The death of [24 Scout] Hamibugan (Human)

in Summerstorm's Bar and Meeting Hall

from the perspective of [53 Trickster] Bardo La Resistance (Orc)

<worn as a badge>    an oval of tattered flesh (magic) (humming)
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       a black leather eyepatch rimmed with platinum of Invisibility [poor] made by Om (magic) [72%]             
<worn in ear>        a flaming earring [68%]             
<worn in ear>        a small copper colored earring [poor] (magic)
<worn on face>       a mask of hades (magic) (glowing) [89%]             
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn around neck>   an amulet of discord (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a shroud of ethereal winds (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a glowing stone of precision (glowing)
<worn about waist>   a belt of soft feathers (magic) [89%]             
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt>   a gnomish notebook
<worn on arms>       a thick seashell armplates
<worn around wrist>  a silver charm bracelet (magic) (glowing) [83%]             
<worn around wrist>  the bracer etched with Orcus's blood (glowing)
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a ring of gnome flesh
<worn on finger>     the ring of celestial wonders [poor] (glowing)
<primary weapon>     Silence, the dagger of anguish [superior] (magic)
<held>               the instrument of lyrical mastery (magic)[30h 23m 13s]
<worn on legs>       the greaves of titan strength [superior]
<worn on feet>       a pair of boots lined in mist [superior] (magic)

Bardo misses a wild boar.

< 721h/721H 152v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 154v/169V Pos: standing >
A wild boar rises to its feet.
A wild boar misses a kick at Bardo due to her small size.

< 721h/721H 155v/169V Pos: standing >
Casting: insects 

< 721h/721H 157v/169V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a hardened ranger!
A swarm of insects misses a hardened ranger.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a hardened ranger!
A swarm of insects's feeble sting grazes a hardened ranger.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a hardened ranger!
A swarm of insects's feeble sting grazes a hardened ranger.

< 721h/721H 157v/169V Pos: standing >
A hardened ranger's weak slash grazes Bardo.
A hardened ranger's weak slash grazes Bardo.
A hardened ranger's powerful slash strikes Bardo.
A hardened ranger misses a kick at Bardo due to her small size.

< 721h/721H 158v/169V Pos: standing >
A hardened ranger dodges Bardo's attack.

< 721h/721H 159v/169V Pos: standing >
You sing a song to protect you from the world.
a swarm of insects begins to shimmer.
a swarm of insects's skin seems to turn to stone.
a swarm of insects begins to shimmer.
a swarm of insects's skin seems to turn to stone.
a swarm of insects begins to shimmer.
a swarm of insects's skin seems to turn to stone.
Bardo begins to shimmer.
Bardo begins to shimmer.
Bardo begins to shimmer.

< 721h/721H 159v/169V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 721h/721H 159v/169V Pos: standing >
A wild boar dodges Bardo's attack.

< 721h/721H 160v/169V Pos: standing >
You start chanting...

< 721h/721H 163v/169V Pos: standing >
A swarm of insects's crude sting wounds a hardened ranger.
A swarm of insects misses a hardened ranger.
A swarm of insects's sting wounds a hardened ranger.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
A swarm of insects's crude sting strikes a hardened ranger.
A hardened ranger parries a swarm of insects's lunge at him.
A swarm of insects's sting strikes a hardened ranger.
A hardened ranger parries a swarm of insects's lunge at him.
A swarm of insects's weak sting wounds a hardened ranger.
A hardened ranger dodges a swarm of insects's attack.

< 721h/721H 163v/169V Pos: standing >
A wild boar misses Bardo.

< 721h/721H 164v/169V Pos: standing >
Casting: shadow monster 
A hardened ranger misses Bardo.
A hardened ranger's weak slash grazes Bardo.
A hardened ranger's impressive slash strikes Bardo.

< 721h/721H 165v/169V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a hardened ranger!
A shadow monster's crude punch strikes a hardened ranger hard.

