The death of [ 1 BeRSeRKeR] Sxtchat (Human)

in The Ogre's Foot Inn

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[194h 19m 43s]
<worn as a badge>    the mark of the saboteur of precision [88%]             
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[194h 19m 43s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[194h 19m 43s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[194h 19m 43s]

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1380h/1133H 179v/181V Pos: standing >
Your group consists of ( 6/30):
( Head)   897/897   hit,  238/238  move Pilt
(Front)   633/557   hit,  232/232  move Marakel
(Front)  1380/1133  hit,  181/181  move Nib
(Front)  1657/1228  hit,  191/191  move Nazz
(Front)   761/749   hit,  273/276  move Goli
(Front)                                Nul

< 1380h/1133H 181v/181V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nazz sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1379h/1133H 180v/181V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your north.
An orog berserker who is close by to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A militia guard who is rather far off to your south.

< 1379h/1133H 180v/181V Pos: standing >
The night has begun.

< 1379h/1133H 180v/181V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a human merchant is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the west.
Pilt sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1378h/1133H 179v/181V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
Goli enters from the east.
Alarm bells sound, signalling an invasion!
An orog berserker sneaks in from the east.

< 1378h/1133H 178v/181V Pos: standing >
Your group consists of ( 6/30):
( Head)   897/897   hit,  238/238  move Pilt
(Front)   632/557   hit,  232/232  move Marakel
(Front)  1378/1133  hit,  181/181  move Nib
(Front)  1654/1228  hit,  191/191  move Nazz
(Front)   761/749   hit,  274/276  move Goli
(Front)   964/964   hit,  199/199  move Nul

< 1378h/1133H 181v/181V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
Goli enters from the south.
Alarm bells sound, signalling an invasion!
Pilt sneaks in from the south.
Nazz sneaks in from the south.
Alarm bells sound, signalling an invasion!

< 1378h/1133H 180v/181V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Goli enters from the east.
Pilt sneaks in from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Nazz sneaks in from the east.

< 1378h/1133H 179v/181V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray dog who is close by to your east.
A large rat who is close by to your west.
The doctor who is rather far off to your west.

< 1378h/1133H 179v/181V Pos: standing >
A militia guard suddenly attacks Goli!
A militia guard misses Goli.

< 1378h/1133H 181v/181V Pos: standing >
The Tharnadian Quartermaster suddenly attacks Goli!
The Tharnadian Quartermaster's punch wounds Goli.
As the Tharnadian Quartermaster strikes Goli, he smiles as the Tharnadian Quartermaster tears his flesh!

< 1377h/1133H 181v/181V Pos: standing >
The town crier suddenly attacks Goli!
The town crier's fine punch wounds Goli.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!

< 1377h/1133H 181v/181V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 41 ] A militia guard is incapacitated and will slowly die, if not aided.
A militia guard is stunned!
A militia guard slumps to the ground.
You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 1384h/1133H 181v/181V Pos: standing >
<Goli starts casting an offensive spell.

< 1384h/1133H 181v/181V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 39 ] Your final slash sends a militia guard's head bouncing along the ground.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at the Tharnadian Quartermaster!
Nazz knocks the Tharnadian Quartermaster down with a mighty blow!

< 1384h/1133H 181v/181V Pos: standing >
Goli completes his spell...
Goli utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
An orog berserker sneaks south.

< 1384h/1133H 181v/181V Pos: standing >
The town crier's punch grazes Goli.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!
The town crier's punch grazes Goli.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!
Goli dodges the town crier's attack.
The town crier hits Goli with a mighty kick to his chest.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!

< 1384h/1133H 181v/181V Pos: standing >
Goli misses the town crier.
Goli misses the town crier.
Goli's fine bludgeon grazes the town crier.

< 1384h/1133H 181v/181V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving the Tharnadian Quartermaster from his target!
[Damage: 48 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian kne EP:  few wounds >
 Nazz snaps into visibility.
This being a hometown, you receive fewer exps...
Nazz's crush strikes the Tharnadian Quartermaster very hard.
Nazz's powerful whip strikes the Tharnadian Quartermaster hard.
This being a hometown, you receive fewer exps...
Nazz's impressive whip strikes the Tharnadian Quartermaster.
Nazz's crush strikes the Tharnadian Quartermaster hard.
Nazz's powerful crush seriously wounds the Tharnadian Quartermaster.
Pilt starts casting an offensive spell.
Pilt snaps into visibility.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian kne EP:  nasty wounds >
 Goli starts casting an offensive spell.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian kne EP:  nasty wounds >
 Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
The town crier begins to dry and wilt.
Goli dodges the town crier's attack.
The town crier's crude punch grazes Goli.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!
The town crier's punch grazes Goli.
As the town crier strikes Goli, he smiles as the town crier tears his flesh!

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian kne EP:  nasty wounds >
 Marakel assists you heroically.
Marakel snaps into visibility.
Marakel's fine punch seriously wounds the Tharnadian Quartermaster.
The Tharnadian Quartermaster rises to his feet.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian sta EP: pretty hurt >
 Your pair of gauntlets formed of dust of constitution drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
Nazz staggers slightly but manages to keep his balance.
Marakel staggers slightly but manages to keep his balance.
Pilt staggers and falls to his knees!
Goli staggers slightly but manages to keep his balance.
A street sweeper staggers and almost falls!
[Damage:  8 ] The Tharnadian Quartermaster crashes to the ground!
[Damage: 22 ] The Tharnadian Quartermaster is stunned!
The town crier crashes to the ground!
[Damage: 19 ] Goli completes his spell...
Goli utters the words 'paffue xurhuio'
The town crier begins to dry and wilt.
You deflect a street sweeper's blow and strike back at him!
[Damage: 28 ] Your final slash sends a street sweeper's head bouncing along the ground.
A street sweeper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a street sweeper.

