The death of [35 Enslaver] Urthuun (Githzerai)

in The Central Road of Verspin

from the perspective of [35 Enslaver] Urthuun (Githzerai)

<worn on head>       a bone razored skull
<worn on eyes>       a sand visor (magic)
<worn in ear>        a steel and silver earring
<worn in ear>        a large golden hoop earring [superior] (magic)
<worn on face>       a patched dragonscale mask
<worn around neck>   a patched adamantium amulet from Darkfall Forest
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a large sand covered apron [superior]
<worn about waist>   a static marble girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some sandy sleeves (magic)
<worn around wrist>  an exquisite gold and platinum loop (magic)
<worn around wrist>  a deep blue braid of rank
<worn on hands>      some fingerless gloves of su-monster skin (magic)[172h 47m 16s]
<worn on finger>     a ring of sand blasting (magic)
<worn on finger>     a twined ruby ring
<wielding twohanded> a drow-made cured leather maul from Rift Valley Jungle (magic)


< 323h/323H 129v/142V Pos: standing >
Reception Area in the Inn of The Noble Heart
Obvious exits: -West
The innkeeper of the Inn of the Noble Heart stands here patiently.

< 323h/323H 129v/142V Pos: standing >
The Verspin Inn of The Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East -South -West

< 323h/323H 129v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East

< 323h/323H 129v/142V Pos: standing >
I see nothing suitable there.

< 323h/323H 129v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 130v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -East -South -West
The corpse of a soldier of Verspin is lying here.
The corpse of a captain of Verspin is lying here.
A travelling gnomish shaman walks about here.(Red Aura)

< 323h/323H 129v/142V Pos: standing >
It's already open!

< 323h/323H 130v/142V Pos: standing >
An Elegant Guest Room
   This elegant guest room has a large queen-sized bed with
fine wool and silken covers, offering a warm and comfortable
nights rest at the illustrious Inn of the Noble Heart.
Many adventurers seek quiet and blissful refuge in this
glorious Inn after facing the elements outside.
Obvious exits: -North
[2] The corpse of an exhausted patron is lying here.

< 323h/323H 129v/142V Pos: standing >
You should level anytime now!

< 323h/323H 130v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -East -South -West
The corpse of a soldier of Verspin is lying here.
The corpse of a captain of Verspin is lying here.
A travelling gnomish shaman walks about here.(Red Aura)

< 323h/323H 130v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -South -West

< 323h/323H 130v/142V Pos: standing >
An Elegant Guest Room
   This elegant guest room has a large queen-sized bed with
fine wool and silken covers, offering a warm and comfortable
nights rest at the illustrious Inn of the Noble Heart.
Many adventurers seek quiet and blissful refuge in this
glorious Inn after facing the elements outside.
Obvious exits: -North
[2] The corpse of a sleepy patron is lying here.
An inventor of Verspin stands here, inventing.(Gold Aura)

< 323h/323H 130v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -South -West

< 323h/323H 130v/142V Pos: standing >
An Elegant Guest Room
   This elegant guest room has a large queen-sized bed with
fine wool and silken covers, offering a warm and comfortable
nights rest at the illustrious Inn of the Noble Heart.
Many adventurers seek quiet and blissful refuge in this
glorious Inn after facing the elements outside.
Obvious exits: -South
The corpse of an exhausted patron is lying here.

< 323h/323H 129v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -South -West

< 323h/323H 129v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -East -South -West
The corpse of a soldier of Verspin is lying here.
The corpse of a captain of Verspin is lying here.
A travelling gnomish shaman walks about here.(Red Aura)

< 323h/323H 128v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 128v/142V Pos: standing >
A First Floor Hallway in the Inn of the Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East

< 323h/323H 128v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 128v/142V Pos: standing >
You quickly scan the area.
A travelling gnomish shaman who is close by to your east.

< 323h/323H 129v/142V Pos: standing >
The Verspin Inn of The Noble Heart
   This magnificent inn is the size of a mansion.  That quite possibly
could be the explanation for its layout.  Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin.  A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East -South -West

< 323h/323H 128v/142V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South

< 323h/323H 127v/142V Pos: standing >
You quickly scan the area.
A soldier of Verspin who is close by to your north.
A chicken who is close by to your north.
A cleric from Tharnadia who is close by to your north.
A commoner of Verspin who is not far off to your north.
The crier of Verspin who is not far off to your north.
A noble of Verspin who is a brief walk away to your north.
A mime who is a brief walk away to your north.
A soldier of Verspin who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A member of the Verspin cleaning crew who is rather far off to your north.
A mime who is rather far off to your north.
A travelling gnomish shaman who is rather far off to your north.
A drunken elf who is in the distance to your north.
The innkeeper who is not far off to your east.
A travelling gnomish shaman who is not far off to your south.
A high guard of Verspin who is not far off to your south.
A high guard of Verspin who is a brief walk away to your south.
A captain of Verspin who is rather far off to your south.

