The death of [46 Ruiner] Aretan (Orc)

in Aboard the Seaspray

from the perspective of [46 Ruiner] Aretan (Orc)

<worn around neck>   a burnt leather torque
<worn around neck>   a static silver collar
<worn on body>       some blood-splattered fur robes
<worn about body>    an ebony bodycloak (magic)
<held as shield>     a spiked buckler [superior] (magic)
<worn on hands>      some humming electrum gloves
<worn on finger>     an unique obsidian band from BogenTok

Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 334h/712H 92v/170V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon horde
  *ultravision
   plane shift
   shapechange
  *forest sight
  *dayvision
   summon warg
  *seadog

< 334h/712H 95v/170V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 336h/712H 103v/170V Pos: standing >

< 337h/712H 107v/170V Pos: standing >

< 337h/712H 107v/170V Pos: standing >
Autosaving...
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  0 of  7   (  73 seconds)
  6th circle:  4 of  6   (  23 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 337h/712H 108v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 337h/712H 109v/170V Pos: standing >
A harbour worker leaves west.

< 338h/712H 111v/170V Pos: standing >

		Score information for Aretan

Level: 46   Race: Orc   Class: Blighter / Ruiner Sex: Male
Hit points: 338(712)  Moves: 112(170)
Coins carried:   15 platinum     0 gold     0 silver    12 copper
Coins in bank: 1624 platinum  1000 gold     0 silver     0 copper
Playing time: 2 days / 0 hours/ 1 minutes
Received data: 0.1673 MB this session.
Send data:     0.0054 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 28(23)
Epic Bonus: Health Regen Bonus (0.00%)
Frags:   -0.25   Deaths:   411
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  335 

Active Spells:
--------------
shadow vision (71 minutes)
faluzures vitality (14 minutes)
rested bonus (64 minutes)


< 338h/712H 112v/170V Pos: standing >
A harbour worker leaves west.

< 338h/712H 115v/170V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 339h/712H 119v/170V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 341h/712H 130v/170V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 343h/712H 137v/170V Pos: standing >
A harbour worker enters from the west.

< 343h/712H 140v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)

< 344h/712H 145v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  1 of  7   (  63 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 344h/712H 146v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 345h/712H 148v/170V Pos: standing >

< 345h/712H 150v/170V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 346h/712H 152v/170V Pos: standing >

< 346h/712H 153v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  2 of  7   (  52 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 346h/712H 154v/170V Pos: standing >
You start chanting...

< 347h/712H 161v/170V Pos: standing >
Casting: drain nature 

< 348h/712H 162v/170V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 348h/712H 163v/170V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 375h/712H 164v/170V Pos: standing >

< 429h/712H 165v/170V Pos: standing >

< 429h/712H 165v/170V Pos: standing >

< 429h/712H 166v/170V Pos: standing >

< 429h/712H 166v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)

< 429h/712H 167v/170V Pos: standing >

		Score information for Aretan

Level: 46   Race: Orc   Class: Blighter / Ruiner Sex: Male
Hit points: 429(712)  Moves: 168(170)
Coins carried:   15 platinum     0 gold     0 silver    12 copper
Coins in bank: 1624 platinum  1000 gold     0 silver     0 copper
Playing time: 2 days / 0 hours/ 2 minutes
Received data: 0.1689 MB this session.
Send data:     0.0055 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 28(23)
Epic Bonus: Health Regen Bonus (0.00%)
Frags:   -0.25   Deaths:   411
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil
Enchantments:    Ultravision
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  335 

Active Spells:
--------------
shadow vision (70 minutes)
faluzures vitality (13 minutes)
rested bonus (63 minutes)


< 429h/712H 168v/170V Pos: standing >

		Character attributes for Aretan

Level: 46   Race: Orc   Class: Blighter / Ruiner 
Age: 37 yrs / 0 mths  Height: 64 inches Weight: 155 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  96 ( 80)    Pow:  89 ( 89)
Dex:  81 ( 81)    Int:  76 ( 80)   
Agi:  80 ( 84)    Wis:  90 (100)
Con: 118 ( 94)    Cha:  68 ( 80)   Luc:  91 ( 91)
Equipped Items:   8     Carried weight:   15

Armor Points: -197  Reduces melee damage taken by 19.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 4
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[34]
               BRE[30]  SPE[40]

Load carried: No Sweat

< 430h/712H 168v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 430h/712H 168v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.(Red Aura)

< 430h/712H 167v/170V Pos: standing >
The Docks of Storm Port
   The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight.  The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors.  Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East

< 430h/712H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/712H 168v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.(Red Aura)

< 430h/712H 167v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 430h/712H 167v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)

< 430h/712H 166v/170V Pos: standing >
Find a dock to swim from!

