The death of [48 Storm Druid] Axcx AnGEr Of The Honoured (Grey Elf)

in The Common Room of the Wailing Griffon

from the perspective of [52 Spiritualist] Lurto (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       the shadowy crown of damnation of speed [superior] made by Naz (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of constitution (magic) [70%]             
<worn in ear>        an efreeti earring of tenflames (magic)
<worn on face>       the mask of stone form of wisdom (humming) [81%]             
<worn around neck>   the necklace of wisdom of health
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a fine woven braid of silver and gold of charisma (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [78%]             
<worn about waist>   a waistband of rock and stone made by Om (magic) [68%]             
<worn on belt buckle>a totem of the planes (magic)
<worn on arms>       some stitched sleeves of the Knights of the Raven of health (magic) [85%]             
<held as shield>     the enchanted mithril shield of Shanat of endurance (magic) (humming)
<worn around wrist>  a sapphire bracelet
<worn around wrist>  a silver charm bracelet [poor] (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan of regeneration (magic)
<worn on finger>     the ring of the mind flayer of constitution (magic) (glowing)
<worn on finger>     a ring of twisted gray mist of wisdom
<held>               a totem coated in slime [poor] (glowing)
<worn on legs>       a pair of soiled leather breeches (magic)
<worn on feet>       the winged boots of angelic movement of endurance (magic)

  M^++MMM       
 MMMMM++M       
 +MMMM+@+M      
 +++MM^M++M     
 ++++MMM++M     
  ++++M M+M     
   +++M MMM     
The Military District
Obvious exits: -N -E -W
A well-armored dwarven warrior walks through here, admiring the city of his people.

< 1073h/1073H 267v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1073h/1073H 267v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1073h/1073H 267v/268V Pos: standing >
 
   M++MMMM      
   MM+++^M      
   M^++MMM      
 MMMMMM++M      
 MMMMMM@M+M     
 M+++MM^M++M    
  ++++MMM++M    
   ++++M M+M    
   ++++M MMM    
The Military District
Obvious exits: -N -E -S

< 1073h/1073H 266v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 1073h/1073H 268v/268V Pos: standing >
Entrance to the Hammerhelm Barracks
Obvious exits: -N -S#
(Q)A young and impressionable guard watches the gates of the barracks.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A brawny barbarian who is a brief walk away to your north.

< 1073h/1073H 267v/268V Pos: standing >
The gate seems to be closed.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A brawny barbarian who is a brief walk away to your north.

< 1073h/1073H 267v/268V Pos: standing >
It seems to be locked.

< 1073h/1073H 268v/268V Pos: standing >
The gate seems to be closed.

< 1073h/1073H 268v/268V Pos: standing >
 
   M++MMMM      
   MM+++^M      
   M^++MMM      
 MMMMMM++M      
 MMMMMM@M+M     
 M+++MM^M++M    
  ++++MMM++M    
   ++++M M+M    
   ++++M MMM    
The Military District
Obvious exits: -N -E -S

< 1073h/1073H 266v/268V Pos: standing >
 
   M+M          
  MM++MMMM      
 M MM+++^M      
   M^++MMM      
 MMMMMM@+M      
 MMMMMM+M+M     
 M+++MM^M++M    
  ++++MMM++M    
   ++++M M+M    
The Military District
Obvious exits: -N -E -S -W

< 1073h/1073H 265v/268V Pos: standing >
 
   MM+M         
  MMM++MMMM     
 MM MM+++^M     
 M  M^++MMM     
 MMMMMM@++M     
 MMMMMMM+M+M    
 MM+++MM^M++M   
   ++++MMM++M   
    ++++M M+    
The Military District
Obvious exits: -N -E
A well-armored dwarven warrior walks through here, admiring the city of his people.
A young dwarven cadet marches in line, following his sergeant.
A young dwarven cadet marches in line, following his sergeant.
A young dwarven cadet marches in line, following his sergeant.
A young dwarven cadet marches in line, following his sergeant.
A young dwarven cadet marches in line, following his sergeant.
A young dwarven cadet marches in line, following his sergeant.
A strong Hammerhelm sergeant leads his cadets through drills.
A well-armored dwarven warrior walks through here, admiring the city of his people.
A holyman in brilliant white robes blesses you as he walks through. (casting) (Gold Aura)