< 323h/323H 128v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 128v/142V Pos: standing >
The Central Road of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West

< 323h/323H 129v/142V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A travelling gnomish shaman walks about here.(Red Aura)
A high guard of Verspin easily patrols here.(Gold Aura)

< 323h/323H 130v/142V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A high guard of Verspin easily patrols here.(Gold Aura)

< 323h/323H 129v/142V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South

< 323h/323H 129v/142V Pos: standing >
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
A captain of the guard is here, keeping peace.(Gold Aura)

< 323h/323H 128v/142V Pos: standing >
The Central Road
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South# -West
A chicken pecks around here.
A dwarven peddler sells his goods in the chaos.(Gold Aura)

< 323h/323H 128v/142V Pos: standing >
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
A captain of the guard is here, keeping peace.(Gold Aura)

< 323h/323H 128v/142V Pos: standing >
You begin to focus your will...

< 323h/323H 130v/142V Pos: standing >
Casting: detonate 

< 323h/323H 131v/142V Pos: standing >
Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.
A captain of Verspin's fine punch strikes you.
A captain of Verspin's decent punch strikes you.
You duck under a captain of Verspin's lame kick.

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  small wounds >
 A captain of Verspin dodges your futile attack.
A captain of Verspin dodges your futile attack.

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  small wounds >
 You begin to focus your will...

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  small wounds >
 Casting: detonate 

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  small wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 You begin to focus your will...

< 288h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 A captain of Verspin's decent punch strikes you.

< 273h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 Casting: detonate 

< 273h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.

< 273h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 You begin to focus your will...

< 273h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: small wounds E: captain sta EP:  few wounds >
 A captain of Verspin's crude punch wounds you.
A captain of Verspin's impressive punch seriously wounds you.
OUCH!  That really did HURT!

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  few wounds >
 Casting: detonate 

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  few wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.
You miss a captain of Verspin.
A captain of Verspin dodges your futile attack.

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  nasty wounds >
 You begin to focus your will...

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  nasty wounds >
 Casting: detonate 

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.

< 214h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: few wounds E: captain sta EP:  nasty wounds >
 A captain of Verspin's decent punch strikes you.
You dodge a captain of Verspin's vicious attack.
You are knocked to the ground by a captain of Verspin's mighty bash!

< 200h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: few wounds E: captain sta EP:  nasty wounds >
 A captain of Verspin dodges your futile attack.

< 200h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: few wounds E: captain sta EP:  nasty wounds >
 Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 200h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: few wounds E: captain sta EP:  nasty wounds >
 A captain of Verspin's fine punch strikes you hard.
A captain of Verspin's decent punch strikes you.

< 168h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: few wounds E: captain sta EP:  nasty wounds >
 A captain of Verspin dodges your futile attack.

< 168h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: few wounds E: captain sta EP:  nasty wounds >
 A captain of Verspin's punch strikes you.
A captain of Verspin's impressive punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 108h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: nasty wounds E: captain sta EP:  nasty wounds >
 You can't do this sitting!

< 108h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: nasty wounds E: captain sta EP:  nasty wounds >
 You can't do this sitting!

< 108h/323H 132v/142V Pos: sitting >
< T: Urthuun TP: sit TC: nasty wounds E: captain sta EP:  nasty wounds >
 You clamber to your feet.

< 108h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: nasty wounds E: captain sta EP:  nasty wounds >
 You begin to focus your will...

< 108h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: nasty wounds E: captain sta EP:  nasty wounds >
 Casting: detonate 

< 108h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: nasty wounds E: captain sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You feel a warm sense of satisfaction as explosions engulf a captain of Verspin.

< 108h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC: nasty wounds E: captain sta EP: pretty hurt >
 A captain of Verspin's crude punch strikes you.
A captain of Verspin's decent punch strikes you hard.
A captain of Verspin's kick hits you directly in the face.
You begin to focus your will...

< 80h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC:pretty hurt E: captain sta EP: pretty hurt >
 Casting: detonate 

< 80h/323H 132v/142V Pos: standing >
< T: Urthuun TP: sta TC:pretty hurt E: captain sta EP: pretty hurt >
 Your mental manipulations become a reality...
You explode a captain of Verspin, satisfied yet? Good...
A captain of Verspin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a captain of Verspin dies in agony.

< 80h/323H 132v/142V Pos: standing >
A Drow Elf snaps into visibility.

< 80h/323H 132v/142V Pos: standing >
It appears to be the corpse of a captain of Verspin.
a few coins
a strangely-twisted piece of wood

< 80h/323H 132v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your fine pearl necklace shattered in bits as the tortured body spasms and quivers!
Your glowing gem leggings from City of Torrhan shattered in bits as the tortured body spasms and quivers!
Your knight's bronze moccasins shattered in bits as the tortured body spasms and quivers!