The death of [51 Holyman] Jubek <:Clan Abrakadabra:> (Dwarf)

in The Road Leading Away From Tharnadia

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[222h 42m 20s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [88%]             
<worn on body>       the platemail of the DragonLord (magic)[222h 42m 20s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing) [89%]             
<worn on belt buckle>a small circular shield of blue flames of greater intelligence
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide of dexterity (glowing)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [68%]             
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[222h 42m 20s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[222h 42m 20s]

A Human enters from the south.

< 1544h/1364H 182v/182V Pos: standing >
A Human enters from the south.
A Human enters from the south.

< 1544h/1364H 182v/182V Pos: standing >
A Human gets a large leather backpack.
A Human gets a robe of elven skin.
A Human gets boots of ether.
A Human gets a dangling spider earring.
A Human gets a dangling spider earring.
A Human gets a bone white robe [superior].
A Human gets a glittering black robe [poor].
A Human gets the wooden amulet of the ancient tree spirit.
A Human gets the wooden amulet of the ancient tree spirit [poor].
A Human gets a silvery amulet.
A Human gets an earring of pure gold.

< 1544h/1364H 182v/182V Pos: standing >
A Human leaves south.
A Human leaves south.
A Human leaves south.

< 1544h/1364H 182v/182V Pos: standing >
A Human enters from the south.
A Human enters from the south.
A Human enters from the south.

< 1543h/1364H 182v/182V Pos: standing >
A Human gets an earring of pure gold.
A Human gets some poisonous sleeves.
A Human gets some poisonous leggings.
A Human gets some bone white sleeves.
A Human gets some bone white pants.
A Human gets a spidersilk gown.
A Human gets a spidersilk gown [superior].
A Human gets some red-tinted sunglasses of power.
A Human gets a cracked insect scale [poor].
A Human gets the badge of armageddon [superior].
A Human gets a gem-studded mace of agility.

< 1543h/1364H 182v/182V Pos: standing >
A Human leaves south.
A Human leaves south.
A Human leaves south.

< 1543h/1364H 182v/182V Pos: standing >
A Human enters from the south.
A Human enters from the south.
A Human enters from the south.

< 1543h/1364H 182v/182V Pos: standing >
A Human gets a twined flesh wristguard.
A Human gets some flaming dragonscale arm plates.
A Human gets some angelic dragonscale mitts.
A Human gets a fine dragonscale ringmail from the Forest City of Aravne.
A Human gets a small round wooden shield.
A Human gets a small round wooden shield.

< 1543h/1364H 182v/182V Pos: standing >
A Human leaves south.
A Human leaves south.
A Human leaves south.

< 1543h/1364H 182v/182V Pos: standing >
A Human enters from the south.
A Human enters from the south.
A Human enters from the south.

< 1542h/1364H 182v/182V Pos: standing >
A Human leaves south.
A Human leaves south.
A Human leaves south.

< 1542h/1364H 182v/182V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -North -South
A belt encrusted with black sapphires lies on the floor, sparkling with magic. (invis) (magic)
A greyish stone wall is here to the north. (Illusion) (magic)
The corpse of a Mountain Dwarf is lying here.
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*The lich of a tharnadian thief-hunter stands here. (minion) (Red Aura)
The vampire of a crystal dragon stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion) 
*Lordoss La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Marakel La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 1542h/1364H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of gas defense [superior] made by Dahamma carried by Laz.

< 1541h/1364H 182v/182V Pos: standing >
A Human shouts 'ok brb'

< 1541h/1364H 182v/182V Pos: standing >
Aq's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1540h/1364H 182v/182V Pos: standing >
Aq gets a belt encrusted with black sapphires [poor].

< 1540h/1364H 182v/182V Pos: standing >
You stare at the sky.

< 1539h/1364H 182v/182V Pos: standing >
The thrill of the recent kill leaves your veins.

< 1539h/1364H 182v/182V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1539(1364)  Moves: 182(182)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 310857 platinum     0 gold     0 silver     0 copper
Playing time: 39 days / 23 hours/ 42 minutes
Received data: 0.4783 MB this session.
Send data:     0.0261 MB this session.
Compression ratio: 88%
Title: La Resistance
Group Leader: Kesk
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Hellfire Soulshielded
Epic points(total): 5469(147522) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (5.62%)
Frags:   +42.71   Deaths:   56
Consenting: Kesk
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 7427 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
hellfire (4 minutes)
vitality (8 minutes)
battle ecstasy (1 minute)
armor (14 minutes)

Laz starts casting a spell.

< 1539h/1364H 182v/182V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Laz looks vitalized.

< 1539h/1364H 182v/182V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[222h 43m 22s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [88%]             
<worn on body>       the platemail of the DragonLord (magic)[222h 43m 22s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing) [89%]             
<worn on belt buckle>a small circular shield of blue flames of greater intelligence
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide of dexterity (glowing)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [68%]             
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[222h 43m 22s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[222h 43m 22s]

< 1539h/1364H 182v/182V Pos: standing >

< 1538h/1364H 182v/182V Pos: standing >

< 1538h/1364H 182v/182V Pos: standing >
Aq puts some stuff into a large leather backpack.