< 721h/721H 165v/169V Pos: standing >
Bardo misses a hardened ranger.

< 721h/721H 167v/169V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Who should the spell be cast upon?  You must specify a target!

< 721h/721H 168v/169V Pos: standing >
A swarm of insects's feeble sting grazes a hardened ranger.
A hardened ranger parries a swarm of insects's lunge at him.
A swarm of insects's weak sting wounds a hardened ranger.
A hardened ranger parries a swarm of insects's lunge at him.
A hardened ranger parries a swarm of insects's lunge at him.
A swarm of insects's feeble sting grazes a hardened ranger.

< 721h/721H 168v/169V Pos: standing >
Bardo misses a wild boar.

< 721h/721H 168v/169V Pos: standing >
You start chanting...

< 721h/721H 169v/169V Pos: standing >
You sing a song to protect you from the world.
a shadow monster begins to shimmer.
A dark chill from beyond the grave permeates the air around a shadow monster.
a swarm of insects begins to shimmer.
a swarm of insects begins to shimmer.

< 721h/721H 169v/169V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 721h/721H 169v/169V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
Casting: bigbys clenched fist 
A shadow monster's crude punch strikes a hardened ranger hard.
A hardened ranger's weak slash grazes Bardo.
A hardened ranger's weak crush grazes Bardo.
A hardened ranger's slash strikes Bardo.

< 721h/721H 169v/169V Pos: standing >
Bardo dodges a wild boar's attack.

< 721h/721H 169v/169V Pos: standing >
You complete your spell...
Your mighty fist smashes into a hardened ranger's body, killing him instantly!
A hardened ranger is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a hardened ranger's last actions in this world.

< 721h/721H 169v/169V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
a shadow monster is no longer in your group.
You don't see that here.

< 721h/721H 169v/169V Pos: standing >
You failed.

< 721h/721H 169v/169V Pos: standing >
A wild boar dodges Bardo's attack.
You don't see that here.

< 721h/721H 169v/169V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You sit down and relax.

< 721h/721H 169v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - rope trick
               2 - clone form
(10th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
( 9th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 8th circle)  1 - dispel invisible
               3 - bigbys clenched fist
( 7th circle)  2 - fireball
               4 - reflection
( 6th circle)  2 - dispel magic
               1 - illusionary wall
               4 - shadow travel
( 5th circle)  4 - sleep
               1 - farsee
               2 - insects
( 4th circle)  4 - burning hands
               3 - minor creation
               1 - shadow monster
( 3rd circle)  2 - continual light
               6 - magic missile
               2 - darkness
( 2nd circle)  1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) insects
    6 seconds:  ( 4th) shadow monster
   10 seconds:  ( 8th) bigbys clenched fist

You can memorize 12 1st and 10 2nd circle spell(s).
You continue your study.

< 721h/721H 169v/169V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 721h/721H 169v/169V Pos: sitting >
You have finished memorizing insects.
Bardo dodges a wild boar's attack.
A wild boar misses a kick at Bardo due to her small size.

< 721h/721H 169v/169V Pos: sitting >
You sing a song to protect you from the world.

< 721h/721H 169v/169V Pos: sitting >
You have finished memorizing shadow monster.

< 721h/721H 169v/169V Pos: sitting >
A wild boar dodges Bardo's attack.

< 721h/721H 169v/169V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 721h/721H 169v/169V Pos: sitting >
You clamber to your feet.

< 721h/721H 169v/169V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Steep Path
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
The corpse of a hardened ranger is lying here.
Bardo La Resistance (Orc)(medium) stands here.(Illusion)(Red Aura)
Bardo La Resistance (Orc)(medium) stands here.(Illusion)(Red Aura)
Bardo La Resistance (Orc)(medium) stands here.(Illusion)(Red Aura)
A wild boar stands in mid-air here, fighting Bardo.
Bardo La Resistance (Orc)(medium) stands here, fighting a wild boar.(Illusion)(Red Aura)

< 721h/721H 169v/169V Pos: standing >
Bardo dodges a wild boar's attack.
Deep in the Rift Valley Jungle
Obvious exits: -N -W -U
A large, dark green lizard sneaks through the canopy.
A stony quiren flies through the jungle.
An orc adventurer carefully treks through the jungle.(Red Aura)
Bardo enters from above.
Bardo enters from above.
Bardo enters from above.

