The death of [51 Holyman] Jubek <:Clan Abrakadabra:> (Dwarf)

in The Southern Keats Intersection

from the perspective of [56 Elaphidist] Marakel La Resistance (Drow Elf)

<floating about head>a dark purple ioun stone[210h 53m 54s]
<worn as a badge>    a frost dragon's eye of constitution (glowing) [73%]             
<worn on head>       a crown of burning flames (invis) [84%]             
<worn on eyes>       the eyes of a bewitched silver dragon (invis) (glowing) [76%]             
<worn in ear>        a golden scale dangling from a platinum chain of agility (magic)
<worn in ear>        a golden scale dangling from a platinum chain of intelligence (magic) [80%]             
<worn on face>       the mask of deceptions of endurance (magic) (humming) [80%]             
<worn around neck>   a studded dragonscale neckguard of intelligence [78%]             
<worn around neck>   a necklace of halfling ears of endurance [78%]             
<worn on body>       the platemail of the Nessus royal guard of wisdom (invis) (magic) (glowing) (humming) [62%]             
<worn about body>    a cloak of werewolf fur of strength [79%]             
<worn as quiver>     the quiver of holding of wisdom (magic) [47%]             
<worn about waist>   the spiked circles of bloodletting of health (humming) [78%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming) [57%]             
<attached to belt>   a net of endless currents [88%]             
<worn on arms>       some scintillating sleeves of wisdom (invis) (magic)
<worn around wrist>  the bracer of Uz's alliance of health
<worn around wrist>  the bracer of Uz's alliance of wisdom [89%]             
<worn on hands>      tendrils of shadowy mist (magic) (glowing)[210h 53m 54s]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[210h 53m 54s]
<worn on legs>       a pair of blood-stained wyrm scale leggings of strength (magic)
<worn on feet>       a pair of shadowseed stone boots of health [73%]             

You whirl around, just avoiding an elite guard's vicious attack.
An elite guard's kick crashes into your chest.
You completely sidestep an elite guard's lunge, only to slam your elbow into his face!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's weak punch grazes you.
You easily lean out of range of an elite guard's vicious attack.
An elite guard's kick hits you in your side.

< 799h/739H 204v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: elite ass EP:  few wounds >
 You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!

< 799h/739H 174v/232V Pos: standing >
Saving Marakel.

< 799h/739H 177v/232V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the shady youth is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray dog is lying here.
A deadly nightmare stands here, red eyes glowing hotly.(Red Aura)
An elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 799h/739H 179v/232V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 799h/739H 179v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!

< 799h/739H 180v/232V Pos: standing >
A stray dog leaves north.
Alas, you cannot go that way. . . .

< 799h/739H 181v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 799h/739H 186v/232V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.

< 799h/739H 186v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 799h/739H 187v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/739H 193v/232V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!

< 798h/739H 194v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/739H 195v/232V Pos: standing >
Slay whom?

< 798h/739H 200v/232V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!

< 798h/739H 200v/232V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 798h/739H 201v/232V Pos: standing >

< 798h/739H 204v/232V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Alarm bells sound, signalling an invasion!

< 798h/739H 206v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/739H 207v/232V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 798h/739H 215v/232V Pos: standing >
Saving Marakel.

< 798h/739H 220v/232V Pos: standing >
You are surrounded by a blood-red glow.

< 798h/739H 223v/232V Pos: standing >
It appears to be the corpse of Qom.
the horns of the satyr (magic)
a tail of a giant salamander [poor] (magic) (illuminating)
a soul scythe [poor] (magic)
a large leather backpack
an old leather quiver
a steel hoop earring [86%]             
a shark tooth earring (magic)
a mithril dagger (magic)
a greatsword called 'Peacemaker' [poor] (magic) (humming)
a tarnished platinum bracelet [poor] (glowing) [78%]             
an orc-skin wrist protector [superior] [80%]             
a scarlet silk sash
a mantle of dolomite [superior] (magic)
the sleeves of the swamp troll [poor] [84%]             
some gladiators leg plates [poor] (magic) (glowing)
a suit of onyx platemail (magic)
some well-used obsidian gloves
a humming diamond amulet from Rift Valley Jungle
a twined bone pendant from Tharnadia - City of Humans
a glowing black ring [poor]
a polished dragonbone ring [superior]
a few coins

< 798h/739H 224v/232V Pos: standing >

< 798h/739H 232v/232V Pos: standing >

< 798h/739H 232v/232V Pos: standing >
You stop following Nib.
You now follow Nib.

