The death of [31 Thief] Sopi (Goblin)

in A Bend in the Wall Road

from the perspective of [56 Swordsman] Drinn AnGEr Of The Honoured (Minotaur)

<floating about head>a LARGE blue ioun stone[224h 10m 13s]
<worn as a badge>    the mark of the saboteur of strength (illuminating)
<worn on horns>      the horns of the satyr of damage (magic)
<worn on eyes>       some destruction holo-gogs of precision (magic) (glowing)
<worn in ear>        an enchanted earring of strength of constitution [63%]             
<worn in ear>        a golden scale dangling from a platinum chain of precision (magic)
<worn on face>       mask of the flayed mind of dexterity (invis) (magic)
<worn in nose>       a bloodstained spiked nose ring of precision
<worn around neck>   a necklace of dangling bones and relics of dexterity (magic) (humming) [63%]             
<worn around neck>   an amulet of creation of regeneration (magic) (humming)
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming) [56%]             
<worn about body>    the cloak of the stalker (invis) (magic)[224h 10m 13s]
<worn on tail>       a Karthian tail spike of dexterity (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing) [62%]             
<worn about waist>   a strip of studded black pudding of damage [79%]             
<worn on belt buckle>an obsidian buckle named "Rage" (magic) (glowing) (humming)[224h 10m 13s]
<attached to belt>   a glowing azure potion (magic) (glowing) [84%]             
<worn on arms>       a shoulder drape of emerald dragonscale of endurance (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the bracer of the whirlwinds of endurance (glowing) (humming)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of precision (magic) [77%]             
<worn on hands>      the sacred stone claws of Aan of intelligence (magic) [81%]             
<worn on finger>     a ring of regeneration of precision (magic) (glowing)
<worn on finger>     the ring of the masters of greater dexterity (glowing)
<primary weapon>     Avernus the life stealer (magic) (glowing)[222h 4m 13s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[224h 10m 13s]


< 2222h/1757H 226v/226V Pos: standing >
A militia guard enters from the north.

< 2220h/1757H 226v/226V Pos: standing >

< 2218h/1757H 226v/226V Pos: standing >
A sex crazed prostitute enters from the north.

< 2216h/1757H 226v/226V Pos: standing >
The snow is coming down faster now.

< 2212h/1757H 226v/226V Pos: standing >

< 2211h/1757H 226v/226V Pos: standing >
A large rat enters from the north.

< 2210h/1757H 226v/226V Pos: standing >

< 2206h/1757H 226v/226V Pos: standing >
A stray cat leaves south.

< 2204h/1757H 226v/226V Pos: standing >
Autosaving...

< 2204h/1757H 226v/226V Pos: standing >

< 2198h/1757H 226v/226V Pos: standing >

< 2197h/1757H 226v/226V Pos: standing >

< 2196h/1757H 226v/226V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (very good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (slightly good)
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (slightly evil)
   Temple of Flames                              (very evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (pure good)
   Fort Boyard                                   (evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (good)
   The Fields Between                            (very good)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 
   The Jade Empire                               (slightly good)
   Mazzolin                                      (very evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (good)
   Shadamehr Keep                                (good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (very good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (very good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (pure evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly evil)
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly good)
  *Apocalypse Castle                             (good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 2191h/1757H 226v/226V Pos: standing >

< 2190h/1757H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2189h/1757H 226v/226V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (very good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (good)
   The Stone Tomb of Kelek                       (slightly good)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (slightly evil)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (slightly good)
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (slightly evil)
   Temple of Flames                              (very evil)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (very good)
   Nakral's Crypt                                (evil)
   The Outcasts Tower                            (pure good)
   Fort Boyard                                   (evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (good)
   The Fields Between                            (very good)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 
   The Jade Empire                               (slightly good)
   Mazzolin                                      (very evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (good)
   Shadamehr Keep                                (good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (very good)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (very good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (pure evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly evil)
   Pit of Dragons                                (good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (slightly good)
  *Apocalypse Castle                             (good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (evil)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 2185h/1757H 226v/226V Pos: standing >
A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 2182h/1757H 226v/226V Pos: standing >
A militia guard enters from the south.

