The death of [42 Necrolyte] Bertixs AnGEr Of The Honoured (Githzerai)

in Courtyard of the Sun Temple

from the perspective of [56 Controller] Xzyo La Resistance (Orc)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [85%]             
<worn on head>       the eladrin-bone crown of the obyriths of the soul [poor] made by Dahamma (magic) (humming) [85%]             
<worn on eyes>       the blindfold of sight (magic) [47%]             
<worn in ear>        the earring of a MaDMaN of agility (magic) [62%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing) [82%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Om [84%]             
<worn around neck>   a gory string of cyclops eyes (magic)
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming) [81%]             
<worn on body>       the robe of Lost Souls (magic)[91h 14m 0s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [69%]             
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [88%]             
<attached to belt>   the wand of the Plane of Air (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [87%]             
<worn on arms>       sleeves of gold dragonskin of health (magic) [87%]             
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[91h 14m 0s]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the sacred stone claws of Aan of good protection [poor] made by Naz (magic) [79%]             
<worn on finger>     the ring of the void [superior] (magic) [85%]             
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven made by Dahamma (magic) [66%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

Autosaving...
You complete your spell...
The magic in this room prevents you from leaving.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
A Dormitory of The Fisherman's Hutch
Obvious exits: -S
An elite member of the Bronze Phalanx guards passage through the arch.(holy) (minion) 
A brightly glowing torch floats near the Bronze Phalanx's head. (illuminating)
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A tired sailor is stretched out, sound asleep.
A sleepy fisherman is stretched out, sound asleep.
A sleepy fisherman is stretched out, sound asleep.

< 1030h/1030H 241v/241V Pos: standing >
The Second Floor of the Fisherman's Hutch
Obvious exits: -N -D
The Bronze Phalanx enters from the north.

< 1030h/1030H 240v/241V Pos: standing >
The Fisherman's Hutch
Obvious exits: -N# -E# -U
A small round shield has been dropped here.
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
A huge bartender stands here, polishing a stein.
The Bronze Phalanx enters from above.

< 1030h/1030H 239v/241V Pos: standing >
The door seems to be closed.

< 1030h/1030H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 240v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 241v/241V Pos: standing >
Ok.

< 1030h/1030H 241v/241V Pos: standing >
A drunk fisherman says 'Hey buddy every time I go out there, the only
thing I manage to catch is crabs!'
A drunk fisherman cracks up, laughing hysterically.
Regaining his composure, the drunk fisherman satisfyingly sighs and
takes another hearty swig of ale.

A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S -W
A sign reading 'The Fisherman's Hutch' is on a large building.
A merchant walks through the streets, eager to sell some fish.
The Bronze Phalanx enters from the west.

< 1030h/1030H 240v/241V Pos: standing >
A Bend in a Muddy Road Around a Large Building
Obvious exits: -N -W
A merchant walks through the streets, eager to sell some fish.
The Bronze Phalanx enters from the north.

< 1030h/1030H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 239v/241V Pos: standing >
A young fisherman enters from the west.
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A young fisherman who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A Canderthal watcher who is not far off to your west.

< 1030h/1030H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 1030h/1030H 240v/241V Pos: standing >
Pardon?

< 1030h/1030H 241v/241V Pos: standing >
Pardon?

< 1030h/1030H 241v/241V Pos: standing >
Pardon?

< 1030h/1030H 241v/241V Pos: standing >
Pardon?

< 1030h/1030H 241v/241V Pos: standing >
Pardon?

< 1030h/1030H 241v/241V Pos: standing >
A Muddy Road Alongside a Large Building
Obvious exits: -E -W
The Bronze Phalanx enters from the east.

< 1030h/1030H 240v/241V Pos: standing >
An Anchor-Marked Crossing
Obvious exits: -N -E -W
A massive anchor rests propped against a huge rock at the crossing.
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
The Bronze Phalanx enters from the east.

< 1030h/1030H 239v/241V Pos: standing >
A Bend in a Muddy Road
Obvious exits: -E -S -W#
The Bronze Phalanx enters from the east.

< 1030h/1030H 238v/241V Pos: standing >
The door seems to be closed.

< 1030h/1030H 239v/241V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S#
The Bronze Phalanx enters from the north.

