The death of [26 Necromancer] Hodn (Githzerai)

in High Atop the Southeast Tower

from the perspective of [26 Necromancer] Hodn (Githzerai)

<worn on head>       a glowing white stone circlet
<worn in ear>        a shimmering glass stud from Vella's Bordello
<worn on body>       a long robe of starbursts [superior] (glowing)
<held as shield>     a shield bearing the Tharnadian crest [poor]
<worn around wrist>  a shiny glowing bracelet (humming) (illuminating)
<worn on finger>     a silver ring embossed with a cresent moon
<held>               a glowing quill (glowing)

The lawkeeper dodges the skeleton of the stronghold knight's attack.
The lawkeeper dodges the skeleton of a warder's attack.
The lawkeeper dodges the skeleton of a warder's attack.
The skeleton of a warder groans loudly.
The lawkeeper's impressive slash strikes the zombie of the stronghold knight hard.
The lawkeeper kicks the zombie of the stronghold knight causing parts of the zombie of the stronghold knight to cave in!

< 149h/149H 125v/125V Pos: standing >
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
You hear the skeleton of the stronghold knight's bones rattle slightly, before it presses the attack.
The skeleton of the stronghold knight misses the lawkeeper.
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
The skeleton of a warder misses the lawkeeper.
The lawkeeper dodges the skeleton of a warder's attack.
The lawkeeper's impressive slash strikes the zombie of the stronghold knight very hard.

< 149h/149H 125v/125V Pos: standing >
You start chanting...

< 149h/149H 125v/125V Pos: standing >
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
The skeleton of the stronghold knight's punch strikes the lawkeeper.
The skeleton of the stronghold knight starts moaning.
The lawkeeper's critical hit dislodged one of the skeleton of the stronghold knight's bones, sending it tearing into the lawkeeper's flesh.
The skeleton of the stronghold knight's decent punch strikes the lawkeeper hard.
The lawkeeper parries the skeleton of the stronghold knight's lunge at him.
The skeleton of the stronghold knight starts moaning.
The lawkeeper's critical hit dislodged one of the skeleton of the stronghold knight's bones, sending it tearing into the lawkeeper's flesh.
The skeleton of a warder misses the lawkeeper.
The lawkeeper parries the skeleton of a warder's lunge at him.
The lawkeeper's impressive slash strikes the zombie of the stronghold knight hard.

< 149h/149H 125v/125V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the lawkeeper!
[Damage: 33 ] [Damage: 33 ] The shadowy hand tears away the remaining life of the lawkeeper.
The lawkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The lawkeeper's death cry reverberates in your head as he falls to the ground.

< 149h/149H 125v/125V Pos: standing >
You get a small pile of coins from the corpse of the lawkeeper.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 20 copper coins. 

< 149h/149H 125v/125V Pos: standing >
the corpse of the lawkeeper appears to be empty.

< 149h/149H 125v/125V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 10 silver, and 20 copper coins into a rugged adventurers satchel.

< 149h/149H 125v/125V Pos: standing >
You are well on your way towards your next level.

< 149h/149H 125v/125V Pos: standing >
You start chanting...

< 149h/149H 125v/125V Pos: standing >
Casting: animate dead *****

< 149h/149H 125v/125V Pos: standing >
You complete your spell...
You breathe life into the corpse of the lawkeeper with the awesome power of your art.

< 149h/149H 125v/125V Pos: standing >
The skeleton of the stronghold knight already grouped by you.
The skeleton of the stronghold knight already grouped by you.
The skeleton of a warder already grouped by you.
The zombie of the stronghold knight already grouped by you.
No new group members.

< 149h/149H 125v/125V Pos: standing >
On Santuary Place
Obvious exits: -E -S -W
A citizen of Newhaven stands here.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.
The skeleton of the stronghold knight enters from the east.
The skeleton of the stronghold knight enters from the east.
The skeleton of a warder enters from the east.
The zombie of the stronghold knight enters from the east.

