orcish thief isn't takeable.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  awful >
 You wield a dagger of sharpened pumice.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  awful >
 A stray dog dodges your futile attack.
You dodge a stray dog's vicious attack.

< 67h/84H 150v/157V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: stray sta EP:  awful >
 A half-elf bard snaps into visibility.
A half-elf bard dances an amazing maneuver in battle, tripping you.

< 67h/84H 150v/157V Pos: on your ass >
< T: Aretan TP: ass TC: small wounds E: stray sta EP:  awful >
 -=[A half-elf bard's impressive pierce seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage:  1 ] As a half-elf bard strikes you, you smile as he tears his flesh!
-=[A half-elf bard's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage:  1 ] As a half-elf bard strikes you, you smile as he tears his flesh!
-=[A half-elf bard's impressive pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
[Damage:  1 ] As a half-elf bard strikes you, you smile as he tears his flesh!
-=[A half-elf bard's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a half-elf bard strikes you, you smile as he tears his flesh!
-=[A half-elf bard's fine pierce grievously wounds you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
[Damage:  1 ]