The death of [22 Anti-Paladin] Xael (Orc)

in A Warrior's Hut

from the perspective of [24 Woodsman] Lahn (Human)

<worn as a badge>    an Alatorin medal of honor (magic) (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       the mask of hatred [82%]             
<worn around neck>   a necklace of halfling ears [82%]             
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a cloak of swirling mist [58%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of sapphires [superior] (magic) (glowing) [77%]             
<worn on belt buckle>an ankylosaur tail club (magic) (glowing)
<held as shield>     a well-polished mithril body shield (illuminating) [74%]             
<worn around wrist>  some heavy mithril bracers [poor] (magic)
<worn around wrist>  a spiked mithril wristguard (magic)
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a shiny crimson ring (invis) (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon>     a misty, green long sword [poor] with a strange black stone
<worn on legs>       a pair of vapor leggings
<worn on feet>       a light pair of winged sandals [superior] (illuminating)

The corpse of an elder bullywug hunter is lying here.
The corpse of a young bullywug guard is lying here.

< 371h/371H 112v/141V Pos: standing >
You quickly scan the area.
A bullywug adult who is close by to your north.
A young adult bullywug who is close by to your north.
A bullywug adult who is not far off to your north.
A prong-horned antelope who is not far off to your north.
A prong-horned antelope who is not far off to your north.
An elder bullywug guard who is not far off to your south.
A bullywug gate guard who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A wild horse who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A thick-haired buffalo who is not far off to your south.

< 371h/371H 112v/141V Pos: standing >
A Wide, Muddy Path
   This path is clearly considered one of the major roads through this small
bullywug village.  Perhaps the food vendor to the west or the bar just to the
north of here are more central to the needs of the village than one might
guess.  Oddly enough the bullywugs can move through the mud at a rapid pace
without the loud squelching that accompanies the footprints of the brave
adventurers that dare to enter their home.
Obvious exits: -North -South -West
The corpse of an elder bullywug hunter is lying here.
A bullywug waddles through town.
A young adult bullywug wanders the village.

< 371h/371H 111v/141V Pos: standing >
In Front of a Nameless Bar
   A rickety fence of sharpened stakes and narrow tree trunks stands to the
east, blocking entry into some sort of deep pond.  An open doorway leads into a
nameless bar, one that clearly sees a great deal of bullywug business.  Smoke
billows out the door along with the odd croaking of a drunken bullywug.
Despite the clear hatred of intruders that all bullywugs bear, beings of all
races can be seen entering and exiting the tavern.  A muddy path extends north
and south from here.
Obvious exits: -North -South -West
A bullywug waddles through town.
A prong-horned antelope stands here.
A prong-horned antelope stands here.

< 371h/371H 110v/141V Pos: standing >
A Wide, Muddy Path
   The path heads north and south from here.  To the north it passes beneath a
large building that must be the chief's home.  Further to the south a bar
and a small shop can be seen.  A fence made of tall tree trunks blocks passage
into a small pool that can be seen to the east.  The path is surprisingly clean
of garbage, though exactly why is hard to say.
Obvious exits: -North -South

< 371h/371H 110v/141V Pos: standing >
You quickly scan the area.
A bullywug adult who is close by to your south.
A prong-horned antelope who is close by to your south.
A prong-horned antelope who is close by to your south.
A bullywug adult who is not far off to your south.
A young adult bullywug who is not far off to your south.
An elder bullywug guard who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A wild horse who is in the distance to your south.
A wild horse who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A wild horse who is in the distance to your south.
A wild horse who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.
A wild horse who is in the distance to your south.
A thick-haired buffalo who is in the distance to your south.

