The death of [56 Wildmage] Aq La Resistance (Kobold)

in On the Merchant Dock

from the perspective of [56 Cenobite] Teis AnGEr Of The Honoured (Human)

<floating about head>a bright green ioun stone[231h 50m 3s]
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic) [86%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of life sensing [superior] made by Om (magic) [89%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a pitch-black leather mask [superior] (magic)
<worn around neck>   the amulet named "Flow" of evil protection [superior] made by Rukkus (humming)
<worn around neck>   a gory string of cyclops eyes (magic)
<worn on body>       a suit of spiked chromium dragonscale platemail of wisdom (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a silvery-blue backpack
<worn as quiver>     the quiver of holding of agility (magic)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>the scalp of Goli [63%]             
<attached to belt>   a small shield of bluestone wreathed in flames (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [55%]             
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[231h 50m 3s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn around wrist>  a sapphire bracelet [superior]
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     Tsunami, the trident of storms (magic)[231h 50m 3s]
<worn on legs>       a set of shimmering green leggings of wisdom (magic) (humming) [68%]             
<worn on feet>       a pair of boots emitting dust of endurance (magic) (glowing)

The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >
You do not see that here.

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >
Autosaving...

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 190v/190V Pos: standing >
Aboard the Galleon onlypreypray
Obvious exits: -North -East -West

< 1116h/1116H 189v/190V Pos: standing >
You disembark this ship.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West

< 1116h/1116H 188v/190V Pos: standing >
You quickly scan the area.
Fugly who is close by to your east.

< 1116h/1116H 189v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East

< 1116h/1116H 189v/190V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your north.
A seagull who is not far off to your north.
A pelican who is not far off to your north.
Fugly who is not far off to your east.

< 1116h/1116H 189v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
A drunk sailor stands here.(Red Aura)

< 1116h/1116H 188v/190V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A pelican who is close by to your north.

< 1116h/1116H 188v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
A seagull squabbles.
A pelican squaks loudly.

< 1116h/1116H 189v/190V Pos: standing >
You quickly scan the area.
A drunk sailor who is close by to your south.

< 1116h/1116H 189v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South

< 1116h/1116H 188v/190V Pos: standing >
You do not see that here.

< 1116h/1116H 188v/190V Pos: standing >
You quickly scan the area.
A seagull who is close by to your south.
A pelican who is close by to your south.
A drunk sailor who is not far off to your south.

< 1116h/1116H 189v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
A seagull squabbles.
A pelican squaks loudly.

< 1116h/1116H 189v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
A drunk sailor stands here.(Red Aura)

< 1116h/1116H 188v/190V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East

< 1116h/1116H 187v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 188v/190V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 1116h/1116H 188v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
A pitch black gate rises out of the ground!


< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
A Kobold sits down in a comfortable spot.

< 1116h/1116H 190v/190V Pos: standing >
A Kobold opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East -West
A pitch-black gate stands like a pillar here. (magic)
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
A Kobold (tiny) La Resistance sits resting.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 190v/190V Pos: standing >
A Kobold closes his book and grins malevolently.

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
A Kobold clambers to his feet.

< 1116h/1116H 190v/190V Pos: standing >
You complete your spell...
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1116h/1116H 190v/190V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1116h/1116H 190v/190V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 190v/190V Pos: standing >
You do not see that here.

< 1116h/1116H 190v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
You complete your spell...
A Kobold is suddenly at a slight loss for words.
A Kobold tries to use his hands to cast a spell, but just ends up looking goofy.

< 1116h/1116H 190v/190V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 1116h/1116H 190v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 188v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 189v/190V Pos: standing >
You complete your spell...
[Damage: 117 ] You unleash light in a focused, searing ray at a Kobold!

< 1116h/1116H 190v/190V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
A Kobold starts casting an offensive spell.

< 1116h/1116H 190v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
A Kobold completes his spell...
Using his expanded knowledge, a Kobold casts his spell with nothing but a gesture of the hand.
A Kobold's force missile slams into you.
Your shadowy crown of damnation of endurance flares brilliantly as a Kobold's spell is tranformed and deflected!
Your victim has saved against your curse spell!
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.

< 989h/1116H 190v/190V Pos: standing >
You complete your spell...
[Damage: 104 ] You unleash light in a focused, searing ray at a Kobold!

< 989h/1116H 190v/190V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 989h/1116H 190v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West

< 990h/1116H 189v/190V Pos: standing >

< 991h/1116H 189v/190V Pos: standing >

< 991h/1116H 189v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 991h/1116H 190v/190V Pos: standing >

< 991h/1116H 190v/190V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 1114h/1116H 190v/190V Pos: standing >
A Kobold enters from the east.

