The death of [51 Assassin] Tokul La Resistance (Duergar)

in Keats Street

from the perspective of [51 Assassin] Tokul La Resistance (Duergar)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a pair of devil horns
<worn on eyes>       a delicate spider-shaped eyepatch (magic)
<worn in ear>        a dangling dragon earring [superior] (magic)
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing)
<worn on face>       a snakeskin mask
<worn around neck>   a necklace of dangling drider fangs [89%]             
<worn around neck>   a spiked soulstone collar [poor] (magic)
<worn about body>    the wings of the shadow dragon [superior] (glowing)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt>   a ghostly liquid
<attached to belt>   a disguise kit
<worn on arms>       some fanged dragonscale sleeves
<worn around wrist>  a blood inscribed bracer (magic)
<worn around wrist>  a dracolich-bone bracelet [poor] (magic) (humming)
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a ring of despair [poor] (magic)
<worn on finger>     a ring of despair [poor] (magic)
<secondary weapon>   the stiletto of vanquishing [poor] (magic) [77%]             
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       blood-red demonskin boots [superior]


Obvious exits: -NB -EB -SB -WB
You flee eastward!

< 834h/874H 160v/229V Pos: standing >
Saving Tokul.

< 834h/874H 160v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 834h/874H 159v/229V Pos: standing >
[Damage: 92 ] A tharnadian illusionist makes a strange sound as you place the barb of an ancient green wyrm in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian illusionist's spine!.
[Damage: 41 ] A tharnadian illusionist makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 90 ] A tharnadian illusionist makes a strange sound as you place the stiletto of vanquishing [poor] in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian illusionist's spine!.
[Damage: 45 ] A tharnadian illusionist makes a strange sound as you place the stiletto of vanquishing [poor] in his back.

< 834h/874H 159v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP:  few wounds >
 You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
You flee northward!

< 835h/874H 144v/229V Pos: standing >
Saving Tokul.

< 835h/874H 144v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 835h/874H 143v/229V Pos: standing >
[Damage: 90 ] A tharnadian illusionist makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 91 ] A tharnadian illusionist makes a strange sound as you place the stiletto of vanquishing [poor] in his back.

< 835h/874H 143v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP:  nasty wounds >
 You attempt to flee...
The Great Bazaar
Obvious exits: -NB -EB -SB -WB
You flee eastward!

< 836h/874H 133v/229V Pos: standing >
Saving Tokul.

< 837h/874H 133v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 837h/874H 132v/229V Pos: standing >
You miss a tharnadian illusionist.
[Damage: 89 ] A tharnadian illusionist makes a strange sound as you place the stiletto of vanquishing [poor] in his back.

< 838h/874H 132v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 A tharnadian illusionist's punch wounds you.
You parry a tharnadian illusionist's lunge at you.
You parry a tharnadian illusionist's lunge at you.

< 818h/874H 132v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP: pretty hurt >
 You attempt to flee...
The Great Bazaar
Obvious exits: -NB -EB -SB -WB
You flee eastward!

< 818h/874H 125v/229V Pos: standing >
Saving Tokul.

< 818h/874H 125v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 818h/874H 124v/229V Pos: standing >
[Damage: 87 ] A tharnadian illusionist makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 88 ] A tharnadian illusionist makes a strange sound as you place the stiletto of vanquishing [poor] in his back.

< 818h/874H 124v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP:  awful >
 You attempt to flee...
The Great Bazaar
Obvious exits: -NB -EB -SB -WB
You flee eastward!

< 819h/874H 118v/229V Pos: standing >
Saving Tokul.

< 819h/874H 118v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 819h/874H 117v/229V Pos: standing >
[Damage:  6 ] Your decent pierce strikes a tharnadian illusionist.
[Damage:  5 ] Your decent pierce strikes a tharnadian illusionist.

< 819h/874H 117v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP:  awful >
 You brandish your offhand dagger, intercepting a tharnadian illusionist's blow, and countering his attack!
[Damage: 10 ] Your fine pierce strikes a tharnadian illusionist hard.
[Damage:  6 ] Your decent pierce strikes a tharnadian illusionist.
A tharnadian illusionist's weak punch grazes you.
A tharnadian illusionist's fine punch wounds you.
A tharnadian illusionist starts casting an offensive spell.

< 798h/874H 117v/229V Pos: standing >
< T: Tokul TP: sta TC:few scratches E: illusionist sta EP:  awful >
 You attempt to flee...
Keats Street
Obvious exits: -NB -SB -W
You flee southward!

