The death of [41 Necrolyte] Indus (Gnome)

in The Market Square

from the perspective of [41 Necrolyte] Indus (Gnome)

<worn as a badge>    a dark shadowy circle [superior] (magic)
<worn on head>       a shimmering mithril skullcap
<worn on eyes>       a twined steel visor
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        a long beast-shaped earring [poor] (magic)
<worn around neck>   a glowing electrum amulet from Verspin
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn on body>       the robes of equality (magic) (glowing) (humming) [85%]             
<worn about body>    a dusty cloak of traveling [superior]
<worn on back>       an eagle feather backpack (magic) (illuminating)
<worn as quiver>     an exquisite diamond quiver from The Savannah of Broken Trusts
<worn about waist>   the sacred braid of Lady Sklera (magic) (glowing)
<worn on belt buckle>a jeweled steel belt buckle from Arcium, the Plagued Kingdom
<attached to belt>   a mysterious glowing potion (glowing)
<worn around wrist>  a shiny glowing bracelet [superior] (magic) (humming) (illuminating)
<worn around wrist>  a black and white zebra-hide wristband
<worn on finger>     a burnt platinum ring from Lair of the Asunwa Jaguar
<worn on finger>     a boreal dragonscale ring from Tribal Oasis
<held>               a blue orb (magic) (glowing)
<worn on legs>       some exquisite marble greaves from Myrabolus
<worn on feet>       boots of endurance [superior]


< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 You miss a sleeping workman.
A sleeping workman dodges your futile attack.

< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 You don't have that spell memorized.

< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 Ok.
The wraith of a sleeping workman starts casting an offensive spell.

< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 A sleeping workman's fine punch strikes the wraith of a sleeping workman.
The wraith of a sleeping workman dodges a sleeping workman's attack.

< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 Your decent punch wounds a sleeping workman.
You miss a sleeping workman.

< 358h/361H 165v/165V Pos: standing >
< T: undead TP: sta TC:few scratches E: workman sta EP: pretty hurt >
 The wraith of a sleeping workman completes its spell...
The wraith of a sleeping workman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sleeping workman's magic fist punches a sleeping workman into so much pulp!
A sleeping workman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sleeping workman cause a sickening chill to run up your spine.

< 358h/361H 165v/165V Pos: standing >
You get a few coins from the corpse of a sleeping workman.
There were: 2 platinum coins, 10 gold coins. 

< 358h/361H 165v/165V Pos: standing >
The wraith of a sleeping workman fades from your mortal viewing...

< 358h/361H 165v/165V Pos: standing >
You start chanting...

< 358h/361H 165v/165V Pos: standing >
The world speeds up around you.

< 358h/361H 165v/165V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 358h/361H 165v/165V Pos: standing >
Casting: embalm 

< 358h/361H 165v/165V Pos: standing >
You complete your spell...
The corpse of a sleeping workman is preserved for an additional 82 hours.

< 358h/361H 165v/165V Pos: standing >
You quickly scan the area.
A yakuza agent who is not far off to your south.

< 359h/361H 165v/165V Pos: standing >
You start chanting...

< 359h/361H 165v/165V Pos: standing >
Casting: raise wraith *

< 359h/361H 165v/165V Pos: standing >
You complete your spell...
You breathe life into the corpse of a sleeping workman with the awesome power of your art.
The wraith of a sleeping workman starts following you.

< 360h/361H 165v/165V Pos: standing >
The wraith of a sleeping workman is now a member of your group.
The wraith of a sleeping workman already grouped by you.

< 360h/361H 165v/165V Pos: standing >
Experience till level: 10401708

< 361h/361H 165v/165V Pos: standing >
You sit down and relax.

< 361h/361H 165v/165V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
( 7th circle)  4 - protect undead
( 6th circle)  4 - cone of cold
               1 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               3 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) negative concussion blast
   16 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 8th) negative concussion blast
   29 seconds:  ( 3rd) embalm
   37 seconds:  ( 7th) raise wraith

You can memorize 1 9th circle spell(s).
You continue your study.