< 798h/739H 232v/232V Pos: standing >
A tharnadian illusionist enters from the east.
You get a few coins from the corpse of Qom.
There were: 2 gold coins, 14 silver coins, 12 copper coins. 

< 798h/739H 232v/232V Pos: standing >
A tharnadian illusionist recognizes you, and charges to attack!
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
You snap into visibility.
A tharnadian illusionist's weak punch grazes you.

< 795h/739H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: illusionist sta EP:  small wounds >
 
< 795h/739H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: illusionist sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your punch grazes a tharnadian illusionist.
[Damage:  1 ] Your punch grazes a tharnadian illusionist.
[Damage:  2 ] Your punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  2 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your punch grazes a tharnadian illusionist.
You sneak in and deliver a strike to a pressure point!
[Damage: 30 ] Your impressive punch strikes a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: illusionist sta EP:  small wounds >
 Nib snaps into visibility.
Nib brings down the holy flamberge of the efreeti in a mighty slash, cleaving a tharnadian illusionist from his target!
This being a hometown, you receive fewer exps...
A dark shroud encases Nib as he charges into battle.
You are rescued by Nib, you are confused, but grateful!

< 812h/739H 232v/232V Pos: standing >
Nib's fine slash wounds a tharnadian illusionist.
Nib's impressive slash strikes a tharnadian illusionist.
Nib's slash strikes a tharnadian illusionist very hard.
Nib's impressive slash strikes a tharnadian illusionist.
Nib's impressive slash strikes a tharnadian illusionist.
Nib's fine slash wounds a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
You feel your skin harden to stone.

< 811h/739H 232v/232V Pos: standing >
Nib anticipates a tharnadian illusionist's attack and masterfully parries the incoming blow.
Nib parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist starts casting a spell.
You stop using a net of endless currents.

< 811h/739H 232v/232V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 14 silver, and 12 copper coins into a net of endless currents.

< 811h/739H 232v/232V Pos: standing >
You attach a net of endless currents to your belt.

< 811h/739H 232v/232V Pos: standing >

< 811h/739H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
A tharnadian illusionist stands in mid-air here, fighting Nib. (casting) 
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a tharnadian illusionist.(holy)(Red Aura)

< 811h/739H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
A tharnadian illusionist stands in mid-air here, fighting Nib. (casting) 
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a tharnadian illusionist.(holy)(Red Aura)

< 811h/739H 232v/232V Pos: standing >
You assist Nib heroically.
You snap into visibility.
[Damage:  6 ] Your weak punch wounds a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 
< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 Nib's slash grazes a tharnadian illusionist.
Nib's crude slash wounds a tharnadian illusionist.
Nib's slash grazes a tharnadian illusionist.
Nib's weak slash grazes a tharnadian illusionist.
Nib's slash wounds a tharnadian illusionist.
Nib's weak slash grazes a tharnadian illusionist.
Nib's feeble slash grazes a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 [Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  2 ] Your punch grazes a tharnadian illusionist.
[Damage: 11 ] Your punch strikes a tharnadian illusionist.
[Damage:  6 ] Your weak punch wounds a tharnadian illusionist.
[Damage:  6 ] Your punch wounds a tharnadian illusionist.
[Damage: 12 ] Your decent punch strikes a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 A tharnadian illusionist's feeble punch grazes Nib.
Nib parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist starts casting a spell.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 Nib's pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
Nib causes an EARTHQUAKE!
A tharnadian illusionist staggers and almost falls!
You stagger, but manage to keep your balance!

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 Nib's weak slash wounds a tharnadian illusionist.
Nib's slash grazes a tharnadian illusionist.
Nib's feeble slash grazes a tharnadian illusionist.
Nib's weak slash grazes a tharnadian illusionist.
Nib's slash grazes a tharnadian illusionist.
Nib's slash grazes a tharnadian illusionist.
Nib's feeble slash grazes a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
a tharnadian illusionist begins to sllooowwww down.
[Damage: 12 ] Your decent punch strikes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] Your punch grazes a tharnadian illusionist.
[Damage:  2 ] Your punch grazes a tharnadian illusionist.
[Damage: 18 ] Your fine punch strikes a tharnadian illusionist.
[Damage: 13 ] Your decent punch strikes a tharnadian illusionist.
[Damage: 15 ] Your punch strikes a tharnadian illusionist.
[Damage:  8 ] Your crude punch strikes a tharnadian illusionist.

< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 
< 812h/739H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Your heroic urges slowly fade away.
You feel less vitalized.