< 798h/874H 103v/229V Pos: standing >
Saving Tokul.

< 798h/874H 103v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
A tharnadian illusionist stands here watching for intruders.

< 798h/874H 102v/229V Pos: standing >
You score a CRITICAL HIT!!!
[Damage: 100 ] A tharnadian illusionist makes a strange sound but is suddenly very silent as you place the barb of an ancient green wyrm in his back.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.

< 798h/874H 102v/229V Pos: standing >
It appears to be the corpse of A tharnadian illusionist.
a few coins

< 802h/874H 105v/229V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 804h/874H 106v/229V Pos: standing >
You eat the slab of beef.

< 804h/874H 106v/229V Pos: standing >
Keats Street
Obvious exits: -NB -EB -SB
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.

< 815h/884H 107v/229V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray dog who is close by to your north.

< 815h/884H 107v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 816h/884H 108v/229V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A stray dog who is close by to your north.
A human merchant who is close by to your east.

< 818h/884H 109v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 819h/884H 110v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 820h/884H 111v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
An odd little man, with a shaved head and an orange robe, hums something. (casting) (Gold Aura)
A large wandering dog is here, growling at you.

< 821h/884H 110v/229V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 826h/884H 114v/229V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'

< 829h/884H 116v/229V Pos: standing >
You attempt to hide yourself.

< 830h/884H 117v/229V Pos: standing >
A religious zealot starts casting a spell.

< 841h/884H 125v/229V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw qare'

< 848h/884H 130v/229V Pos: standing >
A militia guard enters from the north.

< 850h/884H 131v/229V Pos: standing >

< 856h/884H 136v/229V Pos: standing >
A stray dog leaves west.

< 860h/884H 139v/229V Pos: standing >
A militia guard leaves north.

< 865h/884H 143v/229V Pos: standing >

< 875h/884H 150v/229V Pos: standing >
A stray dog enters from the west.

< 876h/884H 150v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 877h/884H 151v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 884h/884H 161v/229V Pos: standing >
A stray dog leaves west.

< 884h/884H 162v/229V Pos: standing >

< 884h/884H 173v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 884h/884H 174v/229V Pos: standing >
The snow is coming down faster now.
A religious zealot leaves north.

< 884h/884H 177v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB

< 884h/884H 178v/229V Pos: standing >

< 884h/884H 194v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB

< 884h/884H 196v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB

< 884h/884H 201v/229V Pos: standing >
A stray dog enters from the west.

< 884h/884H 203v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A religious zealot who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 204v/229V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
The sunlight! It's too bright to see!

< 884h/884H 206v/229V Pos: standing >
The day has begun.

< 884h/884H 211v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 215v/229V Pos: standing >
Backstab who?

< 884h/884H 220v/229V Pos: standing >
A religious zealot enters from the north.
You attempt to flee...
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
You flee northward!

< 884h/884H 216v/229V Pos: standing >
Saving Tokul.

< 884h/884H 218v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 217v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 218v/229V Pos: standing >
Backstab who?

< 884h/884H 221v/229V Pos: standing >
A militia guard enters from the west.

< 884h/884H 226v/229V Pos: standing >
Backstab who?

< 884h/884H 226v/229V Pos: standing >
Backstab who?

< 884h/884H 227v/229V Pos: standing >
Backstab who?

< 884h/884H 228v/229V Pos: standing >
Backstab who?

< 884h/884H 229v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 229v/229V Pos: standing >
Backstab who?

< 884h/884H 229v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 884h/884H 228v/229V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
Brinn who is close by to your west.

< 884h/884H 228v/229V Pos: standing >
Brinn's Weaponry
Obvious exits: -EB
The shop's weapon smith stands here, polishing his sword.

< 884h/884H 227v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your east.

< 884h/884H 227v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 884h/884H 228v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 227v/229V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 884h/884H 226v/229V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A stray dog who is close by to your east.
A human merchant who is close by to your west.
A stray dog who is close by to your west.

< 884h/884H 226v/229V Pos: standing >

< 884h/884H 228v/229V Pos: standing >

< 884h/884H 229v/229V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -NB -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 884h/884H 228v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 884h/884H 228v/229V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 884h/884H 227v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 226v/229V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 227v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 884h/884H 228v/229V Pos: standing >
Backstab who?

< 884h/884H 228v/229V Pos: standing >
You attempt to flee...
The Northern Keats Intersection
Obvious exits: -EB -SB -WB -U
A stray tomcat is darting after rodents, here.
You flee northward!