< 361h/361H 165v/165V Pos: sitting >
Pardon?

< 361h/361H 165v/165V Pos: sitting >
You start meditating...

< 361h/361H 165v/165V Pos: sitting >
You have finished memorizing negative concussion blast.

< 361h/361H 165v/165V Pos: sitting >
You have finished memorizing negative concussion blast.

< 361h/361H 165v/165V Pos: sitting >
You have finished memorizing negative concussion blast.

< 361h/361H 165v/165V Pos: sitting >
You have finished memorizing embalm.

< 361h/361H 165v/165V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 361h/361H 165v/165V Pos: sitting >
You clamber to your feet.

< 361h/361H 165v/165V Pos: standing >
The Path of Blossoms
   Made of strange green-gray rocks, this path makes a ninety
degree turn here, leading west and south.  Various homes of odd shapes and
sizes line the path, which extends for about a block or so to the south and
a little less than that to the west.  Southwest of here is a fat, broad
building made of stone and painted wood that seems out of place among the
rest of the smaller houses.
Obvious exits: -North -South -West
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 164v/165V Pos: standing >
The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  Directly
south is a large, colorful building, fat and wide and made of a collection
of brown bricks and painted oak.  It has a highly sloping black roof and
a front porch where guests can sit outside and enjoy the fresh air.  A wood
sign hangs from chains from the porch's roof, proclaiming the building to
be the Seven Gardens.
Obvious exits: -East -South -West
An agent of the yakuza hurries about, trying to avoid the authorities.
The wraith of a sleeping workman enters from the east.
The wraith of a sleeping workman enters from the east.

< 361h/361H 163v/165V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A drinking workman who is not far off to your south.
A young child who is a brief walk away to your west.
An Imperial watchman who is rather far off to your west.
A young child who is rather far off to your west.
A knife merchant who is rather far off to your west.

< 361h/361H 164v/165V Pos: standing >
The Porch of The Seven Gardens
   This front porch area belongs to an inn called the Seven Gardens, a stout
building that looks like it could house a great many visitors.  Small
tables and chairs have been spaced around the porch area, each made with
high-quality construction and workmanship.  The roof overhead is made from a
mesh of long, rectangular strips of wood, with small square holes caused
by the mesh.  It provides adequate shade, but would offer no protection from
rain or snow.
Obvious exits: -North -South
A common man of Mitashi sits on the porch and enjoys a small meal.(Gold Aura)
A common man of Mitashi sits on the porch and enjoys a small meal.(Gold Aura)
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 164v/165V Pos: standing >
Now where did that chicken go?

< 361h/361H 164v/165V Pos: standing >
The Seven Gardens
   This is a large, single-level building, very wide and long.  The common
takes up most of the north part of the structure and features a bar and
great number of tables and chairs.  A fireplace, unused currently, sits
in the far north wall close enough to provide warmth to the bar but far
enough away so that smoke won't bother the patrons there.  A few windows
look out over a street that runs parallel to the north side of the building.
Obvious exits: -North -South
A common man of Mitashi drinks at the bar.(Gold Aura)
An off-duty workman enjoys a drink in a quiet corner of the inn.
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 163v/165V Pos: standing >
The Seven Gardens
   This back area of the Seven Gardens houses most of the rooms that are
available for rent.  The Seven Gardens has a good reputation for being a
high-quality establishment that cares for its guests.  The people who work
here are friendly and strive to provide for the needs of the travellers
who stay here.
Obvious exits: -North
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 164v/165V Pos: standing >
The Seven Gardens
   This is a large, single-level building, very wide and long.  The common
takes up most of the north part of the structure and features a bar and
great number of tables and chairs.  A fireplace, unused currently, sits
in the far north wall close enough to provide warmth to the bar but far
enough away so that smoke won't bother the patrons there.  A few windows
look out over a street that runs parallel to the north side of the building.
Obvious exits: -North -South
A common man of Mitashi drinks at the bar.(Gold Aura)
An off-duty workman enjoys a drink in a quiet corner of the inn.
The wraith of a sleeping workman enters from the south.
The wraith of a sleeping workman enters from the south.