< 371h/371H 110v/141V Pos: standing >
Beneath the Chieftain's Hut
   A closed trapdoor leads up into the massive hut that can only be the
chieftain's.  It is probably unwise to bother him, not even the bullywug
villagers can be seen entering very often.  A wide, muddy path leads south
through the main part of the village and a narrow trail leads westward along
the cliff.  The hut itself looks fairly sturdy, with the northern part of the
building wedged against the rocky walls of the cliff to the north and the rest
of it supported by heavy stilts and the roots of several nearby trees.
Obvious exits: -South -West -Up#

< 371h/371H 110v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 110v/141V Pos: standing >
Ok.

< 371h/371H 112v/141V Pos: standing >
The Central Foyer
   This hut, though perhaps not the largest, is far better constructed than all
the others.  This room is the central foyer, and entryway that leads into four
other rooms, all blocked by locked doors.  A trapdoor leads down to the swamp
below and the four unmarked doors lead into other rooms of the hut.  Small
slits in several of the walls hint that intruders are watched, and probably
even killed in this small room if they are unwanted.
Obvious exits: -North# -East# -South# -West# -Down
An apprentice shaman parades its new-found power for all to see.
A prong-horned antelope stands here.
A bullywug shaman wanders the village.

< 371h/371H 110v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 110v/141V Pos: standing >
Beneath the Chieftain's Hut
   A closed trapdoor leads up into the massive hut that can only be the
chieftain's.  It is probably unwise to bother him, not even the bullywug
villagers can be seen entering very often.  A wide, muddy path leads south
through the main part of the village and a narrow trail leads westward along
the cliff.  The hut itself looks fairly sturdy, with the northern part of the
building wedged against the rocky walls of the cliff to the north and the rest
of it supported by heavy stilts and the roots of several nearby trees.
Obvious exits: -South -West -Up
A bullywug woman is shopping in the village.

< 371h/371H 110v/141V Pos: standing >

< 371h/371H 114v/141V Pos: standing >
A Muddy Trail
   A thin, jelly-like slime lies across the mud here.  The reason for its
presence is a complete mystery.  It looks almost like the trail left by a snail
but it is impossible to imagine a snail large enough to leave a trail like
this.  A large hut has been built above some tall stilts to the east where a
widened pathway leads southward through the village.
Obvious exits: -East -West

< 371h/371H 113v/141V Pos: standing >
A Muddy Trail
   Continuing along the cliff to the north until it passes beneath a large hut
further to the west, this trail has become laden with the refuse of the entire
village.  The stench and insects are almost unbearable, yet the bullywugs pay
them no mind at all.  The trail continues to the east and west.
Obvious exits: -East -South -West
The corpse of a bullywug warrior is lying here.
An elderly bullywug woman waddles through town.
A young adult bullywug wanders the village.
A young adult bullywug wanders the village.

< 371h/371H 113v/141V Pos: standing >
You quickly scan the area.
A bullywug woman who is not far off to your east.
A bullywug adult who is close by to your south.
A bullywug child who is close by to your south.
A bullywug child who is close by to your south.
A bullywug child who is close by to your south.
A bullywug matron who is close by to your south.
A bullywug adult who is not far off to your south.
A wild horse who is not far off to your south.
A thick-haired buffalo who is not far off to your south.
A bullywug adult who is close by to your west.

< 371h/371H 113v/141V Pos: standing >
Beneath a Sturdy Hut
   This muddy trail now passes beneath a very sturdy hut.  Heavy beams have
been used to support the hut and keep it out of the swamp, and equally heavy
wood has been used in the construction of the floor and walls.  A powerful odor
drips downward from above, the horribly unpleasant aroma of a tanner's.  The
stench is so powerful that it even overcomes the smell of the rotting garbage
and decaying vegetation
Obvious exits: -North -South -West -Up
A bullywug waddles through town.
A bullywug child follows its protector.
A bullywug child follows its protector.
A bullywug child follows its protector.
A matronly bullywug watches over the young.

