The death of [50 Swordsman] Amsu AnGEr Of The Honoured (Minotaur)

in A Grove of Tall Elm Trees

from the perspective of [50 Swordsman] Amsu AnGEr Of The Honoured (Minotaur)

<worn as a badge>    the atlantan badge of strength of sight [superior] made by Daweava [74%]             
<worn on horns>      the horns of Kurlon [poor]
<worn on eyes>       the black eyepiece of Menzellon [poor]
<worn in ear>        a lightning earring
<worn in ear>        a dangling diamond earring of magic detection [superior] made by Krey (glowing)
<worn on face>       a copper-plated mask [superior] (invis) (magic) [89%]             
<worn in nose>       an angelic marble nose ring
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [83%]             
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the chameleon suit of transformation of Invisibility [poor] made by Naz
<worn on back>       a large leather backpack
<worn on tail>       a black ring etched with runes [superior] (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* [superior] made by Daweava (magic) (glowing)
<worn about waist>   a thin black belt of accuracy of dexterity (magic)
<worn on belt buckle>a shield bearing the crest of Volgk [superior] (magic)
<worn around wrist>  a bracelet of purple mist of dexterity
<worn around wrist>  a duergar-made adamantine bracelet
<worn on finger>     a black skull-shaped ring [poor] (magic)
<primary weapon>     a giant longsword named 'Disintegrator' [superior] (magic) (humming) [72%]             
<secondary weapon>   a katana called 'Retribution' (magic) [85%]             
<worn on legs>       a pair of vapor leggings of gas defense [superior] made by Dahamma


< 1104h/1235H 167v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 1104h/1235H 168v/172V Pos: standing >
Leth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Leth's soothing song!
You begin to hold your breath...

< 1147h/1235H 169v/172V Pos: standing >
Beside the Tower, In the Swamp
   The swamp water reaches right up towards the tower here, and is
even deep enough to swim in, implying that there is some way to swim
down.  Towards the north, the swamp continues until it hits the mountain
range.  Towards the east and the west are alligator burrows.  The majority
of the swamp is void of life, and covered in darkness by the tower, even
during the day.
Obvious exits: -North -East -West -Down
Stolas floats in from below.
Vaxir enters from below.
Leth enters from below.

< 1147h/1235H 167v/172V Pos: standing >
A Large Alligator Burrow In The Swamp
   This large alligator burrow is just west of the main wall of the tower
that comes right up to the swamp.  This large burrow contains a family of
alligators that is in constant competition with the family of alligators
just a ways off towards the west.  This area is mostly void of life, except
for these two alligator families.  It is a good thing that several corpses
are thrown out the tower windows everyday.
Obvious exits: -West
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
Stolas enters from the west.
Vaxir enters from the west.
Leth enters from the west.

< 1147h/1235H 165v/172V Pos: standing >
You could do it with a needle!

< 1147h/1235H 166v/172V Pos: standing >
Beside the Tower, In the Swamp
   The swamp water reaches right up towards the tower here, and is
even deep enough to swim in, implying that there is some way to swim
down.  Towards the north, the swamp continues until it hits the mountain
range.  Towards the east and the west are alligator burrows.  The majority
of the swamp is void of life, and covered in darkness by the tower, even
during the day.
Obvious exits: -North -East -West -Down
Stolas enters from the east.
Vaxir enters from the east.
Leth enters from the east.

< 1147h/1235H 166v/172V Pos: standing >
Below The Swamp
   The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south.  The surface
of the swamp lies upward.  This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water.  There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up
*Anafonzi (Thri-Kreen)(medium) stands here.
Stolas swims in from above.
Vaxir swims in from above.
Leth swims in from above.

< 1147h/1235H 164v/172V Pos: standing >
A Large, Slimy Cave
   This large slimy cave is home to several kuo-toan, who can not live
in the dry enviornment of the tower, and need the swamp-like conditions.
This cave extends towards the south, while heading northward into the
swamp.  The kuo-toan who live down here find it quite relaxing, and often
eat alligators that they catch in the swamp.  This also serves as the
emergency exit of the tower.
Obvious exits: -North -South
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
Stolas enters from the north.
Anafonzi enters from the north.
Vaxir enters from the north.
Leth enters from the north.

< 1147h/1235H 162v/172V Pos: standing >
Below a Mucky Pool
   This slimy mucky pool is like a home to the kuo-toan, it reminds them
of their home, and is actually quite like their home.  Guards have been
posted at each access point to the pool.  These kuo-toan guards seem to
have found a new life and meaning working for the tower that they haven't
experienced elsewhere.
Obvious exits: -North -Up
The corpse of a vicious kuo-toan guard is lying here.
Stolas enters from the north.
Anafonzi enters from the north.
Vaxir enters from the north.
Leth enters from the north.