< 361h/361H 163v/165V Pos: standing >
Now where did that chicken go?

< 361h/361H 165v/165V Pos: standing >
The Seven Gardens
Obvious exits: -North -South
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
A common man of Mitashi drinks at the bar.(Gold Aura)
An off-duty workman enjoys a drink in a quiet corner of the inn.

< 361h/361H 165v/165V Pos: standing >
Sorry, but you cannot do that here!

< 361h/361H 165v/165V Pos: standing >
   This peasant stands about five feet in height, has a dark complexion and
dark eyes, and stoops over from years of backbreaking labor.  His hands
are calloused and there's a sense of weariness to him.  He looks to be
in his early fifties and his skin is starting to show signs of wrinkles
while gray has started appearing in his mostly black hair.
A commoner appears to be Human and is in excellent condition.
He's medium in size.


< 361h/361H 165v/165V Pos: standing >
This man, approximately in his mid-thirties, tries to relax here after a
hard shift at work.  Based on his dirty appearance, you'd guess that he's a
miner or digger.  He wears clothing of heavy leathers, designed for
durability instead of looks.
A drinking workman appears to be Human and is in excellent condition.
He's medium in size.


< 361h/361H 165v/165V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 361h/361H 165v/165V Pos: standing >
The Porch of The Seven Gardens
   This front porch area belongs to an inn called the Seven Gardens, a stout
building that looks like it could house a great many visitors.  Small
tables and chairs have been spaced around the porch area, each made with
high-quality construction and workmanship.  The roof overhead is made from a
mesh of long, rectangular strips of wood, with small square holes caused
by the mesh.  It provides adequate shade, but would offer no protection from
rain or snow.
Obvious exits: -North -South
A common man of Mitashi sits on the porch and enjoys a small meal.(Gold Aura)
A common man of Mitashi sits on the porch and enjoys a small meal.(Gold Aura)
The wraith of a sleeping workman enters from the south.
The wraith of a sleeping workman enters from the south.

< 361h/361H 164v/165V Pos: standing >
The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  Directly
south is a large, colorful building, fat and wide and made of a collection
of brown bricks and painted oak.  It has a highly sloping black roof and
a front porch where guests can sit outside and enjoy the fresh air.  A wood
sign hangs from chains from the porch's roof, proclaiming the building to
be the Seven Gardens.
Obvious exits: -East -South -West
An agent of the yakuza hurries about, trying to avoid the authorities.
The wraith of a sleeping workman enters from the south.
The wraith of a sleeping workman enters from the south.

< 361h/361H 163v/165V Pos: standing >
The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building.  Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
The wraith of a sleeping workman enters from the east.
The wraith of a sleeping workman enters from the east.

< 361h/361H 164v/165V Pos: standing >
A Nameless Side Road
   This path of black and brown bricks heads north-south and provides a side
path of travel from the city wall road towards the marketplace.  There is a
small, single story building on the east side of this street, entry provided
by a single, slided door made of heavy paper held on a bamboo frame.   The
struture looks to be some type of business, but it must not be a well-visited
one based on its location and the tiny amount of traffic on this road.
Obvious exits: -North -East -South
The wraith of a sleeping workman enters from the south.
The wraith of a sleeping workman enters from the south.

< 361h/361H 163v/165V Pos: standing >
The Lady of Poison
   This dimly lit shop seems strangely ominous, although there is nothing out
of the ordinary that one can see.  It's a simple store, with no displays
or shelves except for what's behind a long, wooden counter.  Behind that
counter there are various glass jars filled with liquids of all colors,
a vast array of plants, both alive and dead, and a plethora of vials and
sealed bowls of powders.   Many of the containers have labels on them,
written in some code of numbers and letters.
Obvious exits: -West
An odd dwarven creature grinds a powder in a mortal and pestle.
An old crone of a woman stands, tending the counter.(Gold Aura)
The wraith of a sleeping workman enters from the west.
The wraith of a sleeping workman enters from the west.