< 1030h/1030H 240v/241V Pos: standing >
The gates seems to be closed.

< 1030h/1030H 240v/241V Pos: standing >
The gates seems to be closed.

< 1030h/1030H 240v/241V Pos: standing >
Ok.

< 1030h/1030H 241v/241V Pos: standing >
The Gates of Canderthal Harbor
Obvious exits: -N -E
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
The Bronze Phalanx enters from the north.

< 1030h/1030H 240v/241V Pos: standing >
A Muddy Road
Obvious exits: -S -W
A LARGE sign sits on a post here.
(Q)A young fisherman walks through the town, eager to catch his next fish.
The Bronze Phalanx enters from the west.

< 1030h/1030H 239v/241V Pos: standing >
The first rays of sunlight signal that day is approaching.
 
   ^MM          
  ^..^M         
 .M^.^.         
 ...^..^        
 +M++MM@.       
 ....^..^ MMMM  
 ......^MMMM    
  ..^.^MMMM     
   .^^^MMM      
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The Bronze Phalanx enters from the north.

< 1030h/1030H 237v/241V Pos: standing >
 
   ..^M         
  M^.^.         
 ...^..^        
 +M++MMM.       
 ....^.@^ MMMM  
 ......^MMMM    
 ...^.^MMMM     
  ^.^^^MMM      
   ^^MMMM       
An Open Field
Obvious exits: -N -E -S -W
The Bronze Phalanx enters from the north.

< 1030h/1030H 236v/241V Pos: standing >
 
   ^.^.         
  ..^..^        
 +M++MM+.       
 ....^.M^ MMMM  
 ......@MMMM    
 ...^.^MMMM     
 .^.^^^MMM      
  .^^MMMM       
   ^MMMM        
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
The Bronze Phalanx enters from the north.

< 1030h/1030H 235v/241V Pos: standing >
You sit down and relax.

< 1030h/1030H 238v/241V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
(10th circle)  1 - farsee
               3 - group stone skin
( 9th circle)  1 - fly
               2 - gate
               1 - prismatic ray
( 8th circle)  1 - detect invisibility
               4 - prismatic spray
               1 - improved invisibility
( 7th circle)  3 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  6 - contain being
( 4th circle)  5 - ray of enfeeblement
               4 - wall of force
( 3rd circle)  1 - strength
               3 - dispel magic
               5 - acidimmolate
( 2nd circle)  1 - burning hands
               4 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) haste
    2 seconds:  ( 3rd) agility
    4 seconds:  (11th) group globe of invulnerability
    6 seconds:  (10th) group stone skin
    7 seconds:  ( 7th) wall of ice
    8 seconds:  ( 5th) identify
   10 seconds:  ( 5th) identify
   11 seconds:  ( 9th) relocate

You can memorize 1 12th circle spell(s).
You continue your study.

< 1030h/1030H 239v/241V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing haste.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing agility.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing group globe of invulnerability.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing group stone skin.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing wall of ice.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing identify.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing identify.

< 1030h/1030H 241v/241V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 1030h/1030H 241v/241V Pos: sitting >
You clamber to your feet.

< 1030h/1030H 241v/241V Pos: standing >
You start chanting...

< 1030h/1030H 241v/241V Pos: standing >
Casting: relocate ***

< 1030h/1030H 241v/241V Pos: standing >
Casting: relocate **

< 1030h/1030H 241v/241V Pos: standing >
Casting: relocate *

< 1030h/1030H 241v/241V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
The Grand Skyway
Obvious exits: -N -E -S
A greyish stone wall is here to the east. (Illusion) (magic)
An official looking notice is posted here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
You materialize elsewhere!

< 1030h/1030H 241v/241V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 1030h/1030H 241v/241V Pos: standing >
Bhsk completes his spell...
Bhsk utters the words 'xarr ay ghaiz'

< 1030h/1030H 241v/241V Pos: standing >
Bhsk says in drow 'no di'

< 1030h/1030H 241v/241V Pos: standing >
Bhsk leaves south.
Nib sneaks south.
An air elemental leaves south.
An air elemental leaves south.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
You feel less protected.
You no longer regenerate.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
A greyish stone wall is here to the north. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
An official looking notice is posted here.