< 1384h/1133H 181v/181V Pos: standing >
<Goli's bludgeon grazes the town crier.
Goli's crude bludgeon grazes the town crier.
Goli's crude bludgeon grazes the town crier.

< 1384h/1133H 181v/181V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 23 ] -=[Your impressive slash enshrouds the Tharnadian Quartermaster in a mist of blood.]=-
[Damage: 14 ] -=[Your fine slash seriously wounds the Tharnadian Quartermaster.]=-
[Damage: 24 ] -=[Your slash causes the Tharnadian Quartermaster to grimace in pain.]=-
[Damage: 45 ] Your final slash sends the Tharnadian Quartermaster's head bouncing along the ground.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.

< 1384h/1133H 181v/181V Pos: standing >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving the town crier from his target!
[Damage: 50 ] You feel unholy power coursing through your limbs!
Banzai! To the rescue...

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  few wounds >
 Nazz gets a few coins from the corpse of the Tharnadian Quartermaster.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  few wounds >
 
< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  few wounds >
 Marakel assists you heroically.
Marakel's decent punch wounds the town crier.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  few wounds >
 Marakel's fine punch strikes the town crier.
The town crier rises to his feet.
Marakel surprises the town crier with a blow to his back, leaving him momentarily confused.
Marakel's impressive punch strikes the town crier.
Marakel's punch grazes the town crier.
Marakel's punch wounds the town crier.
Marakel's fine punch wounds the town crier.
Marakel's fine punch wounds the town crier.
Marakel's fine punch wounds the town crier.
Marakel's punch wounds the town crier.
Marakel's crude punch wounds the town crier.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier sta EP:  few wounds >
 Pilt rises to his feet.

< 1383h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier sta EP:  few wounds >
 Goli starts casting an offensive spell.

< 1383h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier sta EP:  few wounds >
 Pilt starts casting an offensive spell.

< 1383h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash wounds the town crier.]=-
[Damage: 12 ] -=[Your fine slash wounds the town crier.]=-
[Damage: 28 ] -=[Your impressive slash strikes the town crier.]=-
[Damage: 10 ] -=[Your slash wounds the town crier.]=-
[Damage: 24 ] -=[Your impressive slash strikes the town crier.]=-

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier sta EP:  nasty wounds >
 An orog berserker snaps into visibility.
An orog berserker moves in the shadows, suddenly reappearing behind the town crier!
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at the town crier!
Nazz knocks the town crier down with a mighty blow!

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  nasty wounds >
 Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
The town crier begins to dry and wilt.
Goli completes his spell...
Goli utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
Marakel's fine punch strikes the town crier.
Marakel's impressive punch strikes the town crier hard.
Marakel's fine punch strikes the town crier hard.
Marakel's punch strikes the town crier.
Marakel's impressive punch strikes the town crier hard.
Marakel's fine punch strikes the town crier hard.
Marakel's fine punch strikes the town crier very hard.
Marakel's fine punch strikes the town crier very hard.
Marakel's powerful punch enshrouds the town crier in a mist of blood.

< 1384h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  awful >
 But nobody is fighting him?

< 1383h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  awful >
 The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Marakel La Resistance (Drow Elf)(medium) stands in mid-air here, fighting the town crier.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
The town crier crouches here, fighting YOU!(Gold Aura)

< 1383h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: crier kne EP:  awful >
 Nazz snaps into visibility.
Nazz's impressive crush strikes the town crier hard.
Nazz's powerful whip seriously wounds the town crier.
Nazz's powerful whip enshrouds the town crier in a mist of blood.
Nazz's crush causes the town crier to grimace in pain.
Nazz's crush causes the town crier to grimace in pain.
Nazz's fine crush causes the town crier to grimace in pain.
The town crier is incapacitated and will slowly die, if not aided.
Nazz crushes the town crier's skull.  the town crier instantly collapses, lifeless.
The town crier is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the town crier's last actions in this world.

< 1384h/1133H 181v/181V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.

< 1384h/1133H 181v/181V Pos: standing >
An orog berserker sneaks east.

< 1383h/1133H 181v/181V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Goli enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Marakel enters from the north.
Alarm bells sound, signalling an invasion!

< 1383h/1133H 180v/181V Pos: standing >
You quickly scan the area.
Nazz who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1383h/1133H 180v/181V Pos: standing >
You quickly scan the area.
Nazz who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1383h/1133H 180v/181V Pos: standing >

< 1382h/1133H 180v/181V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1382h/1133H 180v/181V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Marakel enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1382h/1133H 179v/181V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Marakel enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1382h/1133H 178v/181V Pos: standing >
Nazz sneaks in from the north.

< 1381h/1133H 181v/181V Pos: standing >

< 1381h/1133H 181v/181V Pos: standing >
Your group consists of ( 6/30):
( Head)   897/897   hit,  238/238  move Pilt
(Front)   629/557   hit,  232/232  move Marakel
(Front)  1381/1133  hit,  181/181  move Nib
(Front)  1696/1228  hit,  190/191  move Nazz
(Front)   715/749   hit,  276/276  move Goli
(Front)                                Someone

< 1381h/1133H 181v/181V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1381h/1133H 181v/181V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Goli enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Marakel enters from below.
Nazz sneaks in from below.
Alarm bells sound, signalling an invasion!

< 1379h/1133H 180v/181V Pos: standing >
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at a Human!
Nazz knocks a Human down with a mighty blow!
A Human is dead! R.I.P.
You receive your share of experience.