< 361h/361H 163v/165V Pos: standing >
Sorry, but you cannot do that here!

< 361h/361H 165v/165V Pos: standing >
   This strange dwarf-like creature is almost certainly related to the
mountain dwarf people, based on his size, build, and other physical
characteristics.  Most likely he is one of the korobokuru, the dwarves
of the east.  His arms and legs are longer than a mountain dwarf, and he
has dark hair on his arms and legs but only a sparse beard and mustache.
His eyes are an odd yellow color with smallish pupils.
Shukenha, the dwarf appears to be Dwarf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..


< 361h/361H 165v/165V Pos: standing >
You could do it with a needle!

< 361h/361H 165v/165V Pos: standing >
You could do it with a needle!

< 361h/361H 165v/165V Pos: standing >
   This old, white-haired woman stands near the store counter, cloaked in a
heavy black shawl.  A sharp nose and beady eyes give her the look of a
predator, even considering her age.  Her wits certainly haven't been hampered
by the years as she seems to sum up your worth with a simple glance.
"Sorry, we are closed until some idiot fixes the new system for applying different
types of poisons to dagger!"
Le Ming, the Lady of Poison appears to be Human and is in excellent condition.
She's medium in size.
Her skin has a barklike texture..


< 361h/361H 165v/165V Pos: standing >
The Lady of Poison
Obvious exits: -West
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
An odd dwarven creature grinds a powder in a mortal and pestle.
An old crone of a woman stands, tending the counter.(Gold Aura)

< 361h/361H 165v/165V Pos: standing >
A Nameless Side Road
   This path of black and brown bricks heads north-south and provides a side
path of travel from the city wall road towards the marketplace.  There is a
small, single story building on the east side of this street, entry provided
by a single, slided door made of heavy paper held on a bamboo frame.   The
struture looks to be some type of business, but it must not be a well-visited
one based on its location and the tiny amount of traffic on this road.
Obvious exits: -North -East -South
The wraith of a sleeping workman enters from the east.
The wraith of a sleeping workman enters from the east.

< 361h/361H 164v/165V Pos: standing >
The Path of Blossoms
   Made of strange green-gray rocks, this path leads from west to east here,
turning sharply to the south further on down the road.  West of here, it
leads to the vast and colorful marketplace square.  The shouts of the vendors
who do business there can be heard easily from this location.  North is a
non-descript road of black and brown stones, leading between the market wall
and a simple building.  Southeast of here, before the path turns sharply,
lies a large structure, proclaiming itself to be an inn and tavern.
Obvious exits: -North -East -West
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 163v/165V Pos: standing >
Autosaving...

< 361h/361H 163v/165V Pos: standing >
The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
The wraith of a sleeping workman enters from the east.
The wraith of a sleeping workman enters from the east.

< 361h/361H 163v/165V Pos: standing >
You quickly scan the area.
A young child who is not far off to your north.
A yakuza agent who is not far off to your east.
A young child who is close by to your south.
A food merchant who is close by to your south.
A yakuza agent who is in the distance to your south.
An Imperial watchman who is close by to your west.
A young child who is close by to your west.
A young child who is not far off to your west.
A knife merchant who is not far off to your west.
A monk of the Ivory Order who is a brief walk away to your west.
A young child who is a brief walk away to your west.

< 361h/361H 164v/165V Pos: standing >
The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -South -West
A young child runs through the marketplace, playing tag with other kids.
A merchant shouts to passersby about the quality of his foods.
The wraith of a sleeping workman enters from the north.
The wraith of a sleeping workman enters from the north.