< 570h/497H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 570h/497H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Nib lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 594h/521H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Nib snaps into visibility.
A tharnadian illusionist's feeble punch grazes Nib.
A tharnadian illusionist starts casting a spell.

< 594h/521H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your punch strikes a tharnadian illusionist.
[Damage:  8 ] Your punch strikes a tharnadian illusionist.
[Damage:  5 ] Your weak punch strikes a tharnadian illusionist.
[Damage:  8 ] Your crude punch strikes a tharnadian illusionist.
[Damage: 18 ] Your fine punch strikes a tharnadian illusionist very hard.
[Damage:  9 ] Your crude punch strikes a tharnadian illusionist.
[Damage: 12 ] Your decent punch strikes a tharnadian illusionist hard.
You sneak in and deliver a strike to a pressure point!
[Damage: 33 ] Your impressive punch enshrouds a tharnadian illusionist in a mist of blood.
[Damage:  7 ] Your punch strikes a tharnadian illusionist hard.
You sneak in and deliver a strike to a pressure point!
[Damage: 29 ] Your impressive punch causes a tharnadian illusionist to grimace in pain.

< 593h/521H 232v/232V Pos: standing >
< T: Nib TP: sta TC:excellent E: illusionist sta EP:  awful >
 Nib's slash causes a tharnadian illusionist to grimace in pain.
Nib neatly performs a coup de grace and beheads a tharnadian illusionist.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
A tharnadian illusionist stops invoking abruptly!

< 593h/521H 232v/232V Pos: standing >

< 593h/521H 232v/232V Pos: standing >
It appears to be the corpse of A tharnadian illusionist.
a few coins

< 593h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 593h/521H 232v/232V Pos: standing >
It appears to be the corpse of Qom.
the horns of the satyr (magic)
a tail of a giant salamander [poor] (magic) (illuminating)
a soul scythe [poor] (magic)
a large leather backpack
an old leather quiver
a steel hoop earring [86%]             
a shark tooth earring (magic)
a mithril dagger (magic)
a greatsword called 'Peacemaker' [poor] (magic) (humming)
a tarnished platinum bracelet [poor] (glowing) [78%]             
an orc-skin wrist protector [superior] [80%]             
a scarlet silk sash
a mantle of dolomite [superior] (magic)
the sleeves of the swamp troll [poor] [84%]             
some gladiators leg plates [poor] (magic) (glowing)
a suit of onyx platemail (magic)
some well-used obsidian gloves
a humming diamond amulet from Rift Valley Jungle
a twined bone pendant from Tharnadia - City of Humans
a glowing black ring [poor]
a polished dragonbone ring [superior]

< 593h/521H 232v/232V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 593h/521H 232v/232V Pos: standing >

< 593h/521H 232v/232V Pos: standing >

< 592h/521H 232v/232V Pos: standing >

< 592h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 591h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 591h/521H 232v/232V Pos: standing >

< 591h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 591h/521H 232v/232V Pos: standing >
You are carrying: (0/13)
Nothing.

< 591h/521H 232v/232V Pos: standing >
You are using:
<floating about head>a dark purple ioun stone[210h 54m 23s]
<worn as a badge>    a frost dragon's eye of constitution (glowing) [73%]             
<worn on head>       a crown of burning flames (invis) [84%]             
<worn on eyes>       the eyes of a bewitched silver dragon (invis) (glowing) [76%]             
<worn in ear>        a golden scale dangling from a platinum chain of agility (magic)
<worn in ear>        a golden scale dangling from a platinum chain of intelligence (magic) [80%]             
<worn on face>       the mask of deceptions of endurance (magic) (humming) [80%]             
<worn around neck>   a studded dragonscale neckguard of intelligence [78%]             
<worn around neck>   a necklace of halfling ears of endurance [78%]             
<worn on body>       the platemail of the Nessus royal guard of wisdom (invis) (magic) (glowing) (humming) [62%]             
<worn about body>    a cloak of werewolf fur of strength [79%]             
<worn as quiver>     the quiver of holding of wisdom (magic) [47%]             
<worn about waist>   the spiked circles of bloodletting of health (humming) [78%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming) [57%]             
<attached to belt>   a net of endless currents [88%]             
<worn on arms>       some scintillating sleeves of wisdom (invis) (magic)
<worn around wrist>  the bracer of Uz's alliance of health
<worn around wrist>  the bracer of Uz's alliance of wisdom [89%]             
<worn on hands>      tendrils of shadowy mist (magic) (glowing)[210h 54m 23s]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[210h 54m 23s]
<worn on legs>       a pair of blood-stained wyrm scale leggings of strength (magic)
<worn on feet>       a pair of shadowseed stone boots of health [73%]             