< 1537h/1364H 182v/182V Pos: standing >
Aq straps a large leather backpack to his back.

< 1537h/1364H 182v/182V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1537(1364)  Moves: 182(182)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 310857 platinum     0 gold     0 silver     0 copper
Playing time: 39 days / 23 hours/ 42 minutes
Received data: 0.4809 MB this session.
Send data:     0.0261 MB this session.
Compression ratio: 87%
Title: La Resistance
Group Leader: Kesk
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Hellfire Soulshielded
Epic points(total): 5469(147522) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (5.62%)
Frags:   +42.71   Deaths:   56
Consenting: Kesk
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 7427 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
hellfire (4 minutes)
vitality (8 minutes)
battle ecstasy (1 minute)
armor (14 minutes)


< 1537h/1364H 182v/182V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1536h/1364H 182v/182V Pos: standing >

< 1536h/1364H 182v/182V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[222h 43m 8s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [88%]             
<worn on body>       the platemail of the DragonLord (magic)[222h 43m 8s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing) [89%]             
<worn on belt buckle>a small circular shield of blue flames of greater intelligence
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide of dexterity (glowing)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [68%]             
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[222h 43m 8s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[222h 43m 8s]

< 1535h/1364H 182v/182V Pos: standing >
Laz looks at a shambling mound.

< 1534h/1364H 182v/182V Pos: standing >

< 1534h/1364H 182v/182V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -North -South
A greyish stone wall is here to the north. (Illusion) (magic)
The corpse of a Mountain Dwarf is lying here.
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*The lich of a tharnadian thief-hunter stands here. (minion) (Red Aura)
The vampire of a crystal dragon stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion) 
*Lordoss La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Marakel La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 1534h/1364H 182v/182V Pos: standing >
Laz gives a shambling mound an order.
A shambling mound stops using a flaming shield of agility.

< 1533h/1364H 182v/182V Pos: standing >

< 1533h/1364H 182v/182V Pos: standing >

		Score information for Nib

Level: 56   Race: Orc   Class: Anti-Paladin Warrior Sex: Male
Hit points: 1533(1364)  Moves: 182(182)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 310857 platinum     0 gold     0 silver     0 copper
Playing time: 39 days / 23 hours/ 43 minutes
Received data: 0.4822 MB this session.
Send data:     0.0262 MB this session.
Compression ratio: 87%
Title: La Resistance
Group Leader: Kesk
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Hellfire Soulshielded
Epic points(total): 5469(147522) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (5.62%)
Frags:   +42.71   Deaths:   56
Consenting: Kesk
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 7427 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
hellfire (4 minutes)
vitality (8 minutes)
battle ecstasy (1 minute)
armor (14 minutes)


< 1533h/1364H 182v/182V Pos: standing >

< 1533h/1364H 182v/182V Pos: standing >
Laz gives a shambling mound an order.
A shambling mound drops a flaming shield of agility.

< 1533h/1364H 182v/182V Pos: standing >
Laz gives a shambling mound an order.
A shambling mound tries to drag the corpse of Jubek out of the room.
A shambling mound leaves south.

< 1532h/1364H 182v/182V Pos: standing >

< 1531h/1364H 182v/182V Pos: standing >

< 1530h/1364H 182v/182V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (very good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (evil)
  *The High Moor Forest                          (pure good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (very evil)
  *Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
  *Village of Werrun                             (evil)
   Nizari                                        (very good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (pure good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (good)
  *Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (very evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (slightly evil)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (very evil)
  *The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly good)
  *City of Torrhan                               (very evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly good)
  *New Cave city                                 (good)
  *Ice Tower                                     (very good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (good)
  *The Ancient Halls of Ironstar                 (good)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
  *Quintaragon Castle                            (good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (very good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (pure evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (good)
  *Ruined Temple of Tezcatlipoca                 (extremely evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (good)
   Krethik Keep                                  (evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (good)
   Plane of Earth                                (good)
   Sevenoaks                                     (good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (good)
  *The Depths of Duris                           (good)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly good)
  *Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (good)
   Lost Temple of Tikitzopl                      (slightly good)
  *The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly good)

* = already completed this boot.

< 1530h/1364H 182v/182V Pos: standing >
Aq gives an order to his followers.
A blazing imp starts casting a spell.