< 1147h/1235H 162v/172V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
  This slimy room is fairly large, and encompasses the eastern side of
the tower on the first level.  The pool of muck is so thick that nobody
could see into it.  The evidence around the area suggests that something
is lurking down in the pool, something unnatural.  There appears to be
a kuo-toan guard, probably emoployed by the masters of the tower,
guarding the entrance to the pool.
Obvious exits: -West -Down
The corpse of a vicious kuo-toan guard is lying here.
Stolas floats in from below.
Anafonzi enters from below.
Vaxir enters from below.
Leth enters from below.

< 1147h/1235H 162v/172V Pos: standing >
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East -South -West
Stolas enters from the east.
Anafonzi enters from the east.
Vaxir enters from the east.
Leth enters from the east.

< 1147h/1235H 162v/172V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East -South -West
A suit of blood-red leather armor lies here.
Stolas enters from the east.
Anafonzi enters from the east.
Vaxir enters from the east.
Leth enters from the east.

< 1147h/1235H 161v/172V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East -South#
The corpse of Brahvinos, the gatekeeper is lying here.
Stolas enters from the north.
Anafonzi enters from the north.
Vaxir enters from the north.
Leth enters from the north.

< 1148h/1235H 162v/172V Pos: standing >
The gates seems to be closed.

< 1148h/1235H 162v/172V Pos: standing >
Leth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Leth's soothing song!
Ok.

< 1191h/1235H 164v/172V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South
Stolas enters from the north.
Anafonzi enters from the north.
Leth enters from the north.

< 1191h/1235H 164v/172V Pos: standing >
Ok.

< 1191h/1235H 165v/172V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West
Stolas enters from the north.
Anafonzi enters from the north.
Leth enters from the north.

< 1191h/1235H 163v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 1191h/1235H 163v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 1191h/1235H 164v/172V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East -South
Stolas enters from the east.
Anafonzi enters from the east.
Leth enters from the east.

< 1191h/1235H 162v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 1192h/1235H 163v/172V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
Stolas enters from the north.
Anafonzi enters from the north.
Leth enters from the north.

< 1192h/1235H 161v/172V Pos: standing >
 
 **^*M  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Stolas enters from the north.
Anafonzi enters from the north.
Leth enters from the north.

< 1192h/1235H 159v/172V Pos: standing >
Saving Amsu.

< 1192h/1235H 160v/172V Pos: standing >
Experience till level: 15883551

< 1192h/1235H 160v/172V Pos: standing >

< 1192h/1235H 162v/172V Pos: standing >
Experience till level: 15883551

< 1192h/1235H 163v/172V Pos: standing >
Stolas straps a large leather backpack to his back.

< 1192h/1235H 163v/172V Pos: standing >
Leth sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Leth's soothing song!
You say in minotaur 'down to 15m to level 51'

< 1233h/1235H 168v/172V Pos: standing >
Leth stops using the epic lyre of healing and harming.

< 1233h/1235H 169v/172V Pos: standing >
You say in minotaur 'nice'
Leth grabs an elven-bone songhorn.

< 1233h/1235H 169v/172V Pos: standing >
Leth starts playing an elven-bone songhorn and singing aloud.

< 1233h/1235H 169v/172V Pos: standing >
You quickly scan the area.
Froigo the troll berserker who is not far off to your east.

< 1233h/1235H 170v/172V Pos: standing >
 
 *^***  
 *P@M*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Stolas enters from the west.
Anafonzi enters from the west.
Leth enters from the west.

< 1234h/1235H 170v/172V Pos: standing >
 
 ^***M  
 *P@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Froigo the troll berserker from Jotunheim.
Stolas enters from the west.
Anafonzi enters from the west.
Leth enters from the west.

< 1234h/1235H 168v/172V Pos: standing >
 
 ***M*  
 *P@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Stolas enters from the west.
Anafonzi enters from the west.
Leth enters from the west.

< 1234h/1235H 166v/172V Pos: standing >
 
 ^***M  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Froigo the troll berserker from Jotunheim.
Stolas enters from the east.
Anafonzi enters from the east.
Leth enters from the east.

< 1234h/1235H 165v/172V Pos: standing >
Now where did that chicken go?

< 1234h/1235H 166v/172V Pos: standing >
This strange and interesting creature appears to be from some distant land.
The age of this individual is nearly impossible to calculate, as it is shrouded
in a massive cloak that is heavily stained and soiled. This cloak also disguises
what battlefield capabilities or magical prowess he possesses if any.
Froigo the troll berserker appears to be Troll and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
His hands glow blood red!