< 430h/712H 166v/170V Pos: standing >

< 431h/712H 167v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  2 of  7   (  52 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 431h/712H 169v/170V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 431h/712H 169v/170V Pos: standing >
An orc dock guard enters from the west.

< 431h/712H 170v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 432h/712H 170v/170V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
doom blade                 
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
magma burst                
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 432h/712H 170v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 433h/712H 170v/170V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Experience till level: 16745188

< 433h/712H 170v/170V Pos: standing >
The Southern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 433h/712H 170v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 434h/712H 170v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  4 of  7   (  31 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 434h/712H 170v/170V Pos: standing >
You start chanting...

< 435h/712H 170v/170V Pos: standing >
Casting: horrid wilting *

< 435h/712H 170v/170V Pos: standing >
Casting: horrid wilting 

< 435h/712H 170v/170V Pos: standing >
You complete your spell...
An orc dock guard seems to be blinded!
[Damage: 131 ] An orc dock guard begins to dry and wilt.
An orc dock guard misses you.
-=[An orc dock guard's impressive punch strikes you hard.]=-

< 389h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  small wounds >
 You start chanting...

< 389h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  small wounds >
 Casting: horrid wilting *

< 389h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  small wounds >
 -=[An orc dock guard's punch strikes you.]=-
-=[An orc dock guard's decent punch wounds you.]=-

< 359h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  small wounds >
 Casting: horrid wilting 

< 359h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  small wounds >
 A harbour worker enters from the west.
You complete your spell...
[Damage: 159 ] An orc dock guard begins to dry and wilt.

< 359h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  few wounds >
 You start chanting...

< 359h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  few wounds >
 Casting: horrid wilting *

< 359h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc sta EP:  few wounds >
 An orc dock guard misses you.
-=[An orc dock guard's punch strikes you.]=-

< 345h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  few wounds >
 Casting: horrid wilting 

< 345h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  few wounds >
 You complete your spell...
[Damage: 133 ] An orc dock guard begins to dry and wilt.

< 345h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 You start chanting...

< 345h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 -=[An orc dock guard's fine punch strikes you.]=-
-=[An orc dock guard's punch wounds you.]=-

< 319h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 Casting: horrid wilting *

< 319h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 Casting: horrid wilting 

< 319h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 136 ] An orc dock guard begins to dry and wilt.

< 319h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 You attempt to flee...
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
You flee westward!

< 319h/712H 141v/170V Pos: standing >
Experience till level: 16686355

< 319h/712H 141v/170V Pos: standing >

< 319h/712H 143v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 319h/712H 143v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  4 of  7   (  31 seconds)
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  0 of  4   (  57 seconds)
 10th circle:  1 of  1

< 319h/712H 143v/170V Pos: standing >
An orc dock guard suddenly attacks YOU!
-=[An orc dock guard's decent punch strikes you.]=-

< 309h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 You start chanting...

< 309h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 Casting: toxic fog *

< 309h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 Casting: toxic fog 
-=[An orc dock guard's crude punch wounds you.]=-
-=[An orc dock guard's fine punch strikes you.]=-
You suddenly see an orc dock guard's foot in your chest.

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  nasty wounds >
 You complete your spell...
[Damage: 76 ] Toxic tendrils of mist float out and suffocate an orc dock guard causing them to choke!
An orc dock guard dodges your futile attack.
An orc dock guard dodges your futile attack.

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 You start chanting...

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 Casting: toxic fog *

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 An orc dock guard misses you.
An orc dock guard misses you.

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 The harbour master enters from the west.

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 Casting: toxic fog 

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP: pretty hurt >
 You complete your spell...
[Damage: 85 ] Toxic tendrils of mist float out and suffocate an orc dock guard causing them to choke!

< 270h/712H 144v/170V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: orc sta EP:  awful >
 You attempt to flee...
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
You flee westward!

< 270h/712H 116v/170V Pos: standing >
You start chanting...

< 270h/712H 117v/170V Pos: standing >
Casting: drain nature 

< 270h/712H 118v/170V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 270h/712H 119v/170V Pos: standing >
You start chanting...

< 351h/712H 121v/170V Pos: standing >
A harbour worker enters from the east.
Casting: drain nature 

< 351h/712H 122v/170V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 351h/712H 122v/170V Pos: standing >

< 432h/712H 124v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 432h/712H 125v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.(Red Aura)

< 432h/712H 124v/170V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 433h/712H 125v/170V Pos: standing >
An orc dock guard enters from the east.