< 1114h/1116H 190v/190V Pos: standing >

< 1114h/1116H 190v/190V Pos: standing >
The night has begun.

< 1115h/1116H 190v/190V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1115h/1116H 189v/190V Pos: standing >
A Kobold enters from the west.
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1115h/1116H 189v/190V Pos: standing >
Okita disembarks from the Galleon Sea Ghost.

< 1116h/1116H 189v/190V Pos: standing >
You complete your spell...
[Damage: 117 ] You unleash light in a focused, searing ray at a Kobold!

< 1116h/1116H 189v/190V Pos: standing >
A pitch black gate rises out of the ground!


< 1116h/1116H 190v/190V Pos: standing >
You dodge a Kobold's vicious attack.
You block a Kobold's lunge at you.

< 1116h/1116H 190v/190V Pos: standing >
Okita starts casting an offensive spell.
Okita snaps into visibility.
You do not see that here.

< 1116h/1116H 190v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West

< 1116h/1116H 189v/190V Pos: standing >
You failed.

< 1116h/1116H 189v/190V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A pitch-black gate stands like a pillar here. (magic)
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Okita AnGEr Of The Honoured (Human)(medium) stands in mid-air here.(holy) (casting) 
A Kobold (tiny) La Resistance stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 189v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 189v/190V Pos: standing >
Okita completes his spell...
Okita utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 1116h/1116H 189v/190V Pos: standing >
Okita snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Kobold!

< 1116h/1116H 189v/190V Pos: standing >
You complete your spell...
[Damage: 120 ] You unleash light in a focused, searing ray at a Kobold!
A Kobold's bracelet of living water [poor] is burned from the blast!

< 1116h/1116H 189v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
An Orc steps out of a pitch-black gate.

< 1116h/1116H 190v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
Okita starts casting an offensive spell called 'dispel magic'.
Okita snaps into visibility.

< 1116h/1116H 190v/190V Pos: standing >

< 1116h/1116H 190v/190V Pos: standing >
Okita dodges a Kobold's attack.
Okita blocks a Kobold's lunge at him.
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting a spell.

< 1116h/1116H 190v/190V Pos: standing >
You complete your spell...
[Damage: 100 ] You unleash light in a focused, searing ray at a Kobold!

< 1116h/1116H 190v/190V Pos: standing >
Okita snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'hzrzsafh'
A Kobold slowly fades out of existence.

< 1116h/1116H 190v/190V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
Okita completes his spell...
Okita utters the words 'eugszr waouq'
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1116h/1116H 190v/190V Pos: standing >
You abort your prayer before it's done!

< 1116h/1116H 190v/190V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1116h/1116H 190v/190V Pos: standing >
An Orc snaps into visibility.
You dodge a bash from an Orc, who loses his balance and falls.
You are briefly surrounded by a red aura!
On the Merchant Dock
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
An Orc (medium) La Resistance is lying in mid-air here, fighting YOU!(holy)(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your feeble bludgeon grazes an Orc.
You miss an Orc.
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 Casting: sunray *
An Orc snaps into visibility.
An Orc's feeble slash grazes you.
You block an Orc's vicious attack.
You block an Orc's vicious attack.

< 1115h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:few scratches E: An Orc ass EP: excellent >
 Casting: sunray 

< 1115h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:few scratches E: An Orc ass EP: excellent >
 Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
The sphere circling an Orc's body darts in front of your assault!

< 1115h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:few scratches E: An Orc ass EP: excellent >
 You do not see that here.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is surrounded by a putrid aura!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a blood-red glow.

<floating about head>a dark yellow ioun stone
<worn as a badge>    the mark of the saboteur of precision [88%]             
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     Zorobabi's circular stone ring of health
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 Okita sneaks in from the west.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss an Orc.
An Orc snaps into visibility.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 On the Merchant Dock
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The Galleon Sea Ghost floats here.
The Galleon onlypreypray floats here.
The Sloop FlyAWAY floats here.
The Yacht +-+ Good Will +-+ floats here.
The Frigate Adele Miori floats here.
The Carrack GodShip floats here.
The Galleon . . floats here.
The Corvette *-* Good Will *-* floats here.
The Caravel ..!.. floats here.
The Galleon Apocalyptic Wawe floats here.
The Sloop Moanda floats here.
Okita AnGEr Of The Honoured (Human)(medium) stands in mid-air here.(holy)
*An Orc (medium) La Resistance is lying in mid-air here, fighting YOU!(holy)(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1116h/1116H 190v/190V Pos: standing >
< T: Teis TP: sta TC:excellent E: An Orc ass EP: excellent >
 You receive your share of experience.