< 1529h/1364H 182v/182V Pos: standing >
Owner               Artifact

Okita               the sphere of wind
Znar                the icecrown of the frost revenants
Marakel             tendrils of shadowy mist
Nib                 the holy flamberge of the efreeti
Znar                Sunblade, longsword of Justice
Rugg                the mystic axe of the dragonkind
Drinn               Doombringer, the sword of chaos
Znar                the mystical longsword of Volo the Traveler
Omm                 the rod of Dispator
Corae               the Living Necroplasm
Nul                 a pair of pale, misty gloves
Rugg                the sword of fire and flame
Athena              Krindors Incredible Device
Nauraki             the globe of shadows
Nibhc               a gladius called 'Backstabber'
Grahk               the Totem of Mastery
Nib                 the platemail of the DragonLord
Xanan               a cloak of Elvenkind
Omm                 the mace of light and darkness
Athena              the dagger of Wind
Drinn               Avernus the life stealer
Soldon              the blackened staff of Netheril
Javok               Tiamat's poison tail stinger
Lordoss             Illesarus, the Sword of Sharpness
Kli                 a mystical warhammer
Xanan               the holy mace of the efreeti

       ------Summary------
         Goodies:      16
         Evils:        10
         Total:        26

< 1529h/1364H 182v/182V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the word 'eabratizgg'
The room goes dark!

< 1529h/1364H 182v/182V Pos: standing >
Owner               Ioun

Marakel             a dark purple ioun stone
Omm                 a bright purple ioun stone
Teis                a bright green ioun stone
Hudini              a LARGE green ioun stone
Xanan               a mirrored ioun stone
Drinn               a LARGE blue ioun stone
Nib                 a dark yellow ioun stone
Ithil               a dark ioun stone

       ------Summary------
         Goodies:      6
         Evils:        2
         Total:        8

< 1528h/1364H 182v/182V Pos: standing >
Aq gives an order to his followers.

< 1528h/1364H 182v/182V Pos: standing >
Aq gives an order to his followers.
A blazing imp starts casting a spell.

< 1528h/1364H 182v/182V Pos: standing >
Marakel stops using a net of endless currents.

< 1527h/1364H 182v/182V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -North -South
A shield is lying here, engulfed in flames.
A greyish stone wall is here to the north. (Illusion) (magic)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion)  (casting) 
*Aq La Resistance (Kobold)(tiny) stands in mid-air here.(Red Aura)
*The lich of a tharnadian thief-hunter stands here. (minion) (Red Aura)
The vampire of a crystal dragon stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
The vampire of an elite Du'Maathe castle guard stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here.(holy) (minion) 
*Lordoss La Resistance (Minotaur)(large) stands in mid-air here.(Red Aura)
*Marakel La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)

< 1527h/1364H 182v/182V Pos: standing >
Marakel gets a headband of snake fangs from his net of endless currents.

< 1527h/1364H 182v/182V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1527h/1364H 182v/182V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the word 'zuharuhl'

< 1527h/1364H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A shambling mound who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.

< 1527h/1364H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A shambling mound who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The shady youth who is rather far off to your south.
Laz starts casting a spell called 'armor'.

< 1527h/1364H 182v/182V Pos: standing >
Marakel gets a gold-trimmed granite shield [poor] from his net of endless currents.

< 1527h/1364H 182v/182V Pos: standing >
Laz completes his spell...
Laz utters the word 'armor'
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A shambling mound who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A Dwarf who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The shady youth who is rather far off to your south.

< 1526h/1364H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A shambling mound who is close by to your south.
A Dwarf who is not far off to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.

< 1526h/1364H 182v/182V Pos: standing >
Laz starts casting a spell.

< 1526h/1364H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A Dwarf who is close by to your south.
A shambling mound who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The shady youth who is rather far off to your south.

< 1526h/1364H 182v/182V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A Dwarf who is close by to your south.
A shambling mound who is close by to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
The shady youth who is rather far off to your south.

< 1526h/1364H 182v/182V Pos: standing >
Laz completes his spell...
Laz utters the word 'hpafigtui'
Laz's skin gains the toughness of dead plant life, thorns and brambles grow from his skin!
A Dwarf enters from the south.

< 1526h/1364H 182v/182V Pos: standing >
Marakel gets a snakeskin mask from his net of endless currents.

< 1526h/1364H 182v/182V Pos: standing >
A Dwarf lets off a rip-roaring fart!  Clear the room!  Gas explosion!
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Dwarf to the ground!
You dive at a Dwarf skewering her with your holy flamberge of the efreeti.
[Damage: 88 ] 
< 1580h/1364H 182v/182V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 You parry a Dwarf's lunge at you.
You snap into visibility.

< 1580h/1364H 182v/182V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Marakel gets a gold, serpent-shaped scepter from his net of endless currents.

< 1579h/1364H 182v/182V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Marakel attaches a net of endless currents to his belt.

< 1579h/1364H 182v/182V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Kesk gives an order to his followers.
The lich of a tharnadian thief-hunter starts casting a spell.

< 1579h/1364H 182v/182V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] -=[Your impressive slash grievously wounds a Dwarf.]=-
[Damage: 25 ] Your final slash sends a Dwarf's head bouncing along the ground.
A Dwarf is dead! R.I.P.
You receive your share of experience.