< 433h/712H 125v/170V Pos: standing >
You dodge a bash from an orc dock guard, who loses his balance and falls.
You start chanting...

< 433h/712H 126v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc kne EP:  awful >
 Casting: horrid wilting *

< 433h/712H 126v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc kne EP:  awful >
 Casting: horrid wilting 

< 433h/712H 126v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: orc kne EP:  awful >
 You complete your spell...
[Damage: 136 ] You suck all the water from an orc dock guard.
An orc dock guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an orc dock guard's last actions in this world.

< 433h/712H 126v/170V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 433h/712H 128v/170V Pos: standing >
You get a few coins from the corpse of an orc dock guard.
There were: 2 platinum coins, 19 gold coins. 

< 433h/712H 128v/170V Pos: standing >
Into what?

< 433h/712H 128v/170V Pos: standing >
It appears to be the corpse of an orc dock guard.
Nothing.

< 433h/712H 128v/170V Pos: standing >
Experience till level: 16567776

< 433h/712H 129v/170V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 3% complete.
You have 30:30 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 10%
You have 5:30 left.

< 433h/712H 129v/170V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 434h/712H 133v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A small but fast-looking ferry called the Seaspray floats here.
A few drops of fresh blood are scattered around the area.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)

< 434h/712H 134v/170V Pos: standing >
You are carrying: (0/10)
Nothing.

< 435h/712H 138v/170V Pos: standing >
You put your money into the machine and receive a ticket.

< 436h/712H 142v/170V Pos: standing >
You board the Seaspray.
Aboard the Seaspray
This small ferry specializes in short trips around the world of Duris, sailing quickly
through both friendly and enemy waters. A gnomish contraption whirrs to itself quietly
on one side of the ship.
Obvious exits: -North

< 436h/712H 143v/170V Pos: standing >
Aboard the Seaspray
This small ferry specializes in short trips around the world of Duris, sailing quickly
through both friendly and enemy waters. A gnomish contraption whirrs to itself quietly
on one side of the ship.
Obvious exits: -South
A strange, buzzing contraption beeps and whizzes here.

< 436h/712H 143v/170V Pos: standing >
Aboard the Seaspray
This small ferry specializes in short trips around the world of Duris, sailing quickly
through both friendly and enemy waters. A gnomish contraption whirrs to itself quietly
on one side of the ship.
Obvious exits: -North

< 437h/712H 144v/170V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 437h/712H 144v/170V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A small but fast-looking ferry called the Seaspray floats here.
A few drops of fresh blood are scattered around the area.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Loveboat floats here.
The Sloop Up The Creek floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)

< 437h/712H 145v/170V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  52 seconds)
  2nd circle:  0 of 10   (  65 seconds)
  3rd circle:  0 of  9   (  72 seconds)
  4th circle:  0 of  8   (  76 seconds)
  5th circle:  2 of  7   (  52 seconds)
  6th circle:  6 of  6
  7th circle:  4 of  6   (  25 seconds)
  8th circle:  5 of  5
  9th circle:  2 of  4   (  28 seconds)
 10th circle:  1 of  1

< 437h/712H 145v/170V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 441h/712H 164v/170V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 445h/712H 170v/170V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 445h/712H 170v/170V Pos: standing >
A half-elf bard comes onto the Seaspray.

< 449h/712H 170v/170V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 449h/712H 170v/170V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 450h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-

< 408h/712H 170v/170V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
A half-elf bard dances an amazing maneuver in battle, tripping you.

< 408h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard parries your futile lunge at him.
A half-elf bard snaps into visibility.

< 408h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-

< 261h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
Before you can react a half-elf bard suddenly lashes at you.
A half-elf bard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 204h/712H 170v/170V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
 -=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-

< 98h/712H 170v/170V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
 Someone parries your futile lunge at him.

< 98h/712H 170v/170V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.

< 98h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: awful E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
...suddenly, a half-elf bard is engulfed in a swwirling tornado of wind... sweeping them from battle!
...suddenly, a half-elf bard is engulfed in a swwirling tornado of wind... sweeping them from battle!

< 69h/712H 170v/170V Pos: on your ass >
A half-elf bard snaps into visibility.
A half-elf bard does some sort of dance, and winds up flat on his ass.

< 69h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: awful E: a half-elf bard sit EP: excellent >
 You miss a half-elf bard.
A half-elf bard snaps into visibility.

< 69h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: awful E: a half-elf bard sit EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's fine pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!

< 43h/712H 170v/170V Pos: on your ass >
< T: Aretan TP: ass TC: awful E: a half-elf bard sit EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's impressive pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A half-elf bard's impressive pierce hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...