< 884h/884H 222v/229V Pos: standing >
Saving Tokul.

< 884h/884H 223v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 884h/884H 222v/229V Pos: standing >
Backstab who?

< 884h/884H 223v/229V Pos: standing >
Brinn's Weaponry
Obvious exits: -EB
The shop's weapon smith stands here, polishing his sword.

< 884h/884H 224v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your east.

< 884h/884H 225v/229V Pos: standing >

< 884h/884H 229v/229V Pos: standing >
Brinn's Weaponry
Obvious exits: -EB
The shop's weapon smith stands here, polishing his sword.

< 884h/884H 229v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your east.

< 884h/884H 229v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.

< 884h/884H 228v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E# -SB -WB
A young man in leather armor seems to be patrolling the area.
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 227v/229V Pos: standing >
A Thri-Kreen opens the door.
You quickly scan the area.
A stray dog who is close by to your north.
Kieta who is close by to your east.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 227v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.

< 884h/884H 228v/229V Pos: standing >
Backstab who?

< 884h/884H 228v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E -SB -WB
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 227v/229V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kieta who is close by to your east.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.

< 884h/884H 227v/229V Pos: standing >
A religious zealot starts casting a spell.

< 884h/884H 228v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.

< 884h/884H 228v/229V Pos: standing >
The Northern Keats Intersection
Obvious exits: -EB -SB -WB -U
A stray tomcat is darting after rodents, here.

< 884h/884H 227v/229V Pos: standing >
The northern gates lie to the west.
You extend your sights westward.
The sunlight! It's too bright to see!

< 884h/884H 229v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 884h/884H 229v/229V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 884h/884H 229v/229V Pos: standing >
Alarm bells sound, signalling an invasion!

< 884h/884H 229v/229V Pos: standing >
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!

< 884h/884H 228v/229V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -NB -E -SB -WB
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A large wandering dog is here, growling at you.

< 884h/884H 227v/229V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Keats Street
Obvious exits: -NB -SB -W
A large wandering dog is here, growling at you.

< 884h/884H 228v/229V Pos: standing >
Backstab who?

< 884h/884H 228v/229V Pos: standing >
Backstab who?

< 884h/884H 228v/229V Pos: standing >
You attempt to stab a Thri-Kreen in the back, but their stone skin quickly absorbs the impact before fading away!
A Thri-Kreen snaps into visibility.
[Damage:  1 ] A Thri-Kreen makes a strange sound as you place the barb of an ancient green wyrm in his back.
[Damage: 90 ] A Thri-Kreen makes a strange sound as you place the stiletto of vanquishing [poor] in his back.
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!

< 884h/884H 228v/229V Pos: standing >
< T: Tokul TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's decent bludgeon grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's impressive slash wounds you.
A Thri-Kreen's bludgeon wounds you.
A Thri-Kreen's mighty bludgeons knocks your weapon from your grasp!
A Thri-Kreen's powerful bludgeon strikes you.
A Thri-Kreen's impressive bludgeon strikes you.
Your disguise falls apart!
A Thri-Kreen's impressive bludgeon wounds you.
A Thri-Kreen's impressive bludgeon wounds you.
A Thri-Kreen's decent bludgeon grazes you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 710h/884H 228v/229V Pos: standing >
< T: Tokul TP: sta TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 710h/884H 228v/229V Pos: standing >
< T: Tokul TP: sta TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 710h/884H 228v/229V Pos: standing >
< T: Tokul TP: sta TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 704h/884H 228v/229V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A militia guard enters from the south.

< 704h/884H 228v/229V Pos: sitting >
< T: Tokul TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's mighty bludgeon strikes you.
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's impressive slash reached your arm severing tendons and muscles.
A Thri-Kreen's bludgeon strikes you.
A Thri-Kreen's mighty bludgeon strikes you hard.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's bludgeon strikes you hard.
A Thri-Kreen's impressive bludgeon strikes you.
A Thri-Kreen's rod of Dispator summons the power of hellfire at you.
A Thri-Kreen calls down a roaring flamestrike which hits you dead on!
You are enveloped in flames from a fireball sent by a Thri-Kreen - OUCH!
OUCH!  That really did HURT!
You are enveloped in flames from a fireball sent by a Thri-Kreen - OUCH!
OUCH!  That really did HURT!
You are enveloped in flames from a fireball sent by a Thri-Kreen - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen misses you.
A Thri-Kreen's impressive bludgeon grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's fine bludgeon critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....