< 591h/521H 232v/232V Pos: standing >

< 590h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 590h/521H 232v/232V Pos: standing >

		Score information for Marakel

Level: 56   Race: Drow Elf   Class: Monk / Elaphidist Sex: Male
Hit points: 590(521)  Moves: 232(232)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  390 platinum  3264 gold     0 silver     0 copper
Playing time: 10 days / 1 hours/ 20 minutes
Received data: 0.2782 MB this session.
Send data:     0.0064 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Laz
Status:  Standing.
Epic points(total): 2052(42717)
Epic Bonus: Epic Points Bonus (0.89%)
Frags:   +1.46   Deaths:   14
Consenting: Nib
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Gas Acid All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   11 Spell Pulse:  0.82 
Leaderboard Points: 1190 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (5 minutes)
Auctions Disabled (1 minute)
stone skin (3 minutes)
dexterity (28 minutes)
strength (28 minutes)
agility (32 minutes)
reduce (32 minutes)


< 590h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 590h/521H 232v/232V Pos: standing >

< 590h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 590h/521H 232v/232V Pos: standing >
The Southern Keats Intersection
Obvious exits: -North -East -South -Up
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Minotaur is lying here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 590h/521H 232v/232V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A street sweeper who is rather far off to your north.
A large rat who is in the distance to your north.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is a brief walk away to your east.
A peasant farmer who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 590h/521H 232v/232V Pos: standing >

< 589h/521H 232v/232V Pos: standing >

< 589h/521H 232v/232V Pos: standing >
The sun rises over the northern horizon.
A Dwarf enters from the east.

< 589h/521H 232v/232V Pos: standing >

< 589h/521H 232v/232V Pos: standing >

< 589h/521H 232v/232V Pos: standing >
You sit down.

< 589h/521H 232v/232V Pos: sitting >
You snap into visibility.
Your spring at a Dwarf sends her slightly off balance...
Nib snaps into visibility.
A Dwarf avoids being bashed by Nib, who loses his balance and falls.

< 589h/521H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 A Dwarf suddenly appears a bit confused!
You watch in glee as a Dwarf looks dazzled.
A Dwarf misses you.
You snap into visibility.

< 589h/521H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 You snap into visibility.
[Damage: 14 ] Your punch wounds a Dwarf.
You sneak in and deliver a strike to a pressure point!
[Damage: 44 ] Your impressive punch strikes a Dwarf hard.
[Damage:  5 ] Your weak punch wounds a Dwarf.
[Damage: 15 ] Your fine punch strikes a Dwarf.
[Damage: 17 ] Your fine punch strikes a Dwarf.
[Damage: 13 ] Your punch wounds a Dwarf.
You sneak in and deliver a strike to a pressure point!
A Dwarf begins to sllooowwww down.
[Damage: 45 ] Your impressive punch strikes a Dwarf hard.
[Damage: 10 ] Your decent punch wounds a Dwarf.

< 589h/521H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You whirl around, just avoiding a Dwarf's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your crude punch wounds a Dwarf.
[Damage: 13 ] Your decent punch strikes a Dwarf.
[Damage: 26 ] Your impressive punch strikes a Dwarf.
[Damage:  5 ] Your weak punch wounds a Dwarf.
You sneak in and deliver a strike to a pressure point!
A Dwarf seems to be blinded!
[Damage: 41 ] Your impressive punch strikes a Dwarf very hard.
[Damage:  6 ] Your weak punch wounds a Dwarf.
[Damage:  8 ] Your crude punch wounds a Dwarf.
[Damage: 15 ] Your punch strikes a Dwarf.
[Damage: 13 ] Your decent punch strikes a Dwarf.
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of a Dwarf's neck.
[Damage: 43 ] Your impressive punch seriously wounds a Dwarf.
You sneak in and deliver a strike to a pressure point!
[Damage: 86 ] A Dwarf screams as you sink five fingers into soft spots in her shoulder.
[Damage: 46 ] Your punch enshrouds a Dwarf in a mist of blood.

< 589h/521H 232v/232V Pos: standing >
< T: Marakel TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 You start to chant in a deep voice.
You snap into visibility.
[Damage: 134 ] A Dwarf is killed instantly by the dreaded quivering palm!
A Dwarf is dead! R.I.P.
You receive your share of experience.