< 361h/361H 164v/165V Pos: standing >
You quickly scan the area.
A young child who is a brief walk away to your north.
A female shopper who is close by to your south.
A yakuza agent who is rather far off to your south.
A monk of the Ivory Order who is in the distance to your south.
A bushi warrior who is in the distance to your south.
An Imperial watchman who is close by to your west.
An Imperial watchman who is close by to your west.
A young watchman who is rather far off to your west.
A yakuza agent who is rather far off to your west.
A young watchman who is in the distance to your west.
A yakuza agent who is in the distance to your west.
A commoner who is in the distance to your west.
A commoner who is in the distance to your west.

< 361h/361H 164v/165V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 361h/361H 164v/165V Pos: standing >
The Market Square
Obvious exits: -North -South -West
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
A young child runs through the marketplace, playing tag with other kids.
A merchant shouts to passersby about the quality of his foods.

< 361h/361H 165v/165V Pos: standing >
Are you mad!?

< 361h/361H 165v/165V Pos: standing >
A female shopper enters from the south.

< 361h/361H 165v/165V Pos: standing >
This overweight merchant looks like he's sampled more than one of the many
types of food he hawks from his small cart.  Strips of meat, sausages,
and some various hard breads are on display.  The merchant's bald head
is covered in a thin shean of sweat and the poor guy looks like he's
baking in the heavy clothing he wears.
A food merchant appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 361h/361H 165v/165V Pos: standing >
Now where did that chicken go?

< 361h/361H 165v/165V Pos: standing >

< 361h/361H 165v/165V Pos: standing >
A young child leaves west.

< 361h/361H 165v/165V Pos: standing >
An Imperial watchman enters from the west.

< 361h/361H 165v/165V Pos: standing >

< 361h/361H 165v/165V Pos: standing >

< 361h/361H 165v/165V Pos: standing >
The perfect match!

< 361h/361H 165v/165V Pos: standing >

< 361h/361H 165v/165V Pos: standing >
You quickly scan the area.
A young child who is a brief walk away to your north.
An Imperial watchman who is close by to your south.
A yakuza agent who is a brief walk away to your south.
A monk of the Ivory Order who is in the distance to your south.
A bushi warrior who is in the distance to your south.
A young child who is close by to your west.
An Imperial watchman who is not far off to your west.
A yakuza agent who is rather far off to your west.
A young watchman who is in the distance to your west.
A young watchman who is in the distance to your west.
A yakuza agent who is in the distance to your west.
A commoner who is in the distance to your west.
A commoner who is in the distance to your west.

< 361h/361H 165v/165V Pos: standing >
A female shopper leaves south.

< 361h/361H 165v/165V Pos: standing >
This young man wears the uniform of an Imperial guardsman, albeit his rank
insignia shows him to be a member of the Watch and not a full member of
the Imperial Army.  He keeps a sharp eye out on the marketplace, watchful
of the thieves and troublemakers that frequent the well-travelled area.
An Imperial watchman appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn on body>       a tunic bearing the insignia of the Imperial Watch
<worn on hands>      a pair of light, leather gloves
<primary weapon>     a guardman's wakizashi [poor]

< 361h/361H 165v/165V Pos: standing >
An Imperial watchman leaves west.

< 361h/361H 165v/165V Pos: standing >
The Market Square
   A large, flat plaza has been constructed here to be used as a giant,
open-air market.  Vendors hawk their wares in many ways.  Some smaller
vendors carry their goods with them, while the larger vendors have wooden
stalls covered with multi-colored cloth awnings to provide shade.
Adding to the confusion is the number of children who run through the crowds,
unsupervised by their parents and turning the marketplace into a giant
playground.  Merchants seem to find the kids to be a nuisance, as do many
of the shoppers, and the town guards are often called in to run them off.
Obvious exits: -North -East -South -West
A watchman of the Imperial Guard keeps an eye on the marketplace.
A young child runs through the marketplace, playing tag with other kids.
The wraith of a sleeping workman enters from the east.
The wraith of a sleeping workman enters from the east.

