The death of [ 4 Monk] Nibo (Orc)

in The Sharkbait Inn

from the perspective of [ 4 Monk] Nibo (Orc)



< 51h/51H 119v/122V Pos: standing >

< 51h/51H 119v/122V Pos: standing >
You have not yet earned the right to use that ability.

< 51h/51H 119v/122V Pos: standing >
You do not seem to have the 'nib'.

< 51h/51H 119v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 51h/51H 122v/122V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
An orcish pirate enters from the west.

< 51h/51H 122v/122V Pos: standing >
A drow receptionist starts casting a spell.

< 51h/51H 122v/122V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the word 'paghz'
An orcish pirate starts to move with uncanny speed!

< 51h/51H 122v/122V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 51h/51H 122v/122V Pos: standing >
An orcish pirate leaves west.

< 51h/51H 122v/122V Pos: standing >
Autosaving...

< 51h/51H 122v/122V Pos: standing >
A large crocodile enters from the west.

< 51h/51H 122v/122V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
A large crocodile leaves west.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
A large crocodile enters from the west.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
A large crocodile leaves west.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 51h/51H 122v/122V Pos: standing >
A drow receptionist starts casting a spell.
Swashbuckler
=========================================
The Swashbuckler is a warrior specialization, with special emphasis
placed on evasive abilities. They hearken back to the days of nobility,
with their abilities having a certain duelist tradition. Those who choose
the swashbuckler specialization abandon their more brutish traits, and
embrace a much more graceful form of combat.

The Swashbuckler has learned many fine combat techniques. However, they
must be using their rapier and dirk innate skill. Their ability to parry and
disarm is enhanced.

==See also==
* Warrior

==Allowed races==
* Human, Drow Elf, Grey Elf, Orc

==Innate abilities==
*rapier and dirk
*seadog (obtained at level 30)
'*' Designates passive ability.

==Skills==
Skills lost: 1h bludgeon, 1h flaying, 2h bludgeon, 2h flaying, 2h slashing, bash, berserk, guard, reach weapons, shield block
1st Level: awareness
30th Level: legsweep
31st Level: dual wield, switch opponents
36th Level: quick step
41st Level: evade, sneak
46th Level: triple attack
56th Level: vicious attack

==Spells==
None.


< 51h/51H 122v/122V Pos: standing >
A drow receptionist completes her spell...
A drow receptionist utters the word 'paghz'
A drow receptionist starts to move with uncanny speed!

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
A master monk of Shinjin enters from the west.

< 51h/51H 122v/122V Pos: standing >
Someone gives an order to his followers.
You are knocked to the ground by a master monk of Shinjin's mighty bash!

< 50h/51H 122v/122V Pos: sitting >
< T: Nibo TP: sit TC:few scratches E: monk sta EP: excellent >
 A master monk of Shinjin blocks your futile lunge at him.

< 50h/51H 122v/122V Pos: sitting >
< T: Nibo TP: sit TC:few scratches E: monk sta EP: excellent >
 Someone plays a song to lift her spirit off the ground.
You fly through the air, free as a bird!
a drow receptionist flies through the air, free as a bird!

< 50h/51H 122v/122V Pos: sitting >
< T: Nibo TP: sit TC:few scratches E: monk sta EP: excellent >
 A master monk of Shinjin's punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A master monk of Shinjin's impressive punch hits you.
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/51H 122v/122V Pos: on your ass >

< -7h/51H 122v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -7h/51H 122v/122V Pos: on your ass >

< -7h/51H 122v/122V Pos: on your ass >

< -7h/51H 122v/122V Pos: on your ass >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< -7h/51H 122v/122V Pos: on your ass >