The death of [ 4 Monk] Nibo (Orc)

in Along a Crumbling Cobblestone Road

from the perspective of [ 4 Monk] Nibo (Orc)



< 1h/51H 117v/122V Pos: standing >
You have not yet earned the right to use that ability.

< 1h/51H 117v/122V Pos: standing >
You do not seem to have the 'nib'.

< 1h/51H 117v/122V Pos: standing >
Saving Nibo.

< 1h/51H 118v/122V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/51H 118v/122V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
An orcish shaman is here practicing a new spell.
A drunken orc wanders about lost out of his mind.

< 1h/51H 117v/122V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An orcish elite in mid-air sits atop a large warhorse.

< 1h/51H 116v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
An orc guard of the Black Order is here watching your every action.
A drunken orc wanders about lost out of his mind.
(Q)An old orcish woman cries over the loss of her spouse.

< 1h/51H 115v/122V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 1h/51H 118v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A small collar collects among the rubble on the ground.
A prong-horned antelope stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.

< 1h/51H 117v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
A cute kitten rolls on the ground here playing with a ball of yarn.
A crazed orc stands here, babbling.

< 2h/51H 116v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A draft horse stands here nibbling on your sleeve.

< 2h/51H 116v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An orcish assassin prowls the area hunting his new prey.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.

< 2h/51H 115v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
A cowardly orcish girl tries to hide herself in protection.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 2h/51H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/51H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/51H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/51H 115v/122V Pos: standing >
Ok.

< 2h/51H 115v/122V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 2h/51H 115v/122V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a baby orc is lying here.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.

< 2h/51H 114v/122V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 2h/51H 113v/122V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 2h/51H 112v/122V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*M.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 2h/51H 112v/122V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .....@...**  
 ..^..+....*  
 .^*M.+.....  
  ^**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 2h/51H 111v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 2h/51H 112v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 2h/51H 112v/122V Pos: standing >
You shout 'lamers :)'

< 3h/51H 116v/122V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .....@...**  
 ..^..+....*  
 .^*M.+.....  
  ^**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 3h/51H 116v/122V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*M.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 3h/51H 116v/122V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 3h/51H 116v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 3h/51H 116v/122V Pos: standing >
A Barbarian snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You are knocked to the ground by a Barbarian's skillful bash!
Someone gives an order to his followers.
A LARGE water elemental snaps into visibility.
You dodge a bash from a LARGE water elemental, who loses its balance and falls.
A beautiful undine snaps into visibility.
You dodge a bash from a beautiful undine, who loses its balance and falls.
A powerful triton snaps into visibility.
You dodge a bash from a powerful triton, who loses its balance and falls.

< -1h/51H 117v/122V Pos: sitting >
< T: Nibo TP: sit TC: bleeding, close to death E: A Barbarian sta EP: excellent >
 A Barbarian's bludgeon hits you.
Your consciousness begins to fade in and out as your mortality slips away.....