< 149h/149H 124v/125V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
The skeleton of the stronghold knight enters from the east.
The skeleton of the stronghold knight enters from the east.
The skeleton of a warder enters from the east.
The zombie of the stronghold knight enters from the east.

< 149h/149H 123v/125V Pos: standing >
You quickly scan the area.
The assistant who is close by to your north.
A warder who is close by to your north.
The baker who is close by to your north.
A warder who is not far off to your north.
The citizen who is close by to your east.
A girl who is close by to your east.
The boy who is close by to your east.
The citizen who is close by to your east.
The page who is rather far off to your east.
A solemn sister who is rather far off to your east.
A court scribe who is in the distance to your east.
The court petitioner who is a brief walk away to your south.

< 149h/149H 123v/125V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
The skeleton of the stronghold knight enters from the north.
The skeleton of the stronghold knight enters from the north.
The skeleton of a warder enters from the north.
The zombie of the stronghold knight enters from the north.

< 149h/149H 123v/125V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The skeleton of the stronghold knight enters from the north.
The skeleton of the stronghold knight enters from the north.
The skeleton of a warder enters from the north.
The zombie of the stronghold knight enters from the north.

< 149h/149H 123v/125V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of the stronghold knight enters from the north.
The skeleton of the stronghold knight enters from the north.
The skeleton of a warder enters from the north.
The zombie of the stronghold knight enters from the north.

< 149h/149H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/149H 122v/125V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
A Lieutenant of the Sword of Newhaven stands here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
The skeleton of the stronghold knight enters from below.
The skeleton of the stronghold knight enters from below.
The skeleton of a warder enters from below.
The zombie of the stronghold knight enters from below.

< 149h/149H 122v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 149h/149H 122v/125V Pos: standing >
You could do it with a needle!

< 149h/149H 125v/125V Pos: standing >
Ok.
The zombie of the stronghold knight suddenly attacks the lieutenant!
The zombie of the stronghold knight's decent punch wounds the lieutenant.
The skeleton of a warder suddenly attacks the lieutenant!
The skeleton of a warder's weak punch grazes the lieutenant.
The skeleton of the stronghold knight suddenly attacks the lieutenant!
The skeleton of the stronghold knight's weak punch wounds the lieutenant.
The skeleton of the stronghold knight suddenly attacks the lieutenant!
The skeleton of the stronghold knight misses the lieutenant.
Someone suddenly attacks the lieutenant!
The spectre of the lawkeeper snaps into visibility.
The spectre of the lawkeeper's punch wounds the lieutenant.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's punch strikes the lieutenant.
The spectre of the lawkeeper's fine punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: standing >
The lieutenant dodges the skeleton of the stronghold knight's attack.
The skeleton of the stronghold knight's fine punch strikes the lieutenant.
The skeleton of the stronghold knight's decent punch strikes the lieutenant.
The skeleton of the stronghold knight misses the lieutenant.
The skeleton of a warder's fine punch strikes the lieutenant.
The lieutenant dodges the skeleton of a warder's attack.
The lieutenant's decent punch strikes the zombie of the stronghold knight.
The lieutenant's punch strikes the zombie of the stronghold knight hard.
The zombie of the stronghold knight avoids being bashed by the lieutenant, who loses his balance and falls.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper is now a member of your group.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's crude punch wounds the lieutenant.

< 149h/149H 125v/125V Pos: standing >
You sit down and relax.

< 149h/149H 125v/125V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - life leech
( 3rd circle)  1 - animate dead
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   17 seconds:  ( 3rd) animate dead

You can memorize 8 2nd, 5 3rd, 5 4th, 5 5th and 1 6th circle spell(s).
You continue your study.

< 149h/149H 125v/125V Pos: sitting >
You start meditating...

< 149h/149H 125v/125V Pos: sitting >
The skeleton of the stronghold knight's decent punch strikes the lieutenant.
The skeleton of the stronghold knight's punch wounds the lieutenant.
The skeleton of the stronghold knight starts moaning.
The lieutenant's critical hit dislodged one of the skeleton of the stronghold knight's bones, sending it tearing into the lieutenant's flesh.
The skeleton of the stronghold knight's punch strikes the lieutenant.
The skeleton of the stronghold knight's fine punch strikes the lieutenant.
The skeleton of the stronghold knight groans loudly.
The skeleton of a warder's crude punch wounds the lieutenant.
The skeleton of a warder's punch strikes the lieutenant hard.