< 1073h/1073H 264v/268V Pos: standing >
 
   M+M          
  MMM+M         
 MMMM++MMMM     
 MM MM+++^M     
 M  M^+@MMM     
 MMMMMMM++M     
 MMMMMMM+M+M    
  M+++MM^M++M   
   ++++MMM++    
A Grand Statue Courtyard
Obvious exits: -N -E -S -W
A huge, multi-figured statue of a great dwarven battle scene resides in this courtyard. (glowing)

< 1073h/1073H 264v/268V Pos: standing >
 
   ^M+M         
  MMMM+M        
 +MMMM++MMMM    
 MMM MM+++^M    
 ^M  M^@+MMM    
 +MMMMMMM++M    
 MMMMMMMM+M+M   
  MM+++MM^M++   
    ++++MMM+    
The Military District
Obvious exits: -N -E -W
Posted before the western arch, a wooden sign reads 'The Hammer and Shield Tavern'

< 1073h/1073H 265v/268V Pos: standing >
The Arched-Stone Entry to the Hammer and Shield Tavern
Obvious exits: -E -W
(Q)An Ambassador from the Ice Tower explores the city.
A strong dwarven bouncer stands here, rippled with muscles.

< 1073h/1073H 267v/268V Pos: standing >
You don't have that spell memorized.

< 1073h/1073H 267v/268V Pos: standing >
You sit down.

< 1073h/1073H 267v/268V Pos: sitting >
You wiggle to find the most comfortable position.

< 1073h/1073H 267v/268V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - mousestrength
               1 - hawkvision
               1 - scorching touch
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1073h/1073H 267v/268V Pos: sitting >
You start meditating...

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1073h/1073H 268v/268V Pos: sitting >
An Ambassador from the Ice Tower leaves west.

< 1073h/1073H 268v/268V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 1073h/1073H 268v/268V Pos: sitting >
You clamber to your feet.

< 1073h/1073H 268v/268V Pos: standing >
You start chanting...

< 1073h/1073H 268v/268V Pos: standing >
You complete your spell...
A Channeling Circle
Obvious exits: -S -W
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic. (casting) 
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 1073h/1073H 268v/268V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'orabz ay uizjrizfaburuhl'
a LARGE water elemental begins to shimmer.
You start chanting...

< 1073h/1073H 268v/268V Pos: standing >
You complete your spell...
 
   MM^MMMM^^    
  ^^^^^M.^^M^   
 MM^^..^^.^M^^  
 MMM..M^..^^MM  
 ^M..^.@^.M^MM  
 ^^^^^.^..M^MM  
 MM^..M.^^M^^M  
  ^^^M..^MM^^   
   MM^^MMM^^    
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 1073h/1073H 268v/268V Pos: standing >
You sit down.

< 1073h/1073H 268v/268V Pos: sitting >
You wiggle to find the most comfortable position.

< 1073h/1073H 268v/268V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - mousestrength
               1 - hawkvision
               1 - scorching touch
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1073h/1073H 268v/268V Pos: sitting >
You start meditating...

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1073h/1073H 268v/268V Pos: sitting >
You clamber to your feet.

< 1073h/1073H 268v/268V Pos: standing >
You start chanting...

< 1073h/1073H 268v/268V Pos: standing >
Casting: spirit jump 

< 1073h/1073H 268v/268V Pos: standing >
You complete your spell...
A Balcony
Obvious exits: -E#
The corpse of madam Oakencrest is lying here.
Madam Oakencrest scowers the room.(Gold Aura)

< 1073h/1073H 268v/268V Pos: standing >
You start chanting...

< 1073h/1073H 268v/268V Pos: standing >
Casting: spirit jump 

< 1073h/1073H 268v/268V Pos: standing >
You complete your spell...
Before a Massive Stone Church
Obvious exits: -N# -S
A wild-eyed agnostic looks at the church doors with skepticism.

< 1073h/1073H 268v/268V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1073h/1073H 268v/268V Pos: standing >
Ok.