< 361h/361H 164v/165V Pos: standing >
An Imperial watchman leaves south.
You quickly scan the area.
A young child who is close by to your north.
A young child who is not far off to your north.
A yakuza agent who is rather far off to your north.
A yakuza agent who is rather far off to your north.
A food merchant who is close by to your east.
A female shopper who is not far off to your south.
An Imperial watchman who is close by to your west.
A commoner who is a brief walk away to your west.
A yakuza agent who is a brief walk away to your west.
A young watchman who is rather far off to your west.
A young watchman who is rather far off to your west.
A yakuza agent who is rather far off to your west.
A commoner who is rather far off to your west.

< 361h/361H 164v/165V Pos: standing >

< 361h/361H 164v/165V Pos: standing >
A young child leaves south.

< 361h/361H 164v/165V Pos: standing >

		Score information for Indus

Level: 41   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 361(361)  Moves: 164(165)
Coins carried:   17 platinum    71 gold    16 silver    17 copper
Coins in bank: 2433 platinum  5206 gold     8 silver     0 copper
Playing time: 6 days / 0 hours/ 14 minutes
Received data: 0.0375 MB this session.
Send data:     0.0015 MB this session.
Compression ratio: 80%
80%
Followers:
   the wraith of a sleeping workman
   the wraith of a sleeping workman
Status:  Standing.
Epic points(total): 31(31)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   30
Detecting:       Invisible Evil Good Magic Heat
Protected from:  Evil Cold Living Low Circle spells
Enchantments:    Ultravision Farsee Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  404 

Active Spells:
--------------
stone skin (3 minutes)
well-rested bonus (111 minutes)
protection from living (18 minutes)
detect invisibility (31 minutes)
vitalize undead (4 minutes)
levitate (33 minutes)
strength (21 minutes)


< 361h/361H 164v/165V Pos: standing >

< 361h/361H 164v/165V Pos: standing >

< 361h/361H 164v/165V Pos: standing >
You start chanting...

< 361h/361H 164v/165V Pos: standing >
Casting: protect undead 

< 361h/361H 164v/165V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 361h/361H 164v/165V Pos: standing >
You start chanting...

< 361h/361H 165v/165V Pos: standing >
Casting: protect undead 

< 361h/361H 165v/165V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 361h/361H 165v/165V Pos: standing >
A young child enters from the north.

< 361h/361H 165v/165V Pos: standing >
You failed.

< 361h/361H 165v/165V Pos: standing >
Ok.

< 361h/361H 165v/165V Pos: standing >
The Market Square
Obvious exits: -North -East -South -West
A young child runs through the marketplace, playing tag with other kids.
*The wraith of a sleeping workman stands here. (minion) (Red Aura)
*The wraith of a sleeping workman stands here. (minion) (Red Aura)

< 361h/361H 165v/165V Pos: standing >
You quickly scan the area.
A young child who is close by to your north.
A young child who is not far off to your north.
A yakuza agent who is rather far off to your north.
A yakuza agent who is rather far off to your north.
An Orc who is close by to your east.
A food merchant who is close by to your east.
A female shopper who is close by to your south.
A young child who is close by to your south.
An Imperial watchman who is close by to your south.
A young child who is close by to your south.
A yakuza agent who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A young watchman who is rather far off to your west.
A young watchman who is rather far off to your west.

< 361h/361H 165v/165V Pos: standing >
You sit down and relax.

< 361h/361H 165v/165V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
               1 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               1 - concealment
               1 - levitate
               3 - heal undead
( 4th circle)  1 - strength
               7 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) protect undead
   15 seconds:  ( 7th) protect undead

You can memorize 1 9th circle spell(s).
You continue your study.

< 361h/361H 165v/165V Pos: sitting >
Pardon?
An Orc enters from the south.

< 361h/361H 165v/165V Pos: sitting >
You start meditating...