< 149h/149H 125v/125V Pos: sitting >
The spectre of the lawkeeper's fine punch strikes the lieutenant.
The spectre of the lawkeeper's fine punch strikes the lieutenant hard.

< 149h/149H 125v/125V Pos: sitting >
The spectre of the lawkeeper's decent punch strikes the lieutenant.
The spectre of the lawkeeper's punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: sitting >
The skeleton of the stronghold knight's decent punch strikes the lieutenant.
The skeleton of the stronghold knight's fine punch strikes the lieutenant hard.
The skeleton of the stronghold knight's fine punch strikes the lieutenant very hard.
The skeleton of the stronghold knight misses the lieutenant.
Two eerie points of red light flare in the skeleton of the stronghold knight's hollow eye sockets.
The skeleton of a warder's punch strikes the lieutenant hard.
The skeleton of a warder's impressive punch seriously wounds the lieutenant.

< 149h/149H 125v/125V Pos: sitting >
The zombie of the stronghold knight's fine punch strikes the lieutenant very hard.
The zombie of the stronghold knight throws back its head and cackles with insane glee!
The zombie of the stronghold knight's face cracks a bit more.

< 149h/149H 125v/125V Pos: sitting >
You have finished memorizing slashing darkness.

< 149h/149H 125v/125V Pos: sitting >
The spectre of the lawkeeper's fine punch seriously wounds the lieutenant.
The lieutenant rises to his feet.
The lieutenant dodges the spectre of the lawkeeper's attack.

< 149h/149H 125v/125V Pos: sitting >
The lieutenant dodges the skeleton of the stronghold knight's attack.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The skeleton of the stronghold knight groans loudly.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The skeleton of a warder's decent punch strikes the lieutenant very hard.
The lieutenant dodges the skeleton of a warder's attack.
The lieutenant's fine punch strikes the zombie of the stronghold knight very hard.
The zombie of the stronghold knight avoids being bashed by the lieutenant, who loses his balance and falls.

< 149h/149H 125v/125V Pos: sitting >
The spectre of the lawkeeper's decent punch seriously wounds the lieutenant.

< 149h/149H 125v/125V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 149h/149H 125v/125V Pos: sitting >
You clamber to your feet.

< 149h/149H 125v/125V Pos: standing >
The skeleton of the stronghold knight's punch causes the lieutenant to grimace in pain.
The skeleton of the stronghold knight's punch enshrouds the lieutenant in a mist of blood.
The lieutenant is incapacitated and will slowly die, if not aided.

< 149h/149H 125v/125V Pos: standing >
You start chanting...

< 149h/149H 125v/125V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the lieutenant!
[Damage: 27 ] The lieutenant is incapacitated and will slowly die, if not aided.
[Damage: 27 ] The shadowy hand tears away the remaining life of the lieutenant.
The lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the lieutenant cause a sickening chill to run up your spine.

< 149h/149H 125v/125V Pos: standing >
You get a small pile of coins from the corpse of the lieutenant.
There were: 1 platinum coin, 4 gold coins, 12 silver coins, 19 copper coins. 

< 149h/149H 125v/125V Pos: standing >
the corpse of the lieutenant appears to be empty.

< 149h/149H 125v/125V Pos: standing >
Ok.
You put 1 platinum, 4 gold, 12 silver, and 19 copper coins into a rugged adventurers satchel.

< 149h/149H 125v/125V Pos: standing >
You are well on your way towards your next level.

< 149h/149H 125v/125V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
The zombie of the stronghold knight stands here. (minion) 
The skeleton of a warder stands here. (minion) 
The skeleton of the stronghold knight stands here. (minion) 
The skeleton of the stronghold knight stands here. (minion) 
The spectre of the lawkeeper stands here. (minion) 
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.
A Private of the Sword of Newhaven is standing here.