< 1073h/1073H 268v/268V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S -W#
A fervent church acolyte wanders about aimlessly. (casting) (Red Aura)
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)

< 1073h/1073H 266v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 1073h/1073H 266v/268V Pos: standing >
A fervent church acolyte completes his spell...
A fervent church acolyte utters the word 'zuharuhl'
A church official looks vitalized.
You sit down.

< 1073h/1073H 266v/268V Pos: sitting >
You wiggle to find the most comfortable position.

< 1073h/1073H 266v/268V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - mousestrength
               1 - hawkvision
               1 - scorching touch
               4 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle)  7 - flameburst
               4 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1073h/1073H 266v/268V Pos: sitting >
You start meditating...

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.

< 1073h/1073H 268v/268V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1073h/1073H 268v/268V Pos: sitting >
You clamber to your feet.

< 1073h/1073H 268v/268V Pos: standing >

< 1073h/1073H 268v/268V Pos: standing >
You start chanting...

< 1073h/1073H 268v/268V Pos: standing >
Casting: spirit jump 

< 1073h/1073H 268v/268V Pos: standing >
You complete your spell...
A Balcony
Obvious exits: -E#
The corpse of madam Oakencrest is lying here.
Madam Oakencrest scowers the room.(Gold Aura)

< 1073h/1073H 268v/268V Pos: standing >
Ok.

< 1073h/1073H 268v/268V Pos: standing >
The Second Floor
Obvious exits: -N# -E# -S -W

< 1073h/1073H 267v/268V Pos: standing >
Ok.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 1073h/1073H 267v/268V Pos: standing >
I see no n' here.

< 1073h/1073H 267v/268V Pos: standing >
Ok.

< 1073h/1073H 267v/268V Pos: standing >
Master Bedroom of General Oakencrest
Obvious exits: -S
Lord Oakencrest silently thinks to himself.(Gold Aura)

< 1073h/1073H 266v/268V Pos: standing >
Saving Lurto.

< 1073h/1073H 268v/268V Pos: standing >
The Second Floor
Obvious exits: -N -E# -S -W#

< 1073h/1073H 267v/268V Pos: standing >
Ok.

< 1073h/1073H 267v/268V Pos: standing >
The Study of General Oakencrest
Obvious exits: -W
An architect evaluates several estates.(Gold Aura)

< 1073h/1073H 266v/268V Pos: standing >
The Second Floor
Obvious exits: -N -E -S -W#

< 1073h/1073H 267v/268V Pos: standing >
The Second Floor
Obvious exits: -N -E -D

< 1073h/1073H 266v/268V Pos: standing >
Saving Lurto.

< 1073h/1073H 268v/268V Pos: standing >
A Solid Wooden Stairway
Obvious exits: -E -U
A cook fixes some grub.(Gold Aura)

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A servant who is not far off to your east.
The weaponsmaster who is not far off to your east.

< 1073h/1073H 267v/268V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
[2] The corpse of a warrior is lying here.

< 1073h/1073H 266v/268V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is close by to your east.
The weaponsmaster who is close by to your east.
A cook who is close by to your west.

< 1073h/1073H 267v/268V Pos: standing >
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
A servant scurries along on an errand.(Gold Aura)

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 1073h/1073H 267v/268V Pos: standing >
A Rectangular Dining Area
Obvious exits: -S -W

< 1073h/1073H 266v/268V Pos: standing >
You quickly scan the area.
A servant who is close by to your south.
The weaponsmaster who is close by to your south.
A servant who is close by to your west.

< 1073h/1073H 267v/268V Pos: standing >
A Room lined with Items of War
Obvious exits: -N -W
A servant scurries along on an errand.(Gold Aura)
The weaponsmaster polishes a scimitar.

< 1073h/1073H 267v/268V Pos: standing >
A servant leaves north.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.

< 1073h/1073H 267v/268V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W
[2] The corpse of a warrior is lying here.

< 1073h/1073H 266v/268V Pos: standing >
Ok.

< 1073h/1073H 268v/268V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is a brief walk away to your west.

< 1073h/1073H 267v/268V Pos: standing >
A Walled Sparring Field
Obvious exits: -W
A highly trained warrior practices a parry.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)

< 1073h/1073H 266v/268V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your west.
A former soldier who is close by to your west.
A wandering bard who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is rather far off to your west.