< 361h/361H 165v/165V Pos: sitting >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 361h/361H 165v/165V Pos: sitting >
A young child leaves west.
You have finished memorizing protect undead.

< 361h/361H 165v/165V Pos: sitting >
An Orc starts casting an offensive spell called 'fireball'.

< 361h/361H 165v/165V Pos: sitting >
An Orc completes his spell...
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!

< 301h/361H 165v/165V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 301h/361H 165v/165V Pos: standing >
An Orc starts casting an offensive spell called 'fireball'.

< 301h/361H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!

<worn as a badge>    a gleaming softwood badge [88%]             
<worn on head>       a spiked marble circlet from Mitashi - Capital City of the Jade Empire
<worn in ear>        a dull platinum earring (illuminating)
<worn in ear>        a wooden earring with an iron loop
<worn on face>       a spiked bronze veil from Mitashi - Capital City of the Jade Empire
<worn around neck>   a beautiful dragonscale charm from Mitashi - Capital City of the Jade Empire
<worn around neck>   an amulet of discord (magic)
<worn on body>       a decent emerald chestplate from Enclave of the Opal Phoenix
<worn about body>    a drow-made stone mantle from Mitashi - Capital City of the Jade Empire
<worn as quiver>     a bloody flesh quiver from Storm Port
<worn about waist>   a skin-wrapped adamantium girth
<worn on belt buckle>an icy gold belt buckle
<worn on arms>       a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield>     a blood-stained gold buckler from Mitashi - Capital City of the Jade Empire
<worn around wrist>  a black leather bracelet set with amethyst (magic)
<worn around wrist>  a black leather bracelet set with amethyst (magic)
<worn on hands>      some flaming dragonscale gloves
<worn on finger>     a jeweled stone ring [poor] (magic)
<worn on finger>     a band of burning fire of intelligence
<held>               a staff of fiery skies [poor] (magic) (illuminating)
<worn on legs>       some legendary copper pants from Mitashi - Capital City of the Jade Empire
<worn on feet>       some dark adamantium boots

< 167h/361H 165v/165V Pos: standing >
You start chanting...

< 167h/361H 165v/165V Pos: standing >
An Orc starts casting an offensive spell called 'fireball'.

< 167h/361H 165v/165V Pos: standing >
You complete your spell...
Your concussion blast rips into an Orc, shattering his soul!

< 168h/361H 165v/165V Pos: standing >
Ok.
The wraith of a sleeping workman starts casting an offensive spell.
The wraith of a sleeping workman snaps into visibility.
The wraith of a sleeping workman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a sleeping workman snaps into visibility.

< 168h/361H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!
Your ancient Tukluk spellshield gloves is burned from the blast!

< 100h/361H 165v/165V Pos: standing >
The wraith of a sleeping workman completes its spell...
The wraith of a sleeping workman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sleeping workman's fist beats the life out of an Orc, blood pours from his body!

< 100h/361H 165v/165V Pos: standing >
An Imperial watchman enters from the east.

< 100h/361H 165v/165V Pos: standing >
An Orc starts casting an offensive spell called 'molten spray'.

< 100h/361H 165v/165V Pos: standing >
The wraith of a sleeping workman completes its spell...
The wraith of a sleeping workman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sleeping workman's fist beats the life out of an Orc, blood pours from his body!

< 100h/361H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 39h/361H 165v/165V Pos: standing >
The wraith of a sleeping workman fades from your mortal viewing...

< 39h/361H 165v/165V Pos: standing >
You start chanting...
An Orc starts casting an offensive spell called 'molten spray'.

< 39h/361H 165v/165V Pos: standing >
You complete your spell...
Your concussion blast rips into an Orc, shattering his soul!
An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
An Orc sends a blast of molten spray into your face, and you slip away..
Your ancient Tukluk spellshield gloves melted from the intense heat!
Your finely woven pair of spidersilk sleeves [poor] melted from the intense heat!
Your mask of Xlorkortor [poor] melted from the intense heat!