< 371h/371H 113v/141V Pos: standing >
Reiwiggy's Leather Shop
   Stinking vats filled with mysterious solutions are being used to treat a
wide variety of animal skins.  Although Reiwiggy is clearly not willing to
sell his work to any non-bullywugs it is quite possible that he might trade for
additional products.  Unfinished suits of leather armor stand on racks
throughout the hut, some of plain skins, others of tiger or alligator skin.
Reiwiggy clearly has an artistic ability and talent with leather that none of
the other bullywugs possesses.
Obvious exits: -Down
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.

< 371h/371H 112v/141V Pos: standing >
You quickly scan the area.
A bullywug adult who is close by below you.
A bullywug child who is close by below you.
A bullywug child who is close by below you.
A bullywug child who is close by below you.
A bullywug matron who is close by below you.

< 371h/371H 112v/141V Pos: standing >
Beneath a Sturdy Hut
   This muddy trail now passes beneath a very sturdy hut.  Heavy beams have
been used to support the hut and keep it out of the swamp, and equally heavy
wood has been used in the construction of the floor and walls.  A powerful odor
drips downward from above, the horribly unpleasant aroma of a tanner's.  The
stench is so powerful that it even overcomes the smell of the rotting garbage
and decaying vegetation
Obvious exits: -North -South -West -Up
A bullywug waddles through town.
A bullywug child follows its protector.
A bullywug child follows its protector.
A bullywug child follows its protector.
A matronly bullywug watches over the young.

< 371h/371H 111v/141V Pos: standing >
Beneath a Large Hut
   The mud and water are actually fairly deep here, making it easy to see why
the hut above was built on stilts in the first place.  Garbage of all sorts
floats around in the water, adding its rotting stench to the dank air.  Insects
float about in clouds, searching for food so that they may mate and lay even
more eggs to infest this vile swamp.  An open door leads into the hut that has
been built above, the hut looks quite large, though poorly made, and could
easily hold a large number of bullywugs or other creatures.
Obvious exits: -North -South -West -Up
A bullywug waddles through town.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.

< 371h/371H 110v/141V Pos: standing >
A Warrior's Hut
   Carved bones decorate the walls of this warrior's hut.  It is clear that
several of the bullywug warriors and hunters live here.  A number of spears and
clubs lie around in various states of disrepair.  Many of the finer clubs and
spears have been lined with sharpened bones or stones, but none of them is of
high quality workmanship.  The bones that decorate the walls have been carved
into the shapes of various jungle animals, several of the carvings are actually
quite good but most are rather poorly done.  An open trapdoor leads back down
into the swamp.
Obvious exits: -Down
A crafting recipe lies here collecting dust.

< 371h/371H 108v/141V Pos: standing >
Beneath a Large Hut
   The mud and water are actually fairly deep here, making it easy to see why
the hut above was built on stilts in the first place.  Garbage of all sorts
floats around in the water, adding its rotting stench to the dank air.  Insects
float about in clouds, searching for food so that they may mate and lay even
more eggs to infest this vile swamp.  An open door leads into the hut that has
been built above, the hut looks quite large, though poorly made, and could
easily hold a large number of bullywugs or other creatures.
Obvious exits: -North -South -West -Up
A bullywug waddles through town.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.

< 371h/371H 108v/141V Pos: standing >
You quickly scan the area.
A bullywug adult who is close by to your north.
A bullywug child who is close by to your north.
A bullywug child who is close by to your north.
A bullywug child who is close by to your north.
A bullywug matron who is close by to your north.
An elderly bullywug who is not far off to your north.
A young adult bullywug who is not far off to your north.
A young adult bullywug who is not far off to your north.
An Orc who is close by to your south.
A deadly nightmare who is close by to your south.
A young adult bullywug who is close by to your west.
A bullywug hunter who is not far off to your west.

< 371h/371H 109v/141V Pos: standing >
A Juncture of Muddy Paths
   Muddy trails extend to the north, east, and west.  To the west several muddy
trails pass beneath roots and small huts that have been built upon low stilts.
The dense, humid air is laden with mosquitoes and the stench of rotting
garbage.  Bullywugs travel through the paths with graceful ease, somehow
traversing the mud without making any sound.  The bullywugs themselves aren't
really much larger than halflings, but walk with a distinctive waddling gait.
Obvious exits: -North -East -West
A young adult bullywug wanders the village.