< 1030h/1030H 241v/241V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
A kings walk guard who is in the distance to your north.
An air elemental who is not far off to your south.
An air elemental who is not far off to your south.
Nib who is not far off to your south.
Bhsk who is not far off to your south.
A sun recruiter who is in the distance to your south.

< 1030h/1030H 241v/241V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 1030h/1030H 240v/241V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
A greyish stone wall is here to the south. (Illusion) (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bhsk (HardCore) (Drow Elf)(medium) sits resting.(Red Aura)

< 1030h/1030H 239v/241V Pos: standing >
You failed.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 1030h/1030H 241v/241V Pos: standing >
You failed.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
You start chanting...

< 1030h/1030H 241v/241V Pos: standing >
You complete your spell...

< 1030h/1030H 241v/241V Pos: standing >
You now follow Bhsk.

< 1030h/1030H 241v/241V Pos: standing >
You attempt to give consent...

< 1030h/1030H 241v/241V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 1030h/1030H 241v/241V Pos: standing >
You make a magical gesture, sending the Bronze Phalanx back to the nether plane.
The Bronze Phalanx stops following you.
Your group has been disbanded.

< 1030h/1030H 241v/241V Pos: standing >
You attempt to give consent...
Bhsk clambers to his feet.
Bhsk, looking very frustrated, packs up his book.

< 1030h/1030H 241v/241V Pos: standing >
You are now a member of Bhsk's group.

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
Your group consists of ( 5/30):
( Head)   293/293   hit,  216/216  move Bhsk
(Front)   257/257   hit,  148/148  move an air elemental
(Front)   284/284   hit,  146/146  move an air elemental
(Front)  1131/1131  hit,  181/181  move Nib
(Front)  1030/1030  hit,  241/241  move Xzyo
Bhsk says in drow 'in another'

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >

< 1030h/1030H 241v/241V Pos: standing >
You are carrying: (6/10)
a net of endless currents
a wispy astral-twined mindstone ring
a greater orb of Magic (magic) (glowing)
a potion of the guardian (magic)
the precious elixir of life (magic)
the mace of mentality

< 1030h/1030H 241v/241V Pos: standing >
Bhsk leaves north.
You follow Bhsk.

Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.

< 1030h/1030H 240v/241V Pos: standing >

		Score information for Xzyo

Level: 56   Race: Orc   Class: Summoner / Controller Sex: Male
Hit points: 1030(1030)  Moves: 240(241)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2356 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 10 hours/ 14 minutes
Received data: 0.0428 MB this session.
Send data:     0.0013 MB this session.
Compression ratio: 73%
Title: La Resistance
Group Leader: Bhsk
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded
Epic points(total): 4376(30531) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (4.84%)
Frags:   +8.57   Deaths:   83
Consenting: Bhsk
Detecting:       Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Fearless Lightfooted
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  0.91 
Leaderboard Points: 1845 

Active Spells:
--------------
vitality (13 minutes)
shadow shield (2 minutes)
bless (27 minutes)
agility (34 minutes)
strength (34 minutes)
spirit armor (31 minutes)
fire ward (34 minutes)
cold ward (34 minutes)
hawkvision (9 minutes)
pantherspeed (32 minutes)
barkskin (13 minutes)
aid (32 minutes)
pulchritude (32 minutes)

Bhsk opens the gates.

< 1030h/1030H 240v/241V Pos: standing >
Bhsk leaves west.
You follow Bhsk.

Entrance to the Sun Temple
Obvious exits: -E -W
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nib sneaks in from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 1030h/1030H 239v/241V Pos: standing >
Bhsk closes the gates.

< 1030h/1030H 241v/241V Pos: standing >
You quickly scan the area.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.

< 1030h/1030H 241v/241V Pos: standing >
Bhsk leaves west.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the east.
An air elemental enters from the east.

< 1030h/1030H 240v/241V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 1030h/1030H 240v/241V Pos: standing >
You quickly scan the area.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 1030h/1030H 240v/241V Pos: standing >
Bhsk leaves south.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -S -W
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.

< 1030h/1030H 239v/241V Pos: standing >
Bhsk leaves south.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -W
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the north.
An air elemental enters from the north.