<worn on head>       a humming copper skullcap from Jotunheim
<worn on body>       a dented iron tunic from Jotunheim

< 1234h/1235H 167v/172V Pos: standing >
Stolas sizes up Froigo the troll berserker with a quick glance.

< 1235h/1235H 170v/172V Pos: standing >
You snap into visibility.
[Damage:  9 ] Your fine slash strikes Froigo the troll berserker.

< 1235h/1235H 171v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 Leth plays a song to lift his spirit off the ground.
Anafonzi flies through the air, free as a bird!
Froigo the troll berserker flies through the air, free as a bird!

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 Stolas looks at Froigo the troll berserker.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 Vaxir sizes up Froigo the troll berserker with a quick glance.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 Froigo the troll berserker fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 You parry Froigo the troll berserker's lunge at you.
You parry Froigo the troll berserker's lunge at you.
You snap into visibility.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 You hear the sounds of movement in the distance.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 You hear the sounds of movement in the distance.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 Stolas moves in the shadows, suddenly reappearing behind Froigo the troll berserker!
Vaxir starts casting an offensive spell.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty slash enshrouds Froigo the troll berserker in a mist of blood.
[Damage:  5 ] Your slash strikes Froigo the troll berserker.
[Damage: 12 ] Your slash strikes Froigo the troll berserker very hard.
Froigo the troll berserker dodges your futile attack.
[Damage: 17 ] Your slash seriously wounds Froigo the troll berserker.
You hear the sounds of movement in the distance.

< 1235h/1235H 172v/172V Pos: standing >
< T: Amsu TP: sta TC:excellent E: Froigo sta EP:  nasty wounds >
 Vaxir completes his spell...
Vaxir utters the words 'ofzahzf gajr eughjfbaiqz'
Vaxir points at Froigo the troll berserker.
With a gasp, Froigo the troll berserker realizes his soul will disturb him no more.
Froigo the troll berserker is dead! R.I.P.
You receive your share of experience.
The last gasps of Froigo the troll berserker cause a sickening chill to run up your spine.

< 1235h/1235H 172v/172V Pos: standing >

< 1235h/1235H 172v/172V Pos: standing >
 
 ^****  
 P*@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of Froigo the troll berserker is lying here.
Leth (Githzerai)(medium) stands in mid-air here.
A globe of darkness floats near Leth's head.
Vaxir (Grey Elf)(medium) stands in mid-air here.
*Anafonzi (Thri-Kreen)(medium) stands in mid-air here.
Stolas AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.

< 1235h/1235H 172v/172V Pos: standing >
Autosaving...
A Minotaur enters from the west.
A Minotaur snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Minotaur's skillful bash!
Vaxir gets something from the corpse of Froigo the troll berserker.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 Vaxir puts a small pile of coins into a rugged adventurers satchel.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
Anafonzi snaps into visibility.
Anafonzi is knocked to the ground by an Orc's mighty bash!

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 Anafonzi blocks an Orc's lunge at him.
An Orc snaps into visibility.
Anafonzi snaps into visibility.
An Orc's slash strikes Anafonzi very hard.
An Orc's mighty slash seriously wounds Anafonzi.
An Orc's impressive slash strikes Anafonzi.
An Orc's impressive slash strikes Anafonzi hard.
An Orc's impressive slash strikes Anafonzi.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 Stolas leaves south.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 Leth plays a song to lift his spirit off the ground.

< 1231h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur's decent slash grazes you.
A Minotaur misses you.
A Minotaur's fine slash grazes you.
A Minotaur's fine slash grazes you.

< 1204h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 An Orc snaps into visibility.

< 1204h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 1050h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.
You snap into visibility.
A Minotaur snaps into visibility.
[Damage:  5 ] Your decent slash grazes a Minotaur.
You ignite into black flames as you hit a Minotaur!
As you strike a Minotaur, the power of your ancestors fill you with RAGE!
[Damage:  3 ] Your slash grazes a Minotaur.
You ignite into black flames as you hit a Minotaur!