< 371h/371H 107v/141V Pos: standing >
Beside a Cliff on a Muddy Trail
   The fence to the west ends at the face of the cliff to the north, and the
trail bends along the rocky face to head eastward.  The cliff itself is jagged
and rough, rain water doesn't penetrate the canopy above with enough force to
wear it down.  This is one of the jagged cliffs that encloses the Rift Valley
Jungle.  This area is a bit lower than the rest of the jungle, and the rocky
cliffs help force the ground to retain the water that makes this region so
swampy and forbidding.
Obvious exits: -East -South
A bullywug hunter has returned from the jungle.

< 371h/371H 106v/141V Pos: standing >
A Juncture of Muddy Paths
   Muddy trails extend to the north, east, and west.  To the west several muddy
trails pass beneath roots and small huts that have been built upon low stilts.
The dense, humid air is laden with mosquitoes and the stench of rotting
garbage.  Bullywugs travel through the paths with graceful ease, somehow
traversing the mud without making any sound.  The bullywugs themselves aren't
really much larger than halflings, but walk with a distinctive waddling gait.
Obvious exits: -North -East -West
A young adult bullywug wanders the village.

< 371h/371H 107v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 107v/141V Pos: standing >
Beneath a Large Hut
   The mud and water are actually fairly deep here, making it easy to see why
the hut above was built on stilts in the first place.  Garbage of all sorts
floats around in the water, adding its rotting stench to the dank air.  Insects
float about in clouds, searching for food so that they may mate and lay even
more eggs to infest this vile swamp.  An open door leads into the hut that has
been built above, the hut looks quite large, though poorly made, and could
easily hold a large number of bullywugs or other creatures.
Obvious exits: -North -South -West -Up
An Orc (medium) sits atop a deadly nightmare.
A bullywug waddles through town.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
An Orc leaves up riding on a deadly nightmare.

< 371h/371H 108v/141V Pos: standing >
A Warrior's Hut
   Carved bones decorate the walls of this warrior's hut.  It is clear that
several of the bullywug warriors and hunters live here.  A number of spears and
clubs lie around in various states of disrepair.  Many of the finer clubs and
spears have been lined with sharpened bones or stones, but none of them is of
high quality workmanship.  The bones that decorate the walls have been carved
into the shapes of various jungle animals, several of the carvings are actually
quite good but most are rather poorly done.  An open trapdoor leads back down
into the swamp.
Obvious exits: -Down
A crafting recipe lies here collecting dust.
An Orc (medium) sits atop a deadly nightmare.

< 371h/371H 107v/141V Pos: standing >
[Damage:  2 ] You are briefly surrounded by a red aura!
Your bash knocks an Orc to the ground!

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 You dodge an Orc's vicious attack.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 [Damage:  7 ] Your fine slash wounds an Orc.
You miss an Orc.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 
< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 A deadly nightmare suddenly attacks YOU!
A deadly nightmare misses you.
You parry an Orc's lunge at you.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a deadly nightmare.
[Damage:  4 ] Your decent slash wounds an Orc.
You miss an Orc.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 You dodge an Orc's vicious attack.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 Autosaving...

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 A deadly nightmare misses you.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 
< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sit EP: few scratches >
 An Orc clambers to his feet.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You see nothing special about him.
This Orc has a few scratches.
He's medium in size.
He is in the front rank.
His hands glow blood red!
He is surrounded by a green glow.

