The death of [ 1 Warrior] Munn (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [ 1 Warrior] Munn (Human)


The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]
[49 Scout           ] Solra AnGEr Of The Honoured (inv) (Human)[Knight]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 20.

Record number of connections this boot: 26.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 35h/35H 121v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]
[49 Scout           ] Solra AnGEr Of The Honoured (inv) (Human)[Knight]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 20.

Record number of connections this boot: 26.

< 35h/35H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 35h/35H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 35h/35H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 35h/35H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 35h/35H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 35h/35H 121v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]
[49 Scout           ] Solra AnGEr Of The Honoured (inv) (Human)[Knight]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 19.

Record number of connections this boot: 26.

< 35h/35H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 35h/35H 121v/121V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 35h/35H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 35h/35H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 35h/35H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 35h/35H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 35h/35H 121v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]
[49 Scout           ] Solra AnGEr Of The Honoured (inv) (Human)[Knight]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 19.

Record number of connections this boot: 26.

< 35h/35H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 35h/35H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 35h/35H 121v/121V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 35h/35H 120v/121V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 35h/35H 119v/121V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 35h/35H 118v/121V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Frak AnGEr Of The Honoured (Minotaur)(giant) stands, floating here.
Aryn Legionary of The Empire (Barbarian)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Aryn's head.
Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
Teis AnGEr Of The Honoured (Human)(medium) stands in mid-air here.

< 35h/35H 117v/121V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 35h/35H 117v/121V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 35h/35H 116v/121V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 35h/35H 115v/121V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 35h/35H 115v/121V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 35h/35H 115v/121V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Frak AnGEr Of The Honoured (Minotaur)(giant) stands, floating here.
Aryn Legionary of The Empire (Barbarian)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Aryn's head.
Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
Teis AnGEr Of The Honoured (Human)(medium) stands in mid-air here.

< 35h/35H 115v/121V Pos: standing >
You say in common 'careful'

< 35h/35H 121v/121V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 35h/35H 120v/121V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 35h/35H 119v/121V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 35h/35H 118v/121V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 35h/35H 117v/121V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 116v/121V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 115v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 35h/35H 114v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 35h/35H 112v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 35h/35H 110v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/35H 111v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 35h/35H 109v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 35h/35H 108v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 35h/35H 106v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 35h/35H 106v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A homeless peasant is here, looking lost and hungry.

< 35h/35H 104v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 35h/35H 102v/121V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 35h/35H 101v/121V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 100v/121V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A religious zealot who is not far off to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A homeless peasant who is a brief walk away to your west.

< 35h/35H 101v/121V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++++M  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 35h/35H 100v/121V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++M+  
   *M+*^*.**  
  M^******.M  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 35h/35H 99v/121V Pos: standing >
You quickly scan the area.
A highwayman who is rather far off to your east.
A barbarian hunter who is rather far off to your east.
An elite highwayman who is almost out of sight to your east.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A religious zealot who is rather far off to your west.
A militia guard who is rather far off to your west.
A large rat who is rather far off to your west.
A homeless peasant who is in the distance to your west.

< 35h/35H 100v/121V Pos: standing >
 
 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 35h/35H 101v/121V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your west.
A skeleton of a shambling mound who is a brief walk away to your west.

< 35h/35H 101v/121V Pos: standing >
 
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^M+++MM  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 35h/35H 101v/121V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^M+++M  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 35h/35H 100v/121V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A skeleton of a shambling mound who is close by to your west.
A Minotaur who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
An Orc who is close by to your west.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
A tharnadian illusionist who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A skeleton of a shambling mound who is close by to your west.
A Minotaur who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
An Orc who is close by to your west.

< 35h/35H 102v/121V Pos: standing >

< 35h/35H 102v/121V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 103v/121V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 35h/35H 106v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Sorcerer        ] Premo  (Human)[Serf]
[32 Necrolyte       ] Azatl  (Gnome)[Commoner]
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (inv) (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]

There are 10 mortal(s) on.

Total visible players: 10.
Total connections: 20.

Record number of connections this boot: 26.

