The death of [ 1 Necromancer] Stobbystob (Human)

in The High-Arched Foyer before The Hall of AnGEr Of The Honoured

from the perspective of [ 1 Necromancer] Stobbystob (Human)

<held>               a large wooden torch (illuminating)


< 1h/21H 108v/112V Pos: standing >
A shady mercenary glares at you wondering why you are watching him.
Alarm bells sound, signalling an invasion!

< 1h/21H 111v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S -W

< 1h/21H 110v/112V Pos: standing >
A Quiet Alleyway
Obvious exits: -N# -E -W

< 1h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -S -W
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A homeless beggar is here, asking for a few coins.
A stray tomcat is darting after rodents, here.

< 2h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.

< 2h/21H 111v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N# -S -W

< 2h/21H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.
A poor looking commoner is standing here, wearing a mean expression.

< 3h/21H 111v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W

< 3h/21H 110v/112V Pos: standing >
A Noble's Home
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
An ironbound chest rests here.

< 3h/21H 109v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 3h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/21H 111v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.

< 4h/21H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/21H 111v/112V Pos: standing >
A Noble's Home
Obvious exits: -W
Puddles of fresh blood cover the ground.
An ironbound chest rests here.

< 4h/21H 110v/112V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
Fresh blood splatters cover the area.

< 4h/21H 109v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 4h/21H 108v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.

< 4h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/21H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/21H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/21H 110v/112V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.

< 4h/21H 110v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 5h/21H 111v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 5h/21H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.

< 5h/21H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 5h/21H 108v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A young man in leather armor seems to be patrolling the walls.

< 5h/21H 107v/112V Pos: standing >
The door seems to be closed.

< 5h/21H 107v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A peasant farmer who is close by to your north.
A homeless child who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A young cleric who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 5h/21H 108v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.

< 5h/21H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/21H 108v/112V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 5h/21H 109v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the walls.

< 6h/21H 110v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A tharnadian illusionist stands here watching for intruders.

< 6h/21H 109v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A human merchant who is close by to your east.
A militia guard who is close by to your west.
The shady youth who is not far off to your west.
The shady youth who is a brief walk away to your west.

< 6h/21H 109v/112V Pos: standing >
A tharnadian illusionist leaves east.

< 6h/21H 110v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.

< 6h/21H 111v/112V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your east.
A militia guard who is not far off to your west.
The shady youth who is a brief walk away to your west.
A tharnadian illusionist who is rather far off to your west.
The shady youth who is rather far off to your west.

< 6h/21H 111v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 7h/21H 110v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian illusionist stands here watching for intruders.
A young man in leather armor seems to be patrolling the walls.

< 7h/21H 109v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 7h/21H 108v/112V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A large wooden torch has been discarded here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 7h/21H 107v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
The shady youth who is close by to your east.
A tharnadian illusionist who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is rather far off to your east.
A human merchant who is rather far off to your east.

< 7h/21H 107v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -ND -S
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 8h/21H 108v/112V Pos: standing >
It is pitch black...

< 8h/21H 107v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is close by to your south.
The shady youth who is close by to your south.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.

< 8h/21H 108v/112V Pos: standing >
It is pitch black...

< 8h/21H 109v/112V Pos: standing >
It is pitch black...

< 9h/21H 111v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -ND -S
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 9h/21H 110v/112V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A large wooden torch has been discarded here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 9h/21H 109v/112V Pos: standing >
You light a large wooden torch and hold it.

< 10h/21H 112v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -ND -S
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 10h/21H 111v/112V Pos: standing >
Outside the Northern Gates
Obvious exits: -ND -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 10h/21H 110v/112V Pos: standing >
The Road Leadings Away From Tharnadia
Obvious exits: -N -S

< 10h/21H 109v/112V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 10h/21H 110v/112V Pos: standing >
It appears to be the corpse of Stobbystob.
[5] a small bandage
a quill
a spellbook
a pair of dark black boots
a dark black robe
an evil looking helm
a spellbook
a quill
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 10h/21H 110v/112V Pos: standing >
Look in what?!

< 11h/21H 112v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near a Kobold's head.
The vampire of a spoiled elf stands in mid-air here, fighting a colossal djinn statue. (minion) 
The lich of a wealthy man stands in mid-air here, fighting a colossal djinn statue. (minion) 
The lich of an elite Du'Maathe castle guard stands in mid-air here, fighting a colossal djinn statue. (minion) 
The lich of an elite Du'Maathe castle guard stands in mid-air here, fighting a colossal djinn statue. (minion) 
A Duergar (huge) La Resistance stands in mid-air here, fighting a giant bronze statue.
An impenetrable globe of darkness floats near a Duergar's head.
An Orc (medium) La Resistance stands in mid-air here, fighting a giant bronze statue.
A giant bronze statue stands in mid-air here, fighting an Orc.
A colossal djinn statue stands in mid-air here, fighting an Orc.
A colossal djinn statue stands in mid-air here, fighting an Orc.
A giant bronze statue stands in mid-air here, fighting an Orc.
A Drow Elf starts casting an offensive spell.

< 11h/21H 112v/112V Pos: standing >
Someone dodges a colossal djinn statue's attack.
An Orc snaps into visibility.

< 11h/21H 112v/112V Pos: standing >
Sand, sand, sand and more sand shreds you and fills your lungs, causing a major case of death!