< 2180h/1757H 226v/226V Pos: standing >
A militia guard enters from the south.

< 2178h/1757H 226v/226V Pos: standing >
A sex crazed prostitute says 'I want you! I want you now!'

< 2177h/1757H 226v/226V Pos: standing >
A militia guard leaves south.

< 2177h/1757H 226v/226V Pos: standing >
A militia guard enters from the south.

< 2174h/1757H 226v/226V Pos: standing >
A sex crazed prostitute says 'Stop playing around and come here now!'
A sex crazed prostitute grits her teeth in frustration.
A sex crazed prostitute grasps her legs to contain her emotions.

< 2173h/1757H 226v/226V Pos: standing >
Yes, but WHAT do you want to say?

< 2171h/1757H 226v/226V Pos: standing >
A large rat leaves north.

< 2169h/1757H 226v/226V Pos: standing >
Pardon?

< 2167h/1757H 226v/226V Pos: standing >

< 2167h/1757H 226v/226V Pos: standing >
A militia guard leaves north.

< 2167h/1757H 226v/226V Pos: standing >

< 2166h/1757H 226v/226V Pos: standing >
A sex crazed prostitute grasps her legs to contain her emotions.

< 2165h/1757H 226v/226V Pos: standing >

< 2162h/1757H 226v/226V Pos: standing >

< 2161h/1757H 226v/226V Pos: standing >
A sex crazed prostitute shakes violently trying to control herself.
A sex crazed prostitute leaves south.

< 2161h/1757H 226v/226V Pos: standing >

< 2157h/1757H 226v/226V Pos: standing >

< 2157h/1757H 226v/226V Pos: standing >
A stray cat enters from the south.

< 2151h/1757H 226v/226V Pos: standing >
You feel your skin soften and return to normal.

< 2149h/1757H 226v/226V Pos: standing >
Pardon?

< 2149h/1757H 226v/226V Pos: standing >
A large rat enters from the north.

< 2148h/1757H 226v/226V Pos: standing >

< 2145h/1757H 226v/226V Pos: standing >
You feel your skin harden to stone.

< 2145h/1757H 226v/226V Pos: standing >

< 2143h/1757H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2142h/1757H 226v/226V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A well built prostitute who is not far off to your north.
A large rat who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is a brief walk away to your east.
A sex crazed prostitute who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 2141h/1757H 226v/226V Pos: standing >
A half-elf guard sneaks in from the east.

< 2141h/1757H 226v/226V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A well built prostitute who is not far off to your north.
A large rat who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A large rat who is a brief walk away to your east.
A sex crazed prostitute who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 2140h/1757H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2140h/1757H 226v/226V Pos: standing >
A half-elf guard sneaks north.

< 2138h/1757H 226v/226V Pos: standing >
A stray cat leaves south.
A militia guard leaves south.

< 2137h/1757H 226v/226V Pos: standing >

< 2136h/1757H 226v/226V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is not far off to your north.
A well built prostitute who is not far off to your north.
A large rat who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A large rat who is a brief walk away to your east.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 2135h/1757H 226v/226V Pos: standing >
A militia guard leaves south.

< 2135h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2134h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2133h/1757H 226v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.

< 2133h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2133h/1757H 225v/226V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A well built prostitute is posing for you here.(Red Aura)

< 2133h/1757H 224v/226V Pos: standing >
You don't see them here.

< 2132h/1757H 225v/226V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The corpse of Sarn, the banker is lying here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Clox (Gnome)(small) stands in mid-air here.(Red Aura)

< 2132h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2132h/1757H 225v/226V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A well built prostitute is posing for you here.(Red Aura)

< 2132h/1757H 224v/226V Pos: standing >
You don't see them here.