<worn around neck>   an unique marble torque
<worn on body>       an icy bronze robe
<worn as quiver>     a fine limestone quiver
<worn around wrist>  an orcish-woven bracelet [superior] (magic)
<worn on hands>      some humming marble gauntlets
<wielding twohanded> a glittering gem bastard sword (magic)
<worn on legs>       a pair of black wool pants
<worn on feet>       some light marble shoes

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.
[Damage:  9 ] Your slash strikes an Orc.
An Orc parries your futile lunge at him.
You miss a deadly nightmare.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You block an Orc's feeble kick with your arm.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
You haven't reoriented yourself yet enough for another bash!

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You block a deadly nightmare's lunge at you.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
An Orc dodges your futile attack.
You miss an Orc.
[Damage:  7 ] Your fine slash grazes a deadly nightmare.

< 371h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You block an Orc's lunge at you.
An Orc's weak slash grazes you.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP: few scratches >
 A Warrior's Hut
Obvious exits: -Down
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
An Orc (medium) sits atop a deadly nightmare, fighting YOU!

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP: few scratches >
 An Orc parries your futile lunge at him.
You miss an Orc.
[Damage: 10 ] Your fine slash strikes an Orc.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You dodge a deadly nightmare's vicious attack.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 As an Orc withstands your bash, you bounce back and fall to the ground.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 You duck under an Orc's lame kick.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 You block an Orc's lunge at you.
You block an Orc's lunge at you.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc parries your futile lunge at him.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc misses you.
An Orc misses you.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 A bullywug adult enters from below.
A deadly nightmare misses you.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
An Orc dodges your futile attack.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 You feel your skill in shield block improving.
An Orc misses you.
You block an Orc's lunge at you.

< 370h/371H 108v/141V Pos: kneeling >
< T: Lahn TP: kne TC:few scratches E: An Orc sta EP:  small wounds >
 You rise to your feet.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Lahn appears to be Human and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!

An Orc stops using a glittering gem bastard sword.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You parry a deadly nightmare's lunge at you.
You miss a deadly nightmare.
You miss an Orc.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You duck under an Orc's lame kick.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You block an Orc's lunge at you.
You parry an Orc's lunge at you.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Lahn appears to be Human and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You miss a deadly nightmare.
You miss an Orc.
You miss an Orc.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Easy.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 A deadly nightmare misses you.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 A Warrior's Hut
Obvious exits: -Down
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
A bullywug waddles through town.
An Orc (medium) sits atop a deadly nightmare, fighting YOU!

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc misses you.
You parry an Orc's lunge at you.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You see nothing special about him.
This Orc has some small wounds and bruises.
He's medium in size.
He is in the front rank.
His hands glow blood red!
He is surrounded by a green glow.

<worn around neck>   an unique marble torque
<worn on body>       an icy bronze robe
<worn as quiver>     a fine limestone quiver
<worn around wrist>  an orcish-woven bracelet [superior] (magic)
<worn on hands>      some humming marble gauntlets
<worn on legs>       a pair of black wool pants
<worn on feet>       some light marble shoes

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss an Orc.
You miss a deadly nightmare.
[Damage:  5 ] Your decent slash wounds an Orc.
[Damage:  7 ] Your fine slash wounds an Orc.
[Damage:  5 ] Your decent slash wounds an Orc.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You dodge a deadly nightmare's vicious attack.

< 370h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc's crude punch grazes you.
You parry an Orc's lunge at you.

< 369h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc sizes you up with a quick glance.

< 369h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss an Orc.
[Damage:  6 ] Your fine slash wounds an Orc.
You miss a deadly nightmare.
[Damage: 11 ] Your slash wounds a deadly nightmare.