< 149h/149H 125v/125V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The spectre of the lawkeeper enters from above.
The skeleton of the stronghold knight enters from above.
The skeleton of the stronghold knight enters from above.
The skeleton of a warder enters from above.
The zombie of the stronghold knight enters from above.

< 149h/149H 124v/125V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The spectre of the lawkeeper enters from the south.
The skeleton of the stronghold knight enters from the south.
The skeleton of the stronghold knight enters from the south.
The skeleton of a warder enters from the south.
The zombie of the stronghold knight enters from the south.

< 149h/149H 123v/125V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The spectre of the lawkeeper enters from the north.
The skeleton of the stronghold knight enters from the north.
The skeleton of the stronghold knight enters from the north.
The skeleton of a warder enters from the north.
The zombie of the stronghold knight enters from the north.

< 149h/149H 122v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The Newhaven armorer is hard at work here.
A petitioner of the court is here pleading his case.
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 121v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 120v/125V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A Warder of Newhaven roams the streets here.
A grand knight of Newhaven strolls along here.
A citizen of Newhaven is walking here.
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 120v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 119v/125V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 118v/125V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
The spectre of the lawkeeper enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of the stronghold knight enters from the west.
The skeleton of a warder enters from the west.
The zombie of the stronghold knight enters from the west.

< 149h/149H 117v/125V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A Warder of Newhaven strolls along here.
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
The spectre of the lawkeeper enters from below.
The skeleton of the stronghold knight enters from below.
The skeleton of the stronghold knight enters from below.
The skeleton of a warder enters from below.
The zombie of the stronghold knight enters from below.

< 149h/149H 117v/125V Pos: standing >
The snow is coming down faster now.

< 149h/149H 119v/125V Pos: standing >
Ok.
The zombie of the stronghold knight suddenly attacks the lieutenant!
The zombie of the stronghold knight's fine punch wounds the lieutenant.
The skeleton of a warder suddenly attacks the lieutenant!
The skeleton of a warder's crude punch wounds the lieutenant.
The skeleton of the stronghold knight suddenly attacks the lieutenant!
The skeleton of the stronghold knight's crude punch wounds the lieutenant.
The skeleton of the stronghold knight suddenly attacks the lieutenant!
The skeleton of the stronghold knight's punch wounds the lieutenant.
The spectre of the lawkeeper suddenly attacks the lieutenant!
The spectre of the lawkeeper's fine punch strikes the lieutenant.

< 149h/149H 119v/125V Pos: standing >
The lieutenant dodges the spectre of the lawkeeper's attack.

< 149h/149H 123v/125V Pos: standing >
The lieutenant dodges the skeleton of the stronghold knight's attack.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The skeleton of the stronghold knight's crude punch wounds the lieutenant.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The lieutenant dodges the skeleton of the stronghold knight's attack.
The skeleton of the stronghold knight's fine punch strikes the lieutenant.
The lieutenant dodges the skeleton of a warder's attack.
The skeleton of a warder's punch wounds the lieutenant.
The lieutenant's fine punch strikes the zombie of the stronghold knight very hard.
The lieutenant's punch enshrouds the zombie of the stronghold knight in a mist of blood.
The skeleton of a warder avoids being bashed by the lieutenant, who loses his balance and falls.

< 149h/149H 124v/125V Pos: standing >
The spectre of the lawkeeper's fine punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: standing >
The skeleton of the stronghold knight's fine punch strikes the lieutenant.
The skeleton of the stronghold knight misses the lieutenant.
The skeleton of the stronghold knight stumbles, and jabs at YOU!!
The skeleton of a warder's fine punch strikes the lieutenant.
The skeleton of a warder's fine punch strikes the lieutenant.
The lieutenant's fine punch enshrouds the zombie of the stronghold knight in a mist of blood.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's fine punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: standing >
A warder leaves down.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's impressive punch strikes the lieutenant hard.