< 1030h/1030H 240v/241V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Nib La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 1030h/1030H 240v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 1030h/1030H 240v/241V Pos: standing >
You detach from reality for a moment, pondering.

< 1030h/1030H 240v/241V Pos: standing >
Bhsk leaves west.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E -W
a hardened mithril robe from The Forest City of Aravne lies here on the ground.
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nib sneaks in from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 1030h/1030H 239v/241V Pos: standing >
You quickly scan the area.
You see nothing.

< 1030h/1030H 239v/241V Pos: standing >
Bhsk leaves west.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E
The corpse of a sun lightholder is lying here.
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nib sneaks in from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
Bhsk leaves north.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E -S
a well-crafted ivory visor from The Forest City of Aravne lies here on the ground.
The corpse of a sun lightholder is lying here.
The corpse of a sun lightbringer is lying here.
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.

< 1030h/1030H 239v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
Bhsk leaves north.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)
Nib sneaks in from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.
Bhsk leaves north.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -N -E -S
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightholder is lying here.
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nib sneaks in from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 1030h/1030H 239v/241V Pos: standing >
You failed.

< 1030h/1030H 239v/241V Pos: standing >
You failed.

< 1030h/1030H 239v/241V Pos: standing >
You failed.

< 1030h/1030H 240v/241V Pos: standing >
You failed.

< 1030h/1030H 241v/241V Pos: standing >
You failed.
Bhsk leaves north.
You follow Bhsk.

Courtyard of the Sun Temple
Obvious exits: -E -S
Bhsk (HardCore) (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an archery student stands here. (minion) (Red Aura)
*The wraith of An oasis village commoner stands here. (minion) (Red Aura)
*The wraith of an elite swashbuckler stands here. (minion) (Red Aura)
A Githzerai (medium) AnGEr Of The Honoured stands, floating here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.

< 1030h/1030H 240v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 1030h/1030H 240v/241V Pos: standing >
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Githzerai is knocked to the ground by Nib's mighty bash!

< 1030h/1030H 240v/241V Pos: standing >
Nib snaps into visibility.
Nib's mighty slash seriously wounds a Githzerai.
Nib's slash strikes a Githzerai.
Nib's impressive slash strikes a Githzerai hard.
Nib's slash strikes a Githzerai.
Nib's slash strikes a Githzerai hard.

< 1030h/1030H 240v/241V Pos: standing >
The wraith of an elite swashbuckler suddenly attacks Nib!
The wraith of an elite swashbuckler snaps into visibility.
The wraith of an elite swashbuckler suddenly appears a bit confused!
The wraith of an elite swashbuckler's punch grazes Nib.

< 1030h/1030H 240v/241V Pos: standing >
Casting: acidimmolate 

< 1030h/1030H 240v/241V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 47 ] You miss a Githzerai.
You miss a Githzerai.

< 1030h/1030H 240v/241V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 The wraith of an archery student suddenly attacks Nib!
The wraith of an archery student snaps into visibility.
The wraith of an archery student suddenly appears a bit confused!
The wraith of an archery student misses Nib.
The wraith of an oasis village commoner suddenly attacks Nib!
The wraith of an oasis village commoner snaps into visibility.
The wraith of an oasis village commoner suddenly appears a bit confused!
The wraith of an oasis village commoner misses Nib.

< 1030h/1030H 240v/241V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 You start chanting...
You snap into visibility.
Bhsk starts casting an offensive spell called 'fireball'.

< 1030h/1030H 240v/241V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 The wraith of an elite swashbuckler misses Nib.
Nib snaps into visibility.

< 1030h/1030H 240v/241V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Nib snaps into visibility.
Nib's fine slash strikes a Githzerai hard.
Nib's impressive slash seriously wounds a Githzerai.
Nib's holy flamberge of the efreeti summons the power of fire and flames at a Githzerai.
Billowing clouds of incendiary gases pour from Nib's fingertips!
Nib's spell flows around the wraith of an archery student, leaving it unharmed!
Nib cackles as his incendiary cloud torches the wraith of an oasis village commoner.
Nib cackles as his incendiary cloud torches the wraith of an elite swashbuckler.
The incendiary cloud from Nib turns a Githzerai into a charred corpse.
A Githzerai is dead! R.I.P.
You receive your share of experience.