The death of [51 Necrolyte] Fuq The Empire (Gnome)

in Outside the Eastern City Gates

from the perspective of [51 Necrolyte] Fuq The Empire (Gnome)

<held>               a quill

You feel infused by 10th circle DARK powers!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 33h/188H 60v/113V Pos: sitting >

< 33h/188H 64v/113V Pos: sitting >
A militia archer completes his spell...

< 33h/188H 67v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 33h/188H 68v/113V Pos: sitting >
A militia archer completes his spell...

< 33h/188H 69v/113V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 33h/188H 71v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 33h/188H 73v/113V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 34h/188H 73v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 34h/188H 79v/113V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 34h/188H 84v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 34h/188H 85v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 34h/188H 87v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 35h/188H 91v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 35h/188H 92v/113V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 35h/188H 94v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 35h/188H 98v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 35h/188H 98v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 35h/188H 101v/113V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 36h/188H 104v/113V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 36h/188H 107v/113V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 36h/188H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 36h/188H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 37h/188H 113v/113V Pos: sitting >

< 37h/188H 113v/113V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 38h/188H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 38h/188H 113v/113V Pos: sitting >
You are already meditating.

< 38h/188H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 38h/188H 113v/113V Pos: sitting >

< 39h/188H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 39h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 39h/188H 113v/113V Pos: sitting >

< 39h/188H 113v/113V Pos: sitting >

< 40h/188H 113v/113V Pos: sitting >
You are already meditating.

< 40h/188H 113v/113V Pos: sitting >

< 40h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 40h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 41h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 42h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 42h/188H 113v/113V Pos: sitting >

< 43h/188H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 43h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 43h/188H 113v/113V Pos: sitting >

< 43h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 43h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 44h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 44h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 45h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 45h/188H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 46h/188H 113v/113V Pos: sitting >

< 46h/188H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 46h/188H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 47h/188H 113v/113V Pos: sitting >
You are already meditating.

< 47h/188H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 47h/188H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 48h/188H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 48h/188H 113v/113V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
A small wooden horn has been left here.

< 49h/188H 112v/113V Pos: standing >
You start chanting...

< 49h/188H 112v/113V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 188h/188H 112v/113V Pos: standing >
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
Puddles of fresh blood cover the ground.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 188h/188H 111v/113V Pos: standing >
You start chanting...

< 188h/188H 111v/113V Pos: standing >
Casting: vitalize undead 

< 188h/188H 112v/113V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 188h/188H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
Casting: protect undead 

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 290h/290H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
Casting: protect undead 

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 290h/290H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
Casting: protect undead 

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 290h/290H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
Casting: protect undead 

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 290h/290H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
Casting: protect undead 

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 290h/290H 113v/113V Pos: standing >
You start chanting...

< 290h/290H 113v/113V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 290h/290H 113v/113V Pos: standing >
You sit down and relax.

< 290h/290H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 11   (  19 seconds)
  2nd circle:  0 of 10   (  25 seconds)
  3rd circle:  0 of 10   (  30 seconds)
  4th circle:  0 of  9   (  31 seconds)
  5th circle:  4 of  8   (  16 seconds)
  6th circle:  6 of  7   (   4 seconds)
  7th circle:  1 of  6   (  23 seconds)
  8th circle:  4 of  5   (   5 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 290h/290H 113v/113V Pos: sitting >
You start meditating...

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >

< 290h/290H 113v/113V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 290h/290H 113v/113V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 290h/290H 113v/113V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A small wooden horn has been left here.

< 290h/290H 112v/113V Pos: standing >

< 290h/290H 112v/113V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 290h/290H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 290h/290H 112v/113V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
A young man in leather armor seems to be patrolling the walls.
Vargchat (Human)(medium) stands here.
A militia guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting a Drow Elf.
An elite guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting a Drow Elf.

< 290h/290H 111v/113V Pos: standing >
An orog berserker snaps into visibility.
An orog berserker places the granite dagger 'BloodFeast' in the back of Vargchat, resulting in some strange noises, a lot of blood and a corpse.
Vargchat is dead! R.I.P.
Vargchat's death cry reverberates in your head as he falls to the ground.
An Orc snaps into visibility.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases an Orc as he charges into battle.
An Orc heroically rescues a Drow Elf.

< 290h/290H 111v/113V Pos: standing >
A militia guard suddenly attacks a Drow Elf!
A militia guard misses a Drow Elf.
An elite guard misses a Drow Elf.

< 290h/290H 111v/113V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your west.
A human merchant who is rather far off to your west.

< 290h/290H 111v/113V Pos: standing >
The iron seems to be closed.

< 290h/290H 111v/113V Pos: standing >
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf's crude punch wounds you.

< 282h/290H 113v/113V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A militia guard is slashed into two by a master stroke performed by an Orc.
A militia guard is dead! R.I.P.
A look of horror and a silent scream are a militia guard's last actions in this world.
Sorry, you aren't allowed to do that in combat.