< 35h/35H 114v/121V Pos: standing >
Premo enters from the south.

< 35h/35H 116v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 35h/35H 119v/121V Pos: standing >
Premo looks at you.

< 35h/35H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 35h/35H 121v/121V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 35h/35H 121v/121V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 35h/35H 121v/121V Pos: standing >
Premo shrugs into a shabby alligator skin jerkin.
Premo clasps a thin leather belt around his waist.
Premo places a pair of tight black slippers on his feet.
Premo places a light blue scarf around his neck.
Premo places a light blue scarf around his neck.
Premo wears a hard leather cloak about his body.
Premo wields a small wooden mace.
Premo attaches a quill to his belt.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Premo (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
Premo drops a steel long sword.
Premo drops a steel short sword.
Premo drops a thin steel dagger.
Premo drops a two-handed sword.
Premo drops a steel warhammer.
Premo drops a stout oaken cudgel.
Premo drops a small leather-bound book.
Premo drops a small leather bag.
Premo drops a large wooden torch.
Premo drops a large wooden torch.
Premo drops a spellbook.
Premo drops an amber-colored rod.
Premo drops a spellbook.
Premo drops a quill.
Premo drops a small bandage.
Premo drops a small bandage.
Premo drops a small bandage.
Premo drops a small bandage.

< 35h/35H 121v/121V Pos: standing >
A small leather-bound book crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A quill crumbles to dust and blows away.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Premo (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
Obvious exits: -North -South
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Premo (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Sorcerer        ] Premo  (Human)[Serf]
[32 Necrolyte       ] Azatl  (Gnome)[Commoner]
[51 Guardian        ] Aryn Legionary of The Empire (Barbarian)[Knight]
[51 Wizard          ] Frak AnGEr Of The Honoured (Minotaur)[Knight]
[ 1 Warrior         ] Munn  (Human)[Serf]
[56 Cenobite        ] Teis AnGEr Of The Honoured (inv) (Human)[Noble]
[ 4 Warrior         ] Rokk  (Firbolg)[Serf]
[ 5 Summoner        ] Bertix  (Grey Elf)[Serf]
[51 Guardian        ] Kli AnGEr Of The Honoured (Dwarf)[Knight]
[37 Elementalist    ] Salmirg  (Barbarian)[Commoner]

There are 10 mortal(s) on.

Total visible players: 10.
Total connections: 20.

Record number of connections this boot: 26.

< 35h/35H 121v/121V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 35h/35H 121v/121V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
Outside the Northern Gates
Obvious exits: -North -South
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Premo (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Outside the Northern Gates
Obvious exits: -North -South
[4] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Premo (Human)(medium) stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 35h/35H 121v/121V Pos: standing >

< 35h/35H 121v/121V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 35h/35H 120v/121V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 35h/35H 118v/121V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 35h/35H 116v/121V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 35h/35H 114v/121V Pos: standing >
 
  MMM^***..   
   M^**^*.^^  
    *******.  
     *@+**^*  
      ^M++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 35h/35H 114v/121V Pos: standing >
A Minotaur enters from the west.
A Drow Elf enters from the west.
A Minotaur snaps into visibility.
You are knocked to the ground by a Minotaur's skillful bash!

< 32h/35H 116v/121V Pos: sitting >
< T: Munn TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 A Drow Elf avoids being bashed by a Town Guardian, who loses its balance and falls.
A Drow Elf snaps into visibility.
A Drow Elf dodges a Town Guardian's attack.
A Drow Elf dodges a Town Guardian's attack.
A Minotaur parries your futile lunge at him.
A Minotaur snaps into visibility.

< 32h/35H 116v/121V Pos: sitting >
< T: Munn TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 A Minotaur withstands a bash from a Town Guardian, who bounces back and falls.
A Minotaur blocks a Town Guardian's lunge at him.
A Minotaur snaps into visibility.

< 32h/35H 116v/121V Pos: sitting >
< T: Munn TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 An Orc starts casting an offensive spell.

< 32h/35H 116v/121V Pos: sitting >
< T: Munn TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
Your upper body is disconnected from your legs as a Minotaur slashes you.