< 149h/149H 125v/125V Pos: standing >
The skeleton of the stronghold knight's punch strikes the lieutenant.
The skeleton of the stronghold knight's fine punch strikes the lieutenant.
You hear the skeleton of the stronghold knight's bones rattle slightly, before it presses the attack.
The skeleton of a warder's fine punch strikes the lieutenant.
The skeleton of a warder's decent punch strikes the lieutenant.
The lieutenant's punch seriously wounds the zombie of the stronghold knight.

< 149h/149H 125v/125V Pos: standing >
The zombie of the stronghold knight's decent punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's fine punch strikes the lieutenant hard.
The spectre of the lawkeeper's fine punch strikes the lieutenant hard.

< 149h/149H 125v/125V Pos: standing >
You quickly scan the area.
A warder who is close by below you.
The scribe who is close by below you.

< 149h/149H 125v/125V Pos: standing >
The skeleton of the stronghold knight misses the lieutenant.
The skeleton of the stronghold knight's punch strikes the lieutenant very hard.
The skeleton of the stronghold knight groans loudly.
The skeleton of a warder's fine punch seriously wounds the lieutenant.
The skeleton of a warder's decent punch strikes the lieutenant hard.
The skeleton of a warder starts moaning.
The lieutenant's critical hit dislodged one of the skeleton of a warder's bones, sending it tearing into the lieutenant's flesh.
The lieutenant's crude punch seriously wounds the zombie of the stronghold knight.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's fine punch seriously wounds the lieutenant.
The lieutenant clambers to his feet.
The spectre of the lawkeeper's weak punch strikes the lieutenant.

< 149h/149H 125v/125V Pos: standing >
The lieutenant dodges the skeleton of the stronghold knight's attack.
The lieutenant dodges the skeleton of the stronghold knight's attack.
You hear the skeleton of the stronghold knight's bones rattle slightly, before it presses the attack.
The skeleton of a warder's decent punch seriously wounds the lieutenant.
The lieutenant dodges the skeleton of a warder's attack.
The lieutenant dodges the skeleton of a warder's attack.
Two eerie points of red light flare in the skeleton of a warder's hollow eye sockets.
The lieutenant's punch causes the zombie of the stronghold knight to grimace in pain.
The zombie of the stronghold knight is stunned!
The zombie of the stronghold knight sneers at the lieutenant while sidestepping his kick.

< 149h/149H 125v/125V Pos: standing >
The spectre of the lawkeeper's fine punch seriously wounds the lieutenant.
The spectre of the lawkeeper's decent punch seriously wounds the lieutenant.
You start chanting...

< 149h/149H 125v/125V Pos: standing >
The zombie of the stronghold knight's weak punch strikes the lieutenant very hard.
The zombie of the stronghold knight groans loudly.

< 149h/149H 125v/125V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 12 ] [Damage: 12 ] The shadowy hand slashes a warder viciously.

< 149h/149H 125v/125V Pos: standing >
You start chanting...

< 149h/149H 125v/125V Pos: standing >
A warder enters from below.
The spectre of the lawkeeper's weak punch seriously wounds the lieutenant.