< 1048h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 An Orc snaps into visibility.
Anafonzi snaps into visibility.
An Orc's fine slash strikes Anafonzi.
An Orc's impressive slash strikes Anafonzi.
An Orc's slash seriously wounds Anafonzi.
An Orc's impressive slash strikes Anafonzi hard.
An Orc's impressive slash strikes Anafonzi hard.
An Orc's holy flamberge of the efreeti summons the power of fire and flames at Anafonzi.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
An Orc cackles as his incendiary cloud torches Leth.
An Orc cackles as his incendiary cloud torches Anafonzi.
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
Anafonzi cries out as an Orc burns him.
The heat from an Orc's fireball turns Anafonzi into a charred corpse.
Anafonzi's flaming sword of the valkyrie melted from the intense heat!
Anafonzi's thick seashell armplates [superior] melted from the intense heat!
Anafonzi is dead! R.I.P.
Anafonzi's death cry reverberates in your head as he falls to the ground.
Anafonzi stops following you.
Anafonzi is no longer in your group.
An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 941h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 An Orc snaps into visibility.

< 941h/1235H 172v/172V Pos: sitting >
< T: Amsu TP: sit TC: small wounds E: A Minotaur sta EP: few scratches >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!

< 790h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 You snap into visibility.
Someone's fine slash wounds you.
Someone's powerful slash strikes you.
Someone's slash grazes you.
Someone's powerful slash strikes you.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.
Someone gets something from something.

< 707h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone parries your futile lunge at him.
You miss someone.
You snap into visibility.
[Damage:  4 ] Your slash grazes someone.
You ignite into black flames as you hit someone!

< 706h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the word 'yufzbarr'

< 706h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone anticipates someone's attack and masterfully parries the incoming blow.

< 706h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone plays a song to lift his spirit off the ground.

< 706h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 You snap into visibility.
Someone's slash wounds you.
Someone misses you.
Someone's fine slash wounds you.
Someone's fine slash wounds you.
Someone's fine slash wounds you.

< 665h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 You miss someone.
Someone parries your futile lunge at him.
You snap into visibility.
[Damage:  3 ] Your slash grazes someone.
You ignite into black flames as you hit someone!
You clamber to your feet.

< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 
< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 You are already standing.

< 664h/1235H 172v/172V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 You snap into visibility.
You are knocked to the ground by someone's skillful bash!

< 660h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone completes her spell...
Someone utters the word 'gurunsoqz'

< 660h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
Your something was corroded by acid.

< 505h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 Someone anticipates someone's attack and masterfully parries the incoming blow.

< 505h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 A dark shroud encases someone as he charges into battle.
Someone is knocked to the ground by someone's mighty bash!

< 505h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 You snap into visibility.
Someone's fine slash wounds you.
Someone's crude slash grazes you.
Someone's fine slash wounds you.
Someone's crude slash grazes you.
Someone's fine slash wounds you.
Someone's slash strikes you.

< 447h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 You miss someone.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
You snap into visibility.

< 447h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
Your something was corroded by acid.

< 292h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 A faint hum can be heard from something carried by someone.

< 292h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone dodges someone's attack.

< 292h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone completes her spell...
Someone utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on someone by someone!

< 292h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone's slash wounds someone.
Someone's fine slash strikes someone.
Someone's impressive slash strikes someone hard.
Someone's decent slash wounds someone.

< 292h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone plays a song to lift his spirit off the ground.
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 150h/1235H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 You snap into visibility.
Someone's slash strikes you.
Someone's fine slash strikes you.
Someone's slash wounds you.
Someone's fine slash strikes you.
Someone's fine slash strikes you.
Someone's fine slash wounds you.
Someone's crude slash wounds you.

< 319h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone parries your futile lunge at him.
You feel your skill in blindfighting improving.
You miss someone.
You snap into visibility.
[Damage:  3 ] Your crude slash grazes someone.
You ignite into black flames as you hit someone!
[Damage:  5 ] Your decent slash grazes someone.
You ignite into black flames as you hit someone!

< 317h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone completes her spell...
Someone utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on someone by someone!

< 317h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone dodges someone's attack.

< 143h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone's mighty slash enshrouds someone in a mist of blood.
Someone's impressive slash strikes someone very hard.
Someone's slash strikes someone very hard.
Someone misses someone.
Someone blocks someone's lunge at him.

< 143h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone completes her spell...
Someone utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on someone by someone!

< 143h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 You snap into visibility.
Someone's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Someone's decent slash strikes you.
You wish that your wounds would stop BLEEDING so much!
Someone's fine slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
Someone's crude slash strikes you.
You wish that your wounds would stop BLEEDING so much!
Someone's slash strikes you.
You wish that your wounds would stop BLEEDING so much!
Someone misses you.
Someone's decent slash strikes you.
You wish that your wounds would stop BLEEDING so much!
Someone's body appears to recover from the affects of the potion.

< 78h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone blocks your futile lunge at him.
You miss someone.
You snap into visibility.

< 78h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone lunges at you with his shield but misses.

< 78h/1469H 172v/172V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.