< 1073h/1073H 267v/268V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 1073h/1073H 267v/268V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W

< 1073h/1073H 266v/268V Pos: standing >
You quickly scan the area.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is not far off to your west.

< 1073h/1073H 266v/268V Pos: standing >
A Red-Hued Brick Road
Obvious exits: -E -W
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.

< 1073h/1073H 267v/268V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A swordsman who is close by to your west.

< 1073h/1073H 267v/268V Pos: standing >

< 1073h/1073H 267v/268V Pos: standing >

< 1073h/1073H 267v/268V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W

< 1073h/1073H 266v/268V Pos: standing >
A Blue-Hued Brick Road
Obvious exits: -N -S -W#

< 1073h/1073H 265v/268V Pos: standing >
You quickly scan the area.
An elven ranger who is a brief walk away to your north.
A dwarven warrior who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.

< 1073h/1073H 266v/268V Pos: standing >
Ok.

< 1073h/1073H 268v/268V Pos: standing >
The Common Room of the Wailing Griffon
Obvious exits: -N# -E
The corpse of a mercenary is lying here.
The corpse of a stealthy figure is lying here.
A Grey Elf (medium) AnGEr Of The Honoured stands here, fighting the barkeep.
The barkeep stands here, fighting a Grey Elf.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)

< 1073h/1073H 267v/268V Pos: standing >
A sea of arachnids and insects consume and overwhelm the barkeep!
A Grey Elf misses the barkeep.
The barkeep dodges a Grey Elf's attack.

< 1073h/1073H 267v/268V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 1073h/1073H 267v/268V Pos: standing >
Ok.

< 1073h/1073H 267v/268V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf unleashes light in a focused, searing ray at the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
A Grey Elf blocks the barkeep's lunge at him.
The barkeep's decent punch wounds a Grey Elf.
The barkeep's weak punch grazes a Grey Elf.

< 1073h/1073H 267v/268V Pos: standing >
A Grey Elf starts casting an offensive spell.
You miss a Grey Elf.

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'sunray'
A Grey Elf unleashes light in a focused, searing ray at the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf blocks your futile lunge at him.
You miss a Grey Elf.
A Grey Elf starts casting an offensive spell.

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 The barkeep's decent punch wounds a Grey Elf.
A Grey Elf's woven entrails of an unfortunate soul of greater constitution was damaged from the massive blow!
The barkeep's crude punch wounds a Grey Elf.
The barkeep's weak punch grazes a Grey Elf.
The barkeep almost sweeps a Grey Elf off of his feet with a well placed leg sweep.

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'sunray'
A Grey Elf unleashes light in a focused, searing ray at the barkeep!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!
You start chanting...

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!

< 1073h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf's shield flares up and discharges a bolt of lightning towards YOU!
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
A Grey Elf starts casting an offensive spell.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf blocks the barkeep's lunge at him.
A Grey Elf blocks the barkeep's lunge at him.
The barkeep's punch wounds a Grey Elf.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf unleashes light in a focused, searing ray at the barkeep!
A Grey Elf misses the barkeep.
A Grey Elf misses the barkeep.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A sea of arachnids and insects consume and overwhelm the barkeep!
You complete your spell...
You point at a Grey Elf.
[Damage: 168 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 You start chanting...

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
A Grey Elf causes the EARTH to rise up in the shape of a fist!
You complete your spell...
You point at a Grey Elf.
[Damage: 128 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 The barkeep dodges a Grey Elf's attack.
A Grey Elf misses the barkeep.
The barkeep's decent punch strikes a Grey Elf.
The barkeep's weak punch wounds a Grey Elf.
The barkeep's weak punch strikes a Grey Elf.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 You start chanting...

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf starts casting an offensive spell.

< 1038h/1073H 267v/268V Pos: standing >
< T: barkeep TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 You complete your spell...
You point at a Grey Elf.
[Damage: 127 ] With a gasp, a Grey Elf realizes his soul will disturb him no more.
A Grey Elf's diabolical platinum tower shield shattered in bits as the tortured body spasms and quivers!
A Grey Elf's woven entrails of an unfortunate soul of greater constitution shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.