< 282h/290H 113v/113V Pos: standing >
< T: Fuq TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You flee northward!

< 282h/290H 83v/113V Pos: standing >
You attempt to flee...
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
You flee upward!
Alarm bells sound, signalling an invasion!

< 282h/290H 56v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 282h/290H 56v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 282h/290H 57v/113V Pos: standing >

< 282h/290H 58v/113V Pos: standing >

< 282h/290H 60v/113V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 282h/290H 60v/113V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here, fighting a militia guard.
A militia guard is lying here, mortally wounded.
An elite guard is lying here, fighting a Drow Elf.
An elite guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting a Drow Elf.

< 282h/290H 59v/113V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 282h/290H 59v/113V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 237h/290H 60v/113V Pos: kneeling >
< T: Fuq TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 
< 237h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: small wounds E: someone sta EP: excellent >
 
< 237h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
A Duergar snaps into visibility.
A Duergar snaps into visibility.
A Duergar's crush strikes you very hard.
OUCH!  That really did HURT!
A Duergar's crude whip grazes you.
A sense of WiLD HAtE surrounds a Duergar as his mighty whip strikes you very hard.
OUCH!  That really did HURT!
A Duergar's impressive crush strikes you.
A Duergar's impressive crush strikes you.
A Duergar's weak crush grazes you.

< 150h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 The sun vanishes behind the southern horizon.

< 150h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: few wounds E: someone sta EP: excellent >
 A Drow Elf enters from the west.

< 150h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: few wounds E: someone sta EP: excellent >
 A Drow Elf suddenly attacks YOU!
A Drow Elf's decent punch strikes you.

< 139h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: nasty wounds E: someone sta EP: excellent >
 The gates is open.
The gates are heavily fortified and made from iron.
You extend your sights westward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here, fighting an elite guard.
An elite guard is lying here, fighting an Orc.
An elite guard stands here, fighting a Drow Elf.
An elite guard is lying here, fighting a Drow Elf.

< 139h/290H 61v/113V Pos: kneeling >
< T: Fuq TP: kne TC: nasty wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 139h/290H 61v/113V Pos: standing >
< T: Fuq TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Duergar snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 139h/290H 61v/113V Pos: standing >
< T: Fuq TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 You try to fake your own demise..

< 139h/290H 61v/113V Pos: on your ass >
The earth trembles and shivers!

< 140h/290H 77v/113V Pos: on your ass >
Someone seems to have overcome his battle madness.

< 140h/290H 89v/113V Pos: on your ass >
Off in the distance there is a thundering roar and billowing smoke.

< 141h/290H 96v/113V Pos: on your ass >
Autosaving...

< 141h/290H 101v/113V Pos: on your ass >
Outside the Eastern City Gates
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 141h/290H 106v/113V Pos: on your ass >
You see nothing special about him.
This Drow Elf is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!
He is surrounded by a blood-red glow.

<floating about head>a dark purple ioun stone
<worn as a badge>    a frost dragon's eye of constitution (glowing) [73%]             
<worn in ear>        a golden scale dangling from a platinum chain of intelligence [81%]             
<worn in ear>        a golden scale dangling from a platinum chain of agility
<worn on face>       the mask of deceptions of endurance (humming) [80%]             
<worn around neck>   a studded dragonscale neckguard of intelligence [78%]             
<worn around neck>   a necklace of halfling ears of endurance [78%]             
<worn about body>    a cloak of werewolf fur of strength [79%]             
<worn as quiver>     the quiver of holding of wisdom [47%]             
<worn about waist>   the spiked circles of bloodletting of health (humming) [78%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (humming) [57%]             
<attached to belt>   a net of endless currents [88%]             
<worn around wrist>  the bracer of Uz's alliance of wisdom [89%]             
<worn around wrist>  the bracer of Uz's alliance of health
<worn on hands>      tendrils of shadowy mist (glowing)
<worn on finger>     a death ring of Tezcatlipoca
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on legs>       a pair of blood-stained wyrm scale leggings of strength
<worn on feet>       a pair of shadowseed stone boots of health [73%]             

< 142h/290H 113v/113V Pos: on your ass >
Someone fills with BloodLust

< 142h/290H 113v/113V Pos: on your ass >
The gates is open.
The gates are heavily fortified and made from iron.
You extend your sights westward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here, fighting an elite guard.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
A Drow Elf starts to chant in a deep voice.
A glowing glove of red light springs from a Drow Elf's outstretched palms.
A Drow Elf burns you with his reddish light.
Nooo! The holy power of a Drow Elf is almost too much...
You are blasted by holy light sent by a Drow Elf!
OUCH!  That really did HURT!

< 104h/290H 113v/113V Pos: on your ass >
<You scramble madly to your feet!
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 59h/290H 113v/113V Pos: kneeling >
<A Duergar snaps into visibility.
A Duergar's weak crush wounds you.
A Duergar's mighty whip causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar misses you.
You feel your skin soften and return to normal.
A sense of WiLD HAtE surrounds a Duergar as his crush critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.