< 721h/721H 167v/169V Pos: standing >
You quickly scan the area.
A giant alligator who is close by to your north.
A black jaguar who is close by to your north.
A brightly colored lizard who is not far off to your north.
An ant lion who is not far off to your north.
An unassuming woodcarver who is a brief walk away to your west.
The quick moss who is rather far off to your west.
A jungle squirrel who is in the distance to your west.
(Illusion) Bardo who is close by above you.

< 721h/721H 167v/169V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -S -W
A giant alligator floats around lazily.(Red Aura)
A black cat prowls through the jungle.(Red Aura)
Bardo enters from the south.
Bardo enters from the south.
Bardo enters from the south.

< 721h/721H 165v/169V Pos: standing >
You sing a song to protect you from the world.
Deep in the Rift Valley Jungle
Obvious exits: -N -S -W
A bright red and yellow lizard basks here.
A large ant lion searches for its favorite prey.
Bardo enters from the south.
Bardo enters from the south.
Bardo enters from the south.

< 721h/721H 163v/169V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
Obvious exits: -N -S -W
Bardo enters from the south.
Bardo enters from the south.
Bardo enters from the south.

< 721h/721H 161v/169V Pos: standing >
You quickly scan the area.
A wild-elf guard who is a brief walk away to your north.
A brightly colored lizard who is close by to your south.
An ant lion who is close by to your south.
A giant alligator who is not far off to your south.
A black jaguar who is not far off to your south.
A dark lizard who is a brief walk away to your south.
The stony quiren who is a brief walk away to your south.
The orcish adventurer who is a brief walk away to your south.
A giant beetle who is close by to your west.
A vicious grison who is not far off to your west.
A young couatl who is not far off to your west.
A fire beetle who is a brief walk away to your west.

< 721h/721H 161v/169V Pos: standing >
The jungle continues.
You extend your sights northward.
Before a Huge Jodani Tree
Obvious exits: -N -S -W

< 721h/721H 163v/169V Pos: standing >
Before a Huge Jodani Tree
Obvious exits: -N -S -W
Bardo enters from the south.
Bardo enters from the south.
Bardo enters from the south.

< 721h/721H 164v/169V Pos: standing >
Looks like an exit.
You extend your sights northward.
Within a Jodani Tree
Obvious exits: -N -S

< 721h/721H 164v/169V Pos: standing >
Within a Jodani Tree
Obvious exits: -N -S
Bardo enters from the south.
Bardo enters from the south.
Bardo enters from the south.

< 721h/721H 164v/169V Pos: standing >
The passage exits into a small village.
You extend your sights northward.
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 721h/721H 164v/169V Pos: standing >
The power of song has no effect here.

< 721h/721H 168v/169V Pos: standing >
Ok.
Bardo has fallen asleep on her feet, this should be fun.
Bardo has fallen asleep on her feet, this should be fun.
Bardo has fallen asleep on her feet, this should be fun.

< 721h/721H 169v/169V Pos: standing >
Bardo slumps to the ground.

< 721h/721H 169v/169V Pos: standing >
Bardo slumps to the ground.

< 721h/721H 169v/169V Pos: standing >
Saving Bardo.

< 721h/721H 169v/169V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 721h/721H 168v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 168v/169V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W

< 721h/721H 167v/169V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
A poor elven woman ponders her next meal.

< 721h/721H 167v/169V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
A lieutenant of the Moonhollow guard does his rounds.(Gold Aura)

< 721h/721H 167v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
You quickly scan the area.
A poor woman who is close by to your north.