< 369h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You currently have the following spell slots available:
  1st circle:  6 of  4   ( -62 seconds)
  2nd circle:  3 of  4   (  44 seconds)
  3rd circle:  3 of  4   (  54 seconds)
  4th circle:  3 of  3
  5th circle:  2 of  2

< 369h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 An Orc's kick hits you directly in the face.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 
3rd CIRCLE:
detect evil                
detect good                
detect magic               

4th CIRCLE:
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
invigorate                 

6th CIRCLE:
cure blind                 
sense life                 

7th CIRCLE:
infravision                

9th CIRCLE:
farsee                     
haste                      

10th CIRCLE:
dazzle                     
tree                       

11th CIRCLE:
animal vision              
blur                       


< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You parry an Orc's lunge at you.
An Orc misses you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An Orc dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful slash strikes an Orc hard.
You miss an Orc.
An Orc dodges your futile attack.
You miss an Orc.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You parry a deadly nightmare's lunge at you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Lahn appears to be Human and has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You start chanting...

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Casting: barkskin *
An Orc misses you.
You parry an Orc's lunge at you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You complete your spell...
Your skin gains the texture and toughness of bark.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You dodge a deadly nightmare's vicious attack.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You stick your tongue out at an Orc.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
Your improved dexterity grants you an additional attack!
You miss a deadly nightmare.
[Damage: 13 ] Your impressive slash strikes an Orc.
[Damage: 13 ] Your impressive slash strikes an Orc.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 A deadly nightmare misses you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash strikes an Orc.
You miss an Orc.
You feel your skill in 1h slashing improving.
You miss a deadly nightmare.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You parry an Orc's lunge at you.
An Orc misses you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc dismounts a deadly nightmare.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
An Orc dodges your futile attack.
You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful slash strikes an Orc very hard.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry a deadly nightmare's lunge at you.
You parry an Orc's lunge at you.
You parry an Orc's lunge at you.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 
< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your slash strikes an Orc.
You miss an Orc.
You miss an Orc.

< 368h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You feel your skill in parry improving.
You feel your skill in shield block improving.
An Orc's punch grazes you.
An Orc misses you.
You block an Orc's feeble kick with your arm.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You parry a deadly nightmare's lunge at you.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 
< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
An Orc dodges your futile attack.
An Orc dodges your futile attack.
[Damage: 12 ] Your slash strikes an Orc.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You are using:
<worn as a badge>    an Alatorin medal of honor (magic) (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       the mask of hatred [82%]             
<worn around neck>   a necklace of halfling ears [82%]             
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a cloak of swirling mist [58%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of sapphires [superior] (magic) (glowing) [77%]             
<worn on belt buckle>an ankylosaur tail club (magic) (glowing)
<held as shield>     a well-polished mithril body shield (illuminating) [74%]             
<worn around wrist>  some heavy mithril bracers [poor] (magic)
<worn around wrist>  a spiked mithril wristguard (magic)
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     a shiny crimson ring (invis) (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon>     a misty, green long sword [poor] with a strange black stone
<worn on legs>       a pair of vapor leggings
<worn on feet>       a light pair of winged sandals [superior] (illuminating)

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 You feel your skill in riposte improving.
You parry a deadly nightmare's lunge at you.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your fine slash strikes an Orc.
Your misty, green long sword [poor] with a strange black stone murmurs some strange incantations...
[Damage: 82 ] Your concussion blast rips into an Orc, shattering his soul!
You miss an Orc.
An Orc dodges your futile attack.
An Orc dodges your futile attack.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  awful >
 You feel your skill in shield block improving.
An Orc misses you.
An Orc misses you.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sta EP:  awful >
 [Damage:  2 ] Your bash knocks an Orc to the ground!

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sit EP:  awful >
 You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash grievously wounds an Orc.
You miss an Orc.
[Damage: 11 ] Your slash causes an Orc to grimace in pain.
An Orc is stunned!

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sit EP:  awful >
 You feel your skill in shield block improving.
You dodge a deadly nightmare's vicious attack.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sit EP:  awful >
 You parry an Orc's lunge at you.

< 367h/371H 108v/141V Pos: standing >
< T: Lahn TP: sta TC:few scratches E: An Orc sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your fine slash grievously wounds an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage: 10 ] You beautifully slash an Orc into two parts - both dead.
An Orc's icy bronze robe was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!