The death of [ 1 Sorcerer] Premo (Human)

in Outside the Southern City Gates

from the perspective of [ 1 Sorcerer] Premo (Human)

<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<primary weapon>     a small wooden mace
<worn on feet>       a pair of tight black slippers


< 31h/31H 99v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.

< 31h/31H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 100v/120V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.

< 31h/31H 100v/120V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.

< 31h/31H 99v/120V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 99v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 98v/120V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 31h/31H 99v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer

< 31h/31H 99v/120V Pos: standing >
You quickly scan the area.
Munn who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.

< 31h/31H 102v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer

< 31h/31H 103v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Munn (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 105v/120V Pos: standing >

< 31h/31H 106v/120V Pos: standing >
You see nothing special about him.
Munn appears to be Human and has some big nasty wounds and scratches.
He's medium in size.


< 31h/31H 108v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.

< 31h/31H 110v/120V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Munn (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 110v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer

< 31h/31H 113v/120V Pos: standing >
A colossal djinn statue glares at you and says, 'halt!'

< 31h/31H 117v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A giant bronzed statue overlooks this foyer

< 31h/31H 119v/120V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 31h/31H 120v/120V Pos: standing >
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the word 'qaregpuzre'
a colossal djinn statue is surrounded by an aura of deadly cold!

< 31h/31H 120v/120V Pos: standing >
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the word 'fireshield'
a colossal djinn statue is surrounded by burning flames!

< 31h/31H 120v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 119v/120V Pos: standing >

< 31h/31H 119v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.

< 31h/31H 119v/120V Pos: standing >

< 31h/31H 119v/120V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 119v/120V Pos: standing >
Saving Premo.

< 31h/31H 119v/120V Pos: standing >

< 31h/31H 119v/120V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 120v/120V Pos: standing >

		Score information for Premo

Level: 1   Race: Human   Class: Sorcerer Sex: Male
Hit points: 31(31)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 17 days / 9 hours/ 42 minutes
Received data: 0.1159 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: none
Send data:     0.0002 MB this session.
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   17
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    5 

Active Spells:
--------------
well-rested bonus (117 minutes)


< 31h/31H 120v/120V Pos: standing >
You survey the climb ahead...
You feel your skill in climb improving.

< 31h/31H 120v/120V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
Fresh blood covers everything in the area.
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 120v/120V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 31h/31H 119v/120V Pos: standing >
Skill
1h bludgeon                   13
1h piercing                   16
2h bludgeon                   11
bandage                       15
carve                          8
climb                         10
concentration                  8
fishing                       20
kick                           6
meditate                      16
mount                         13
quick chant                   19
retreat                        6
salvage                       11
scribe                        11
sorcerous spell knowledge     53
swim                          13

< 31h/31H 119v/120V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 31h/31H 117v/120V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 31h/31H 115v/120V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 31h/31H 115v/120V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^M++++  
     *++*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
[2] The corpse of A Town Guardian is lying here.
The corpse of a Human is lying here.

< 31h/31H 115v/120V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.

< 31h/31H 116v/120V Pos: standing >

< 31h/31H 120v/120V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^M++++  
     *++*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
[2] The corpse of A Town Guardian is lying here.
The corpse of a Human is lying here.

< 31h/31H 120v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 119v/120V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
Frak AnGEr Of The Honoured (Minotaur)(giant) stands, floating here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 118v/120V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.

< 31h/31H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 119v/120V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 31h/31H 118v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.

< 31h/31H 117v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young cleric is standing here, smiling at you warmly. (casting) 
A young man in leather armor seems to be patrolling the area.

< 31h/31H 116v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 31h/31H 115v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 31h/31H 115v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 31h/31H 114v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 31h/31H 113v/120V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 31h/31H 113v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A street sweeper is cleaning here, singing songs of labor.

< 31h/31H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 112v/120V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 31h/31H 113v/120V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 112v/120V Pos: standing >
I see no ss here.

< 31h/31H 114v/120V Pos: standing >
Ok.

< 31h/31H 116v/120V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
A shadow monster stands here.

< 31h/31H 115v/120V Pos: standing >
Ok.
A Minotaur snaps into visibility.
You are knocked to the ground by a Minotaur's skillful bash!

< 28h/31H 116v/120V Pos: sitting >
< T: Premo TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
 A Minotaur snaps into visibility.
A Minotaur's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Minotaur's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Minotaur slashes you.
Your light blue scarf was completely destroyed by the massive blow!
Your light blue scarf was completely destroyed by the massive blow!