< 721h/721H 168v/169V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U

< 721h/721H 168v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 721h/721H 167v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 721h/721H 167v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -S -W
5 coins are scattered about here.

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your west.

< 721h/721H 167v/169V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 721h/721H 168v/169V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your west.

< 721h/721H 168v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -E -W
The corpse of an elven child is lying here.
The corpse of a wild-elf guard is lying here.
A young woman in merchant's robes wanders the village.

< 721h/721H 167v/169V Pos: standing >
The Jodani Wood Wall Ends
Obvious exits: -E
The corpse of a wild-elf guard is lying here.

< 721h/721H 166v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -E -W
The corpse of an elven child is lying here.
The corpse of a wild-elf guard is lying here.
A young woman in merchant's robes wanders the village.

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 168v/169V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 721h/721H 168v/169V Pos: standing >
The Guardroom Over the Entrance to Moonhollow
Obvious exits: -U
Puddles of fresh blood cover the ground.
The corpse of a bored guard is lying here.

< 721h/721H 167v/169V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -E -W -D

< 721h/721H 167v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -S -W
5 coins are scattered about here.

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 721h/721H 166v/169V Pos: standing >
A Small Cave
Obvious exits: -N -E

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 167v/169V Pos: standing >
On a Jodani Wood Wall
Obvious exits: -N -S -D

< 721h/721H 167v/169V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U

< 721h/721H 166v/169V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your north.
A poor woman who is not far off to your north.

< 721h/721H 167v/169V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
A lieutenant of the Moonhollow guard does his rounds.(Gold Aura)

< 721h/721H 167v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 168v/169V Pos: standing >
At the Base of the cliffs
Obvious exits: -N -U

< 721h/721H 168v/169V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S
A lieutenant of the Moonhollow guard does his rounds.(Gold Aura)

< 721h/721H 167v/169V Pos: standing >
A Path Along the Jodani Wood Wall
Obvious exits: -N -S

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 721h/721H 166v/169V Pos: standing >
A Meeting of Paths
Obvious exits: -E -S -W
A poor elven woman ponders her next meal.

< 721h/721H 166v/169V Pos: standing >
Inside the Gates to Moonhollow
Obvious exits: -E -S -W
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 721h/721H 166v/169V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -W

< 721h/721H 165v/169V Pos: standing >
A Bend Along the Jodani Wood Wall
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of an elven child is lying here.

< 721h/721H 165v/169V Pos: standing >
You quickly scan the area.
An elven infant who is close by to your north.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A poor woman who is a brief walk away to your east.
A wild-elf scout who is rather far off to your east.

< 721h/721H 166v/169V Pos: standing >
Before an Elven Home
Obvious exits: -N -S -W
An elven baby cries softly.

< 721h/721H 167v/169V Pos: standing >
A Small Elven Home
Obvious exits: -E
A scarred elven warrior patrols the village.
A wild-elf guard is stretched out, sound asleep.

< 721h/721H 167v/169V Pos: standing >
Before an Elven Home
Obvious exits: -N -S -W
An elven baby cries softly.

< 721h/721H 167v/169V Pos: standing >
A Bend Along the Jodani Wood Wall
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of an elven child is lying here.

< 721h/721H 167v/169V Pos: standing >
A Bend Along the Jodani Wood Wall
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of an elven child is lying here.

< 721h/721H 167v/169V Pos: standing >
A Crossing of Paths
Obvious exits: -N -E -W

< 721h/721H 168v/169V Pos: standing >
The Path Bends
Obvious exits: -E -S -U

< 721h/721H 167v/169V Pos: standing >
A Mist Shrouded Path
Obvious exits: -N -W

< 721h/721H 167v/169V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W -U
A young elven scout prepares to leave for the jungle.(Gold Aura)

< 721h/721H 166v/169V Pos: standing >
By the Roots of an Old Jodani Tree
Obvious exits: -E -U

< 721h/721H 166v/169V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A Human who is close by above you.
The one-armed bard who is close by above you.
A young warrior who is close by above you.
A young warrior who is close by above you.
An elderly bartender who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.