< 149h/149H 125v/125V Pos: standing >
Casting: slashing darkness 

< 149h/149H 125v/125V Pos: standing >
A warder suddenly attacks YOU!
A warder misses you.
The skeleton of the stronghold knight misses the lieutenant.
The lieutenant dodges the skeleton of the stronghold knight's attack.
Two eerie points of red light flare in the skeleton of the stronghold knight's hollow eye sockets.
The skeleton of a warder's punch grievously wounds the lieutenant.
The lieutenant is mortally wounded, and will die soon, if not aided.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a warder!
[Damage: 17 ] [Damage: 17 ] The shadowy hand slashes a warder viciously.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 The skeleton of the stronghold knight fails miserably in its attempt to rescue you.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 The skeleton of the stronghold knight says in common 'I must assist my master!'
A warder avoids being bashed by the skeleton of the stronghold knight, who loses its balance and falls.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 Ok.
The zombie of the stronghold knight suddenly attacks the lieutenant!
The zombie of the stronghold knight punches the lieutenant to death.
The lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the lieutenant cause a sickening chill to run up your spine.
The skeleton of the stronghold knight seems a bit busy at the moment, try later.
The skeleton of the stronghold knight seems a bit busy at the moment, try later.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 The spectre of the lawkeeper says in common 'For glory!'
The spectre of the lawkeeper suddenly attacks a warder!
The spectre of the lawkeeper's crude punch strikes a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 A warder misses you.
You duck under a warder's lame kick.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 You miss a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  few wounds >
 The skeleton of a warder says in common 'Prepare to fight me, too!'
The skeleton of a warder suddenly attacks a warder!
The skeleton of a warder misses a warder.
The spectre of the lawkeeper's decent punch strikes a warder.
The spectre of the lawkeeper's crude punch strikes a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The skeleton of the stronghold knight's decent punch strikes a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You're too busy fighting to be pulling things out of bags!

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 You dodge a warder's vicious attack.
You dodge a warder's vicious attack.
You're too busy fighting to be pulling things out of bags!

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The skeleton of the stronghold knight says in common 'I must assist my master!'
A warder avoids being bashed by the skeleton of the stronghold knight, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The zombie of the stronghold knight says 'For glory!'
The zombie of the stronghold knight suddenly attacks a warder!
The zombie of the stronghold knight's crude punch strikes a warder.
Ok.
The zombie of the stronghold knight seems a bit busy at the moment, try later.
The skeleton of a warder seems a bit busy at the moment, try later.
The skeleton of the stronghold knight seems a bit busy at the moment, try later.
The skeleton of the stronghold knight seems a bit busy at the moment, try later.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder dodges the spectre of the lawkeeper's attack.
[Damage:  1 ] -=[Your crude punch wounds a warder.]=-

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder dodges the skeleton of a warder's attack.
The skeleton of a warder's decent punch strikes a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder dodges the skeleton of the stronghold knight's attack.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 High Atop the Southeast Tower
Obvious exits: -D
Fresh blood covers everything in the area.
The corpse of the lieutenant is lying here.
A warder stands here, fighting YOU!
The zombie of the stronghold knight stands here, fighting a warder. (minion) 
The skeleton of a warder stands here, fighting a warder. (minion) 
The skeleton of the stronghold knight crouches here, fighting a warder. (minion) 
The skeleton of the stronghold knight is lying here, fighting a warder. (minion) 
The spectre of the lawkeeper stands in mid-air here, fighting a warder. (minion) 
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The spectre of the lawkeeper's decent punch strikes a warder.
The spectre of the lawkeeper's punch strikes a warder hard.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder misses you.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The zombie of the stronghold knight's weak punch strikes a warder.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 A warder dodges your futile attack.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP:  nasty wounds >
 The skeleton of a warder's punch strikes a warder.
A warder dodges the skeleton of a warder's attack.
The skeleton of a warder's fine punch strikes a warder very hard.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP: pretty hurt >
 A warder dodges the skeleton of the stronghold knight's attack.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP: pretty hurt >
 The spectre of the lawkeeper's weak punch strikes a warder.
The spectre of the lawkeeper's decent punch strikes a warder very hard.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP: pretty hurt >
 The zombie of the stronghold knight fails miserably in its attempt to rescue you.

< 149h/149H 125v/125V Pos: standing >
< T: Hodn TP: sta TC:excellent E: warder sta EP: pretty hurt >
 A Troll snaps into visibility.
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll knocks you down with a mighty blow!
YIKES!  Another hit like that, and you've had it!!

< 72h/149H 125v/125V Pos: kneeling >
< T: Hodn TP: kne TC: nasty wounds E: warder sta EP: pretty hurt >
 A Troll snaps into visibility.
-=[A Troll's impressive whip strikes you very hard.]=-
-=[A Troll's fine whip strikes you very hard.]=-
A Troll's whip of maiming with a strange black stone murmurs some strange incantations...
You scream as a Troll blasts you into the next life!