< 2132h/1757H 224v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.

< 2131h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2131h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2131h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2130h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2130h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2130h/1757H 225v/226V Pos: standing >
A militia guard enters from the south.

< 2130h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2129h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2129h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2129h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2128h/1757H 225v/226V Pos: standing >

< 2128h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2128h/1757H 225v/226V Pos: standing >
A militia guard enters from the south.
You stop using the flaming axe of the Illithid lords.

< 2128h/1757H 225v/226V Pos: standing >
You strap a gold tablet entitled "the Holy Code of Honor" to your arm.

< 2128h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2128h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2127h/1757H 226v/226V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A well built prostitute is posing for you here.(Red Aura)

< 2127h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2127h/1757H 225v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.

< 2126h/1757H 224v/226V Pos: standing >
You don't see them here.

< 2126h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2125h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2125h/1757H 226v/226V Pos: standing >
I see nothing suitable there.

< 2124h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2124h/1757H 226v/226V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 2124h/1757H 225v/226V Pos: standing >
A militia guard enters from the north.
You don't see them here.

< 2124h/1757H 225v/226V Pos: standing >
Ok.

< 2123h/1757H 225v/226V Pos: standing >
A large rat leaves north.

< 2123h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2123h/1757H 225v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.

< 2122h/1757H 224v/226V Pos: standing >
You don't see them here.

< 2122h/1757H 224v/226V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A well built prostitute is posing for you here.(Red Aura)

< 2122h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2122h/1757H 225v/226V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The corpse of Sarn, the banker is lying here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Clox (Gnome)(small) stands in mid-air here.(Red Aura)

< 2122h/1757H 224v/226V Pos: standing >
You don't see them here.

< 2121h/1757H 226v/226V Pos: standing >
You don't see them here.

< 2121h/1757H 226v/226V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
You sense a lifeform nearby.
A large wandering dog is here, growling at you.
A well built prostitute is posing for you here.(Red Aura)

< 2120h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2120h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2120h/1757H 225v/226V Pos: standing >
You don't see them here.

< 2119h/1757H 225v/226V Pos: standing >
A half-elf guard enters from the north.
You charge wildly into a half-elf guard knocking him to the ground!
You snap into visibility.
[Damage: 57 ] Your charge impales a half-elf guard.

< 2119h/1757H 195v/226V Pos: standing >
< T: Drinn TP: sta TC:excellent E: a half-elf guard ass EP:  small wounds >
 A well built prostitute leaves south.

< 2119h/1757H 195v/226V Pos: standing >
< T: Drinn TP: sta TC:excellent E: a half-elf guard ass EP:  small wounds >
 Clox enters from the north.

< 2118h/1757H 195v/226V Pos: standing >
< T: Drinn TP: sta TC:excellent E: a half-elf guard ass EP:  small wounds >
 
< 2118h/1757H 195v/226V Pos: standing >
< T: Drinn TP: sta TC:excellent E: a half-elf guard ass EP:  small wounds >
 You deflect a half-elf guard's blow and strike back at him!
You snap into visibility.
[Damage: 32 ] -=[Your slash strikes a half-elf guard very hard.]=-
You anticipate a half-elf guard's maneuver and masterfully parry the attack.

< 2118h/1757H 195v/226V Pos: standing >
< T: Drinn TP: sta TC:excellent E: a half-elf guard ass EP:  few wounds >
 You snap into visibility.
[Damage: 42 ] -=[Your powerful slash seriously wounds a half-elf guard.]=-
[Damage: 36 ] -=[Your impressive slash seriously wounds a half-elf guard.]=-
A Goblin's disguise falls apart!
[Damage: 39 ] -=[Your impressive slash enshrouds a Goblin in a mist of blood.]=-
[Damage: 64 ] -=[Your slash grievously wounds a Goblin.]=-
[Damage: 44 ] Your final slash sends a Goblin's head bouncing along the ground.
A Goblin's diorite shard named 'Seeker' [superior] was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.