The death of [ 1 Summoner] Sgon (Human)

in A Northern Guard Tower

from the perspective of [ 1 Summoner] Sgon (Human)


A young man in leather armor seems to be patrolling the area.

< 15h/21H 82v/112V Pos: standing >
Stobbystob leaves west.

< 15h/21H 82v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 16h/21H 87v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 16h/21H 88v/112V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 17h/21H 90v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 17h/21H 89v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 17h/21H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/21H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/21H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/21H 91v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.

< 18h/21H 91v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West

< 18h/21H 92v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -SouthD -West

< 18h/21H 91v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West

< 18h/21H 92v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.

< 19h/21H 92v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 19h/21H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/21H 91v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 19h/21H 91v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 19h/21H 90v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A cute and furry raccoon stands here.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 19h/21H 89v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.

< 19h/21H 88v/112V Pos: standing >
It is pitch black...

< 19h/21H 88v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 19h/21H 88v/112V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 20h/21H 91v/112V Pos: standing >
You smile happily.

< 20h/21H 91v/112V Pos: standing >

< 20h/21H 91v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 20h/21H 92v/112V Pos: standing >
What/who do you want to drag?

< 20h/21H 93v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -EastD -West#
The corpse of a militia guard is lying here.

< 20h/21H 94v/112V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a leather jacket [superior]
a leather jacket

< 21h/21H 97v/112V Pos: standing >
It is pitch black...

< 21h/21H 99v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -SouthD
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 98v/112V Pos: standing >
It is pitch black...

< 21h/21H 98v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -EastD -West#
The corpse of a militia guard is lying here.

< 21h/21H 97v/112V Pos: standing >
It is pitch black...

< 21h/21H 106v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -SouthD
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 107v/112V Pos: standing >
It is pitch black...

< 21h/21H 106v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -SouthD
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 107v/112V Pos: standing >
It is pitch black...

< 21h/21H 106v/112V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -SouthD

< 21h/21H 106v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A tharnadian illusionist stands in mid-air here, fighting Stobbystob.
Stobbystob (Human)(medium) stands here, fighting a tharnadian illusionist.

< 21h/21H 104v/112V Pos: standing >
Stobbystob attempts to flee.
Stobbystob leaves south.
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 21h/21H 102v/112V Pos: standing >

< 21h/21H 103v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 21h/21H 106v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^*D*..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -West
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.

< 21h/21H 106v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^*D*..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^M++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 106v/112V Pos: standing >
 
   MM^*D*..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 21h/21H 106v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 106v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 21h/21H 105v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 105v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 21h/21H 108v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 107v/112V Pos: standing >
 
   MM^*D*..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 21h/21H 107v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^*D*..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^M++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 107v/112V Pos: standing >
 
 **^*.  
 **@**  
 *++**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 21h/21H 107v/112V Pos: standing >
 
   MMM^..M^.    
  MMMM^*..M^.   
 MMMM^**^.^MM.  
 MMMM^*D*..^M^  
   M^**@*.^^.M  
    *******...  
     *++**^**.  
      ^M+++++   
     *M+*^*.    
Rugged Hills of the Hearth Valley
Obvious exits: -NorthD -East -South -West

< 21h/21H 105v/112V Pos: standing >
It is pitch black...

< 21h/21H 103v/112V Pos: standing >
 
 M^**^  
 M^@D*  
 ^**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -EastD -South -West

< 21h/21H 102v/112V Pos: standing >
 
 M^*D*  
 ^*@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 21h/21H 101v/112V Pos: standing >
 
 ^**^*  
 **@**  
  *++*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.
[5] The corpse of an orc warrior is lying here.

< 21h/21H 99v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^*D*..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -West
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.

< 21h/21H 98v/112V Pos: standing >
It is pitch black...

< 21h/21H 99v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -SouthD
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 99v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 102v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Inside the Northern Gates
Obvious exits: -NorthD -SouthD
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 102v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 21h/21H 103v/112V Pos: standing >
Stobbystob enters from the south.

< 21h/21H 104v/112V Pos: standing >
Stobbystob leaves north.

< 21h/21H 104v/112V Pos: standing >
The day has begun.

< 21h/21H 105v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 107v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 108v/112V Pos: standing >
It is pitch black...

< 21h/21H 110v/112V Pos: standing >
There is no guildhall here.

< 21h/21H 112v/112V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -SouthD
Fresh blood splatters cover the area.

< 21h/21H 111v/112V Pos: standing >
Stobbystob enters from the south.

< 21h/21H 111v/112V Pos: standing >
Stobbystob leaves north.

< 21h/21H 111v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
Stobbystob (Human)(medium) stands here.

< 21h/21H 109v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 21h/21H 107v/112V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 21h/21H 106v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^*D*..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M++M++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -West
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.

< 21h/21H 106v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^*D*..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M++++M  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -West
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.

< 21h/21H 109v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^*D*..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^M+++++M  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 109v/112V Pos: standing >
 
   MM^*D*..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@+++++M  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 21h/21H 108v/112V Pos: standing >
 
   MM^**^.^M    
  MMM^*D*..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^M++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 21h/21H 109v/112V Pos: standing >
 
   MMM^**^.^    
  MMMM^*D*..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -SouthD -West
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.

< 21h/21H 108v/112V Pos: standing >
It is pitch black...

< 21h/21H 108v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -SouthD
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 21h/21H 107v/112V Pos: standing >
It is pitch black...

< 21h/21H 106v/112V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
Alas, you cannot go that way. . . .

< 21h/21H 110v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -EastD -West#
The corpse of a militia guard is lying here.

< 21h/21H 111v/112V Pos: standing >
Stobbystob enters from the east.

< 21h/21H 111v/112V Pos: standing >
Stobbystob leaves east.

< 21h/21H 111v/112V Pos: standing >
It is pitch black...

< 21h/21H 110v/112V Pos: standing >
What/who do you want to drag?

< 21h/21H 110v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 21h/21H 111v/112V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -WestD
Fresh blood covers everything in the area.

< 21h/21H 110v/112V Pos: standing >
It is pitch black...

< 21h/21H 111v/112V Pos: standing >
You do not see or have the corpse.

< 21h/21H 111v/112V Pos: standing >
Werii enters from the east.

< 21h/21H 111v/112V Pos: standing >
You get a few coins from the corpse of a tharnadian thief-hunter.
There were: 3 platinum coins, 17 gold coins. 

< 21h/21H 111v/112V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
Fresh blood splatters cover the area.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
Werii (Halfling)(small) stands here.
A young man in leather armor seems to be patrolling the area.

< 21h/21H 111v/112V Pos: standing >
You scream as your body turns to ashes.