< 721h/721H 166v/169V Pos: standing >
Grooves in the side of the tree climb through a doorway in its side.
You extend your sights upward.
Summerstorm's Bar and Meeting Hall
Obvious exits: -U -D
A crafting recipe lies here collecting dust.
A Human (medium) stands here.(Gold Aura)
(Q)A one-armed bard sings soft love songs in the corner.
A halfling adventurer has come by to pay a visit.
(Q)A young elven warrior relaxes after a long day.
(Q)A young elven warrior relaxes after a long day.
(Q)An elderly elf stands here serving drinks.
(Q)An elven warrior leans against the bar, having had a bit to much.
(Q)A young elven woman sips quietly at a glass of wine.

< 721h/721H 168v/169V Pos: standing >
Grooves in the side of the tree climb through a doorway in its side.
You extend your sights upward.
Summerstorm's Bar and Meeting Hall
Obvious exits: -U -D
A crafting recipe lies here collecting dust.
A Human (medium) stands here.(Gold Aura)
(Q)A one-armed bard sings soft love songs in the corner.
A halfling adventurer has come by to pay a visit.
(Q)A young elven warrior relaxes after a long day.
(Q)A young elven warrior relaxes after a long day.
(Q)An elderly elf stands here serving drinks.
(Q)An elven warrior leans against the bar, having had a bit to much.
(Q)A young elven woman sips quietly at a glass of wine.

< 721h/721H 169v/169V Pos: standing >
Summerstorm's Bar and Meeting Hall
Obvious exits: -U -D
A crafting recipe lies here collecting dust.
A Human (medium) stands here.(Gold Aura)
(Q)A one-armed bard sings soft love songs in the corner.
A halfling adventurer has come by to pay a visit.
(Q)A young elven warrior relaxes after a long day.
(Q)A young elven warrior relaxes after a long day.
(Q)An elderly elf stands here serving drinks.
(Q)An elven warrior leans against the bar, having had a bit to much.
(Q)A young elven woman sips quietly at a glass of wine.

< 721h/721H 168v/169V Pos: standing >
You failed.

< 721h/721H 168v/169V Pos: standing >
You don't see that here.

< 721h/721H 168v/169V Pos: standing >
A Human sizes up a young warrior with a quick glance.

< 721h/721H 168v/169V Pos: standing >
A Human suddenly attacks a young warrior!
A Human misses a young warrior.

< 721h/721H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 168v/169V Pos: standing >
Casting: bigbys clenched fist 

< 721h/721H 168v/169V Pos: standing >
You complete your spell...
Your giant fist of force causes a Human to stagger in agony!

< 721h/721H 168v/169V Pos: standing >
A young warrior misses a Human.
A Human parries a young warrior's lunge at him.
A young warrior almost sweeps a Human off of his feet with a well placed leg sweep.

< 721h/721H 169v/169V Pos: standing >
A Human misses a young warrior.
A Human misses a young warrior.
This Human has some big nasty wounds and scratches.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is encased in killing ice!
He's encased in a shimmering globe!


< 721h/721H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 721h/721H 169v/169V Pos: standing >
You snap into visibility.
Casting: bigbys clenched fist 
A Human attempts to flee.
A Human leaves up.

< 721h/721H 169v/169V Pos: standing >
A Human enters from above.

< 721h/721H 169v/169V Pos: standing >
You complete your spell...
Your mighty fist smashes into a Human's body, killing him instantly!
A Human's Khildarak's battle helmet was completely destroyed by the massive blow!
A Human's soldier's iron collar from Clan Stoutdorf Settlement was completely destroyed by the massive blow!
A Human's flaming stone band from Clan Stoutdorf Settlement was completely destroyed by the massive blow!
A Human's frogskin mask [superior] was completely destroyed by the massive blow!
A Human's icy dragonscale quiver from Clan Stoutdorf Settlement was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.